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World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

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World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 19:18

World Championship 2011:
"OVER THE NEXUS"
FAQ/Walkthrough by
Shotgunnova (P. Summers)
For hosting permission and
all that jazz, check bottom
of the guide. Thankee-sai!


I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

How to Play ...................................................... HWTP
Types of Cards ................................................... CRDS
Types of Summons ................................................. SMNS
Duel Minigame .................................................... DLMN
Tips N' Tricks ................................................... TPST

III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT

01) ~The Beginning~ The Frontier Lands, Crash Town ............... WK01
02) ~The Encounter~ Team Satisfaction ............................ WK02
03) ~The Turning Point~ Just Me and My Duel Runner ............... WK03
04) ~Completion~ New Friends, New Partnerships ................... WK04
05) ~Going Home~ Memories Long Past and a Hand of Hope ........... WK05
06) ~Changes~ Preparing for the Tournament and a Looming Shadow .. WK06

IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

Banlist .......................................................... BNLS
Duel Bonuses ..................................................... DLBN
NPC Duel Rewards ................................................. NPCD
Pack List ........................................................ PCKL
Sidequests ....................................................... SDQS
Structure Deck List .............................................. STRC
Unlockables ...................................................... UNLC

V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT


_______________________________________________________________________________
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I. CONTROLS [CNTR]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

D-PAD : Navigating menus, moving around
START : ---
SELECT: Toggle cards' Sets to manual (in-duel)
X-BTTN: Opens main menu
Y-BTTN: ---
A-BTTN: "Action" button for menus, speaking, etc.
B-BTTN: "Cancel" button for menus
L-SHLD: Use boosters (during duel runner trials)
R-SHLD: Use boosters (during duel runner trials)

The stylus can also double as the A-button for
most purposes. There's no option to change the
|Start| controller config beyond what's listed, though,
Select| unfortunately.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
II. TH' BASICS [THBS]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
HOW TO PLAY [HWTP]
―――――――――――――――――――――――――――――
I'll just give the gist of things for the uninitiated. Those who want some
full in-depth coverage can actually just check the game's tutorial, which is
pretty useful for anyone looking to learn the rules or just brush up on the
basics.

---

Both players start with 8000 life points (LP) and five cards from their deck.
The most common objective to winning a duel is reducing an opponent's LP to
0 by dealing battle damage (attacking with monster cards), although there are
some instant win conditions available, such as the effect of "Final Countdown"
or collecting all 5 Exodia pieces in one's hand.

Each turn, a player is alloted one (1) Normal Summon and any number of Special
Summons. A Normal Summon takes place when a monster in the Hand is summoned
in face-up Attack Position. A Normal "Set" is putting a monster from the hand
in face-down Defense Position, and counts towards the Normal Summon quota. A
Special Summon is pretty much any other type of summon, including Fusion,
Ritual, and commonly, Synchro Summons.

1) Draw Phase: cards are drawn here
2) Standby Phase: generally applies to cards' maintenance costs
3) Main Phase 1: Can Normal Summon and use cards in hand/field/etc.
4) Battle Phase: Use own cards to attack
5) Main Phase 2: Like Main Phase 1, but used to prepare for next turn, mostly
6) End Phase: the turn is ending (applies to some card effects, too).

Each "phase" happens once per turn, in the given order. Some even have
stipulations, like Main Phase 2 -- it can't occur without Main Phase 1 first
occuring. Some cards can make a player skip/end phases, typically the Battle
Phase (where a majority of the action happens).

The Battle Phase is one of the most important phases. Here, monsters can
attack to destroy the opponent's monsters. If one launches an attack while
the opponent controls no monsters, it's considered a "direct attack" -- a
free assault on one's LP. [Some monsters can attack directly innately, too.]

Each monster card has an ATK and DEF value. The ATK is the strength of the
card, while the DEF is the card's damage threshold while in defense position.
Example: Thunder King Rai-Oh (1900 ATK) attacks an attack-position Kunoichi
(1800 ATK); this destroys Kunoichi since its ATK is lower. Now, let's say
Thunder King Rai-Oh attacks a defense position Obsidian Dragon (2100 DEF).
Since Rai-Oh's ATK is lower, it can't defeat Obsidian Dragon, and the
attacking card's owner actually incurs damage equal to the difference in ATK
and DEF -- in this case, 200 damage (2100 DEF - 1900 ATK = 200). If an attack
goes through, it's considered to be "damage calculation".

Card effects come into play as well. If Rai-Oh attacks an attack position
Black Stego (1200 ATK), Black Stego's effect switches it to defense position
(2000 ATK) before damage calculation. Again, Rai-Oh's controller would suffer
battle damage. Some cards can destroy monsters with their own effect rather
than deal damage. Example: Ninja Grandmaster Sasuke attacks Black Stego in
face-up defense position. Sasuke's ATK (1800) is lower, but using its effect,
Black Stego is destroyed anyway. Other monsters have ways of defeating
face-up and face-down monsters immediately, such as Ally of Justice Catastor
and Search Striker, respectively. Some monsters deal "piercing damage." For
example: Spear Dragon (1900 ATK) attacks a defense position Marshmallon (300
DEF). Marshmallon's effect won't let it be destroyed by battle, but Spear
Dragon still deals damage since it's ATK is higher than the opponent's DEF
(1900 ATK - 300 DEF = 1600 damage).

This all sound confusing? The tutorial and first-hand experience can soon
change that. It's not all so frustrating or difficult once it's had time to
sink in.

TYPES OF CARDS [CRDS]
―――――――――――――――――――――――――――――
Essentially, there's three types of cards one can put in their deck.

MONSTER: Monster cards are placed in the monster zones. They contain ATK and
DEF values, and fight during the Battle Phase. These cards come in
many colors: yellow (Normal), orange (Effect), blue (Ritual), white
(Synchro), and Fusion (Purple). When Exceed/Xyz monsters come out,
they'll have a black background.

SPELL -: These are colored green and come in three types: Normal, Continuous,
and Quickplay. Normal and Continuous Spells can be Set and activated
in the same turn; Quickplay Spells can't. Spells carry effects that
can destroy monsters, increase ATK or DEF, or even give supplemental
effects. Since they can be played instantly (almost always), they
have a large role in the game. Two other kinds of Spells: Ritual
Spells are used to summon Ritual Monsters, and Equip Spells are
equipped to face-up monsters and remain on the field like Continuous
Spells.

TRAP --: These are colored red and are placed in the Spell/Trap zone beneath
the monster zones. Traps carry many of the same roles as spells, but
are meant for anticipatory play -- that is, trapping the opponent.
Example: if the opponent summons a monster, you can use Solemn
Warning to negate that summon and destroy the monster. Sucks for
them! Unlike Spells, Traps cannot be used in the turn they are Set,
and there are few circumstances that break this rule. There's also
such a thing as a "trap monster" -- when activated, the trap can be
Special Summoned to a monster zone and used in battle. However, a
trap monster wastes a Spell/Trap zone while summoned, and being
treated as a monster AND trap means its susceptibilities increase,
too. Additionally, there are "Counter Traps" meant to specifically
counter certain situations. Counter Traps are the fastest cards in
the game, meaning other cards cannot be chained to them (except
other Counter Traps).

TYPES OF SUMMONS [SMMN]
―――――――――――――――――――――――――――――
Here's a little rundown on types of summons.

• NORMAL SUMMON: A normal summon occurs when a player summons a monster from
the hand in face-up Attack Position, generally during the Main Phase 1 or 2.
One can also "Set" a card -- i.e. place it in face-down defense position --
instead. Only one of these can be used per turn by default. Whether or not
a monster can be Set is specified in the card text. Example: Rare Metal
Dragon cannot be Normal Summoned or Set, even though it's a Level 4 card;
this is done to offset its high ATK (2400!).

• TRIBUTE SUMMON: [This is also considered a normal summon.] Some monsters'
levels are high enough that they can't be summoned without first tributing
-- or sacrificing one's monsters already on the field. Tribute summons can
be done in face-up Attack Position or in face-down defense position (called
a "tribute set"). Some monsters specify conditions in which they can be
tributed, even. Monsters of Level 4 and lower do not need tributes; monsters
of levels 5 & 6 need 1 tribute typically; monsters of higher levels need
two minimum, unless their effects specify differently.

• SPECIAL SUMMON: These can be performed any number of times per turn, and
during either player's turn, too. Types of Special Summons: Fusion, Synchro,
Ritual. Additionally there are special summons that are just "general," and
don't fall under any of those categories. Example: Cyber Dragon can Special
Summon itself if its owner doesn't control a monster but the opponent does.

• FUSION SUMMON: A type of Special Summon that summons a Fusion Monster from
the Extra Deck. Fusion Monsters have monsters listed on their text -- these
are considered "Fusion Material" monsters. There's two basic ways to Fusion
Summon: (1) by means of a general card, like Polymerization, or a specialty
card for archetypes, like Dark Fusion or Pyroxene Fusion (2) Contact Fusion,
which requires the Fusion Material monsters to be on the field; the monsters
are then sent to the Graveyard without use of a "catalyst" card. Note that
Special Summoning a Fusion Monster by means OTHER than a Fusion Summon does
make a difference: only properly summoned Fusion Monsters can be Special
Summoned from the Graveyard!



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:23

• SYNCHRO SUMMON: Like Fusion Monsters, Synchro Monsters have requirements
listed on their card. I'll just do an example: let's say you wanted to
summon Ally of Justice Catastor, a Level 5 Synchro. This requires having a
Tuner and another monster(s) on the field, then sending 'em to the Graveyard
to Special Summon the Synchro Monster. The catch is the monsters sent have
to be equal to Synchro Monster's Level. Example: Dark Resonator (LV3) and
Quillbolt Hedgehog (LV2) can summon Catastor since LV3 + LV2 = LV5. Some
Synchro Monsters require specific Tuners. Moon Dragon Quilla (LV6) requires
the Supay (LV1) tuner. Let's say you use Dark Resonator (LV3) and Dandylion
(LV3) and try to Synchro Quilla -- it won't work, even though the levels
add up correctly. [Like Fusion and Ritual Summons, a generic Special Summon
of a Synchro Monster means that monster can't be Special Summoned from the
Graveyard. Example: the Starlight Road trap will Special Summon "Stardust
Dragon"; however, if Stardust Dragon's negation effect activates, it won't
be able to return during the End Phase, since it wasn't properly Synchro
Summoned.]

• RITUAL SUMMON: Ritual summons require having a Ritual Monster and Ritual
Spell Card in hand. If one activates a Ritual Spell card while having the
proper summoning Spell Card, one must also tribute monsters -- from one's
hand or own field -- before that Ritual Monster can be summoned. Example:
you want to summon the LV6 "Hungry Burger" using the "Hamburger Recipe"
Ritual Spell. First, you need both of those cards in the hand; then, you
need monsters on the field/hand whose level(s) add up to LV6 or greater.
Some monsters, like Ritual Raven, have effects that allow them to be used
as an entire Ritual tribute, bypassing some of the annoyances.

• XYZ (EXCEED) SUMMON: These aren't present in the game, but I figure I'd
go over 'em anyway. An Exceed Summon is similar to a Synchro Summon, but
in this case, it simply requires having monsters of the same level on the
field. Example: Black Ray Lancer requires having 2 Level 3 monsters on one's
own field. Instead of sending those cards to the Graveyard to summon, like
in a Synchro Summon, those 2 Level 3 monsters are placed underneath the
Exceed Monster. Cards placed underneath like this are considered "Exceed
Material" monsters, and are removed by the Exceed Monster's effect to fuel
its abilities. [NOTE: Xyz is the official name of these monsters, but they
were first known as Exceeds, which translates better in English; call 'em
Xyz if you want, though...even though it's kinda dumb...]

DUEL MINIGAME [DLMN]
―――――――――――――――――――――――――――――
After (manually) initiating a duel and defeating the opponent in battle, one
gets to do a little minigame to earn rewards. It's essentially a matching game
on a 3x3 grid. Each game contains 3 pairs of present cards, 1 helpful card,
1 DP prize, and 1 bad card. Each NPC has six (6) winnable cards available, and
by playing that NPC early, one can often acquire cards not yet found in packs
or structure decks.
_______ ___________________________________________________________________
| ICON | EFFECT GIVEN |
|―――――――|―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――|
| Akiza | Temporarily reveals 1 card on the sheet |
| Arrow | Shuffles face-down cards around |
| Card | Present card; match 2 to obtain the shown card |
| Crow | Temporarily reveals 3 cards on the sheet |
| DP | Earns duel points (DP) to buy cards with |
| Eye | Resets sheet; all prizes and DP are forfeited |
| Flag | Ends game; all prizes and DP won are retained |
| Jack | Destroys all bad/traps on the sheet |
| Luna | Allows 1 free miss on the sheet |
| Skull | Ends game; all prizes and DP won are forfeited |
| Trap | One pair of present cards turns into trap-type cards (if able) |
| Yusei | Doubles any received card prizes earned on that sheet |
|_______|___________________________________________________________________|

An NPC opponent's star ranking starts at LV1 and, after the player beats that
NPC five times, the ranking goes up by 1 level (max: 5). The higher an NPC's
star ranking, the better chance of receiving rare cards and finding better
miscellaneous cards in the puzzle. For instance, after an NPC reaches LV2,
that annoying white flag card can be replaced with the shuffle card, which
is a nuisance but doesn't end the game automatically.

TIPS N' TRICKS [TPST]
―――――――――――――――――――――――――――――
This section's mostly geared towards those still learning the ropes or not
yet familiarized with this game. Got a good tip? Send it in and I'll probably
stick it here!

• A deck must have at least 40 cards, but there's no reason for it to contain
the maximum of 60. It may seem like having more cards would equal better
results, but in reality, it just dilutes the deck's searching power. In
essence, your hand will be coming up short more often than naught, and that
simply won't do. Try to keep a deck to a minimum of 40-43 cards for best
effect.

• Try to save a recipe just containing staple cards -- cards that fit well
into any deck. Examples: Call of the Haunted, Dark Hole, Monster Reborn,
Torrential Tribute, Giant Trunade, Bottomless Trap Hole, Dimensional Prison,
etc. If you save a recipe like this, that way, you can just load it up,
add in/remove cards to make a new deck, and save it under a different name.
This method cuts down on a lot of time, not to mention works better than
simply memorizing everything.

• Many archetypes aren't properly supported at the beginning of the game,
so try dueling town NPCs for better cards. Additionally, CPU opponents are
available, too, and often contain hard-to-get cards or cards that aren't
readily available in current packs. Structure decks also contain cards of
this nature. Remember: by constantly dueling everyone and everything (and
racking up 3 wins apiece), new packs or CPU opponents are unlocked, thus
helping one's card situation. [Progressing through the story unlocks things
as well.]

• Get a card but forget where it came from? In the deck construction menu,
go into "Card List" and check "All Cards". It'll show the most probable
source of the highlighted card. [There's often more than one source, too,
although the list doesn't mention it.]

• Part of the fun of dueling is just knowing what cards to look for and
card effects -- this helps with deckbuilding and, well, increasing one's
pool of knowledge helps. Look up cards at yugioh.wikia.com, or try reading
some of card game specialty sites, like Pojo.com

• Netdecking is the practice of copying other people's decks and using them
as your own. While this practice is looked down upon in general, for new
players, it can serve as a stepping stone, not just for learning basics,
but for having fun with a deck's revolving theme. So, if you're having
trouble building a Synchro, Turbo, Blackwing, etc. deck, just try looking
around for someone else's, and work off that. [Just don't go around talking
about how great your netdecking prowess is, unless you've got a king-sized
flame shield, heh heh...]
_________________________
/\/\_____________________________________________/ III. WALKTHROUGH [WLKT] |_
//\\\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
/ \//// 01) ~THE BEGINNING~ THE FRONTIER LANDS, CRASH TOWN [WK01]
\ / /_________________________________________________________________________
\/\/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

Once all the nationality-type info is put in, the player is automatically
put in the shoes of the avatar they made. You can take a peek at your default
deck before starting the first chapter properly, too:

MONSTERS [22] EXTRA DECK [4]
1 - Alien Shocktrooper 1 - Gaia Knight, the Force of Earth
1 - Anarchist Monk Ranshin 1 - Lightning Warrior
1 - Armored Bee 1 - Magical Android
1 - Chiron the Mage 1 - X-Saber Wayne
1 - Des Koala
1 - Exploder Dragon SIDE DECK [15 - 5/5/5]
1 - Frostosaurus 1 - Consecrated Light
2 - Gem-Knight Garnet 1 - Delg the Dark Monarch
2 - Giant Rat 1 - Magna Drago
1 - Mobius the Frost Monarch 1 - Reese the Ice Mistress
3 - Naturia Cherries 1 - Saber Beetle
1 - Ryko, Lightsworn Hunter
1 - Super-Nimble Mega Hamster 1 - Double Cyclone
2 - Trident Warrior 1 - Foolish Return
1 - Winged Rhynos 1 - Heat Wave
1 - X-Saber Airbellum 1 - Twister
1 - Zaborg the Thunder Monarch 1 - Warrior Elimination

SPELLS [11] 1 - Chaos Trap Hole
1 - Axe of Despair 1 - Crevice Into the Different Dimension
2 - Fissure 1 - Dust Tornado
1 - Hammer Shot 1 - Light-Imprisoning Mirror
1 - Intercept Wave 1 - Trap Jammer
1 - Lucky Iron Axe
1 - Monster Reincarnation
1 - Shield Crush
2 - Shrink
1 - Twister

TRAPS [7]
1 - Dust Tornado
1 - Limit Reverse
1 - Raigeki Break
2 - Seven Tools of the Bandit
2 - Trap Hole

Once the menu is left, the player is treated to some scenes involving a
stadium and some weirdos standing atop pillars. Those who've followed the
5D's anime should already be intimately familiar with all these events and
characters. In any case, the game reminds newcomers to check out the Tutorial
(accessible from menu) to get the hang of things.

=====

After awakening in Crash Town, claim your deck from the table -- it's the one
mentioned above. The bookshelf shares its wisdom as well: one can find
glittering (and sometimes invisible) objects laying around, or just by
rooting around containers. These objects can be cards or DP, the latter being
the "currency" used to buy things in this game, namely packs of cards. That
green diamond thing is the savepoint, but it doesn't take a genius to figure
that out, eh?

