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Through the hellhole: Part 1

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Through the hellhole: Part 1

Mensagem por dracofu em Dom 22 Jan 2012, 01:29


Through the hellhole: Part 1







With the recent atrocity that is the ban list now in circulation, I've
decided to start a series which I named "through the hellhole". In this
series I will be discussing the game of Yu-Gi-Oh! itself. For those who
know me, I'm not normally one to complain about Konami's shenanigans,
but it got to the point where I honestly don't want to tolerate them any
longer. It's naive for me to think that we can get rid of Konami, but
for goodness sake they need to clean up their act.


I've gotten a lot of criticism over the past few days. Such
as "The ban list has it's perks, it causes bad players like Valafar to
quit". I can take an insult thrown my way, so this doesn't concern me
too much. What does bother me is how unbelievably moronic some of these
people have been. Virtually no good has come from this list. In fact, no
good has. Sure, Fishborg Blaster is banned, but shouldn't that have
happened a long time ago?


Now, this may sound like a conspiracy theory of sorts, but I
think this list was deliberate. It reminds me a lot of the September
2008 list. Everything seems to be in place to promote Exceeds to
ridiculous proportions. Just look at the secondary market value for Tour
Guide From The Underworld.


The number one problem for this list is Heavy Storm. People
are very quick to point the finger at Mystical Space Typhoon, but let's
be reasonable. MST is not an overpowered card.


And
this is probably the biggest problem we have right now. If you set 2 or
more face downs, you will get sacked by HS. If you only set 1, they're
going to MST you and make their plays without you being able to do
anything. It gets to the point now where you're better off not setting
at all, at least their cards will be dead.


In
other words, you're not allowed to defend yourself. So if you can't
defend, you have to go on the offensive. And this is where
centralization begins. Your only option is to attack, so you need to be
able to attack harder and faster than your opponent can. Eventually
someone finds/builds a deck that can hit harder and faster than any
other deck, and that deck becomes unbeatable.


The thing is, these decks tend to lack any sort of skill or thought with them. I'll give an example.


September 09 Lightsworns. JD at 2, Lumina at 3, Necro Gardna
at 3, CotLB at 3. To win with this deck, you need to be able to mill
fast and draw good. If you're lucky, you'll mill Wulf and Necro Gardna a
lot. If you're unlucky, you won't and your opponent will win. It was
that simple. As Michael Bonacini said, you did need to know when to go
derp all over your opponent's face, but if your opponent wasn't playing
Lightsworn as well? Not so much.


The deck ran itself. Much like Tengu Plants of last format.
You learn how to make a few plays, and then you repeat them. The
difference is that Tengu Plants needed to be smart against the back row.
The back row would change from deck to deck, you'd need to know what
was in it, how to counter it and how to play around it. The thing is,
now there isn't any back row.


So no worrying about Warning, Compulsory, BTH, D Prison, you
just make plays and 9 times out of 10 they'll happen. I don't know about
anyone else, but this is hardly my definition of skill.


People say that there is skill involved in setting back row
in a format where HS is legal. I disagree. I've played quite a few
formats with HS legal and I'll be the first one to tell you that very
little thought went into it. If you're opponent had both Storm and MST
still, you set 2. If your opponent has Storm but not MST, you set 1. If
your opponent has MST but not Storm, you're free to set as much as you
like provided you can protect it.


This is what's called a "routine", and it hardly pertains to
skill. The person activating MST/Storm isn't being particularly skillful
either. Since when does activating a spell with no condition or cost
take effort or thought? By that logic Ookazi is skillful.


And this is all provided that players draw their cards, which is of course completely luck based.


At least in the last HS format, we had Starlight Road.
However, in the current format, SLR isn't particularly effective. If
your SLR gets MST'd and you have face downs, HS is going to win the
game. If you do manage to get off SLR, your dragon will probably be
eaten alive by Black Luster Soldier - Envoy of the Beginning.


So the number one rule of this format is to draw really well and to sack hard. And people wonder why I'm in a bad mood?



dracofu
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