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May Determination Yield the Fruits of Destruction
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May Determination Yield the Fruits of Destruction
May Determination Yield the Fruits of Destruction
The more I think about this card
the more I realize how ridiculously broken it is. I have yet to unlock
this card's fullest potential, however, with determination I may be able
to break it. I'm going to be doing a lot of research in the next few
weeks just to assess how powerful this card is.
For those of you not versed in Japanese, here is a translation:
Empty Space Sea Serpent Levaiel
[Rank 3] WIND
Aqua / Exceed / Effect
{2x Level 3 Monsters}
Once
per turn, you can remove 1 Exceed Material Monster from this card to
select 1 Level 4 or lower removed from play monster, and Special Summon
it to your side of the field.ATK 1800 DEF 1600
The capacity to summon RFP'd monsters is a daunting prospect
in itself, but that coupled with this card's decently sized body and
relatively easy summoning conditions could force this card into the
competitive circuit fairly soon.
There are a few decks I can see using and perhaps abusing this card.
The new generation of Psychic monsters introduced in EXVC
look like they could be promising. With a plethora of level 3 monsters
at their disposal and the main engine being removal centric, it seems
only logical that Levaiel would work in this sort of deck. Speed may be a
slight issue, but I'm no expert with Psychics so I'm not one to say.
As I'm sure you are aware, the TCG will be getting this card
in a few days. While it may be useless now, Exceeds may make it the new
Deep Sea Diva, or dare I say it, Rescue Cat. This card already has a lot
going for it. It's splashable as hell and works without the need for
other Level 3 Fiends if need be.
I can see some sort of Chaos deck using and abusing this card
in the near future. Instant Levaiel = +1s. Sangan doesn't get its
effect when used as Exceed Material, but that doesn't really hurt this
card's performance in any way, shape or form.
The second deck I can see using the Tour Guide/Levaiel engine
is Infernity. As I mentioned in a previous post, the deck always had
and still has a fear of removal. Now, this isn't the case. BTH? Thanks
for the free pluses. Essentially, this removes nearly all of Infernity's
weak spots. TG/L basically means that the deck can now 1. Play with a
hand far easier 2. Stop fearing removal 3. Utilize removal. Infernity
always lacked the capacity to use Allure of Darkness. This is no longer
the case. The deck also has a plethora of its own self-removal on
standby that's never seen use until now.
Tour Guide Zombies sound like they could be good. Mezuki spam
is always a good thing. It cycles all of those RFP'd cards costlessly,
what's not to love? This would probably have to be used in the
aforementioned chaos variant for stability though, not that it's a bad
thing.
I'm still doing research into removal-based decks that can
spam level 3s. If anybody comes up with something, let me know in the
comments section below.
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