Outside, our hero/ine meets up with West and Nico, two duelists who happen to
be brother and sister. West says the card shop opens today and runs off to
"the hideout," which is the northernmost shack in town. With no bothersome
NPCs to speak with, we're free to explore this dusty burg. Here's a list of
stuff to loot.

• STAR CHIP: SW corner of town, by fence
• STAR CHIP: In flower shop planter, left side
• 43 DP: Screen between town crossroads and hideout; left side (visible)
• HANEWATA: Red chest near hideout

Note that until you meet West & Nico, none of the shops will be open, and you
(still) can't exit town. You can try your hand at battling some of the local
NPCs, but their decks are liable to eat you up and spit you out, especially
Minegishi's beatdown deck filled with popular monsters and traps. It's almost
cruel putting him so early in the game!

Visit the kids in the northern shack to learn about a forthcoming surprise...
that isn't ready yet. West challenges the player as a way to pass the time,
and talks about the "Crash Town Style" of determining who goes first. Unlike
rock-paper-scissors in previous games, here, a player can go first by speedily
(and correctly) pressing the button prompts on the screen. Not only is this
often easy to win at, but those who want to go 2nd can also do so at their
leisure. Sure beats any ol' game of chance, huh? Note that in Crash Town, this
style is MANDATORY, so try to get good at it.

Save before taking West up on his challenge.
________________________________________________
________________________/ PLOT DUEL #01: West [My Almighty Legend - 750] |_
| | ――――――――――――――――――――|――――――――――――――――――――――――――― |
| 1 Copycat | 1 Fissure | 1 Call of the Haunted |
| 3 Cyber Valley | 1 Limiter Removal | 3 Limit Reverse |
| 3 Darksea Rescue | 2 Machine Duplication | 1 Raigeki Break |
| 1 Emes the Infinity | 1 One for One | |
| 3 Jester Confit | 1 Scapegoat | |
| 3 Mecha Bunny |_______________________|_____________________________|
| 3 Quick-Span Knight |
| 1 Searchlightman | Assessment: A deck geared towards getting out low-
| 2 Swift Scarecrow | -attack monsters, clogging up the field in an effort
| 3 Tuningware | to make Synchros or serve as tributes for "Emes the
| 3 Turbo Booster | Infinity," the trump card. This coterie of weaklings
| 3 Turbo Rocket | can be steamrolled with the player's default deck
|---------------------| rather easily, although Turbo Cannon's ability to
| 3 Armory Arm | destroy a face-up monster and inflict effect damage
| 3 Turbo Cannon | to its controller can be problematic at times. Without
|_____________________| cards that negate your own, his kamikaze style of
play typically works against him.

Since this is the first battle of the game, you'll get a crapload of bonus
DP, about 3000+. West coughs up his Spore tuner as a reward for beating him.
Spore has become a staple in plant-themed decks, and is good to have on-hand
if you plan to use one. Nico will have to be fought next to progress the plot,
so retool your deck if needed before then.
_______________________________________________
________________________ / PLOT DUEL #02: Nico [Pretty & Prettier - 780] |_
| | ――――――――――――――――――――――――――――――――――――――――――――――― |
| 2 Botanical Girl | 2 Book of Moon |
| 3 Cherry Inmato | 2 Miracle Fertilizer |
| 1 Dandylion | 1 One for One |
| 1 Gigaplant |--------------------------------------------------|
| 1 Glow-Up Bulb | 2 Limit Reverse |
| 3 Hedge Guard | 2 Plant Food Chain |
| 3 Inmato | 1 Torrential Tribute |
| 1 Level Eater | 1 Return from the Different Dimension |
| 3 Naturia Beans | 2 Wall of Thorns |
| 3 Naturia Cherries |__________________________________________________|
| 3 Spore |
| 2 Sweet Corn | Assessment: Nico's plant-themed deck is actually
| 1 Twilight Rose Knight | rather competent, although by focusing on cutesy
|------------------------| cards instead of powerhouses, like Botanical Lion
| 2 Magical Android | or Black Rose Dragon, she gimps her offense a bit.
| 2 Queen of Thorns | Still, her offense will be more prominent than her
|________________________| bro's, with cards like Cherry Inmato and Gigaplant
able to keep her field filled via Special Summons,
and traps like Wall of Thorns able to wipe your minions out. The player's
default deck still does well, however, as its monsters are inherently tougher
and it has more countermeasures against the opponent's destructive powers.
Example: Nico has no means of destroying your backrow, while you can use
"Seven Tools of the Bandit" to defeat her traps 100% of the time. This also
means she has no way of forcing your hand in playing those Spells/Traps, so
you can build up a large back row from the get-go. Her best monster is
Gigaplant, a 2400-ATK monster that can Special Summon Plant (and Insect,
not that it matters much) monsters from her Graveyard or Hand.

Nico's reward for defeating her is Krebons, a tuner monster that can negate
any attack on itself for an 800 LP fee. Pretty good in any deck, really. The
"fun" continues as the siblings announce they've created duel puzzles for
the player to solve; completing three will earn a prize! And, yes, this too
is mandatory... Essentially, duel puzzles are staged situations that test a
player's knowledge of abilities and tactics. Here's the solutions so you can
bypass all this crap and get to the good stuff! [Failing earns hints, also.]

DUEL PUZZLE 1 [Bonus: 200 DP]

01) Use Raigeki Break: discard Steelswarm Caucastag to destroy Gravity Bind
02) Use Recurring Nightmare: select Steelswarm Sentinel & Steelswarm Caucastag
03) Use Double Summon
04) Normal Summon Steelswarm Sentinel
05) Tribute Summon Steelswarm Caucastag; destroy all other monsters on field
06) Attack directly to win

DUEL PUZZLE 2 [Bonus: 400 DP]

01) Discard Gishki Vanity by its own effect
02) Use Gishki Ceremonial Mirror: select Evigishki Soul Ogre
03) Use Gishki Abyss and Evigishki Mind Augus as the tributes
04) Soul Ogre effect: discard Gishki Erial, send Scrap Goblin back to deck
05) Attack directly to win

DUEL PUZZLE 3 [Bonus: 600 DP]

01) Normal Summon Gusto Gulldo
02) Activate Thunder Crash
03) Use Gulldo's ability to Special Summon Gusto Skwirl from your deck
04) Activate the 2nd Thunder Crash
05) Use Skwirl's ability to Special Summon "Reeze, Whirlwind of Gusto"
06) Activate Limit Reverse to resurrect Gusto Skwirl
07) Use Reeze's ability to switch control of Archfiend Zombie-Skull & Skwirl
08) Attack with Archfiend Zombie-Skull and Reeze to win

DUEL PUZZLE 4 [Bonus: 800 DP]

01) Equip Supervise to Gigaplant
02) Activate Fine: select Spore and Naturia Bamboo Shoot as discard targets
03) Chain Naturia Rock's Special Summon ability to Fine's activation
04) Gigaplant: Special Summon Naturia Bamboo Shoot from the Graveyard
05) Genex Ally Birdman: Special Summon by returning N. Bamboo Shoot to hand
06) Tribute Summon Naturia Bamboo Shoot using Naturia Rock
07) Spore: Special Summon from Graveyard by removing from play Cursed Fig
08) Synchro Summon Red Dragon Archfiend using Gigaplant and Spore
09) Gigaplant will be Special Summoned back due to Supervise's effect
10) Attack with Red Dragon Archfiend (destroys all Marshmallons)
11) Attack w/ Genex Ally Birdman, N. Bamboo Shoot and Gigaplant to win

DUEL PUZZLE 5 [Bonus: 1000 DP]

01) Activate Aegis of Gaia
02) Normal Summon Gale Dogra
03) Use Gale Dogra's effect to send Shooting Star Dragon to Graveyard
04) Activate Miracle Fusion to Fusion Summon Dragon Knight Draco-Equiste
05) Burial from Another Dimension: target Scrap Goblin, Scrap Beast, S.S. Drgn
06) Pot of Benevolence: return Scrap Goblin and Scrap Beast to your deck
07) Draco-Equiste: target Shooting Star Dragon in Graveyard with its effect
08) Draco-Equiste: use Shooting Star Dragon's effect to reveal deck's 5 cards
09) Activate Emergency Teleport to summon Psychic Commander
10) Activate Soul of the Pure
11) Activate Instant Fusion to Special Summon Flower Wolf
12) Synchro Summon Scrap Dragon using Psychic Commander and Flower Wolf
13) Scrap Dragon effect: destroy Gale Dogra and Gravity Bind
14) Attack with Draco-Equiste (five times) and Scrap Dragon to win

NOTE: If you want to unlock the "Steelswarm's Invasion!!" pack when it comes
out later on, do all the duel puzzles now.

====

After winning thrice, the kids reward the effort with the Enemy Controller
card. The ability to create one's own duel puzzles is given, too, by going
into the duelist menu. At this point, Toru, a teen with a coif that could
drill through metal, debuts; his appearance is cut short by the card shop's
opening, though.

Head south to find West's entered a Rental Deck Tournament, which is a deck
made from the card shop's original recipes. What this means for the player is
the decks used in the tournament (which you automatically sign up for when the
shop is entered) CANNOT be purchased like other structure decks.

In any case, the following decks are available by default (check pack listing
for full details):

• Dark Beginning 1
• Dark Beginning 2
• Dark Revelation Volume 1
• Dark Revelation Volume 2
• Synchro Awaken!!
• Invasion of Worms!!
• Justice Strikes Back!!

Those unfamiliar with how card shops work shouldn't find it too hard. Packs
are open by default, but more can be unlocked by completing chapters or by
dueling people certain amounts of time (example: winning three duels against
all the townspeople). Structure decks, the ones that cost 2000 DP right off
the bat, contain ready-made decks and will often have a couple unique cards
that can't be obtained from packs. Structure decks will automatically change
after every 10 duels. NOTE: You can use the Password option, available under
the Duelist Menu, to obtain multiple copies of cards. This can be done easily
by obtaining the card in-game; if you don't have the card, you need to obtain
80% completion of the pack(s) it appears in first. Cards typically range from
double digits up to several thousand.

As for what packs to purchase, the first two (Dark Beginnings) contain a lot
of fundamental cards, plus a lot of crappy ones you'll probably never use.
Example: Mirror Force can only be obtained from the Dark Beginning 2 pack.
The Dark Revelations boast a better selection and give better support to some
archetypes such as Gravekeeper's. "Synchro Awaken!!" contains cards relating
to facilitation of Synchro Monsters; since they're a gigantic part of this
game's strategy, this would be a good starting point. "Invasion of Worms!!"
contains surprisingly little support for Worm decks, instead offering extra
support for X-Saber and Ally of Justice archetypes. It's also a very small
deck size so reaching 80% would probably be simple. "Justice Strikes Back!!"
offers Worm, Ally of Justice, Ice Barrier and Naturia support, among other
things. Again, check the pack listings if you're looking for a particular
card...too many to sum up in one paragraph!

PROTIP: You can win decent cards by completing NPCs' post-battle minigames,
and some of these aren't available until later on. For instance, Minegishi
carries the fan-favorite "Dark Armed Dragon", Nico carries the awfully rare
"X-Saber Faultroll" and West has "Dandylion". But that's just in-game NPCs!
You can also win cards from opponents in CPU Duel (listed under "Free Duel"
in menu) and get even more!

You can go around town dueling the denizens to earn DP if needed -- there's
no rush. Speak with Iranami at the card shop to start the tournament.
__________________________________
/ PLOT DUEL #03: West [??? - 1000] |
/ PLOT DUEL #04: Nico [??? - 1000] |
_____________________________________/ PLOT DUEL #05: Narumi [??? - 1000] |_
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

There's really not much to say for these duels, since the opponent picks a
random deck each time. If you've played previous games' rental battles, you
may find these decks are actually quite good, particularly the Lightsworn
("Lightsworn Judgment"), Blackwing ("Blackwing Frenzy"), Six Samurai ("Six
Samurai Clan") and X-Saber ("X-Sabers, Assemble!") decks. They all involve
swarming with Special Summons and should be formidable as-is. Heck, I swept
the tourney the first time through with the Six Samurai deck; you don't even
have to switch up between fights. Note that the enemy can pick the same decks
as you -- it's not a first-come, first-serve thing.

In any case, winning isn't mandatory, and the prize is determined on one's
finishing rank. Runner-up gets a "The Fabled Cerburrel," while the winner
(which requires beating everyone) earns a "Dark End Dragon". The crowd will
split up afterwards, leaving our hero/ine to walk around town. (Iranami can
now be dueled.

NOTE: Doing the duel tournament unlocks the following structure decks in the
shop, although they still appear randomly: Spellcaster's Judgement, Warrior's
Triumph, Invincible Fortress and Fury from the Deep. Remember that some cards
are only available from these decks, and you can always get doubles of good
cards already obtained, too.
_________________________________________________
_______________________/ PLOT DUEL #06: Bronson [Wasteland Blokes - 820] |_
| ―――――――|――――――――――――――――――――――――――――――――――――――――― |
| 1 Breaker the Magical Warrior | 1 Burial from a Different Dimension |
| 2 Crusader of Endymion | 2 Gemini Spark |
| 3 Dawnbreak Gardna | 1 Mystical Space Typhoon |
| 2 Elemental Hero Neos Alius | 1 Reinforcement of the Army |
| 3 Energy Bravery | 2 Supervise |
| 3 Freed the Brave Wanderer | 1 Super Double Summon |
| 3 Future Samurai | 2 Symbols of Duty |
| 2 Gemini Soldier | 1 The Warrior Returning Alive |
| 3 Marauding Captain | 1 Unleash Your Power! |
| 2 Rocket Warrior |-------------------------------------------|
| 1 Ryko, Lightsworn Hunter | 1 Raigeki Break |
| | 2 Wild Tornado |
|_______________________________|___________________________________________|

Assessment: Bronson's deck is a Warrior-themed Gemini deck. For those
unfamiliar with Geminis, they're a type of monster initially classified as
a Normal Monster; however, when normal summoned a 2nd time, they gain a
unique and often powerful effect. It doesn't take a genius to spot the fatal
flaw in this deck -- it's just very slow. Bronson uses Supervise and Super
Double Summon to get his monsters' effects out, but all it takes is flipping
the monster face down (Book of Moon, Morphing Jar #2) or removing it from the
field (Brionac, Dragon of the Ice Barrier; Compulsory Evacuation Device) to
thwart his plans. Most of his Spells are Gemini-themed as well, and become
worthless without proper targets on his field. Combine that with his dearth
of Trap Cards, and that he has to use Equip Cards to Special Summon monsters
from the Graveyard, and it should be easy to maintain field advantage. [You
can use "Seven Tools of the Bandit," "Solemn Judgment" and "Magic Drain" to
decimate his backrow, too.]

With Bronson's ire cooled, he forks over a "Soul Taker" Spell as recompense
and can become a regular duel target (good cards he carries: Elemental Hero
Stratos, Kuraz the Light Monarch, Card Destruction). Return back home to
learn Klaus is heading into Satellite the next day, and the protagonist is
coming along! Speak with him to rest up and start the next chapter, or just
screw around dueling the good citizens of Crash Town to your heart's content.

/\/\_________________________________________________________________________
//\\\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
/ \//// 02) ~THE ENCOUNTER~ TEAM SATISFACTION [WK02]
\ / /_________________________________________________________________________
\/\/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:45

• The "Dinosaur's Rage" and "Machine Re-Volt" structure decks are unlocked,
and can be purchased at the store (although Satellite has no store, so you
have to use the "Get Cards" option under Deck Construction). The "Soul of
the Duelist" pack is also unlocked, and contains a lot of LV cards like the
Mystic Swordsman and Armed Dragon types. Those looking to build a lockdown
deck with Jinzo/Horus the Black Flame Dragon cards should check it out!
The "Flaming Eternity" pack is unlocked around this time, too; if it's not
out immediately, duel for a bit and recheck. It centers around Fusion- and
LV-related cards.

Before leaving Dullsville..err, Crash Town, Toru gives over a list for parts
and the covering costs. In Satellite, Klaus comments that the neighborhood
isn't safe, and promptly leaves our hero/ine alone -- what if we wake up in
any icy bathtub with no kidney, Klaus!? Regardless, the industrial town is
explorable.

South of there, meet Lilie, a little girl looking for Crow, an orange-haired
dude with a big mouth. Head east (the only direction possible) to find the
guy. Naturally, there's a contrivance to have you duel him!
______________________________________________
__________________________/ PLOT DUEL #07: Crow [Ascending Legend - 920] |_
| ――――――――――――――|――――――――――――――――――――――――――――――― |
| 1 Blackwing - Abrolhos the Megaquake | 1 Black-Winged Strafe |
| 2 Blackwing - Bora the Spear | 1 Black Whirlwind |
| 1 Blackwing - Boreas the Sharp | 2 Dark Eruption |
| 2 Blackwing - Breeze the Zephyr | 1 Mystical Space Typhoon |
| 1 Blackwing - Elphin the Raven | 2 Raptor Wing Strike |
| 1 Blackwing - Etesian of Two Swords | 1 Smashing Ground |
| 2 Blackwing - Fane the Steel Chain |---------------------------------|
| 1 Blackwing - Jetstream the Blue Sky | 1 Blackwing - Backlash |
| 3 Blackwing - Mistral the Silver Shield | 1 Blackwing - Boobytrap |
| 2 Blackwing - Kalut the Moon Shadow | 1 Call of the Haunted |
| 3 Blackwing - Shura the Blue Flame | 1 Delta Crow - Anti Reverse |
| 1 Blackwing - Sirocco the Dawn | 1 Ebon Arrow |
| 2 D.D. Crow | 2 Fake Feather |
|-----------------------------------------| 1 Icarus Attack |
| 3 Blackwing Armor Master | 2 Trap Stun |
|_________________________________________|_________________________________|

Those familiar with the anime know Crow's Blackwing deck can hit hard and
fast, with plentiful Special Summons and specialized Spell/Trap support. One
look at the above deck confirms it to a degree, although there's quite a bit
of fat (Mistral, Jestream, Etesian) and some key cards (Blizzard the Far
North, Blackwing Armed Wing) are missing entirely. Still, this deck's nothing
to snuff at, and is more than capable of capitalizing on a player who's
overextended (that is, put too many cards on the field). Much of Crow's
destructive power is found in his Trap arsenal, and negating their activation
goes a long way towards victory. Seven Tools of the Bandit and Solemn Judgment
are all available by this time, as well as the monster Jinzo, which can negate
all Traps' effects and activations. In the end, this deck might pose a problem
for those still using the starter deck, but veterans who've created their own
should be able to exploit Crow's weaknesses without too much hassle.

