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Problem-Solving Card Text, Part 2: New Words & Phrases
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Problem-Solving Card Text, Part 2: New Words & Phrases
Problem-Solving Card Text, Part 2: New Words & Phrases
(If you haven’t read the first article in this series, be sure and read it first! Then come back here for part 2.)
As we talk about the new Problem-Solving Card Text in the days ahead,
we’re going to give you examples from upcoming sets so that you can
understand better.
Those examples are going to look pretty strange unless we go over a
few wording changes first. These are really simple, and will make the
cards easier to read.
Remember, you’ll start seeing these with cards printed in July of this year, and with all the cards printed after that.
(If you haven’t read the first article in this series, be sure and read it first! Then come back here for part 2.)
As we talk about the new Problem-Solving Card Text in the days ahead,
we’re going to give you examples from upcoming sets so that you can
understand better.
Those examples are going to look pretty strange unless we go over a
few wording changes first. These are really simple, and will make the
cards easier to read.
Remember, you’ll start seeing these with cards printed in July of this year, and with all the cards printed after that.
Re: Problem-Solving Card Text, Part 2: New Words & Phrases
1. ‘Remove from play’ is now ‘Banish’
The phrase ‘remove from play’ is being replaced with the single word ‘banish’:
Old:
Remove from play 1 face-up monster.
New:
Banish 1 face-up monster.
Cards that were ‘removed from play cards’ will now be called ‘banished cards’:
Old:
Both players Special Summon as many of their removed from play monsters as possible.
New:
Both players Special Summon as many of their banished monsters as possible.
The old ‘remove from play’ phrase could get clunky sometimes. In
normal English you would say ‘remove 1 monster from play’. But that
becomes a problem when it was something like ‘remove 1 face-up
Warrior-Type EARTH monster with 1500 or more ATK that attacked last turn
from play’. By the time you get to the words ‘from play’ at the end,
you’ve forgotten where you started.
Because of this, a few years ago we shifted to ‘remove from play’ as a
sort of super-keyword, that you would never break up. But it sometimes
ran into other clunkiness problems.
‘Banish’ as a single word is simple, short, and clean. And will make a lot of card texts easier on the brain.
The phrase ‘remove from play’ is being replaced with the single word ‘banish’:
Old:
Remove from play 1 face-up monster.
New:
Banish 1 face-up monster.
Cards that were ‘removed from play cards’ will now be called ‘banished cards’:
Old:
Both players Special Summon as many of their removed from play monsters as possible.
New:
Both players Special Summon as many of their banished monsters as possible.
The old ‘remove from play’ phrase could get clunky sometimes. In
normal English you would say ‘remove 1 monster from play’. But that
becomes a problem when it was something like ‘remove 1 face-up
Warrior-Type EARTH monster with 1500 or more ATK that attacked last turn
from play’. By the time you get to the words ‘from play’ at the end,
you’ve forgotten where you started.
Because of this, a few years ago we shifted to ‘remove from play’ as a
sort of super-keyword, that you would never break up. But it sometimes
ran into other clunkiness problems.
‘Banish’ as a single word is simple, short, and clean. And will make a lot of card texts easier on the brain.
Re: Problem-Solving Card Text, Part 2: New Words & Phrases
2. ‘Is removed from the field’ is now ‘Leaves the field’
Another problem with ‘remove from play’ is that people kept getting
it mixed up with ‘remove from the field’, which is something totally
different. So now these terms will be ‘banished’ and ‘leaves the field’,
instead.
‘Banished’ (which used to be ‘removed from play’) means that the card
goes off the board into that special place not depicted on the Game
Mat.
‘Leaves the field’ (which used to be ‘is removed from the field’)
means that something was on the field, then went to the Graveyard, or to
the hand, or was banished. (Note that effects that activate when a card
leaves the field do NOT activate if it goes from the field to the Deck,
since it gets lost in the shuffle.)
Old:
When this card is removed from the field, Special Summon 1 “Reborn Tengu” from your Deck.
New:
When this card leaves the field, Special Summon 1 “Reborn Tengu” from your Deck.
The only place you’ll see ‘remove’ from now on is when removing counters. Like ‘Remove 1 Spell Counter.’
As you can see, the word ‘remove’ was pulling triple duty, to mean 3 different things. This has now been fixed.
Take a look at what this does to cards like Plaguespreader Zombie:
Old:
If you do, remove this card from play when it is removed from the field.
New:
If you do, banish this card when it leaves the field.
The new text is a lot less confusing.
Another problem with ‘remove from play’ is that people kept getting
it mixed up with ‘remove from the field’, which is something totally
different. So now these terms will be ‘banished’ and ‘leaves the field’,
instead.
‘Banished’ (which used to be ‘removed from play’) means that the card
goes off the board into that special place not depicted on the Game
Mat.
‘Leaves the field’ (which used to be ‘is removed from the field’)
means that something was on the field, then went to the Graveyard, or to
the hand, or was banished. (Note that effects that activate when a card
leaves the field do NOT activate if it goes from the field to the Deck,
since it gets lost in the shuffle.)
Old:
When this card is removed from the field, Special Summon 1 “Reborn Tengu” from your Deck.
New:
When this card leaves the field, Special Summon 1 “Reborn Tengu” from your Deck.
The only place you’ll see ‘remove’ from now on is when removing counters. Like ‘Remove 1 Spell Counter.’
As you can see, the word ‘remove’ was pulling triple duty, to mean 3 different things. This has now been fixed.
Take a look at what this does to cards like Plaguespreader Zombie:
Old:
If you do, remove this card from play when it is removed from the field.
