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I love it when Konami shows us some love
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I love it when Konami shows us some love
I love it when Konami shows us some love
Infernity Knight
Level 6/DARK
Fiend/Effect
If you have no cards in your hand, this card can attack your opponent directly.
ATK 2000 DEF 1000
I love the little things like this that Konami does. The card
isn't great, the most use it will ever see is being Infernity
Destroyer's replacement (due to Stygian compatibility). But it does have
nice artwork and it is always good to increase the size of an
archetype. It will go nicely with the holo Infernity Necromancer Kevin
said he would get round to making at some point.
This got me thinking; a lot of people don't appreciate the little things
(or sometimes even the big things) Konami does. A lot of people have
this hatred towards Konami, and I don't blame them. Historically they
have done some nutty things, just look at Reborn Tengu. They've also
done some pretty nasty things to TCG set rarities, or did they?
Reborn Tengu is the most recent widely available power card. Naturally,
almost all of the meta has been overwhelmed by it. That got me thinking,
perhaps Konami does things for reasons many of us wouldn't consider.
For example, look at Pot of Duality and Solemn Warning. In the OCG, they
are super rare and common respectively, and the probability of pulling
one in a pack is massively increased due to set numbers.
If you take a gander at Shriek Twoday's event coverage, a massive
majority of decks are using 3x PoD and 2x Solemn Warning. This isn't
surprising, the cards are amazing and in much higher supply. Now look at
the TCG, see the difference?
A lot of decks are reliant on PoD, decks like Gravekeeper's, Gadgets and
Agents. Because PoD is so hard to get in the TCG, these decks are
pretty scarce. Look at the current metagame (ignoring Tengu). Zombies in
first place, Infernity in second place. I highly doubt that they would
have gotten there if they had to face a hoard of GK decks.
I think this was reflected in the early days of Dueling Network. The
first 4 decks I faced were all GK decks, which resulted in
unpleasantness due to lack of side decking. It got to the point where I
had to main answers to them,
It's not surprising. It's a quick, efficient win, meaning a lot of
people want to play it. The barrier that prevents people doing so in
reality is the ludicrous price tag on PoD.
Long story short: set rarities are also used to control numbers. I've
never really hated set rarities, if I need something I either get it or I
use a different deck. But for the first time I'm actually happy about
rarity bumps. I doubt we'd all be so worried about Tengu if it were a
secret rare. Holos also look nicer. *glances at shiny Infernity deck*
But that's just my opinion. I think we're a bit too quick to hate on Konami.
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