Beating Crow earns the stupendous, fantabulous "Blizzard the Far North" tuner,
one of the foundations of a good Blackwing deck. Unfortunately there's little
to no Blackwing cards available (curse you, Konami!) so it'll be shelved for
awhile.

Anyway, some new NPCs can be fought. Masaki uses a Heart of the Underdog-run
Exodia deck, and has useful prizes in Deep Diver and Solemn Judgment.
Hayakawa uses a Monarch-themed deck, and has the Thought Ruler Archfiend
Synchro as his best reward. Those are the only ones available right now,
though.

Speak with Gordon in the SW alley to kickstart the next event. He'll lead the
team to the slum bike shop, now populated by Kumoe, who'll hook the player up
with Toru's parts. On the way back, Gordon'll steal your parts and run off to
the tenament in the screen just east of there. Following a scene with Team
Satisfaction, check the right-hand room to corner the perp...naturally there
is only one way to settle a disagreement...
____________________________________________
____________________________/ PLOT DUEL #08: Gordon [Gotham World - 870] |__
| ―――――――――|―――――――――――――――――――――――――――――――――― |
| 1 Caravan of the Ice Barrier | 1 Cold Wave |
| 2 Cryomancer of the Ice Barrier | 1 Forbidden Chalice |
| 2 Dai-sojo of the Ice Barrier | 1 Magic Triangle of the Ice Barrier |
| 3 Dance Princess of the Ice Barrier | 3 Medallion of the Ice Barrier |
| 3 Defender of the Ice Barrier | 2 Moray of Greed |
| 2 Dewdark of the Ice Barrier | 1 Mystical Space Typhoon |
| 1 General Gantala of the Ice Barrier | 2 Salvage |
| 1 General Raiho of the Ice Barrier |-------------------------------------|
| 2 Geomancer of the Ice Barrier | 1 Bottomless Trap Hole |
| 1 Medium of the Ice Barrier | 1 Torrential Tribute |
| 1 Numbing Grub of the Ice Barrier |_____________________________________|
| 2 Pilgrim of the Ice Barrier |
| 1 Samurai of the Ice Barrier 1 Strategist of the Ice Barrier |
| 2 Secret Guards of the Ice Barrier 1 Warlock of the Ice Barrier |
| 2 Shock Troops of the Ice Barrier |
|----------------------------------------------------------------------------|
| 2 Dewloren, Tiger King of the Ice Barrier |
| 2 Gungnir, Dragon of the Ice Barrier |
|____________________________________________________________________________|

Assessment: Most Ice Barrier monsters have effects that apply when other Ice
Barrier monsters are face-up, giving it lockdown potential if one's not fast
to establish field dominance. Just looking at the deck shows an overwhelming
amount of monsters (most of which weaklings), no Counter Traps and only 1
Spell with a destruction effect. In short, if you can get a monster with
1800-1900 ATK out immediately, you might be able to keep it out the entire
duel! If you've played World Championship 2010, you'll find this deck is a
step back from Gordon's previous incarnation, which at least had "Brionac,
Dragon of the Ice Barrier" as a trump card.

NOTE: Dueling Gordon (apparently) unlocks the "Curse of Darkness" and "Surge
of Radiance" structure decks. The former contains a key Zombie card (Goblin
Zombie).

After reclaiming Toru's parts, it'll be time to get a refund from that crook
Kuroe (this is done automatically). The next step is thanking Jack, who's up
north by the defunct card shop's savepoint.
__________________________________________________
______________________/ PLOT DUEL #09: Jack Atlas [Dragons' Lair - 1020] |_
| \―――――――――――――――――――――――――――|―――――――――――――――――――――― |
| 2 Battle Fader ) 1 Giant Trunade | 2 Bottomless Trap Hole |
| 3 Blizzard Dragon | 1 Mystical Space Typhoon | 1 Dark Bribe |
| 2 Dark Resonator | 1 Scapegoat | 3 Prideful Roar |
| 2 Debris Dragon | 1 Smashing Ground | 2 Raigeki Break |
| 2 Luster Dragon | 2 Stamping Destruction | 1 Shadow Spell |
| 2 Magna Drago | | 1 Torrential Tribute |
| 3 Masked Dragon |__________________________|________________________|
| 3 Strong Wind Dragon |
| 2 Trigon | Assessment: Jack's Dragon-themed deck boasts an
| 3 Vice Dragon | arsenal of firepower, with many cards capable of
|-----------------------| Special Summoning (Debris Dragon, Vice Dragon,
| 3 Exploder Dragonwing | Masked Dragon) and better traps than most of the
|_______________________| other scrubs have been using. One of Jack's most
common tactics is Tribute Summoning a Strong Wind
Dragon, which gets additional ATK based on the Dragon used to tribute it.
Surprisingly, you may find that Jack's Special Summoning ways often deplete
his hand.

Jack gives a "Vice Dragon" as a reward for shaming him, and the duel catches
Kalin's eye. Guess who the next fight's with? [You can save in-between.]
_________________________________________________
_______________________/ PLOT DUEL #10: Kalin [The Enforcing Ones - 940] |_
| ――――――――|―――――――――――――――――――――――――――――――――――――――― |
| 2 Archfiend General | 1 Allure of Darkness |
| 3 Archfiend Soldier | 1 Axe of Despair |
| 1 Battle Fader | 2 Falling Down |
| 2 Desrook Archfiend | 2 Fires of Doomsday |
| 2 Gene-Warped Werewolf | 1 Gold Sarcophagus |
| 3 Giant Germ | 3 Pandemonium |
| 1 Sangan | 2 Terraforming |
| 2 Skull Archfiend of Lightning |------------------------------------------|
| 2 Terrorking Archfiend | 1 Bottomless Trap Hole |
| 1 Tragoedia | 3 Hate Buster |
| 2 Wall of Illusion | 1 Mirror Force |
| 2 Vorse Raider |__________________________________________|
|________________________________|
Assessment: Kalin's DARK-themed deck is
often beatdown-oriented, with cards like "Skull Archfiend of Lightning" and
"Terrorking Archfiend" able to negate effects that target them, while cards
like "Fires of Doomsday" and "Giant Germ" help ensure there's always a card
to be used for their Tribute Summons. However, Archfiend monsters also have
a stiff price: during each of Kalin's Standby phases, he has to pay a fee in
life points, often 800-900 per each! This is why there's 3 "Pandemonium" and
cards (Archfiend General, Terraforming) that search it out -- it makes it so
he doesn't have to pay the upkeep costs! Repeatedly destroying Pandemonium
will also make the aforementioned searchers in his hand nigh useless. Don't
forget that stall tactics could lead to Kalin's Archfiend costs eating up his
LP, too. Overall, it's not as difficult as the circumstances could allow...if
your deck's up to par.

With Kalin satisfied, our hero/ine earns the "Vorse Raider" card. Sure it's
already available, but it's a decent vanilla beatdowner. Now, Yusei will want
to have a duel. Make sure to check the "Get Cards" option to see what new
packs and decks are available, if y'want -- Cybernetic Revolution, which has
a lot of Spellcaster and Machine types, should be released by now.
________________________________________________
_______________________/ PLOT DUEL #11: Yusei [Rallying Warriors - 980] |_
| | ―――――――――――――――――――――――――|―――――――――――――――――――――― |
| 2 Dandylion | 2 Battle Waltz | 1 Bottomless Trap Hole |
| 1 Fortress Warrior | 1 Dark Eruption | 1 Call of the Haunted |
| 2 Junk Warrior | 1 Fighting Spirit | 1 Defense Draw |
| 1 Level Eater | 1 Giant Trunade | 1 Graceful Revival |
| 1 Level Warrior | 1 Lightning Vortex | 1 Limit Reverse |
| 3 Quickdraw Synchron | 1 Mystical Space Typhoon | 1 Mirror Force |
| 2 Quillbolt Hedgehog | 2 Pot of Avarice | 1 Scrap-Iron Scarecrow |
| 2 Shield Warrior | 1 Smashing Ground | 1 Spirit Force |
| 2 Speed Warrior | 2 Tuning | |
| 2 Synchron Explorer |__________________________|________________________|
| 1 Tuningware |
|----------------------| Assessment: Although Yusei's deck has more Spells &
| 2 Armory Arm | Traps than monsters, this works perfectly for him.
| 1 Drill Warrior | His strategy is to use low-level, low-ATK monsters
| 2 Junk Archer | and Special Summon them (from Graveyard or hand) as
| 1 Junk Destroyer | Synchro fodder. Yes, he's got a full Extra Deck, the
| 2 Junk Gardna | first one seen in a plot battle so far.
| 2 Junk Warrior |
| 2 Nitro Warrior | Battling his strategy can sometimes be as simple as
| 1 Road Warrior | outmuscling him; after all, his cards can be pretty
| 2 Turbo Warrior | wimpy. You can also limit his Special Summoning
|______________________| ability with Royal Oppression or other traps that
counter such things, like "Black Horn of Heaven" or
"Solemn Judgment." Additionally, since much of his strategy requires monsters
to be summoned from the Graveyard, cards like Necrovalley (field spell) can
throw a wrench in his plans. Note that, like Jack, Yusei's Special Summoning
can take its toll on his hand, and constantly fouling up his plans can leave
him with little to work with.

As those before him, Yusei gives a card (Junk Synchron) as his reward for a
good match. Team Satisfaction will stick around, but can't be re-dueled. On
the flipside, Gordon can be. Useful cards he carries: Marshmallon, Bottomless
Trap Hole, Glow-Up Bulb. A new NPC (Reimi) also appears by the northern exit,
and can be dueled normally, too. Prizes to keep an eye out for: Naturia Rock,
Cyber End Dragon, Armageddon Knight. She uses a Dark World deck, so be mindful
of using effects that discard from her hand!

Speaking with Klaus by the north exit ends the chapter, but the neighborhood
has a little loot to snatch first:

• Goblin Attack Force - on incomplete eastern bridge (visible)
• 1500 DP - by tires in Kumoe's shop

/\/\_________________________________________________________________________
//\\\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
/ \//// 03) ~THE TURNING POINT~ JUST ME AND MY DUEL RUNNER [WK03]
\ / /_________________________________________________________________________
\/\/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

• Two new packs are unlocked now. "Power of the Duelist" doesn't really have
a specific theme, but caters to Roid, Alien and Destiny Hero archetypes.
"Shadow of Infinity" generally supports Ancient Gear and Sacred Beast
archetypes, with some Insect and Fusion stuff in there as well. On that
note, the "The Dark Emperor" and "Rise of the Dragon Lords" structure decks
are available, too. The former in particular can be useful as it contains
that synch up with banishing strategies, which many future players' decks
have a hard time battling.

Now that the fun in the big city's over, it's time to return Toru's junk...
err, special duel runner parts. He's the next-door neighbor, so the walk's
pretty short. Visit him, then West & Nico at the northern hideout, then back
to the entrance by your house. Toru'll give a little exhibition, and even let
our hero/ine drive!

This'll be the introduction into racing, a relatively small facet of the game
that has nothing to do with dueling. The controls are relatively simple, and
you'll have a time limit to complete the course, usually about 2:00-3:00. The
courses always have obstacles of some sort: fallen rocks, oil slicks, gaps,
overpass holes, etc. Occasionally you can pick up (read: run into) DP codes
and cards; finishing the race will obtain them. This course is rotund and not
very challenging, so don't be surprised to finish in half the time limit. Just
be careful at the end where y'can fall through the highway!

A few time skips later, it'll be time to find Nico at the hideout. There'll
be numerous annoyances along the way due to the Malcolm-Ramon turf war
breaking out, though. The first annoyance ends up being...
___________________________________________________
______________________/ PLOT DUEL #12: Virgil [Angel's Bitter Dart - 940] |_
| ―――――――――|――――――――――――――――――――――――――――――――――――――――― |
| 3 Airknight Parshath | 2 Cards from the Sky |
| 2 Arcana Force 0 - The Fool | 2 D.D.R. - Different Dimension Reincarnation
| 2 Gellenduo | 1 My Body as a Shield |
| 2 Hecatrice | 1 Mystical Space Typhoon |
| 3 Herald of Orange Light | 1 Smashing Ground |
| 2 Honest | 3 Valhalla, Hall of the Fallen |
| 2 Hyper Synchron |-------------------------------------------|
| 1 Marshmallon | 1 Mirror Force |
| 2 Neo-Parshath the Sky Paladin | 2 Solemn Warning |
| 3 Nova Summoner | 1 Torrential Tribute |
| 2 Shining Angel |___________________________________________|
| 2 Soul of Purity and Light |
|--------------------------------| Assessment: Virgil's LIGHT Fairy deck has a
| 3 Avenging Knight Parshath | lot of synergy, and it can be a real pain
|________________________________| for those using a patchwork deck. For one,
he has a lot of cards (Gellenduo, Arcana
Force 0, Marshmallon) that can't be destroyed by battle, and two searchers
(Nova Summoner, Shining Angel) that can keep his field clogged. He'll use
this, and Valhalla, to Tribute or Special Summon his Parshath cards, which
inflict piercing damage and allow their controller to draw 1 card when they
do. Taking out Valhalla goes a long way in reducing his attack force, but
it doesn't do everything -- cards with indiscriminate destruction (Mirror
Force, Torrential Tribute, Lightning Vortex) tend to work very well, just as
those with piercing abilities (Spear Dragon, for example) do. Since his
can't-be-destroyed-by-battle monsters will be in defense position, you can
use cards like Ninja Grandmaster Sasuke to destroy them immediately. Traps
like Light-Imprisoning Mirror can negate LIGHT monsters' effect activations
on the field, too. Fortunately, Virgil cares more about monsters than an
adequate backrow, so the typical Counter Traps and Quickplay Spells (Shrink,
MST, etc.) can be very useful.

Virgil runs off afterwards, and we can continue towards the hideout. Check
your menu to see if any new packs unlocked; if they did, "Strike of Neos"
should be available. It provides Neos, basic Six Samurai, Dark World, and
some Ritual support.

Try to pass the crossroads and another lackey will pick up the challenge.
______________________________________________
__________________________/ PLOT DUEL #13: Jemma [Bone Destroyer - 1020] |_
| ――|――――――――――――――――――――――――――――――――――――――――――― |
| 2 Bone Crusher | 3 Book of Life |
| 2 Don Zaloog | 1 Monster Reborn |
| 1 Mezuki | 1 My Body as a Shield |
| 3 Mystic Tomato | 1 Mystical Space Typhoon |
| 1 Plaguespreader Zombie | 1 Smashing Ground |
| 3 Pyramid Turtle | 3 Zombie World |
| 3 Soul-Absorbing Bone Tower |---------------------------------------------|
| 2 The Lady in Wight | 1 Call of the Haunted |
| 3 Zombie Master | 1 Hallowed Life Barrier |
|-----------------------------| 2 Limit Reverse |
| 3 Archfiend Zombie-Skull | 1 Mirror Force |
| 3 Revived King Ha Des | 1 Solemn Warning |
|_____________________________| 1 Torrential Tribute |
| 3 Zoma the Spirit |
|_____________________________________________|

Assessment: Jemma uses a fun Zombie deck, and most of his monsters, spells,
and traps are meant to facilitate getting them out onto the field. [Zombies
are this author's personal favorite, by the way!] However, this deck type has
a number of flaws that can be easily exploited: (1) banishing zombies makes
them nigh useless, and while cards like Macro Cosmos aren't available, there
are other solutions, like Chaos Sorcerer (2) preventing Special Summoning
itself, as by Royal Oppression, or normal summoning, as by Consecrated Light
(3) a card like Rivalry of Warlords prevents Jemma from having more than one
Type on the field, hampering his offense a bit (4) finally, preventing 90%
of resurrections from the Graveyard, as by Necrovalley, goes a long way in
maintaining field control. It's also worth mentioning that while Jemma can
handle himself decently in the Spell/Trap department, it can't change the
fact his monsters just aren't that strong. His best is Archfiend
Zombie-Skull, a Synchro that prevents Zombies from being destroyed by card
effects...and also a rather hard one to get out, as it needs Plaguespreader
Zombie + Two Zombies whose total levels equal 4! Bringing the smackdown early
and often might be all that's needed! Just be mindful of Zombie World -- if
active, you can't tribute summon monsters except Zombie-Type ones! [Like
others, Jemma's Special Summoning often depletes his hand quickly.]

After reaching the hideout, escort Nico back towards home. The third stooge
automatically initiates battle en route!
________________________________________________
________________________/ PLOT DUEL #14: Scotch [Rotten Recycler - 1080] |__
| ―|――――――――――――――――――――――――――|――――――――――――――――――― |
| 3 Giant Rat | 1 Allure of Darkness | 1 Call of the Haunted|
| 2 Goblin Zombie | 3 Book of Life | 1 Fiendish Chain |
| 1 Mezuki | 1 Monster Reborn | 1 Mirror Force |
| 3 Mystic Tomato | 1 Mystical Space Typhoon | 1 Solemn Warning |
| 1 Necroface | 1 Smashing Ground | 1 Torrential Tribute |
| 1 Plaguespreader Zombie | 3 Zombie World | 1 Zoma the Spirit |
| 3 Pyramid Turtle |__________________________|______________________|
| 2 Red-Eyes Zombie Dragon |
| 2 Ryu Kokki | Assessment: What's this? Another Zombie deck so
| 3 Shutendoji | soon? Amazing. Unlike Jemma, this guy knows how
| 3 Zombie Master | to abuse Pyramid Turtle's searching ability (as
|--------------------------| it seeks out DEF-related monsters, not ATK-based
| 3 Archfiend Zombie-Skull | ones) to bring out Red-Eyes Zombie Dragon and Ryu
| 3 Revived King Ha Des | Kokki, two Zombies with 2400 ATK. To boot, eleven
|__________________________| of his twenty-four monsters search out others in
his deck, typically keeping his field occupied.
Most of the same weaknesses (banishing, Necrovalley preventing resurrections
from Graveyard, etc.) still apply, but given his amount of searchers, you
might want to try negating effects of destroyed monsters. Monsters equipped
with the "Wicked-Breaking Flamberge - Baou" will gain this effect, while
some monsters (Terrorking Archfiend for one) are already imbued with this
effect. Since Zombie World makes all monsters on the field Zombie-Type, and
Revived King Ha Des makes his controller's monsters negate opponent's effect
monsters when they're destroyed by battle, stealing that Ha Des can give you
a huge boost as well.

