Vala-Infernity: The topdeckiest deck around
you with the product of countless hours of work and the depletion of my
wallet. I will be trying out a new layout for decks and I most
certainly hope you enjoy it. I got the idea for the layout from this
blog: http://btmwanarchy.blogspot.com/ . Please leave any suggestions in the comments section, I'm keeping my eye out for new ideas that haven't been tested before.
scale. As you can see, I run 15 monsters. For those who are unfamiliar
with Infernity, 15 is considered somewhat excessive. I shall now proceed
to analyze each section in depth.
|Monster Line Up|
Avenger variant. From testing, it is a lot more consistent, versatile
and powerful. My preference is also for 3 copies of Infernity Mirage.
Whilst some people may argue that 3 copies can lead to dead draws, I'm
inclined to disagree. 80% of the time Mirage is active, and let us not
forget that Mirage has uses outside of mindless OTK plays. It can set up
strategic support, form walls and launch a flurry of synchros out of
the blue. If one is unfortunate enough to draw double or, worst case
scenario, triple, then they can make Grepher and Inferno active.
I have my build set to what I like to call intermittent synchroing, i.e.
making non-major synchro plays. This can be something simple like
making a Catastor or Stygian and burning through a few of my opponent's
resources. It's good to force out Solemn Warnings early so I am
unimpeded later on in the match.
|Spell Line Up|
people say that it leads to dead draws, however, this is simply not the
case. Baring in mind this deck possesses no draw power, the probability
of me drawing Grepher and Knight before RotA is low. And even if it does
happen, I can make Inferno and Brio live. The ability to become Dark
Grepher or Armageddon Knight is why I'm a huge fan of RotA. It's rather
With its newly limited status, I'm re-experiencing "single copy
syndrome" with BoM. BoM is amazing in 2s, however, a single copy simply
isn't reliable enough to fulfill its role consistently. It will most
likely become a Solemn Warning in the next few months.
I only like maining 1 MST. Its only real use in this deck is to rid the
field of annoying Royal Oppressions, Necrovalleys and other frustrating
continuous spells and traps. Blind firing into your opponents back row
is terribly inefficient and has a low success rate, hence only 1 copy.
|Trap Line Up|
and 1 Break. Barrier is simply phenomenal and I cannot urge enough how
important it is to main it in threes. I'm only maining 1 Solemn Warning
due to space constraints, however, once a slot is free, I will most
certainly add in a second copy. 3 Barriers, 2 Solemn Warnings and a
Solemn Judgment render most decks totally useless. I'm quite a big fan
of Warning at the moment (who isn't?). As mentioned in my previous post,
TRA in the extra deck works very well in tandem with it, they both
mitigate one another's weaknesses and can be very powerful. Solemn
Warning helps fix a lot of the deck's consistency issues by providing
My preference is for two copies of Infernity Inferno as opposed to
three. In a previous post, I mentioned how much I loathe Inferno.
However, from testing without it, I found that the deck became too slow
without it, and it removed the OTK as a consistent option. I don't like
drawing it too often, hence only two copies.
Call of the Haunted is a given in any Infernity deck, however, I felt I
saw it far too little. Instead of omitting it, I decided to pair it up
with a very old card; Archfiend's Roar. Essentially acting as a tailor
made CotH, Roar has proven itself to be an asset which will not leave my
trap line up for a very long time.
I'm still sticking by BTH. In my personal opinion, I believe that most
(if not all) control decks should be maining this in 2s. It's not as
good as it used to be, but the ability to ruin combo plays, cripple
early summons and waste through my opponent's resources is far too good
to pass up.
Trap Stun is still a good contender in my opinion. Whilst most of the
meta has become scarce of traps, Trap Stun is still excellent against
opposing control decks, or any lower tier deck for that matter. As I
said before, I'm not a huge fan of blind firing with MST.
|Extra Deck Line Up|
First and foremost, the deck is devoid of any level 7 synchros. The only
possible way to summon them is by bridge synchroing, but in most cases,
it's better to simply hold on to your synchro monster and preserve
advantage when possible.
Some people have reduced their Hundred-Eyes Dragon count to 2, but I
find myself using all three too often to reduce the quantity that I use.
It's also very good outside of OTK plays, allowing for very powerful
plays to become possible in tandem with either Infernity Mirage or
The ability for Dark End Dragon to bypass both Legendary Six Samurai - Shi En and Musakani
Magatama is enough of a reason to grant it a slot in the Extra Deck.
This card is terrific against Samurais. Not much else to say about it.
Colossal Fighter still sees some use even with Honest and Kalut limited.
It can become pretty beefy against sams and can do some real damage
against Scrap Dragon and Dark Armed Dragon users. It also has a mini-OTK
with Armory Arm, which I have used once. It's still nice to have that
OTK as an easy, last resort option.
Hoorah, I finally reached a conclusion. I hope you enjoyed that post.
Please leave a comment and tell me if you like the new lay out style I'm
For those of you who aren't a huge fan of this layout, here is the deck in a more standard layout.
Monsters Wishing you all the best,
 Infernity Archfiend
 Infernity Mirage
 Infernity Necromancer
 Infernity Avenger
 Dark Grepher
 Armageddon Knight
 Plaguespreader Zombie
 Stygian Street Patrol
 Infernity Launcher
 Reinforcement of the Army
 Monster Reborn
 Foolish Burial
 Book of Moon
 One for One
 Mystical Space Typhoon
 Giant Trunade
 Dark Hole
 Infernity Inferno
 Infernity Break
 Infernity Barrier
 Archfiend's Roar
 Trap Stun
 Torrential Tribute
 Call of the Haunted
 Bottomless Trap Hole
 Mirror Force
 Solemn Judgment
 Solemn Warning
Extra Deck 
 Mist Wurm
 Hundred-Eyes Dragon
 Infernity Doom Dragon
 Stardust Dragon
 Colossal Fighter
 Scrap Dragon
 Dark End Dragon
 Thought Ruler Archfiend
 Brionac, Dragon of the Ice Barrier
 Ally of Justice Catastor
 Stygian Sergeants
 Magical Android
 Armory Arm
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