Deck Analysis: Stitch's Worms

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Deck Analysis: Stitch's Worms

Mensagem por dracofu em Sex 20 Jan 2012, 23:09

Deck Analysis: Stitch's Worms

Hello there fellow members of the Yu-Gi-Oh! blogosphere. Today I shall
be presenting you with a request from Stitch. I shall be analyzing his
Worm deck. I hope you all enjoy enjoy this segment. ^^

Stitch's Blog: http://troll-face-of-judgement.blogspot.com/

Monsters [19]
[1] Worm King
[2] Worm Cartaros
[3] Worm Xex
[3] Worm Yagan
[1] Evil Dragon Ananta
[1] Honest
[2] Caius The Shadow Monarch
[2] Genex Ally Birdman
[2] Spirit Reaper
[2] Chaos Sorcerer

Spells [8]
[1] Swords of Revealing Light
[1] Stumbling
[1] Monster Reborn
[1] Dark Hole
[2] Mystical Space Typhoon
[1] Giant Trunade
[1] Book of Moon

Traps [13]
[3] W Nebula Meteorite
[2] Scrap-Iron Scarecrow
[2] Bottomless Trap Hole
[1] Torrential Tribute
[1] Trap Dustshoot
[1] Mind Crush
[2] Chain Disappearance
[1] Solemn Judgment

From what I know, Worm decks are very control based,
utilizing WNM as their main source of advantage. It's fairly clear that
Stitch has stayed true to this, but I can't help but feel that their are
a few things that need work.

But to start with, I'll say what I think was done well.
Firstly, Shi En is in check. There are 9 monsters in the main that can
kill it without any assistance, which is fantastic. In fact, Synchros in
general are kept well in check, which is always a good thing.

Plants are also kept in order with the addition of Chain
Disappearance. I don't often see this in main, mostly due to its
scarceness. CD is great, it hits Spore, it hits Glow-Up Bulb, it hits
Debris Dragon, it hits Dandy and Doppel, pretty much everything barring
Tengu. This is pretty good considering Stitch doesn't have access to
Solemn Warning, so cookie for finding a solution to plants. Of course,
it also damages a lot of other decks like Sams and Monarchs, which is an
added bonus.

Next up, he ha great cycling power. Birdman and WNM recycle
effects, meaning he should have a lot of staying power once he roots
himself onto the field and unleashes his hoard of sticky reptiles.

Now I'll talk about what I think his deck would benefit from.

Firstly, there's no Mirror Force in the main. I don't know if
this is intentional or an error, but MF hasn't had its staple status in
doubt since September 2009 during the reign of Lightsworn.

Secondly, he's running reptiles, he should be maining at
least 2 Offerings to the Snake deity. There's a reason its cousin got
semi limited, this sort of card is simply fantastic. It's a 2-for-2 that
has the potential to become a 2-for-3, allowing for massive field
clearing and advantage generating plays. Unlike its cousin, it isn't a
cost. This means that the monster wont be destroyed if OttSD is negated,
meaning you never have to fear advantage loss. It also lets you dodge
removal like BTH, meaning you wont lose fuel for Sorc or Ananta.

Next, I think he really should be maining Seven Tools of the
Bandit. Whilst OttSD deals with most cards, it can't deal with Solemns
or even opposing STotBs. STotB lets you make plays safely and
efficiently, which is always a good thing. Only 1 or 2 copies would be
needed because of OttSD, but it is needed nonetheless because he lacks
themed negation.

Whilst Scrap-Iron Scarecrow may have good synergy with WNM,
it doesn't actually kill the threat. This could be detrimental in the
long run since that monster that wasn't killed is still Synchro material
or fodder for other plays. Whilst SIM is a great sponge for MST, I
still feel Dimensional Prison would outclass it, especially considering
how low on resources the opponent will be after being battered by OttSD
and Reaper.

That's it for this deck analysis. I hope that my comments
have been helpful and that you all enjoyed this post. I am still taking
requests, so if you want me to look over your deck, just leave a comment

On another note, Stitch's worms have inspired me to pick up
Aliens again, so I may make a post about them after I make a post about
Gearano-Synchro. Don't forget to rate and leave comments. Smile


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