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Beyond February 2011

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Beyond February 2011

Mensagem por dracofu em Qui 12 Jan 2012, 17:24

So,
as the September 2010 format nears it's last full week, we simply must
ask ourselves - what awaits us in the next six months?



Well,
I cannot claim to be omniscient. We will likely be welcoming in the
Exceed Monsters - in the OCG, this is no less than a month away. Starter Deck 2011 will be released into the public, bringing the Exceed monsters with it - and a month after that, Generation Force descends. And just two weeks before, the banlist arrives, striking Gateways from the decks of Six Samurai players everywhere.



This
is all quite obvious; will we see Synchro Monsters squabbling with
their Exceed counterparts for space in the Extra Deck? But of course.
But this is natural - it will resolve itself, I am sure.



But
first, I'd like to examine the some of the topping decks in the OCG for
a moment - the banlist has hit them all, as I'm sure you'll agree.



The Legend of the Six Samurai
As
the Shien's Dojo support card blows in, Gateway blows out. Or two of
them do - with a single Gateway, the Six Sams remain strong, while not
being as awesome as they once were.



Yet,
with the choice of cards they have... the Samurai's Synchro Summons
seem to have not faltered too much. Shien's Dojo has great potential; by
summoning a single Six Samurai, you may call Shien's Squire to the
field. If you summon two, it's a Kagemusha. While Shien's Dojo is not
open to the antics that Gateway causes, it's still potent in it's own
right. But, as before, Truth Reinforce could do that - it was just
slightly slower. Know this: Six Sams are still a potent threat. While
the TCG will not be seeing Shien's Dojo for some time, it still has to
contend with the Six Samurai - that alone is a daunting task.



The
biggest issue for Six Sam users now is really quite obvious - hand
advantage. Gateway made all forms of shenanigans possible; but with a
single Gateway in the deck, Six Samurai are going to need to be careful
to not simply run out of resources. And of course, defending one's
Gateway is now something of a priority, because Six Samurai decks cannot
get it back at present. Musanaki Magatama will likely become something
of a commodity now - destroying Mystical Space Typhoons before they rip
that Gateway to shreds.



Blackwings
Now,
if I may be blunt... they took a beating. It seems that Konami has
finally tired of seeing Blackwings around and has taken a swing at them.
Most "basic" Blackwings decks probably lost over an eighth of their
deck with the banlist, and that's not accounting for the change in the
metagame. Blackwings have been kicking around for a while now - despite
their losses... I can see the deck staying on. It'll have to re-energise
itself and perhaps mix up their playstyle a little more.



My thoughts on these guys are more brief than I'd hoped them to be, but I simply don't have the experience with them.


Agent Angels
Now, something pure TCG players may not be so familiar with. In short, this is a deck type based around LIGHT Fairies. It's a lot more potent than it sounds.


The
main issue with this deck is that it's been largely overshadowed by the
Six Samurai, who had a much more rapid pace, even if this deck had the
power to seal off special summons. If you're wondering why Honest got
Limited, and Archlord Kristya Semi-Limited... it's this deck.



While the loss of Honest must sting (the Semi-Limit on Kristya isn't too big
a deal - not all Agent Angels ran triple Kristya), the deck is, all in
all, fairly strong. They still retain plentiful strength of force and
destruction thanks to Master Hyperion, Kristya isn't that hard to scour
for (triple Pot of Duality and Treasure of Heaven is a lot of draw
power, and they can always start adding Upstart Goblins) and easy to
summon. Master Hyperion is a... master at graveyard control.



It
is still a Control Aggro deck, which has been weakened a little on both
fronts - but not majorly. The Agent of Mystery - Earth searches out The
Agent of Creation - Venus. Venus' effect lets you drop 1500LP to summon
three Mystic Shine Balls, which are used for White Elephant's Gift or
Synchro fodder with Earth. And if you do use them with Earth for Synchro
fodder, go into a Level Eight. Why? That's four Fairies in the grave -
call up Kristya, if you want. Or you can RFP Earth for a Master Hyperion
- or remove Venus and keep four Fairies in the grave to summon Kristya.



I
am of the belief that the future looks bright for Angel Agents; with
Blackwings and Six Samurai's weakening, perhaps they can shine just a
little brighter.



Debris Dandy
A
very similar set of restrictions here - a Limit on one card, and a
Semi-Limit on another. Debris has gone to two, Dandylion to one.



Yet,
like a hydra, I doubt the deck is dead - or, rather, the concept behind
the deck. Partially severing this head lets another grow - I personally
think the Junk Doppel concept looks particularly strong, but time will
tell for this one. Debris Dandy has taken a hit to consistency, as has
Plant Synchro - but whether the players will soar like the phoenix and
rise from the ashes, I am unable to tell at this time.



Signing off a lengthy first post, Allan Assiduity



dracofu
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