YUGIOH!!!! MESTRE DE DUELO
Tie-breakers  Pop_up10

Participe do fórum, é rápido e fácil

YUGIOH!!!! MESTRE DE DUELO
Tie-breakers  Pop_up10
YUGIOH!!!! MESTRE DE DUELO
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Procurar
 
 

Resultados por:
 


Rechercher Pesquisa avançada

[table][tr][tdtitu]YU GI OH - 5 TEMPORADA[/tdtitu][tdtitu]YU GI OH - 4 TEMPORADA[/tdtitu][tdtitu]YU GI OH - 3TEMPORADA[/tdtitu][/tr][tr][td][center][detalhes=]Compartilhamento:Http Categoria:OutroSub-Categoria:DesenhosQual/Form:OutrosTamanho:50mbPostador Por:deconhecido
Últimos assuntos
» [OCG] Cardobing on LVAL Gravekeepers
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:27 por dracofu

» Casual Deck Strategy: He Did The Mash?
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:26 por dracofu

» How Dragon Rulers have evolved deckbuilding, playing, and card advantage in the game
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:25 por dracofu

» January 2014 TCG F&L List: What Gained the Most?
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:24 por dracofu

» [OCG] [Cardobing] Felice, Lightsworn Archer
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:23 por dracofu

» [OCG] [Cardobing] LVAL Chronomaly Special Feature
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:22 por dracofu

» [OCG] [Cardobing] LVAL Heraldic Beast Special Feature
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:21 por dracofu

» Examining the use of Maxx ‘C’
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:20 por dracofu

» Casual Deck Strategy: Supreme Magic
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:18 por dracofu

» [Cardobing] Cyber-Stein
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:17 por dracofu

» Casual Deck Strategy: Blown Away
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:16 por dracofu

» [OCG] Cardobing on PRIO Bujin
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:13 por dracofu

» [OCG] Cardobing on PRIO Artifacts
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:11 por dracofu

» Regional Top 4 with Raccoons: A lesson in denial of results oriented thinking, rejection of popular practice, and time management
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:10 por dracofu

» The Economics of Sixth Sense, or, Using Expected Value and Utility to Understand Card Advantage and Trade-offs
Tie-breakers  I_icon_minitimeQui 06 Mar 2014, 13:09 por dracofu

» Trabalhe Aqui de moderador
Tie-breakers  I_icon_minitimeSeg 18 Nov 2013, 15:19 por dracofu

» Harpie Dancer (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:20 por dracofu

» Harpie Channeler (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:19 por dracofu

»  Number 39 Utopia (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:14 por dracofu

» Number C39: Utopia Ray (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:14 por dracofu

» The Winged Dragon of Ra (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:13 por dracofu

» Slifer the Sky Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:13 por dracofu

» Obelisk the Tormentor (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:12 por dracofu

» Shooting Star Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:12 por dracofu

» Magician's Valkyria (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:11 por dracofu

»  Monster Reborn (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:11 por dracofu

» Dark Armed Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:11 por dracofu

»  Harpie Girl (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:10 por dracofu

» Gemini Elf (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:10 por dracofu

» Madolche Puddingcess (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:09 por dracofu

» Summoner Monk (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 13:09 por dracofu

» Harpie Queen (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:18 por dracofu

» Maiden With Eyes of Blue (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:18 por dracofu

» Number 107: Galaxy-Eyes Tachyon Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:17 por dracofu

» Number 11: Big Eye (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:14 por dracofu

» Number 42: Starship Galaxy Tomahawk (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:13 por dracofu

» Number 17: Leviathan Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQui 14 Nov 2013, 12:13 por dracofu

»  Number 20: Giga-Brilliant (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:47 por dracofu

» Azure-Eyes Silver Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:47 por dracofu

» Lyla, Lightsworn Sorceress (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:44 por dracofu

»  Blizzard Princess (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:44 por dracofu

» Five-Headed Dragon (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:43 por dracofu

» Evocator Chevalier
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:42 por dracofu

»  Allure Queen LV5 (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:42 por dracofu

» Chaos Emperor Dragon - Envoy of the End (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:41 por dracofu

» Trishula, Dragon of the Ice Barrier (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:41 por dracofu

» Archlord Kristya (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:40 por dracofu

» Gishki Aquamirror (Versão Alternativa)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:40 por dracofu

» Harpie Dancer (Versão Alternativa 2)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:39 por dracofu

» Harpie Dancer (Versão Alternativa 3)
Tie-breakers  I_icon_minitimeQua 13 Nov 2013, 11:39 por dracofu

Palavras-chaves


Tie-breakers

Ir para baixo

Tie-breakers  Empty Tie-breakers

Mensagem por dracofu Seg 05 Mar 2012, 20:54

Tie-breakers  Glory_of_the_kings_right_hand

In any Swiss-system tournaments, it is inevitable for players to end
up with the same score. The only resolution to decide who gets to enter
the Top 8 is through Tie-breaker.