With Scotch sent home to his mommy, we can finally get home to see grandpa!
Klaus will end up wanting to duel, too.

_________________________________________________
_______________________/ PLOT DUEL #15: Klaus [My Eyes Are Clear - 1140] |_
| ―――――――――|――――――――――――――――――――――――――――――――――――――― |
| 2 Cloudian - Acid Cloud | 3 Cloudian Squall |
| 3 Cloudian - Altus | 1 Giant Trunade |
| 3 Cloudian - Cirrostratus | 1 Mystical Space Typhoon |
| 2 Cloudian - Eye of the Typhoon | 2 Salvage |
| 1 Cloudian - Nimbusman | 1 Swords of Revealing Light |
| 2 Cloudian - Sheep Cloud | 2 The Sanctuary in the Sky |
| 3 Cloudian - Smoke Ball |-----------------------------------------|
| 2 Cloudian - Turbulence | 1 Bottomless Trap Hole |
| 1 Mermaid Archer | 1 Dimensional Prison |
| 3 Mother Grizzly | 2 Magic Cylinder |
|_________________________________| 1 Mirror Force |
| 2 Spirit Barrier |
|_________________________________________|

Assessment: Klaus uses a Cloudian deck, whose members are WATER Fairy-Types
with low ATK, AND most can't be destroyed by battle. Yes, all of 'em. They
do have a severe downside, though: if they're in defense position, they're
automatically destroyed. This means (1) low ATK monsters forced into attack
position can result in some easy battle damage (2) cards like Stumbling,
which force monsters into defense position when they're summoned, cripples
the entire archetype. Klaus will use "The Sanctuary in the Sky" and "Spirit
Barrier" to eliminate battle damage to him entirely, but eliminating those
will really put his back to the wall. Klaus' trump card, Eye of the Typhoon,
changes the battle position of all non-Cloudian monsters when it attacks,
allowing it to eliminate your arsenal with pinpoint precision. However,
it can still fall prey to normal Traps and stuff, so keep your back row
intact, eh? Without EOTT, his offense tends to be very subpar.

Klaus' reward is the "Beast King Barbaros" card, a pretty awesome beatstick
card that works well in Skill Drain decks (or any deck that temporarily
negates its effect or removes it from play, really). In a weird whirlwind
of information, Klaus decides to pack up and move to the city, then gives our
hero/ine a free duel runner! [NOTE: The "Rise of Destiny" pack seems to open
after this event. It has a couple more LV type monsters, plus "The Creator"
as well.]

Anyway, visit the northern hideout to say goodbyes, then return to Klaus. He
reminds one there's time to dawdle, which is just the game's way of saying to
duel people and win their card prizes. Additionally, there's an item to find
around town:

• 42 DP - next to eastern bar (visible)

But yeah, when ready to leave, confirm it with Klaus. We won't be able to come
back until chapter after next, so be prepared. The fact that Jemma, Virgil and
Scotch can't be re-dueled now makes the decision easier... =(

/\/\_________________________________________________________________________
//\\\\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
/ \//// 04) ~COMPLETION~ NEW FRIENDS, NEW PARTNERSHIPS [WK04]
\ / /_________________________________________________________________________
\/\/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

• New packs unlocked! "Tactical Evolution" focuses on Geminis and Reptiles,
and contains the nigh-indestructible "Vennominaga, the Deity of Poisonous
Snakes". For Zombie lovers like me, Zombie Master is available here. Frost
and Flame Dragon can be obtained here as well. "Phantom Darkness" contains,
unsurprisingly, a lot of Dark monsters: Dark Armed Dragon, Imprisoned Queen
Archfiend, Yubel types, and Rainbow Dark Dragon, among others. Dark Illusion
(trap) and Gigaplant (monster) are available here, plus a couple "Gladiator
Beasts"! Structure deck-wise, Zombie World is finally accessible. It has a
lot of the best Zombie cards, particularly the titular field spell,
Red-Eyes Zombie Dragon, Paladin of the Cursed Dragon, and Malevolent Mech -
Goku En.

Alright, we finally reached the big city! Klaus' first order is to explore.
There'll be various NPCs around, and I'll list some of the better prizes they
carry. [NPCs encountered later are included; don't worry, no spoilerific
people.] Remember: in the city, people don't use the Crash Town Style, so it's
boring old rock-paper-scissors from now on...

• Angie: Card Trooper, Mist Wurm, Black Salvo
• Blister: Machina Fortress, Limiter Removal, Machina Force
• Bolt Tanner: Tragoedia, Giant Trunade, Jirai Gumo
• Corse: Herald of Purple Light, Herald of Green Light, Gather Your Mind
• Facility Chief: Prime Material Dragon, Iron Chain Dragon
• Figaro: Elemental Hero Ocean, D.D.R. - Different Dimension Reincarnation
• Helio: Machina Gearframe, UFO Turtle
• Honda: Ehren, Lightsworn Monk; Geartown, Solar Recharge
• Klaus: Trap Stun, Burial from a Different Dimension, Magic Drain
• Kazuhiro: Burden of the Mighty, Shutendoji, Treeborn Frog
• Misaki: Wattchimera, Watthydra, Wattgiraffe, Wattberyx, Wattmole, Watthopper
• Nelson: Magic Drain, Gravekeeper's Guard, Reinforcement of the Army
• Toru: Atomic Scrap Dragon, Scrap Twin Dragon, Scrap Golem, Scrap Chimera
• Yagiura: Cunning of the Six Samurai, Miracle Fusion, Mind Master

Head along the east road until a scene with Misaki, a weird chick who won't
reveal her identity without a duel!
____________________________________________
__________________ _________/ PLOT DUEL #16: Misaki [Electrikiss - 1220] |_
| | ―――――――――――――――――――|―――――――――――――――――――――――― |
| 2 Honest | 2 Mystical Space Typhoon | 1 Bottomless Trap Hole |
| 2 Shining Angel | 1 Smashing Ground | 1 Call of the Haunted |
| 1 Wattberyx | 1 Swords of Revealing Light | 2 Sakuretsu Armor |
| 1 Wattbetta | 3 Wattcastle | 2 Threatening Roar |
| 3 Wattdragonfly | 1 Wattcine | 2 Wattkeeper |
| 2 Wattfox | 1 Wattcube |__________________________|
| 2 Wattgiraffe | 1 Wattjustment |
| 2 Watthopper |_____________________________|
| 2 Wattkiwi |
| 1 Wattmole | Assessment: Misaki's Watts at LIGHT Thunder-Types, and
| 2 Wattpheasant | have outrageous effects at the expense of having very
| 2 Wattwoodpecker | low ATK. Seriously, on even ground, any monster you have
|------------------| could probably destroy EVERY monster in the archetype.
| 2 Wattchimera | However, it's those effects that are a problem. For
| 2 Watthydra | instance, Wattgiraffe, one of the best in the group, can
|__________________| prevent all your card effects from activating for the
turn's duration, just by inflicting direct damage. Did I
mention it (and most others) can attack directly? Yeah. Putting a few "Light-
-Imprisoning Mirrors" in your deck sufficiently hamstrings the deck, although
effects that activate in the Graveyard, like Wattdragonfly's, still apply. A
fun thing to do is prevent Misaki's direct attacks with cards like "Staunch
Defender," which forces her monster(s) to attack one of yours. Overall, a fun
challenge, but one that's not too difficult. [Tip: She uses her searchers to
maintain field presence, and summons Wattgiraffe when your last monster's
attacked. Very easy to spot. Also beware her summoning a weak monster in
attack position; it usually means she has an Honest in hand, and will kill
whatever attacks it. You can pick a weak monster to bait it, though, heh...]

Misaki'll donates a "Des Wombat" to our hero/ine's cause before leading the
way to Toru's garage. Looking over the new duel runner, it's decided it'll
need a new CPU, engine and frame. Because the bike shop is closed for holiday
(Harley Davidson Day? Haha...) we'll need to speak with the owner of Bootleg,
the local bar. It's just east of the garage, by the intersection.

The owner is Oswald Cobblepot (just kidding!) and is poised to give out some
info...but first he demands we complete more duel puzzles! Yes, I can hear
your screams from my house. Like before, three of five must be completed, so
here's their solutions:

DUEL PUZZLE 1 - [Reward: 1200 DP]

• Activate Raigeki Break (discard Quillbolt Hedgehog) to destroy Mirror Force
• Normal Summon Junk Synchron (Special Summon Speed Warrior from Graveyard)
• Special Summon Quillbolt Hedgehog from Graveyard in Attack Position
• Synchro Summon Junk Warrior using Junk Synchron and Speed Warrior
• Attack Goyo Guardian with Junk Warrior
• Attack directly with Quillbolt Hedgehog

DUEL PUZZLE 2 - [Reward: 1400 DP]

• Activate Junk Archer's ability (banish Stardust Dragon)
• Activate Turbo Cannon's ability (destroy Red Dragon Archfiend)
• Activate Scrap Dragon's ability (destroy Turbo Cannon & Black Rose Dragon)
• Attack directly with Junk Archer and Scrap Dragon

DUEL PUZZLE 3 - [Reward: 1600 DP]



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:47

• Activate Double Summon
• Normal Summon Naturia Butterfly
• Activate Give and Take (target Naturia Beans and Naturia Butterfly)
• Normal Summon Naturia Pumpkin (Special Summon Naturia Dragonfly, ATK Postn)
• Activate Smashing Ground
• Synchro Summon Naturia Leodrake using Naturia Butterfly & Naturia Pumpkin
• Attack directly with Naturia Leodrake and Naturia Dragonfly

DUEL PUZZLE 4 - [Reward: 1800 DP]

• Use Brain Control on XX-Saber Gottoms (MUST be put in defense position)
• Use Foolish Revival to Special Summon Shiny Black "C" to opponent's side
• Use Karma Cut (discard Fabled Lurrie as cost) on Shiny Black "C"
• Use Emergency Teleport to Special Summon Krebons
• Normal Summon Synchro Fusionist
• Synchro Summon Magical Android (using Krebons, Synchro Fusionist, Fabled L.)
• Use Synchro Fusionist ability to add "Miracle Synchro Fusion" to hand
• Use Miracle Synchro Fusion (Magical Android + Krebons) for Ultimate Axon K.
• Attack Black-Winged Dragon with Ultimate Axon Kicker
• Main Phase 2: Use Dimension Fusion to Special Summon Krebons & Magical Andr.
• Synchro Summon Dark Strike Fighter (Magical Android + Krebons)
• Use D.S.F.'s effect on other XX-Saber G. & U.A.K., with himself being last
• Use Wicked Rebirth on Dark Strike Fighter
• Use D.S.F.'s effect to tribute himself again

DUEL PUZZLE 5 - [Reward: 2000 DP]

• Use Limit Impulse (discard Dandylion/A.O.J. Core Destroyer) - Put in ATK Ps.
• Use Nightmare Archfiends (tribute 1 'Fluff Token')
• Use Enemy Controller (tribute 1 'Fluff Token') to steal a Nightmare A. Token
• Activate Allure of Darkness (banish Gravi-Crush Dragon)
• Special Summon Spell Striker with its own effect in Attack Position
• Activate Escape from the Dark Dimension (target Gravi-Crush Dragon)
• Special Summon Lava Golem by tributing enemy's Nightmare Archfiend Tokens
• Equip Scroll of Bewitchment to Lava Golem (select LIGHT attribute)
• Activate Leeching the Light on Lava Golem
• Use Gravi-Crush Dragon's effect (destroy The Dark Door, then Lava Golem)
• Attack w/ Gravi-Crush Dragon, Spell Striker and the three tokens

NOTE: If you complete all 5 duel puzzles, and completed all 5 of Nico's as
well, the "Steelswarm's Invasion!!" pack is unlocked. It offers some Vylon,
Gusto, and Steelswarm support.

Completing the test earns a "Letter from the Owner," which is meant for a
man (Blister) on the 4th floor of the apartment complex. Speak with him to
get a free CPU, and learn the underground duel arena SE of Bootleg might have
some more leads. You can also duel Blister's Machina deck, which has a lot of
Machina cards to win, plus Limiter Removal, too.

Anyway, the duel arena (which was locked before now) can be accessed, so get
over there. Go downstairs and speak with Figaro, which spawns an "Engine" by
some crates. That's right -- someone hauled an entire engine down there. It's
perfectly explainable! Afterwards, Figaro and her beau Corse are duelable.

With the Engine in hand, return to the garage to learn Misaki saw a frame in
the plaza nearby. The south exit is a no-go at this time, forcing the player
to go upstreet and see a scene where Blister enters the fenced-off area.
Follow 'em for an introduction to Bolt Tanner, the guy who owns all that junk
...and also the frame within it. [Yes, this is Misaki's "plaza."] Naturally,
nothing's for free and Bolt suddenly wants to duel for it. The only difference
is it's gonna be a tag duel! Bolt'll go over the rules if y'need it.

_____________________________________________________
___________________/ PLOT DUEL #17: Blister [Blister's Machiners - ####] |_
| ―――|――――――――――――――――――――――――――|―――――――――――――――――――――― |
| 3 Commander Covington | 1 Fairy Meteor Crush | 2 Confusion Chaff |
| 2 Kinetic Soldier | 3 Machina Armored Unit | 2 Malfunction |
| 3 Oilman | 3 Machina Assembly Line | 1 Trap Hole |
| 1 Machina Cannon | 2 Magical Mallet |________________________|
| 2 Machina Defender | 2 Mist Body |
| 2 Machina Force | 1 Mystical Space Typhoon |
| 1 Machina Fortress | 2 Ruthless Denial |
| 2 Machina Gearframe |__________________________|
| 1 Machina Peacekeeper |
| 1 Machina Sniper | Assessment: One may have played this guy already to
| 2 Machina Soldier | find his machine-themed deck really isn't that good.
|_______________________| Its star card, Machina Force, needs the stars to
align in order to get out, and it's ridiculously
easy to stop the threat from occuring. His Spells and Traps are mostly
nothing to worry about -- with few exceptions, they're designed to help with
field presence, not destruction. There's only 1 Machina Fortress in the
deck, and that's really the more annoying card one may see, given its easy
Special Summoning conditions and nasty on-field effects. Try to banish it
if possible. So, how does this deck mesh with Bolt's? His stall tactics may
give it a bit more life than normal, so be on your best behavior, eh?
_________________________________________________________
_______________/ PLOT DUEL #17: Bolt Tanner [Ex-Champion's Glory - 1100] |_
| ―――――――|――――――――――――――――――――――――――――――――――――――――――――――――― |
| 2 Bee List Soldier | 1 Double Summon |
| 2 Dark Spider | 1 Intercept Wave |
| 1 Grasschopper | 2 Nightmare's Steelcage |
| 2 Ground Spider | 2 Rush Recklessly |
| 3 Howling Insect | 1 Spider Web |
| 2 Jirai Gumo | 2 Twister |
| 2 Mother Spider |---------------------------------------------------|
| 3 Relinquished Spider | 2 Interdimensional Matter Transporter |
| 1 Saber Beetle | 3 Lair Wire |
| 3 Spyder Spider | 2 Spider Egg |
| 1 Tragoedia | 2 Spiritual Earth Art - Kurogane |
|_______________________|___________________________________________________|

Assessment: Bolt's deck is mostly Insect-themed, with special attention paid
to "Spider" cards. With cards like Nightmare's Steelcage, Spider Web, Spider
Egg and Spiritual Earth Art (to bring back Howling Insect), he has a lot of
stall tactics befitting his theme. However, he doesn't really bring as much
"oomph" to the table in terms of firepower, at least compared to his beatdown
deck in YGO!2010, meaning he has to rely on cards like Tragoedia and his
searchers to avoid being wiped out easily. Other than that, he's got no
Synchros to worry about; Intercept Wave will affect Misaki (and maybe your
character's) Synchros, however. So how does this deck mesh with Blister's?
The answer: it doesn't. They're really incompatible monster-wise, but with
enough stall tactics, the two might be able to get out their best monsters
(Machina Force, Mother Spider) and do some stompin'.

Tag duels are pretty easy to understand -- it's just both teams alternating
turns. However, whereas the opponents may not have any decent chemistry
monster-wise, having the same situation with your tag partner (Misaki in this
case) can make battles long and boring. Tag duels can already be long due to
the amount of participants and processing the AI has to do, so try not to
gimp your partner's chances! An example of good playing would be, say, using
a Thunder- or LIGHT-type deck with Misaki. This facilitates her strategies &
Synchro Summoning. You'll find that some aspects of tag dueling can really
grate, like one's cards being sent back to the hand/deck during the ally's
turn; in this case, they'd end up in the ally's hand/deck, not the original
owner's. Awful news for Gladiator Beast fans, for instance.

Annnnyyway, with the first tag duel squared away, the "Frame" is received,
plus Bolt's reward: a "Sangan" generic searcher monster! Unfortunately, only
one can be in the deck and it's been available since forever. Thanks, bro...
Now that the duel runner's shipshape, everyone decides to break 'til the
morrow. Quite a few things are unlocked at this time, including CPU tag duels
and the ability to customize the duel runner. Misaki and Toru can now be
dueled normally, too, if y'want a headstart on Watt and Scrap-themed decks,
respectively.

And now's a good time to recap all the slum's junk so far:

• STAR CHIP: left of apartment entrance, near Kazuhiro (visible)
• Leo's Custom Disk: in front of Securities building (N of apartment complex)
• 36 DP: In front of Securities building (")
• STAR CHIP: barrel by (exterior) entrance to underground dueling arena
• STAR CHIP: barrels in underground dueling arena
• STAR CHIP: Behind portrait hanging in 4F Apartment hallway, by Blister's
• 2000 DP: box in Blister's apartment
• 1500 DP: box in fenced-in area by card shop (where duel runner frame is)

Note that, if one's protagonist is female, "Luna's Custom Disk" is found
in place of Leo's. Also, for reference, the duel runner's default parts:

Frame : Alpha Frame I
Engine: DWE-L100
CPU --: KPC-200

Return to the apartment to get some shuteye. Klaus will give the "Riding Suit"
outfit at this time; outfits can be worn in the "Change Image" section of User
Settings. Visit the garage to learn the duel shop's opened, and the inaugural
test drive is gonna take place on the mountain pass! Everyone automatically
goes there.

