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Últimos assuntos
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Mensagem por dracofu Sáb 14 Jan 2012, 14:46


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Estuans interius, ira vehementi  UltimateTemporalMachineGodSephiron-JP-Anime-5D

Oh, look. A reference nobody has ever done.

To clarify, this article will be about "Kyūkyoku Jikaishin Sefiron", or,
has it has been tentatively named, "Ultimate Temporal Machine God
Sephiron". While you can read it's effect and statistics here, let me
save you the effort.

Level 10 LIGHT Fairy4000ATK/4000DEFThis card cannot be Normal Summoned
or Set. This card cannot be Special Summoned, except by having 10 or
more Monster Cards in your Graveyard. Once per turn, you can Special
Summon 1 Level 8 or higher Fairy-Type monster from your hand or
Graveyard. Its effect(s) is negated, and its ATK becomes 4000.

Now, I doubt I'd miss the mark too much if I said that most would look
at that summoning condition and relegate Sephiron to the unused card
pool, where it can shake hands with cards such as Trent, Shapesnatch and
Red-Eyes B. Dragon.

However, let us not be hasty. Firstly, let us look at the positive
points. Firstly, it does not require a Normal Summon and there is no
cost associated with it at all. Even "free" cards such as Chaos Sorcerer
have a summoning cost, albeit a minor one. Secondly, it has an equal
attack and defence, that of four-thousand apiece - there's no easy way
to overcome it through beating it, and it tramples everything in it's
path anyway. Thirdly, it's a Fairy and thus can aid other Fairies, most
prominently Archlord Kristya and Master Hyperion. Fourthly, it can
summon a Level 8 Fairy, negate it's effect and turn it into a 4000ATK
beatstick.

No cost. No penalty. Nothing. Entirely of it's own volition, it can hit
the field and call forth a 4000ATK monstrosity as a pal. You don't even
have to use a Normal Summon. Why, if you cleared the field beforehand,
it's a victory.

But now, we must look to that ever-annoying condition. Ten monster cards
in the graveyard. This isn't something that can use it's effect on the
first turn, before the opponent has set-up. No, this is almost
late-game. For most decks, that is.

I'm sure that we are all familiar with the Lightsworn archetype? It's
very foundation is based around using it's own deck as a candlestick to
burn. I am sure that you see the synergy; the Lightsworns fulfill the
summoning condition, and Sephiron clears up. Judgement Dragon can even
sweep the field for Sephiron's arrival.

But, ah-h-h-h, the question is how will Sephiron push for game? Even
with Judgement Dragon by it's side (something which is not guaranteed),
the total falls a thousand short. The answer is, of course, a rather
common tech-in for Lightsworns. None other than Archlord Kristya, of
course - Kristya's incorporation into the archetype is often given the
name "Kristyasworn" (I'd go with "Archsworn", myself...), but is not
terribly popular.

With Sephiron, you can achieve an alternate win condition. Truth be
told, I doubt you'd run many of them - Monster Reincarnation and
Beckoning Light can retrieve Sephiron from the graveyard (the latter can
also secure Honest, which would allow you to deal four-thousand points
of damage with Sephiron without needing monster removal beforehand)
should it get milled, and simply drawing into it puts it in your hand as
well. I would think running two Kristya's and Sephiron would be
sufficient; it's small enough to fit into the average Side Deck, so you
can always keep it as a just-in-case option.

But I feel I'm rambling. Other ideas that occurred to me was the idea of
a DARK build focused on Sephiron and a Darklord; the obvious candidate
is Darklord Zerato, since it's effect is occasionally of use. To fill
the grave for Sephiron's effect, the thought occurs that TeleDAD-esque
plays would be advisable. Dark Grepher, Armageddon Knight, Destiny Hero -
Malicious - things of that sort. You could also use Dark Armed Dragon,
but I feel that the removal would make it hard to achieve that
ten-monster requirement - this is also why I think Sephiron might have
trouble fitting into Agent Angels, who have Hyperion. While the deck
does fill the graveyard easily (Mystical Shine Balls/Agent of Creation -
Venus for one), the cards would often be better spent destroying things
through Hyperion's effect.

To conclude (at last!), should Sephiron see play, it would likely be in a
Lightsworn deck, with an outlying possibility of a Darklord-orientated
deck.
dracofu
dracofu
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