New:
If you do, banish this card when it leaves the field.
The new text is a lot less confusing.
Re: Problem-Solving Card Text, Part 2: New Words & Phrases
3. Piercing Battle Damage
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent.
You’re probably familiar with this phrase. You won’t be seeing it any more.
This effect has been around for years, but we’re simplifying the
wording to just say the monster can do ‘piercing Battle Damage’.
Old:
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent.
New:
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Note that the piercing effect only applies to Battle Damage. Which
means that you still need to get to damage calculation so that Battle
Damage actually happens. In other words, just because the wording is
changing doesn’t mean this is some magical new thing that happens when
the attack is declared.
This change will also be on cards that give piercing Battle Damage to another card. Something like Dragon’s Rage would look like this:
Old:
During battle between an attacking Dragon-Type monster you control
and a Defense Position monster whose DEF is lower than the ATK of the
attacking monster, inflict the difference as Battle Damage to your
opponent.
New:
Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster.
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent.
You’re probably familiar with this phrase. You won’t be seeing it any more.
This effect has been around for years, but we’re simplifying the
wording to just say the monster can do ‘piercing Battle Damage’.
Old:
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent.
New:
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Note that the piercing effect only applies to Battle Damage. Which
means that you still need to get to damage calculation so that Battle
Damage actually happens. In other words, just because the wording is
changing doesn’t mean this is some magical new thing that happens when
the attack is declared.
This change will also be on cards that give piercing Battle Damage to another card. Something like Dragon’s Rage would look like this:
Old:
During battle between an attacking Dragon-Type monster you control
and a Defense Position monster whose DEF is lower than the ATK of the
attacking monster, inflict the difference as Battle Damage to your
opponent.
New:
Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster.
Re: Problem-Solving Card Text, Part 2: New Words & Phrases
4. ‘Selected as an attack target’ is now ‘targeted for an attack’
This change is pretty minor, but it makes things easier to understand, especially for new players. Let’s take Marauding Captain as an example:
Old:
Your opponent cannot select another face-up Warrior-Type monster as an attack target.
New:
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one.
The new phrasing is more direct and to-the point.
This change is pretty minor, but it makes things easier to understand, especially for new players. Let’s take Marauding Captain as an example:
Old:
Your opponent cannot select another face-up Warrior-Type monster as an attack target.
New:
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one.
The new phrasing is more direct and to-the point.
Re: Problem-Solving Card Text, Part 2: New Words & Phrases
5. Hero monsters are now (mostly!) HERO monsters
We have 3 kinds of ‘Hero’ monsters from Yu-Gi-Oh! GX right now:
Elemental Heroes, Destiny Heroes, and Evil Heroes. Coming soon we’ll be
adding Masked Heroes and Vision Heroes to that list.
Right now, on cards like Elemental Hero Stratos, we
write out ‘Elemental Hero, Destiny Hero, or Evil Hero card’ for effects
that work on all 3 kinds. Instead of adding ‘or Masked Hero, or Vision
Hero’ in the future, we’re going to pull a comic book-style retcon, and
just change the names of all the GX Hero-class monsters from Hero to
HERO (all-caps).
This applies to monster card names:
Elemental HERO Tempest
Destiny HERO Dasher
Evil HERO Dark Gaia
As well as effects. Elemental HERO Stratos for example would say:
Add 1 “HERO” monster from your Deck to your hand.
Spell/Trap Cards are mostly unaffected, since they have lower-case names already and are not Hero-class monsters.
There are 3 exceptions to this rule. For monsters, Hero Kid is going to stay Hero Kid since it’s not old enough to be a full-fledged HERO. On the other hand, Hero’s Bond will become HERO’S Bond. But HERO Flash!! will become Hero Flash!!.
We plan to reprint most of these cards soon with the corrected names
and texts. So everyone who wants to use the revised names can play with
those updated cards, to avoid confusion.
But for now, until Masked HERO and Vision HERO cards start showing up, none of this will affect your gameplay at all.
.
Keep these changes in mind as we go over the other, bigger changes you’ll be seeing on your cards very soon.
We have 3 kinds of ‘Hero’ monsters from Yu-Gi-Oh! GX right now:
Elemental Heroes, Destiny Heroes, and Evil Heroes. Coming soon we’ll be
adding Masked Heroes and Vision Heroes to that list.
Right now, on cards like Elemental Hero Stratos, we
write out ‘Elemental Hero, Destiny Hero, or Evil Hero card’ for effects
that work on all 3 kinds. Instead of adding ‘or Masked Hero, or Vision
Hero’ in the future, we’re going to pull a comic book-style retcon, and
just change the names of all the GX Hero-class monsters from Hero to
HERO (all-caps).
This applies to monster card names:
Elemental HERO Tempest
Destiny HERO Dasher
Evil HERO Dark Gaia
As well as effects. Elemental HERO Stratos for example would say:
Add 1 “HERO” monster from your Deck to your hand.
Spell/Trap Cards are mostly unaffected, since they have lower-case names already and are not Hero-class monsters.
There are 3 exceptions to this rule. For monsters, Hero Kid is going to stay Hero Kid since it’s not old enough to be a full-fledged HERO. On the other hand, Hero’s Bond will become HERO’S Bond. But HERO Flash!! will become Hero Flash!!.
We plan to reprint most of these cards soon with the corrected names
and texts. So everyone who wants to use the revised names can play with
those updated cards, to avoid confusion.
But for now, until Masked HERO and Vision HERO cards start showing up, none of this will affect your gameplay at all.
.
Keep these changes in mind as we go over the other, bigger changes you’ll be seeing on your cards very soon.
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