To work out the kinks, the race will be a turbo duel with Toru. Feel free to
visit the duel runner shop (located conveniently nearby) to upgrade parts n'
whatnot. NPC Richard is also duelable there, and carries Royal Decree and
Amazoness Sage, among others.
____________________________________________
____________________________/ PLOT DUEL #18: Toru [Thanks, Scrap - 1160] |_
| | ―――――――――――――――――――――――――――――――――――――――――――― |
| 3 Scrap Beast | 1 Speed Spell - Creature Swap |
| 3 Scrap Chimera | 1 Speed Spell - Hammer Shot |
| 3 Scrap Goblin | 2 Speed Spell - Magical Mallet |
| 1 Scrap Golem | 1 Speed Spell - Monster Reborn |
| 2 Scrap Hunter | 1 Speed Spell - Monster Reincarnation |
| 2 Scrap Orthros | 2 Speed Spell - Pot of Avarice |
| 1 Scrap Searcher | 1 Speed Spell - Scapegoat |
| 2 Scrap Shark | 3 Speed Spell - Scrapstorm |
| 1 Scrap Soldier | 1 Speed Spell - Shield Crush |
| 2 Scrap Worm | 1 Speed Spell - Smashing Ground |
|-----------------------+---------------------------------------------------|
| 2 Atomic Scrap Dragon | 3 Scrap Crash |
| 2 Scrap Dragon | 3 Scrap Rage |
| 2 Scrap Twin Dragon |___________________________________________________|
|_______________________|
Assessment: Toru's turbo Scrap deck isn't that far
removed from his normal deck, and mostly focuses on getting out Scrap Dragon
to cause havoc. He packs a little more heat with cards like "Hammer Shot,"
"Smashing Ground" and "Creature Swap," but like most Speed Spells, they now
have costs and can't be used immediately, which may cause him to miss an
advantageous play. Naturally, the same goes for the player. (The default deck
is basically a souped-up version of the regular default deck, but may get
stomped if left as-is -- try to make a new turbo deck, using the sum of the
great cards obtained since the game started.) As for combating Scrap Dragon,
which Special Summons another non-Synchro Scrap when destroyed, there's a few
ways: (1) banishing it not only avoids its aftereffect, but prevents Toru
from adding it back to the deck with Pot of Avarice (2) negating the Synchro
Summon means the summon didn't count, i.e. its effect can't activate and it
can't be Special Summoned from the Graveyard. (3) banish the crucial tuners,
like Scrap Goblin, or key cards like Scrap Chimera, to help in the long run.
This is easiest done with Kycoo the Ghost Destroyer and similar cards.

After an odd scene with the Magic 8-Ball Gang, Misaki gives our hero/ine the
Gene-Warped Werewolf card. It's a 4-star vanilla card with 2000 ATK, so it's
not too shabby. Soon after, a pushy doofus (Breo) demands the crew leaves so
he can have the practice space. This will be an actual race, so buy all the
best parts from the duel runner shop beforehand (one can buy more than just
frames now!). Also: the "Acceleration 1st Gear" card pack is unlocked, and
contains a bunch of Speed Spells for turbo duels.

The race itself is 90% preparation, 10% driving. If you bought a bunch of
adjuncts your frame can't handle, its performance will be so severe, there's
no chance at winning. A good setup would be the Gamma Frame with the basic
CPU/Engine upgrades available, but nothing else. As for the driving portion,
don't be surprised when Breo pulls out to an early lead -- his bike is quick
and accelerates well, but plateaus after awhile, letting your vehicle pull
ahead (but only if the player hugs the inside curve and avoids obstacles,
like mud slicks and those blue-block things). With the above setup, it's not
too hard to pull ahead by the northern section; it's all downhill from there
(literally) which can help acceleration. There's also some prizes to be had,
and they can be collected by running 'em down; they seem to be randomized,
however, or perhaps time-based. (The cards are all Speed Spell types, usually
rare/useful ones.)

Afterwards, there'll be some scenes, eventually leading to an urgent return
to Crash Town. The prodigal son (or daughter) returns!

/\/\_________________________________________________________________________
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/ \//// 05) ~GOING HOME~ MEMORIES LONG PAST AND A HAND OF HOPE [WK05]
\ / /_________________________________________________________________________
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• The "Crossroads of Chaos" pack has been unlocked now, and supports Plants
and Morphtronics, including the Black Rose Dragon Synchro. Plaguespreader
Zombie appears here, too, as does most of the Synchros (Doomkaiser Dragon,
Revived King Ha Des). Psychics get support, too, in Psychic Lifetrancer,
Psychokinesis, and a few others. The "Spellcaster's Command" and "Machina
Mayhem" structure decks are available now, also. Hooray!

This begins what's probably the most fulfilling chapter in the entire game.
First things first, find the kids at the hideout. If you explore town a bit,
you'll find that some new NPCs are available -- rather, the ones who forced
the player to fight 'em are. I'll just list the NPCs' best rewards:

• Jemma: XX-Saber Emmersblade, Allure of Darkness
• Malcolm: Lyla, Lightsworn Sorceress; Return from the Different Dimension
• Seluga: Honest, Ultimate Axon Kicker,
• Virgil: Rekindling, Return from the Different Dimension, Back to Square One

The east part of town starts out off-limits, for reference. Speak with the
kids to learn Malcolm, the "ruler" of the west side of town, might know
something about the disappearances. Speak with Seluga at the bar -- he has
Malcolm's whereabouts, but won't give 'em up without a fight. Oy vey...
_________________________________________________
______________________/ PLOT DUEL #19: Seluga [Silent Swordsman - 1210] |_
| ―――――――――|――――――――――――――――――――――――――――――――――――――― |
| 2 Cyber Dragon | 3 Book of Moon |
| 2 D.D. Warrior Lady | 3 Enemy Controller |
| 2 Defender, the Magical Knight | 1 Lightning Vortex |
| 2 Doomcaliber Knight | 1 Mystical Space Typhoon |
| 2 Honest | 1 Pot of Avarice |
| 3 Shining Angel | 1 Scapegoat |
| 3 Silent Swordsman LV3 | 1 Smashing Ground |
| 2 Silent Swordsman LV5 | 1 Swords of Revealing Light |
| 2 Silent Swordsman LV7 |-----------------------------------------|
| 3 Thunder King Rai-Oh | 1 Limit Reverse |
| | 3 Royal Decree |
|________________________________|_________________________________________|

Assessment: Seluga runs an offensive LIGHT Monster deck, based off of the
"Silent Swordsman" series of LV monsters. His arsenal revolves around
negation and limitation, with Thunder King Rai-Oh (Special Summons), Silent
Swordsmen types (Spells), Doomcaliber Knight (Monster effects) and Royal
Decree (Traps) all playing a big part. Seluga will also use Shining Angel,
either to get out Silent Swordsman LV3 during a final attack, or D.D. Warrior
Lady as a kamikaze banisher. Honest needs no introduction, of course. Since
all his monsters save Doomcaliber are LIGHT Attribute, there are a few ways
to even the odds: (1) Light-Imprisoning Mirror strips a lot of force out
from his monsters, as most have trigger activations (2) Gozen Match slows
down Seluga's advancement, since his monsters have a vast array of Types
despite their shared Attribute; naturally it helps to use a deck that uses
only one type, thus (3) Use "Ally of Justice Catastor", which is a staple in
plenty of decks for good reason: it kills non-DARK monsters instantly, before
damage calculation. That means it gets around D.D. Warrior Lady, Honest,
and just about all of Seluga's other cards (although its summoning can still
be negated). My personal favorite method is using a Zombie World deck, which
not only lets allows many of his beatsticks to be revived by Paladin of the
Cursed Dragon and Red-Eyes Zombie Dragon, but prevents him from getting rid
of those Cyber Dragons/Silent Swordsman tributers sitting in his hand. It's
also very easy to just negate defeated monsters effects' thanks to Revived
King Ha Des.

Once the meathead tastes defeat, the mad skillz on display catch Malcolm's
eye, and he wants to duel, too. But, in the spirit of human progress, he
won't do anything until he gets a duel, too!
_________________________________________________
_______________________/ PLOT DUEL #20: Malcolm [The Secret of X - 1280] |_
| ―――|――――――――――――――――――――――――――――――――――――――――――――― |
| 2 Giant Rat | 1 Mystical Space Typhoon |
| 1 Ryko, Lightsworn Hunter | 3 Saber Slash |
| 3 X-Saber Airbellum | 1 Scapegoat |
| 2 X-Saber Palomuro | 1 Smashing Ground |
| 2 X-Saber Pashuul | 1 Swords of Revealing Light |
| 3 XX-Saber Emmersblade |-----------------------------------------------|
| 3 XX-Saber Faultroll | 1 Bottomless Trap Hole |
| 3 XX-Saber Fulhelmknight | 2 Gottoms' Emergency Call |
| 2 XX-Saber Gardestrike | 1 Mirror Force |
| 2 XX-Saber Garsem | 2 Saber Hole |
| 3 XX-Saber Ragigura |_______________________________________________|
|---------------------------|
| 2 X-Saber Urbellum | Assessment: X-Sabers are swarmers, and once
| 2 X-Saber Wayne | one's on the field, there's often a way to get
| 2 XX-Saber Gottoms | more, such as Special Summoning (Faultroll) or
| 3 XX-Saber Hyunlei | traps (Gottoms' Emergency Call). Most of their
|___________________________| specialized Spells/Traps require a face-up
X-Saber, however, so the name of the game is
stifling their advance by whatever means necessary: if it's not outright
destruction or banishing, cards that simply return cards to the deck (Raiza
the Storm Monarch, Back to Square One) or hand (Compulsory Evacuation Device)
will suffice. Negating traps outright (Jinzo, Sky Scourge Invincil, Royal
Decree) helps, but playing off the fact that Sabers' are a ragtag band of
marauders may work best -- Rivalry of Warlords makes their Special Summoning
ability dead in the water. That said, get rid of Faultroll and Fulhelmknight
in particular, as they're the most annoying (Faultroll can't be summoned
from the Graveyard, but Fulhelmknight is brought back at every convenience).
Like most people playing these popular archetypes, Malcolm has no way to
return banished cards back to play, so a deck revolving around Macro Cosmos
(etc.) can make a killing. Make no mistake, this fight might be the hardest
one yet, especially if one's deck is ramshackle or using an archetype whose
full support hasn't been gotten yet. Rivalry of Warlords helps tons, though.
(In fact, I got Malcolm to do a Palomalu loop 16-18 times -- hilarious.)

Winning the duel means winning Malcolm's interest, and he agrees to divulge
Sergio's whereabouts if the next day's duel is won. Return to the hideout to
pass the time, c
________________________________________________________
__________________/ PLOT DUEL #21: Kalin Kessler [Master of Demise - 1360] |_
| ――――――|――――――――――――――――――――――――――|―――――――――――――――――――――― |
| 3 Infernity Archfiend | 1 Dark Hole | 2 Bottomless Trap Hole |
| 2 Infernity Avenger | 1 Foolish Burial | 1 Call of the Haunted |
| 1 Infernity Beast | 1 Forbidden Chalice | 1 Dimensional Prison |
| 3 Infernity Beetle | 1 Infernity Launcher | 1 Divine Wrath |
| 1 Infernity Destroyer | 1 Lightning Vortex | 1 Dust Tornado |
| 1 Infernity Dwarf | 1 Monster Reborn | 1 Full Salvo |
| 3 Infernity Guardian | 1 Mystical Space Typhoon | 1 Infernity Break |
| 3 Infernity Mirage | 1 ZERO-MAX | 1 Infernity Force |
| 3 Infernity Necromancer |__________________________| 1 Infernity Inferno |
|-------------------------| | 1 Infernity Reflector |
| 3 Infernity Doom Dragon | | 1 Torrential Tribute |
|_________________________| |________________________|

Assessment: Befitting his there's-nothing-left attitude, Kalin's Infernities
gain their awesome effects when he has no cards in his hand. He accomplishes
this via mass discarding (Full Salvo, Infernity Reflector) and intentional
overextending. Naturally, cards that annihilate his hand will work against a
player here, particularly where Infernity Archfiend and Infernity Necromancer
are concerned. Still, there's a number of weaknesses in Kalin's deck that
fluctuates his effectiveness: (1) no corrective strategies to banishing (2)
negating his traps undercuts almost all of his defense; the highest DEF his
his non-Synchros hve is Necromancer's 2000 (3) preventing resurrections
from the Graveyard, a la Necrovalley, makes Infernity Necromancer and Mirage
mere meat shields (4) cards that hamper DARK effects on the field, such as
Shadow-Imprisoning Mirror or the monster Consecrated Light cut Kalin's deck
off at the knees (5) forcing Kalin to have cards in hand, as by Morphing Jar,
will foul up his plans (6) preventing discarding altogether, as by Goblin of
Greed, also takes the bite out of Infernities. In short, Kalin REALLY needs
to have an empty hand to put up a real fight; without it, he's just got a
bunch of halfway decent monsters and a back row desperately trying to keep
'em on the field. [Kalin's overextending can backfire if his back row gets
too full; then, he's forced to keep Spells/Traps in hand.]

After the events, everyone vacations at the scenic Crash Town Mine. Exit
through the west tunnel to revisit that dusty burg. Save at Klaus' old house
and head towards the central crossroads. Here, no one passes without first
defeating... _______________________________________________
__________________________/ PLOT DUEL #22: Ramon [Treasure Digger - 1320] |_
| ――――――――|―――――――――――――――――――――――――――――――――――――― |
| 2 Crystal Beast Amber Mammoth | 3 Ancient City - Rainbow Ruins |
| 2 Crystal Beast Amethyst Cat | 3 Burden of the Mighty |
| 1 Crystal Beast Cobalt Eagle | 3 Crystal Abundance |
| 3 Crystal Beast Emerald Tortoise | 2 Crystal Blessing |
| 2 Crystal Beast Ruby Carbuncle | 1 Dark Hole |
| 3 Crystal Beast Sapphire Pegasus | 1 Rare Value |
| 3 Crystal Beast Topaz Tiger | 1 Smashing Ground |
| 3 Hamon, Lord of Striking Thunder |----------------------------------------|
| 1 Mist Valley Soldier | 1 Crystal Raigeki 1 Dimensional Prison |
|___________________________________| 1 Crystal Pair 1 Solemn Warning |
| 1 Dark Bribe 1 Torrential Tribute |
Assessment: Crystal Beasts have an |________________________________________|
unusual effect: if destroyed while
in a Monster Zone, the monster can be placed face-up in the Spell/Trap Zone
instead of being sent to the Graveyard. They have no inherent effect while
placed this way, but all the "Crystal" Support Cards are dependent on them
being there. Additionally, "Ancient City - Rainbow Ruins" gets multiple
effects depending on how many Crystal Beasts are treated as Continuous
Spells. Ramon's 4000-ATK trump card (Hamon, Lord of Striking Thunder) isn't
part of the archetype, but works well with it -- he can only be Special
Summoned by sending 3 face-up Continuous Spells to the Graveyard. That said,
without Hamon's frightful presence, or Synchro summons for variety, Ramon's
deck can actually be quite tolerable. Cards that inflict burn damage based
on field cards, such as "Princess of Tsurugi" or "Ceasefire" are especially
useful. Other than that, Ramon's deck falls prey to some of the other big-
-name archetypes' weaknesses, namely banishing and returning to the hand.
Cards like "Compulsory Evacuation Device" and "Mist Worm" can waste Ramon's
precious time while a player snipes at his open field. Finally, cards that
restrict the opponent's Monster or Spell/Trap Zones (Spatial Collapse, Ground
Collapse, Ojama King, Ojama Knight) or waste their zones' space (Cursed Fig,
Ojama Trio) work well; Gozen Match helps, too. [Note that the "put in Spell
or Trap Zone" effect goes before Special Summoning effects like Goyo Guardian
or Red-Eyes Zombie Dragon's.] Overall, it usually takes a few turns before
there's enough Continuous Spells to use "Crystal" cards' effects, giving
plenty of time for swarmers to beatdown -- this is where a lack of traps'll
come back to bite Ramon.

A little further north, there's another problem. This will be the last battle
in the chapter, so here's a recap of all the chapter's items:

• GRAVE OF THE SUPER ANCIENT ORGANISM: By Malcolm's bar (after beating him)
• NECKLACE OF COMMAND: Near western town exit (after beating Malcolm?)
• SPELL SHATTERING ARROW: Table in Malcolm's bar
• SMASHING GROUND: downstairs toolbox in protagonist's old house
• STAR CHIP: On shelf in Toru's old house
• STAR CHIP: In mine tunnel area
• VANITY'S EMPTINESS: By Malcolm's bar (after beating him)

Save in the card shop before fighting...
_______________________________________________
________________________/ PLOT DUEL #23: Lawton [Combat Realist - 1400] |_
| | ――――――――――――――――――――――――|―――――――――――――――――――――― |
| 1 Cannon Soldier | 2 Chain Strike | 1 Ceasefire |
| 3 Cyber Valley | 1 Dark Room of Nightmare | 2 Chain Detonation |
| 2 Des Koala | 3 Hinotama | 2 Fire Darts |
| 3 Fire Trooper | 2 Meteor of Destruction | 1 Judgment of Anubis |
| 1 Morphing Jar | 1 Ookazi | 1 Magical Explosion |
| 1 Phantom Skyblaster | 3 Poison of the Old Man | 1 Meteor Flare |
| 1 Volcanic Queen | 1 Soul of Fire | 2 Secret Barrel |
|______________________| 2 Sparks |________________________|
| 1 Tremendous Fire |
| 2 Wave-Motion Cannon |
|__________________________|

Assessment: There's some creedence to why players find this one of the
toughest battles in the game: Lawton, who uses a burn (effect damage) deck,
starts with 10 cards, which he thinks is only fair since this is a tag team
fight with Kalin. This is especially hard to combat if the player doesn't
go first, so that should be top priority -- remember, going last in a tag
duel doesn't mean 2nd, it means last out of EVERYONE (in this case, third).
Secondly, no preparation makes this fight beastly. There are some key cards
that can turn this fight around single-handedly: (1) Prime Material Dragon,
which makes effect damage heal instead of hurt, and it offers some decent
damage protection, too (2) Heavy Slump, a trap that's normally unwieldy, but
in this case, forces Lawton to discard his entire 10-card hand and draw just
two cards. Needless to say, this pretty much wins the duel. (3) Des Wombat,
which negates effect damage to its controller (4) Secret Village of the
Spellcasters, a field spell that prevents the opponent from using Spells if
the field spell's controller has a Spellcaster on the field. Lawton doesn't
have any of that kind, so this effect would make much of his hand worthless.
(5) the Rainbow Life trap allows any kind of damage to heal during that turn,
which can certainly be a stall tactic until one draws into a card listed
above.

