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Angels Lie to Keep Control - Post-SD20 Permission Angels

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Angels Lie to Keep Control - Post-SD20 Permission Angels

Mensagem por dracofu em Dom 15 Jan 2012, 21:18


Angels Lie to Keep Control - Post-SD20 Permission Angels










With
the release of SD-20 Lost Sanctuary, Counter Fairies (I'm using the OCG
name Permission Angels from here on) gain power and focus in the form
of Divine Punishment. Divine Punishment is a Counter Trap that negates
the effect of a Spell, Trap or Monster Effect and destroys said card,
while "The Sanctuary in the Sky is on the Field. This new Counter Trap
pushes Permission Angels to focus on The Sanctuary in the Sky. In using
said field card, you are increasing the usefulness in Meltiel, Sage of
the Sky as well as Honest. Therefore cutting away some of the problems
that Permission Angels once had.








Moving on to the deck itself. We will view the Monster line-up of my personal version of Permission Angels.




Monsters - 15

Bountiful Artemis x3

Harvest Angel of Wisdom x2

Meltiel, Sage of the Sky x2

Thunder King Rai-Oh x2

Honest x1

Zeradias, Herald of Heaven x3

Van'Dalgyon the Dark Dragon Lord x2




Artemis
at 3 is a general staple. Meltiel helps with Lifepoint gain and gives
some general destruction. Harvest is a tech choice, it could be replaced
with another Meltiel and Rai-Oh. Using Harvest gives me the ability to
use my Traps freely. Rai-Oh is for general disruption and for a bigger
body. Honest is self explanitory. Zeradias is here to search our most
important field spell and our trump Van'Dalgyon is only being ran at 2
to reduce dead draws.Other options are Layard the Liberator, which is
useful with an upcoming Spell that I run, as well as D.D. Warrior Lady
to add to the anti-meta feel.








Onto
the Spells, we see an Angel's Allure of Darkness in Cards from the Sky.
Great speed for a deck that has a very situational draw engine.




Spells - 10

Book of Moon x1

Card from the Sky x3

Monster Reborn x1

Mystical Space Typhoon x2

The Sanctuary in the Sky x3




Book
of Moon is still staple protection. Cards from the Sky provides much
needed draw. Monster Reborn and MST are staples. And The Sanctuary in
the Sky is the focus of this deck. Straight forward line-up and this
deck is able to use Pot of Duality in place of Cards from the Sky if you
can afford it.








Onto
the backbone of a Permission Angel deck, the Trap line up. Many of
these choices could be personalized to your liking, but this is a fairly
standard line up.




Traps - 15

Mirror Force x1

Torrential Tribute x1

Bottomless Trap Hole x2

Royal Oppression x1

Solemn Warning x2

Solemn Judgment x1

Divine Wrath x2

Dark Bribe x2

Solemn Punishment x3




The
staples of Mirror and TT. Bottomless Trap Hole is here to save your
Warnings for when they would be optimal. Oppression is very powerful in
here, because Van'Dalgyon is our only Special Summon. Solemn Warning and
Solemn Judgment are vital to the survival of the deck, but Warning can
be replaced with Black Horn of Heaven for lower budget players. Divine
Wrath and Chivalry are interchangeable, but I use Wrath for the utility
despite the cost. Bribe is still great in Permission Angels, because
with Meltiel or Artemis, it balances out. And the new card, Solemn
Punishment. This card is extremely powerful and the whole reason we run
Sanctuary.







Overall
the deck could use some tweaking, but it will be a powerful option when
the structure deck is released. From testing, it can stand up to some
of the top tier decks, as long as we can set up fast enough.



dracofu
Exodias
Exodias


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