In this article, we’ll explore the various types of Tie-breakers
commonly employed and the strength and weakness of each system. At the
end of the article, I will suggest a new form of Tie-breaker that can be
employed easily on pen and paper.



-

2-1-0-(-1)

2-1-0-(-1) (pronounced as Two-One-Zero-Negative One) is a simple
system where players are awarded points based on their performance for
each match.

W:L = Amount of points
2:0 = 2 points
2:1 = 1 point
1:2 = 0 point
0:2 = -1 point

This system is simple and can be easily employed on pen and paper.
However, the biggest flaw is the fact that a player with a 2:0 win is
essentially gaining two times more points than a player with a 2:1 win.
To illustrate this scenario:
Player A has won 4 games with a 2:1 win each. His total score is 4 points.
Player B has won 2 games with a 2:0 win each. His current total score is 4 points as well.

Although Player A has won more games, he is awarded the same amount
of points as Player B who has only completed 2 games. The only way for
Player B to lose out to Player A is to lose at least one match with a
0:2 record. Player A is obviously at a disadvantage even though he has
won all his matches.

Additionally, this system heavily favors meta decks due to the simple
fact that meta decks have a higher chance of winning the first game
(before side-decking), hence largely increasing the chances of getting a
2:0 win.

-

3-2-1-0

Similar to the 2-1-0-(-1) system, the players are awarded points according to their performance for each match.

W:L = Amount of points
2:0 = 3 points
2:1 = 2 point
1:2 = 1 point
0:2 = 0 point

The main difference for the 3-2-1-0 system is that a 2:0 win does not give such a big advantage anymore. In the same scenario:
Player A has won 4 games with a 2:1 win each. His total score is 8 points.
Player B has won 2 games with a 2:0 win each. His current total score is 6 points.

Player A still retains his advantage of winning more games compared
to Player B. However, this system has its flaws as well: conspiracy by
players at the last round to rig the scores. Often by the last round of
the Swiss, players would often play for 3 points by giving the winner of
the match a 2:0 win. This would break the system and result in multiple
tied scores at the end.

Magic: The Gathering employs a similar system (3 points for a win, 1
point for a draw, and 0 point for a loss). The top players of the last
round would settle for a draw to ensure that both would be able to enter
the Top 8, often depriving the rest of a chance to squeeze into the Top
8.

-

Mantis 3.0

This is system employed by Upper Deck Entertainment for their
Yu-Gi-Oh! TCG (now replaced by Konami Digital Entertainment’s Cossy), VS
System (discontinued) and World of Warcraft TCG.

Instead of awarding points according to the performance of each
match, the players are first ranked according to their number of wins.
If the number of wins are tied, the following tie-breaker bonus will be
employed:

Tie-breaker Bonus 1 – Win/Loss Sum
This score is determined by the performance of your opponents. For each
game your opponent has won, you will be awarded 1 point, and for each
game that they loss, you will receive -1 point.

For example:
Player A has played against 4 players -
Opponent 1: 0 win 4 loss = -4 points
Opponent 2: 1 win 3 loss = -2 points
Opponent 3: 2 win 2 loss = 0 points
Opponent 4: 3 win 1 loss = 2 points
The tie-breaker 1 for Player A would be -4.

Tie-breaker Bonus 2 – First Tie-breaker Sum
This is determined by the performance of the players that your opponents
played against. The Tie-breaker Bonus 1 of all your opponent is added
together and equate to your Tie-breaker Bonus 2.

Tie-breaker Bonus 3 – Timing
This is determined by your personal performance; the later you lose in
the tournament, the higher your Tie-breaker Bonus 3 will be. The formula
to calculate this number is the sum of the squares of the rounds that
you lost in.

Source: UD Official Tournament Policy Jan 12

This a good system that has served UDE well for many tournaments. The
only problem is the requirement of a computer to run the program, which
is largely restricted by the tournament venue.
dracofu
dracofu
Exodias
Exodias

Tie-breakers  Brasil10
Masculino
Número de Mensagens : 3643
Idade : 45
Pontos : 1684167
Data de inscrição : 28/02/2008

https://mestrededuelo.forumeiros.com

Ir para o topo Ir para baixo

Ir para o topo


 
Permissões neste sub-fórum
Não podes responder a tópicos