/\/\_________________________________________________________________________
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/ \//// 06) ~CHANGES~ PREPARING FOR THE TOURNAMENT AND A LOOMING SHADOW [WK06]
\ / /_________________________________________________________________________
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NOTE: This last chapter is going to be LOOOOOOONG, like ridiculously so.

• The "Duelist Genesis" and "Acceleration 2nd Gear" packs are now available.
The former contains tons of Psychic, Gladiator Beast and Spirit monster
support, including Synchros and Stardust Dragon and Red Dragon Archfiend;
the latter contains more Speed Spells. Also, two new structure decks have
unlocked: Lost Sanctuary and Dragunity Legion.

Now that all the duel runners are in order, it's time to pick an official
(premade) name. Yusei will have left his tools at the garage, so they'll need
to be returned -- his garage is in the Plaza, an area accessible from the
world map.

Crash Town and the Mine can be revisited as well (the latter only has Siegel,
half-hidden on the upper-right side of the first screen). Here's a list of
new NPCs' prizes from those two areas (plus Rossi in DAIMON Area):

• Barbara: Icarus Attack, Splendid Rose, Card Destruction
• Kalin: Infernity Doom Dragon, Infernity Launcher, Infernity Archfiend
• Rossi: Cyber Eltanin, Dimensional Prison, Cloudian - Cirrostratus
• Scotch: Cold Wave, G.B. Hunter, Dark Valkyria, D2 Shield
• Siegel: Herald of Perfection, X-Saber Palomuro, Threatening Roar

"The Lost Millennium" pack is unlocked by defeating all the gang subordinates
(Minegishi, Seluga, Bronson, Jemma, Virgil, Clint, Scotch) thrice. It has some
basic Elemental Hero cards, Ancient Gear support, King of the Skull Servants,
and assorted Charmers. "Force of the Breaker" unlocks by dueling the DAIMON
Area kids thrice, that is, the five at street level (Kazuhiro, Honda, Helio,
Yagiura, Rossi) and the four in the duel arena (Angie, Nelson, Figaro, Corse).
If a player's been diligent, then Rossi might be the last stop left -- he's at
the duel runner shop. "Force of the Breaker" heavily supports Crystal Beasts,
and also includes the Field Spell searchers like Gravekeeper's Commandant and
Harpie Queen.

===

Visiting the Plaza opens up some more duel opponents. As usual, here's their
best prizes:

• Carly: Future Visions, Future Fusion, Fortune Lady Dark, Fortune Lady Light
• Dexter: Avenging Knight Parshath, Ancient Sacred Wyvern
• Stephanie: Chaos King Archfiend, Creation Resonator, Barrier Resonator
• Sumetana: Goldd, Wu-Lord of Dark World; Silva, Warlord of Dark World

At the garage, speak with Yusei to learn there's a rogue turbo duelist known
as "Ghost," challenging people and bumping them off the road. Interesting...
Before leaving, speak with Sumetana in the alley behind Yusei's for a weird
guessing game. Pick any box to obtain the "Lucky Item," a key for an unknown
lock. It actually unlocks the DAIMON Area apartment's 4F suite, which holds a
few items: 2 Star Chips, Suit Style (outfit), Shield Wing (card), and KPC-000
(duel runner CPU). That CPU in particular is amazing, and should be put on
the vehicle immediately.

NOTE: Talking with Klaus at this time can initiate a little sidequest that
opens up the apartment's 4F floor. Head up and do the mandatory fight with
Lenny (bug user), then visit the next-door apartment for a small scene. Tell
Klaus of the goings-on to get a DWE-CG duel runner engine. Doing this li'l
quest seems to unlock the "Extra Pack" at the card shop, which contains a lot
of Gemini cards, plus some Gladiator Beast/Pyro support. [Finishing this
event lets Lenny, Lug and Larry be normal duel opponents.]

• Larry: Dark End Dragon, Gravekeeper's Commandant, Iron Core of Koa'ki Meiru
• Lenny: Mist Wurm, Dragunity Arma Leyvaten, Dark Bribe
• Lug: Gungnir, Dragon of the Ice Barrier; Teleport, Double Summon

Report back to Toru to initiate "combat training" -- this will take place in
the Outer Rim, a location now unlocked on the world map. Speak with Toru to
start, and wouldn't y'know it, Ghost attacks!
________________________________________
_________________________________/ PLOT DUEL #24: Ghost [GHOST-01 - ????] |_
| ―|―――――――――――――――――――――――――――――――――――――― |
| 3 Ally of Justice Core Destroyer | 2 Speed Spell - Allure of Darkness |
| 1 Ally of Justice Cosmic Gateway | 3 Speed Spell - Book of Moon |
| 1 Ally of Justice Cycle Reader | 1 Speed Spell - Heavy Storm |
| 1 Ally of Justice Enemy Catcher | 2 Speed Spell - Mystical Space Typhoon |
| 2 Ally of Justice Garadholg | 1 Speed Spell - Shrink |
| 3 Ally of Justice Nullifier | 1 Speed Spell - Special Hurricane |
| 3 Ally of Justice Quarantine | 2 Speed Spell - The End of the Storm |
| 1 Ally of Justice Thunder Armor |----------------------------------------|
| 3 Ally of Justice Unlimiter | 2 Destruct Potion |
| 1 Ally of Justice Unknown Crusher | 3 DNA Transplant |
| 3 Ally Salvo |________________________________________|
| 3 Meklord Emperor Wisel |
|___________________________________| NOTE: Ghost always goes first... =/

Assessment: Ally of Justice cards are meant to combat LIGHT monsters, and
they have the ability to stop special summons (Quarantine), destroy without
damage calculation (Core Destroyer), and banish (Unknown Crusher). However,
the turbo deck isn't without its faults -- AOJs are all DARK Machine-Types,
meaning cards like Shadow-Imprisoning Mirror and Consecrated Light, or even
unassuming monsters like Magnetic Mosquito, can rip holes in his strategy.
Ghost will use DNA Transplant to make all field monsters LIGHT attribute,
too, a safeguard against his opponent having no LIGHT monsters. However, as
most of Ghost's monsters are completely wimpy, he uses his Meklord Emperor
as a failsafe. Said monster can only be Special Summoned when a monster he
controls is destroyed by a card effect, and once on the field, can use its
effect to equip your Synchro monsters as Equip Spells, increasing its own
attack. However, when on the field, only Wisel can attack, meaning Ghost's
offense typically goes down, not up. [Wisel can also negate a Spell's
activation once per turn.] Combating Wisel is really the "hardest" part, but
really only takes a Bottomless Trap Hole (etc.) to get rid of. And, like
many others before him, his Special Summoning tactics typically leave his
hand very small, so this fight isn't as hard as it possibly could be.

Note that, if you beat Ghost without letting him summon Wisel, the fight will
repeat. [This is what his opening line meant, even if came out all wrong...
thanks translators!] Back at the garage, Crow and Akiza will show up. One
thing leads to another, and it's another fight at the Outer Rim.
_____________________________________________
____________________________/ PLOT DUEL #25: Akiza [Feel the Wind - 1420] |_
| ―――――――|――――――――――――――――――――――――――――――――――――― |
| 2 Blue Rose Dragon | 2 Speed Spell - Creature Swap |
| 3 Botanical Lion | 1 Speed Spell - Harpie's Feather Duster
| 1 Dandylion | 1 Speed Spell - Monster Reborn |
| 2 Gigaplant | 2 Speed Spell - Mystical Space Typhoon|
| 1 Glow-Up Bulb | 1 Speed Spell - Smashing Ground |
| 1 Koa'ki Meiru Gravirose |---------------------------------------|
| 2 Lord Poison | 2 Blossom Bombardment |
| 2 Lonefire Blossom | 1 Bottomless Trap Hole |
| 3 Naturia Cherries | 2 Dimensional Prison |
| 1 Naturia Rosewhip | 1 Mirror Force |
| 2 Revival Rose | 1 Proof of Powerlessness |
| 1 Spore | 1 Seven Tools of the Bandit |
| 2 Tytannial, Princess of Camellias | 1 Torrential Tribute |
| 1 Twilight Rose Knight |_______________________________________|
|------------------------------------|
| 3 Black Rose Dragon | Assessment: For fans of the 5D's show,
| 2 Queen of Thorns | it's no surprise that Akiza uses a
| 3 Splendid Rose | hard-hitting plant deck, or that it's
|____________________________________| star card is Black Rose Dragon, widely
considered to be an annoying "nuke"
card. Akiza's deck uses a few combos, notably Lonefire Blossom tributing a
monster (usually itself) for Tytannial, or Gravirose using its effect to
dump tuners like Spore and Glow-Up Bulb into the Graveyard. As before, decks
themed around banishing or Special Summon prevention typically work well,
and traps like Gozen Match and Rivalry of Warlords can even see a little use
(although not much). If one can manage Tytannial and Gigaplant -- which have
2800 and 2400 ATK, respectively -- then that just leaves Synchro Summoning,
which can be handled with cards like Discord or the aforementioned banishing
strategies. Other than that, be careful not to overextend in case Black Rose
Dragon nukes the field; or, have precautions ready (Divine Wrath, Forbidden
Lance, Fiendish Chain) that can prevent its effect. Remember that it can only
destroy the field when it's Synchro Summoned, not in any other manner. Unlike
other players reliant on Special Summoning and Synchros, Akiza's plants have
such good chemistry, her hand might not deplete that much throughout the
duel...without a little help, of course.

Winning the fight is optional, but doing so earns the "Glow-Up Bulb" tuner
from Akiza. While the other two are hitting the highway, Crow gets an itch
that can only be scratched by dueling!
__________________________________________________
_______________________/ PLOT DUEL #26: Crow [Driven on Blackwing - 1410] |_
| ――――――――――――――――|――――――――――――――――――――――――――――――――― |
| 3 Blackwing - Bora the Spear | 1 Speed Spell - Angel Baton |
| 3 Blackwing - Blizzard the Far North | 1 Speed Spell - Book of Moon |
| 1 Blackwing - Calima the Haza | 1 Speed Spell - Giant Trunade |
| 1 Blackwing - Gale the Whirlwind | 1 Speed Spell - Monster Reborn |
| 1 Blackwing - Jin the Rain Shadow | 1 Speed Spell - Mystical Space T. |
| 3 Blackwing - Kalut the Moon Shadow | 1 Speed Spell - Speed Force |
| 1 Blackwing - Kochi the Daybreak |-----------------------------------|
| 3 Blackwing - Shura the Blue Flame | 1 Blackback |
| 3 Blackwing - Sirocco the Dawn | 2 Bottomless Trap Hole |
| 1 Blackwing - Zephyrus the Elite | 2 Delta Crow - Anti Reverse |
| 1 Blackwing - Vayu the Emblem of Honor | 2 Dimensional Prison |
|----------------------------------------| 2 Icarus Attack |
| 3 Black-Winged Dragon | 1 Mirror Force |
| 3 Blackwing - Silverwind the Ascendant | 2 Trap Stun |
| 3 Blackwing Armed Wing |___________________________________|
| 3 Blackwing Armor Master |
|________________________________________| Assessment: Compared to his regular
deck, this one's a vast improvement,
and has most of the essential monsters, plus all of the Synchros together.
However, it's not without some fluff (Kochi, Jin, Calima). One thing about
this deck is how much destructive Crow's traps are, Icarus Attack and Delta
Crow in particular. Being able to factor those out of the battle goes a long
way in winning this fight -- remember that none of them are Counter Traps,
so you can use Trap Stun to negate any of them (this is particularly useful
against Icarus Attack which requires the Tribute to activate). Royal Decree
and Jinzo also work, if one prefers. Other than that, limiting Crow's
Special Summoning (Royal Surrender, Vanity's Emptiness) is really all one
needs to defang his primary strength. And, like 90% of opponents, banishing
strategies kill. I know that's the millionth time I've said it, but a deck
based solely around banishing throws a curveball to just about everyone!

Like the last fight, winning isn't mandatory, but does net one a card reward:
in this case, "Blackwing - Elphin the Raven". The final step of training will
be a time attack run on the highway system. If a player's gotten used to
driving and upgraded the duel runner accordingly -- especially with that
KPC-000 CPU from the Lucky Item sidequest -- then this should be a cinch. As
before, collecting items on the racetrack can earn random Speed Spells and DP.
Just watch out for the drop-off points in the latter half of the track, as
they lead to tedious detours and will hurt the overall time. It shouldn't
endanger the 3:00 limit, though, unless your duel runner's slower than a
rickshaw with square wheels. Wink

Time automatically advances a bit, and it'll be time to visit the garage. Do
so and learn someone stole Toru's bike. Misaki suggests getting Yusei's help,
and over at his place, apparently someone's swiped Jack's runner, too. Trudge
thinks Satellite's chop-shopping has a connection; said location is unlocked
on the world map. As usual, here's a list of new NPCs' goodies:

• Bass: Mist Wurm, Red-Eyes Wyvern, Gishki Ceremonial Mirror/Steelswarm Caller
• Hakamada: Avenging Knight Parshath, Laval Miller, Gem-Knight Emerald
• Kuroe: Mind Control, Arcana Force 0 - The Fool, Blessings for Gusto
• Lilie: Arcanite Magician, The Immortal Bushi, Hecatrice, Psychokinesis

Note that most of the NPCs from "old Satellite" will be here, and all the
wins/losses racked up against 'em still count. A few people (like Lilie) are
now normal duelists.

Importantly, there's a free "Solemn Warning" Counter Trap in the west part of
town, and it has the ability to negate summons or cards that Special Summon
at the cost of 2000 life points. Most people run two of these (the maximum),
and many of the higher-ranking duelists will have some as well, so why not
have use your own? Anyway, the goal is to find Kuroe in the last remnants of
the slum: the duel runner shop. His lips are sealed without a duel, though.
__________________________________________________
______________________/ PLOT DUEL #27: Kuroe [Masterful Magician - 1370] |_
| ―――――――――|―――――――――――――――――――――――――――――――――――――――― |
| 3 Apprentice Magician | 1 Arcane Barrier |
| 1 Breaker the Magical Warrior | 3 Magican Citadel of Endymion |
| 3 Crusader of Endymion | 2 Magical Dimension |
| 1 Defender, the Magical Knight | 1 Monster Reborn |
| 2 Frequency Magician | 1 Mystical Space Typhoon |
| 2 Geomancer of the Ice Barrier | 3 Spell Power Grasp |
| 3 Magical Exemplar | 3 Toon Table of Contents |
| 3 Night's End Sorcerer |------------------------------------------|
| 3 Old Vindictive Magician | 1 Magical Explosion |
| 1 Toon Gemini Elf | 1 Magician's Circle |
|--------------------------------| 2 Pitch-Black Power Stone |
| 3 Arcanite Magician |__________________________________________|
| 3 Tempest Magician |
|________________________________| Assessment: Not much to say about Kuroe's
Magician deck, as it focuses more on
generating Spell Counters than it does with preparing an adequate defense
(hence the lack of worthwhile Traps). But that doesn't mean it should be
taken too lightly -- Magical Citadel of Endymion will collect the counters
of all destroyed Magicians, and if he gets out his trump Synchros, they'll
have a large pool to draw from. Besides that, most of his monsters are pretty
wimpy, with 1900 ATK or less. Some have destructive effects (Breaker, Old
Vindictive Magician) but most are meant to Special Summon other Magicians or
facilitate Synchros/Spell Counters. Note that the effect of "Magical Citadel
of Endymion" that allow a spell counter to be removed to prevent destruction
does NOT prevent its inherent destruction when a new Field Spell is played.
If you can get control of your opponent's Tempest Magician (Creature Swap,
Zombie World tactics, Monster Reborn, etc.) you can use its effect to remove
your opponent's Spell Counters he's stocked up, since the card text doesn't
specify. Also, Kuroe uses so many cards in his pursuit of spell counters, he
can often decimate his hand on his first turn. D'oh!

Defeated, Kuroe coughs up the info: a dealer named Syd sold him the parts,
and his base of operations is at the northern port. [NOTE: You can now play
Kuroe as a regular duelist, and if you've fought everyone else in town three
times, he should be the last step to unlocking the "Enemy of Justice" pack,
which contains a lot of Destiny Hero support cards.]

Anywho, once the Port's visited from the world map, head east to eavesdrop on
the two lackeys, Ida and Kameno. Jack will make a surprise appearance and it
turns into a 2-on-2 battle. _________________________________________
_______________________________/ PLOT DUEL #28: Ida [Ida Dragons - 1390] |_
| \――――――――――――――――――――――――――――――――――――――――― |
| 3 Dragunity Arma Leyvaten ) 1 A Wingbeat of Giant Dragon |
| 3 Dragunity Darkspear | 3 Dragon Ravine |
| 3 Dragunity Dux | 1 Giant Trunade |
| 1 Dragunity Javelin | 1 Monster Reborn |
| 3 Dragunity Legionnaire | 1 Monster Reincarnation |
| 1 Dragunity Militum | 1 Mystical Space Typhoon |
| 3 Dragunity Phalanx |------------------------------------------|
| 3 Masked Dragon | 3 Dragon's Rage |
| 3 Prime Material Dragon | 2 Seven Tools of the Bandit |
|--------------------------------| 1 Solemn Warning |
| 2 Dragunity Knight - Barcha |__________________________________________|
| 2 Dragunity Knight - Gae Bulg |
| 2 Dragunity Knight - Gae Dearg | Assessment: Dragunity decks revolve around
| 1 Dragunity Knight - Trident | equipping Winged Beast monsters with low-
| 2 Dragunity Knight - Vajrayana | -level Dragon types; most of their effects
|________________________________| are given when equipped in this way, or by
discarding the attached card. This deck is
a little unstable without "Dragon Ravine," however -- it allows its user to
discard 1 card (typically a LV3 or lower Dragon) to add 1 "Dragunity" card
from the deck (typically a Winged Beast type). The card allows Ida "toolbox"
-- or select cards based on current circumstances -- and retaliate with some
force. Needless to say, without Dragon Ravine, Ida has to rely on topdecking
good cards, and his strategies move at glacial speeds.
___________________________________________________
_____________________/ PLOT DUEL #28: Kameno [Lucky Turtle Shell - 1390] |_
| ――――――――――――|―――――――――――――――――――――――――――――――――――――― |
| 3 Crystal Beast Emerald Tortoise | 3 Gem-Knight Fusion |
| 3 Gem-Armadillo | 2 My Body as a Shield |
| 3 Gem-Knight Sapphire | 1 Mystical Space Typhoon |
| 3 Gem-Knight Tourmaline |----------------------------------------|
| 3 Gem-Turtle | 1 Call of the Haunted |
| 3 Mask of Darkness | 2 Compulsory Evacuation Device |
| 2 Solar Flare Dragon | 2 D2 Shield |
| 2 UFO Turtle | 1 Drastic Drop Off |
|----------------------------------| 3 Jar of Greed |
| 3 Gem-Knight Aquamarine | 2 Mask of Weakness |
| 3 Gem-Knight Citrine | 2 Pyroxene Fusion |
| 3 Gem-Knight Prism Aura |________________________________________|
| 3 Gem-Knight Topaz |
|__________________________________| Assessment: Kameno's deck has received a
facelift since the last YGO game, and now
stars Gem-Knights, a series of EARTH monsters that can Fusion Summon very
fast (thanks to Gem-Knight Fusion, which can return itself to the hand by
banishing 1 Gem-Knight in the Graveyard). However, his deck doesn't have much
horsepower in it, with Gem-Knight Prism Aura having the highest ATK at 2450.
A card like "Burden of the Mighty" makes any of the opponent's monsters a
tolerable level, save perhaps the 2100-DEF Gem-Knight Sapphire. Still, this
deck is mostly supposed to work with Ida's beatdown-style deck, and provide
extra defensive measures (like "My Body as a Shield") to work with Prime
Material Dragon. Monster-wise, this deck has little in common with Ida's,
so expect situations where you kill Ida's "Masked Dragon" during Kameno's
turn (or Kameno's "UFO Turtle" during Ida's turn) and they'll have nothing
to Special Summon.

Luckily, Jack's ace monster "Red Dragon Archfiend" murders those who rely on
defensive tactics, and can clear the opponent's field of any defense position
monsters after attacking. This is one situation where it might not matter too
much what deck the player has; Jack's is pure offense, and it shows.

Afterwards, the boss shows up...
____________________________________________
____________________ _______/ PLOT DUEL #29: Syd [Breaking Wheel - 1460] |_
| | ―――――――――――――――――――――|―――――――――――――――――――――― |
| 3 Giant Germ | 1 Book of Moon | 3 Imperial Custom |
| 3 Green Gadget | 2 Dark Room of Nightmare | 2 Mask of Restrict |
| 1 Machina Fortress | 2 Enemy Controller | 2 Metal Reflect Slime |
| 1 Mask of Darkness | 1 Forbidden Chalice | 3 Nightmare Wheel |
| 3 Red Gadget | 1 Giant Trunade | 2 Tuner's Scheme |
| 3 Stealth Bird | 1 Mystical Space Typhoon | 2 Zoma the Spirit |
| 3 Yellow Gadget | 1 Swords of Revealing Light |________________________|
|____________________|_____________________________|

Assessment: Syd uses a stall/burn deck, which isn't that difficult on paper
but can become more than the sum of its parts. Syd uses Trap Monsters (Zoma
the Spirit, Metal Reflect Slime) and prevents their destruction with Imperial
Custom, which gives plenty of time for him to build up his hand with Gadgets
or buy time with his other time-wasting tactics. This is a great fight to
pack Trap Stun in -- not only does it negate Imperial Custom's effect for a
turn, but active Trap Monsters affected by it become useless, even after the
effect's passed. This can clog up Syd's Spell/Trap zones and play off his
deck's low amount of monsters. Other than that, Syd uses his Gadgets to
keep summoning Machina Fortress; however, he only has one, and removing it
from play puts the kibosh on his offense, pretty much.



dracofu
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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:48

Following, the bikes are reclaimed and everyone has cake. Just kidding...no
one has cake... But, Akiza does come over and suggests Bruno help Misaki with
her programming. [You can also visit the Port again to duel with Hana and
Natsumi. They don't count towards unlocking packs, though...] Visit Yusei's
garage to meet Luna and Leo, the latter of which is itching for a duel...and
he won't let the protagonist exit without one! Kids these days...
______________________________________________
__________________________/ PLOT DUEL #30: Leo [Equipped! Click! - 1290] |_
| | ―――――――――――――――――――――――――――――――――――――――――――――― |
| 3 Morphtronic Boarden | 1 Break! Draw! 1 Power Pickaxe |
| 3 Morphtronic Boomboxen | 2 Double Tool C&D 1 Rocket Pilder |
| 3 Morphtronic Celfon | 2 Mage Power 2 United We Stand |
| 2 Morphtronic Magnen | 2 Morphtronic Accelerator |
| 3 Morphtronic Radion |-------------------------------------------------|
| 1 Morphtronic Remoten | 1 Bottomless Trap Hole |
| 3 Morphtronic Scopen | 1 Mirror Force |
| 2 Morphtronic Vacuumen | 2 Morphtronic Bind |
| 1 Morphtronic Videon | 1 Morphtronic Forcefield |
|-------------------------| 2 Morphtronics, Scramble! |
| 3 Power Tool Dragon | 1 Solemn Warning |
|_________________________|_________________________________________________|

Assessment: Leo uses Machine-Type "Morphtronics," whose effects depend on
their face-up battle position. Each Morphtronic is pretty weak, but when a
bunch get together, they can become quite a nuisance. Leo's trump card is
"Power Tool Dragon," which allows him to search for Equip Spell cards,
which not only power PTD up but extend its lifespan -- he can send one to the
Graveyard to negate its destruction. Using cards that remove from the field
without destroying (Dimensional Prison, Compulsory Evacuation Device, etc.)
can work reasonably well. Trap Stun can get around any annoying stall
tactics (Morphtronic Bind) he has, too.

Winning this duel is completly optional, but if one desires a prize (United
We Stand) he has to be. The kids can now be regular duel opponents, too. Luna
has the "Ancient Fairy Dragon" prize, while Leo has "Power Tool Dragon" and
a couple Morphtronics/Equip Spells. On the way out, Jack suggests checking in
on the progress at Toru's garage; doing so unlocks the Bay Parking spot on the
world map.

Anyway, the test drive is basically meant to show a player how to do start
dash. Pretty simple, actually -- hold the A-button when the second-to-last
light brightens. The track itself bifurcates a few times, but it's mostly
flat and not very challenging. In fact, if it takes more than 1:00 to get
through, it might be time to upgrade or go back to driving school. ;p

Afterwards, Jack (!?) will show up and immediately challenge the player to a
duel. This starts automatically; there's no prep time to change decks or to
save. _____________________________________________
_________________________ _/ PLOT DUEL #31: Jack [Tyrant's Reign - 1420] |_
| | ――――――――――――――――――――――――――――――――――――――――――――― |
| 1 Archfiend Interceptor | 1 Speed Spell - Mystical Space Typhoon |
| 2 Battle Fader | 1 Speed Spell - Power Baton |
| 1 Big Piece Golem | 1 Speed Spell - Smashing Ground |
| 3 Blizzard Dragon | 2 Speed Spell - Stamping Destruction |
| 2 Dark Resonator |-------------------------------------------------|
| 2 Dread Dragon | 2 Bottomless Trap Hole |
| 1 Flare Resonator | 2 Fiendish Chain |
| 1 Lancer Archfiend | 1 Lineage of Destruction |
| 2 Luster Dragon | 1 Mirror Force |
| 1 Mad Archfiend | 1 Prideful Roar |
| 1 Mist Valley Soldier | 1 Solemn Warning |
| 1 Power Giant | 1 Torrential Tribute |
| 1 Sangan |_________________________________________________|
| 2 Strong Wind Dragon |
| 1 Synchro Magnet | Assessment: Jack's previous deck was a lot more
| 1 Trap Eater | concise, with its monster pool having a better
| 3 Vice Dragon | ratio of Dragons to non-Dragons, and a slightly
|-------------------------| more destructive back row. The "Tyrant's Reign"
| 3 Exploder Dragonwing | deck aims to be even more destructive, and it
| 3 Red Dragon Archfiend | certainly has the potential; however, by diluting
|_________________________| the Dragon deck with a bunch of non-Dragons, and
simply having too many monsters (twenty-six!), it
walks the thin line between success and failure every turn. I would highly
recommend running a few Trap Stuns here, as Jack can't do anything to block
'em (only preempt). Cards that prevent Special Summoning, such as Royal
Oppression or Archlord Kristya, will also help cripple this fool, as his
entire deck is based around that whizbang, hit-'em-hard-and-fast style of
gameplay. Forcing him to slow down usually works in a player's favor. [This
fight is mandatory to win, also.]

There'll be a time skip once the "fake Jack" event finishes, and the WRGP'll
finally arrive! MC will announce that Toru's team will fight Team Unicorn in
the opening match. [The "Acceleration Finish" and "Crimson Crisis" packs
should be unlocked now. The former contains new Speed Spells; the latter has
support for Alien, Assault Mode, Blackwing and Psychic types.]

Talking to Toru will start the first match. Before then, however, let's recap
all the items thus far in this longtastic chapter. [Items found after this
point will be recapped towards the end.]

• 47 DP: On ground at Bay Parking, west side
• 1000 DP: box in Satellite's SW sector
• 1500 DP: box in Crash Town's eastern bar
• 1500 DP: box at Satellite's port
• CYBERNETIC HIDDEN TECHNOLOGY: Under Crash Town hideout (visible)
• DWE-CG: Do Klaus' miniquest to get this reward (see above)
• HEAVY MECH SUPPORT PLATFORM: Fountain Plaza, left-hand side (visible)
• KPC-000: In locked DAIMON Area 4F suite (see above)
• LEATHER TOP AND BOTTOM SET: Box behind Yusei's garage
• LION ALLIGATOR: Under bed in DAIMON Area 3F room (see above)
• LUCKY ITEM: Do Sumetana's event behind Yusei's garage (see above)
• MIST VALLEY FALCON: Box on Mountain Pass' sidewalk
• MYSTICAL SPACE TYPHOON: Box in DAIMON Area 3F room (see above)
• REVIVED KING HA DES: In magazine in DAIMON Area 4F suite (see above)
• ROSE, WARRIOR OF REVENGE: Box at Outer Rim
• RYKO, LIGHTSWORN HUNTER: On Mountain Pass' sidewalk
• SEVEN TOOLS OF THE BANDIT: Outer Rim area (after finishing time attack)
• SHIELD WING: In locked DAIMON AREA 4F suite (see above)
• SOLEMN WARNING: In a box by west part of Satellite
• SOLIDARITY: Outside Satellite duel runner shop (after beating Kuroe)
• STAR CHIP: Ground in front of DAIMON Area Securities building (invisible)
• STAR CHIP: Under table in Bootleg bar
• STAR CHIP: Upper-right corner of entrance to Facility (invisible)
• STAR CHIP: Fountain Plaza's plaza fountain!
• STAR CHIP: Underneath Yusei's garage's interior stairway (hidden)
• STAR CHIP: In locked DAIMON Area 4F suite (see above)
• STAR CHIP: In locked DAIMON Area 4F suite (see above)
• STAR CHIP: Under bench at Outer Rim
• STAR CHIP: Hidden behind SWmost pillar at Bay Parking
• SUIT STYLE: In locked DAIMON Area 4F suite (see above)
• SUPER-NIMBLE MEGA HAMSTER: Box by Fountain Plaza vendor
• THE AGENT OF CREATION - VENUS: On ground at the Port (after beating Syd)

As far as preparations go, there's a billion and one ways to get through the
tourney. General advice is to open up more packs of cards, always buy the new
structure decks (some have cards unique to those decks), and don't forget to
do CPU duels! "World Championship" packs unlock based on how many CPU duel
opponents are available, and this can count for CPU Tag Duels, Turbo Duels,
and so on. Not only are "World Championship" packs chock full of good stuff,
but the CPU opponents also have good cards to win. Some archetypes might not
be fully supported via buyable decks, so this can be a good way to get some
extra firepower.

When ready, hit up Toru and face off against Team Unicorn at the Stadium (now
unlocked from World Map). This will be a 3-on-3 match, with the team order
being Toru -> Misaki -> Player. These battles aren't too hard to understand.
When a player loses, the next person in line fills in; they start with 8000
LP and have their own hand. All cards on the field in-between that time will
remain, but the Graveyard of the losing team resets.

It's actually possible to roam around before the match, and even leave the
location. The mountain pass's duel runner shop, and Crash Town's card shop,
have permanently relocated to the stadium grounds, too. Finally, new places
equal new opponents carrying good prize cards!

• Alvaro: Darklord Desire, Jinzo, Flamvell Firedog, The Fabled Catsith
• Lazar: Armityle the Chaos Phantom, Imperial Custom, Discord, Jester Confit
• MC: Skill Drain, Birthright
• Seria: Darklord Asmodeus, Mask Change, Steelswarm Moth

Now, onto the tournament -- speak with Toru to get started. Each team will
knock out the first contestant, and eventually it'll be the player against
the final two bozos...err, respectable competitors.
____________________________________________________
____________________/ PLOT DUEL #32: Andre [One Horn, One Strike - 1500] |_
| ―――――――――――――――――――|―――――――――――――――――――――――――――――――― |
| 1 Behemoth, the King of All Animals | 1 SS - Dash Pilfer |
| 2 Egotistical Ape | 2 SS - Instant Fusion |
| 2 Elephun | 1 SS - Mystical Space Typhoon |
| 3 Giant Rat | 1 SS - One for One |
| 1 Green Baboon, Defender of the Forest | 2 SS - Speed Energy |
| 2 Key Mouse | 1 SS - The End of the Storm |
| 3 Nimble Momonga |----------------------------------|
| 2 Playful Possum | 1 Bottomless Trap Hole |
| 2 Ryko, Lightsworn Hunter | 2 Dimensional Prison |
| 2 Scrap Beast | 2 Horn of the Phantom Beast |
| 2 Super-Nimble Mega Hamster | 1 Mirror Force |
| 2 X-Saber Airbellum | 1 Solemn Warning |
|----------------------------------------| 1 Torrential Tribute |
| 3 Flower Wolf |__________________________________|
| 3 Fusionist |
| 3 Naturia Leodrake | Assessment: Andre -- and all of
| 3 Thunder Unicorn | Team Unicorn, for that matter --
|________________________________________| uses Beast-Type monsters, most of
which have searching or Special
Summoning effects for other Beasts. This keeps his field clogged up enough
to Synchro Summon Thunder Unicorn (which has an ATK-reducing effect) or the
3000-ATK beatstick Naturia Leodrake. Luckily, Misaki took a bite out of him
beforehand and he's starting with a mere 2000 LP and almost half his deck in
the Graveyard! She also left two Set cards (One for One, Mystical Space
Typhoon), common cards that can supplement one's own deck. Andre's field'll
consist of a face-up Thunder Unicorn and a face-down Playful Possum; the
latter'll get used as Synchro Material for Naturia Leodrake during the
ensuing turn if it's not taken care of! Other than that, remember that one's
field, Graveyard, and LP total carries over to the next fight, so try to end
in tiptop shape! Try to eliminate any of the opponent's tuners before winning
so they don't end up used in the next fight.

Immediately afterwards, one faces off with...
__________________________________________________
______________________/ PLOT DUEL #33: Jean [Call of the Trihorn - 1530] |_
| | ―――――――――――――――――――――――――――――――――――――――――――――――――― |
| 2 Delta Flyer | 1 Speed Spell - Dash Pilfer |
| 2 Egotistical Ape | 2 Speed Spell - Instant Fusion |
| 2 Elephun | 1 Speed Spell - Mystical Space Typhoon |
| 3 Giant Rat | 1 Speed Spell - One for One |
| 2 Hypnocorn | 2 Speed Spell - Speed Energy |
| 2 Key Mouse |-----------------------------------------------------|
| 3 Nimble Momonga | 1 Bottomless Trap Hole 1 Mirror Force |
| 3 Rhinotaurus | 1 Barrier Wave 1 Reanimation Wave |
| 2 Trident Warrior | 1 Chain Whirlwind 1 Solemn Warning |
| 2 X-Saber Airbellum | 1 Dimensional Prison 1 Torrential Tribute |
|---------------------| 2 Horn of the Phantom Beast |
| 3 Flower Wolf |_____________________________________________________|
| 3 Fusionist |
| 3 Lightning Tricorn | Assessment: Like his compatriots, Jean uses Beast
| 3 Thunder Unicorn | monsters and facilitates his Synchro Summoning via
| 3 Voltic Bicorn | inherent monster searchers (Key Mouse, Giant Rat,
|_____________________| Nimble Momonga) and similar Spell Cards (Instant
Fusion, One for One). His deck really isn't that much
different than Andre's except he's got more Unicorn-themed Synchros, and more
traps. However, despite any advantages he may have on paper, it doesn't
change the fact that the player's already had time to setup a (massive?)
field, and planned ahead for this fight, so it should be more of a cinch
than anything. Remember that if a Synchro Summon is negated, as with "Black
Horn of Heaven" or "Solemn Warning," that monster didn't count as being
properly summoned, and thus can't be Special Summoned from the Graveyard!

Following the win, the next opponent's revealed: Team Catastrophe! Report to
the Stadium's pit in the morning to continue the fights. [For me, after a few
more fights, the "Duelist Revolution" pack unlocked. It contains some Watt,
Scrap, Amazoness, and generic Beast support. Scrap Dragon, Ultimate Axon
Kicker and Dragon Knight Draco-Equiste are found here, too.] The order will
be changed this time, with the player going 2nd, before Misaki.

Toru'll win the first match, but then it's time for...
_________________________________________________
_______________________/ PLOT DUEL #34: Hermann [Nightmare Clown - 1570] |_
| | ――――――――――――――――――――――――――――――――――――――――――――――――― |
| 3 Adhesive Explosive | 1 SS - Book of Moon 3 SS - Ignition |
| 3 Black Salvo | 1 SS - Enemy Controller 3 SS - Book of Moon |
| 3 Blade Rabbit |----------------------------------------------------|
| 3 Blast Sphere | 1 Call of the Haunted 3 Labyrinth of Nightmare |
| 3 Dream Clown | 1 Fiendish Chain 3 No Entry!! |
| 2 Mechanicalchaser | 2 Limit Reverse 3 Zero Gravity |
| 3 Phantom Skyblaster |----------------------------------------------------|
|______________________| 3 Karakuri Shogun mdl 00 "Burei" |
|____________________________________________________|

Assessment: Hermann uses a "Clown Control" deck, which is based upon "Dream
Clown" and "Blade Rabbit," whose effects destroy monsters when changed from
Attack Position to Defense Position. Almost all of his traps will force this
situation, creating an irritating mass-destruction situation. However, there
are plenty of solutions: (1) Final Attack Orders prevents face-up monsters
from going to defense position, stripping the deck's heart out (2) Jinzo or
Trap Stun will screw up a carefully laid back row, none Counter Traps, to
push ahead and put him on the defensive (3) King Tiger Wanghu destroys all
monsters with 1400 ATK or less when they're Normal/Special Summoned, which
also forces Hermann to Set his monsters. (4) Weed Out will destroy all LV3
or lower monsters on the field. (5) Shadow-Imprisoning Mirror negates Dream
Clown and a few others' effects. Hermann has no repercussions against those
Continuous Traps/Spells, so a little preparation can junk his chances easily.
Any continuous Traps he has will benefit the next player, too, so make sure
they're destroyed before finishing! [Toru's Set cards: Smashing Ground, Pot
of Avarice. Hermann has 4000 LP.]

After Hermann, it's the final member...
__________________________________________________
_______________________/ PLOT DUEL #35: Nicolas [Karakuri Squared - 1620] |_
| ――――――――――――――――――――|――――――――――――――――――――――――――――― |
| 1 Cyber Dragon | 2 SS - Angel Baton |
| 3 Karakuri Bushi mdl 6318 "Muzanichiha" | 1 SS - Enemy Controller |
| 2 Karakuri Merchant mdl 177 "Inashichi" | 1 SS - Giant Trunade |
| 3 Karakuri Ninja mdl 919 "Kuick" | 2 SS - Ignition |
| 2 Karakuri Ninja mdl 339 "Sazank" | 1 SS - Limiter Removal |
| 3 Karakuri Soldier mdl 236 "Nisamu" | 1 SS - Mystical Space Typhoon |
| 2 Karakuri Strategist mdl 248 "Nishipachi" | 1 SS - Speed Energy |
| 3 Karakuri Watchdog mdl 313 "Saizan" | 1 SS - Speed Storm |
| 1 Machina Fortress |-------------------------------|
| 1 Machina Gearframe | 1 Bottomless Trap Hole |
|--------------------------------------------| 1 Call of the Haunted |
| 1 Chimeratech Fortress Dragon | 2 Karakuri Trick House |
| 3 Karakuri Shogun mdl 00 "Burei" | 1 Labyrinth of Nightmare |
| 3 Karakuri Steel Shogun mdl 00x "Bureido" | 1 Mirror Force |
|____________________________________________| 1 Self-Destruct Button |
| 1 Zero Gravity |
Assessment: Nicolas uses a Karakuri deck, a |_______________________________|
group of EARTH Machine monsters forced to
switch to defense position when attacked -- this doesn't just protect them
at times, but prevents any battle damage from taking place (unless the
attacker has piercing effects). Since Nicolas also depends on changing his
positions, some of the same strategies used on Hermann can work: (1) Final
Attack Orders keeps his Karakuris in place, which also makes "Karakuri Trick
House" unable to work (2) Magnetic Mosquito will kill all his monsters, as
they're all Machine-Type (3) one can use his own Cyber Dragon and Machine
monsters to summon "Chimeratech Fortress Dragon" (4) Special Summoning
preventers like "Royal Oppression" or "Vanity's Emptiness" foils a lot of
Karakuri's tactics, as all their Synchros can Special Summon another one from
their deck. Since Nicolas loves to Synchro Summon, he often will often use
up his field/hand; negating that Synchro Summon with the usual cards leaves
his field empty(er). Also, Nicky might not make the smartest plays anyway,
as he'll use Nisamu to Special Summon Muzanichiha, which has awful defense.

For some reason, losing this fight treats the entire match as a loss, even
though Misaki was the anchor. Back at the garage, our blue-haired gal orders
practice with Crow at Bay Parking. [If one's wondering about fighting Team
Unicorn and Catastrophe in the downtime, they disappear until the post-game,
sorry!]

Anyway, the "race" with Crow is really just a lap around that last track (the
one with a figure-eight portion in the middle). That part's easy, and no one
really cares about strategy. Following, the "Blank Card" key item is obtained
via a weird vision. Return back to the DAIMON Area for a time skip, then exit
the apartment to learn Toru wants to meet up at the Outer Rim. Once there,
save and accept his proposition.

This time, the "intensive training" goes awry, and Ghosts from all over will
start chasing the protagonist. This starts a "minigame" of sorts, where one
has to dodge the Ghosts' projectiles in "Battle Royale Mode". The prize? Not
dying. The easiest way to do it is to stay on one side of the highway, lag a
little to draw most of the projectile fire, and zoom to the other side. Rinse,
repeat. Going slowly through the middle can be a mixed bag, and may end up
with the Ghosts bracketing the area, making it harder to evade. Green arrows
signify an item (DP, Card) coming up. Survive for 1:00 to finish. [Getting
hit once loses, however, so this section can be quite annoying. Thanks for
nothing, duel runner shields! Crashing into the wall too many times also
results in failure.]

This ends in a duel with... _____________________________________________
___________________________/ PLOT DUEL #36: Primo [Meklord Ruler - 2500] |_
| ―――|――――――――――――――――――――――――――――――――――――――――― |
| 3 Archfiend General | 1 Speed Spell - Book of Moon |
| 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller |
| 3 Meklord Emperor Wisel | 1 Speed Spell - Forbidden Chalice |
| 3 Playful Possum | 1 Speed Spell - Giant Trunade |
| 3 Reptilianne Servant | 1 Speed Spell - Gold Sarcophagus |
| 3 Scrap Shark | 1 Speed Spell - Mystical Space Typhoon |
| 3 Thunder Nyan Nyan | 1 Speed Spell - Smashing Ground |
|_______________________________| 1 Speed Spell - The End of the Storm |
|-------------------------------------------|
Assessment: Primo's deck bases | 1 Bottomless Trap Hole 1 Gravity Bind |
itself around Meklord Emperor | 1 Call of the Haunted 1 Mirror Force |
Wisel, which can summon itself | 3 Fiendish Chain 2 Waboku |
from the hand when a monster's |___________________________________________|
destroyed by a card effect.
This makes his monster selection more useful: almost all of his cards will
instantly destroy themselves due to inherent limitations (Archfiend General,
Captain Gold, Thunder Nyan Nyan, Reptilianne Servant) or can self-destroy
under other conditions (Playful Possum, Scrap Shark). However, the text
specifies "destroyed AND sent to the Graveyard" -- this means a deck using
banishing cards (Banisher of the Light, Macro Cosmos, Dimensional Fissure,
etc.) makes the deck almost worthless. Additionally, although Wisel has some
great abilities, like once-per-turn Spell negation and equipping opponent's
Synchros to increase its ATK, while face-up, it's the only monster that can
attack; and, it can't be Special Summoned except from the hand. Even 1 Royal
Oppression can be enough to nix this deck -- I beat him on Turn 5 with my
Zombies; imagine what a Dragon deck could do, for instance. [NOTE: Wisel is
LV1, meaning it's not affected by Gravity Bind -- watch out!]

When the dust settles, most of the duelists will have sustained injuries,
except for Yusei, Jack and the player. Thus, they'll form the final tag team
for the final stretch of the tourney. Head to the Stadium and agree to fight
the penultimate squad, Team Sherry.
___________________________________________________
_____________________/ PLOT DUEL #37: Elsworth [Chivalric Keeper - 1590] |_
| ――――――|―――――――――――――――――――――――――――――――――――――――――――― |
| 3 Koa'ki Meiru Bergzak | 1 Speed Spell - My Body as a Shield |
| 2 Koa'ki Meiru War Arms | 2 Speed Spell - Mystical Space Typhoon |
| 3 Marauding Captain | 2 Speed Spell - Speed Energy |
| 3 Mataza the Zapper | 1 Speed Spell - Smashing Ground |
| 3 Rose, Warrior of Revenge |----------------------------------------------|
| 3 Samurai Sword Baron | 2 Bottomless Trap Hole |
| 3 Sword Master | 1 Call of the Haunted |
| 1 The Immortal Bushi | 3 Dimensional Prison |
| 3 Twin-Sword Marauder | 2 Rivalry of Warlords |
|----------------------------| 2 Solemn Warning |
| 3 Colossal Fighter |______________________________________________|
| 3 Driven Daredevil |
|____________________________| Assessment: Elsworth uses a Warrior beatdown
deck, and supplements it with familiar traps
like "Rivalry of Warlords" to penalize an opponent's deck that uses many
different monster types. His ultimate card is "Colossal Fighter," a Synchro
who gets additional power from Warriors in the Graveyard, and can Special
Summon one from there (including himself) when destroyed by battle. This
deck is really nothing special, and in fact, leaving Rivalry of Warlords on
the field for the next fight will be detrimental to the next player. Elsworth
does start with a Driven Daredevil Synchro, but his hand is pretty small and
shouldn't mount a proper counterattack once DD's dead. Plus, he only starts
with 6000 LP. [Cards Yusei set: Bottomless Trap Hole, Angel Baton, Starlight
Road]

Like before, losing this fight loses the entire match, even though Jack's
still left. The final step in the two-man group is...
____________________________________________________
_____________________/ PLOT DUEL #38: Sherry [Flower of Vengeance - 1680] |_
| ―――――――――――――|―――――――――――――――――――――――――――――――――――――― |
| 2 Dandylion | 2 Speed Spell - Instant Fusion |
| 3 Defender, the Magical Knight | 1 Speed Spell - Overboost |
| 3 Fleur Synchron | 1 Speed Spell - Mystical Space Typhoon |
| 3 Marauding Captain | 1 Speed Spell - Speed Energy |
| 1 Marie the Fallen One | 1 Speed Spell - Speed Fusion |
| 3 Quickdraw Synchron | 1 Speed Spell - Smashing Fusion |
| 3 Rose, Warrior of Revenge | 2 Speed Spell - Tuning |
| 3 Sacred Knight Joan |----------------------------------------|
| 1 The Forgiving Maiden | 2 Bottomless Trap Hole |
|-----------------------------------| 1 Call of the Haunted |
| 3 Avenging Knight Parshath | 3 Dimensional Prison |
| 3 Chevalier de Fleur | 2 Liberty at Last! |
| 2 Dragoness the Wicked Knight | 1 Solemn Warning |
| 2 Gaia Knight, the Force of Earth |________________________________________|
| 2 Giltia the D. Knight |
| 2 Karbonala Warrior | Assessment: Sherry's deck is a weird
| 1 St. Joan | mishmash of Warrior, Plant, and Machine
|___________________________________| Types, which can certainly work against
her if Elsworth left a "Rivalry of
Warlords" on the field for her. Her strategies often involve reusing cards
with "Sacred Knight Joan," which also dumps cards into her Graveyard; or,
capitalizing on a growing monster field with "Liberty at Last!" which sends
2 face-up monsters back to the Deck. Her trump card is "Chevalier de Fleur,"
which can negate a Spell or Trap once per each of her turns. Her other
monsters, however, are very wimpy, and without Synchro Summons or Traps to
screw around, just about any deck can penetrate 'em. And, since Elsworth's
defeat, one's own field is probably packed with monsters and the advantage
should be to oneself. [Since Sherry focuses on Synchro/Fusion Summoning
without harnessing her Graveyard, she tends to exhaust her hand pretty fast,
so that helps.]

With Team Sherry outta the ballgame, it's on to another match. Like usual, go
to the Stadium pit and talk to Yusei to continue. Note that all three matches
must be won to continue...like before, the game just considers Yusei to have
lost afterwards.
______________________________________________
__________________________/ PLOT DUEL #39: Dragan [Thor's Hammer - 1840] |_
| ―――――――――|―――――――――――――――――――――――――――――――――――― |
| 3 Garmr of the Nordic Beasts | 1 Burial from a Different Dimension |
| 3 Giant Rat | 2 Instant Fusion |
| 3 Guldfaxe of the Nordic Beasts | 2 Gold Sarcophagus |
| 1 Mad Dog of Darkness | 1 Mystical Space Typhoon |
| 3 Nimble Momonga | 1 Scapegoat |
| 3 Tanngnjostr of the Nordic Beasts | 1 Speed Energy |
| 3 Tanngrisnir of the Nordic Beasts | 1 Speed Force |
|------------------------------------| 1 Smashing Ground |
| 2 Charubin the Fire Knight |--------------------------------------|
| 2 Kamionwizard | 1 Bottomless Trap Hole |
| 2 Kaminari Attack | 1 Call of the Haunted |
| 3 Thor, Lord of the Aesir | 2 Dimensional Prison |
|____________________________________| 1 Divine Relic Mjollnir |
| 1 Horn of the Phantom Beast |
Assessment: Dragan's Beast deck is | 1 Nordic Relic Brisingamen |
about swarming the field to Synchro | 1 Solemn Authority |
his ace, "Thor, Lord of the Aesir." | 2 Solemn Warning |
And he already has, thanks to the |______________________________________|
incompetence of Jack Atlas. Thor's
main ability is reviving itself from the Graveyard by removing a "Nordic
Beast" tuner. Naturally, this raises two weakpoints, ones that'll also work
on the future opponents: (1) he has to be in the Graveyard to revive itself
(2) he has to have a Nordic Beast in the Graveyard to revive itself. Dragan
realizes the disadvantage and includes a "Burial from a Different Dimension"
to return his banished tuners, but by then, hopefully it'll be too late. [He
starts with 4000 LP. Jack's Set cards: Prideful Roar, Mystical Space Typhoon,
The End of the Storm, Ultimate Offering] Note that Thor is an EARTH Beast-
-Warrior type, while most of his other monsters are Beasts, so with "Rivalry
of Warlords" on the field, it becomes an permanent "Discord" that can carry
over into the next fight, too. Monsters like "Ally of Justice Catastor" or
"Brionac, Dragon of the Ice Barrier" deal with Thor very easily; the latter
is particularly good as it returns Synchros to the deck, and only cards on
the field are passed on to the next duelist. Cha-ching!
_____________________________________________
___________________________/ PLOT DUEL #40: Brave [Loki's Tricks - 1900] |_
| ――――――――|―――――――――――――――――――――――――――――――――――― |
| 2 Cyber Dragon | 1 Burial from a Different Dimension |
| 1 Mimir of the Nordic Ascendant | 1 Fires of Doomsday |
| 3 Mystic Tomato | 2 Gold Sarcophagus |
| 3 Dverg of the Nordic Alfar | 2 Instant Fusion |
| 2 Level Eater | 1 Mystical Space Typhoon |
| 3 Ljosalf of the Nordic Alfar | 1 Smashing Ground |
| 1 Spell Striker | 1 Speed Energy |
| 3 Svartalf of the Noric Alfar | 1 Speed Force |
| 3 Tanngrisnir of the Nordic Beasts |--------------------------------------|
|------------------------------------| 1 Bottomless Trap Hole |
| 2 Charubin the Fire Knight | 1 Call of the Haunted |
| 2 Kaminari Attack | 2 Dimensional Prison |
| 3 Kamionwizard | 2 Nordic Relic Laevateinn |
| 3 Loki, Lord of the Aesir | 2 Solemn Warning |
| | 1 The Golden Apples |
|____________________________________|______________________________________|

Assessment: Despite the name, Brave doesn't run many new tricks. He uses
Tanngrisnir to generate tokens upon death, Instant Fusion to summon crappy
Synchro Material monsters, and Laevateinn to destroy his opponent's monsters
who battle (without repercussion!). Other than that, Brave might have a hard
time getting his strategies off the ground, if one's adequately prepared.
Traps like "Gozen Match" and "Rivalry of Warlords" take advantage of his
deck's patchwork structure, and screw him over big time. Should he get out
his star Synchro, it can be rather formidable, with a once-per-turn Spell
or Trap negation (battle phase only) and a self-resurrection ability. But,
he can only resurrect with Nordic Alfar tuners, and he'll start the fight
with an empty Graveyard -- d'oh! Like before, cards that instantly destroy
(Catastor), return to hand (Brionac) or simply can't be destroyed by battle
(Blackwing Armored Wing) generally do well in this fight. Trap Stuns help,
too, and if one's lucky, Brave'll carve his own LP using Solemn Warnings.

Finally... _____________________________________________
___________________________/ PLOT DUEL #41: Harald [Odin's Spear - 1990] |_
| ――――――――|―――――――――――――――――――――――――――――――――――― |
| 2 Cyber Dragon | 1 Burial from a Different Dimension |
| 2 Level Eater | 1 Fires of Doomsday |
| 3 Mimir of the Nordic Ascendant | 2 Gold Sarcophagus |
| 2 Shining Angel | 2 Instant Fusion |
| 2 Spell Striker | 1 Mystical Space Typhoon |
| 3 Tanngrisnir of the Nordic Beasts | 1 Smashing Ground |
| 1 The Tricky | 1 Speed Energy |
| 3 Tyr of the Nordic Ascendant | 1 Speed Force |
| 3 Valkyrie of the Nordic Ascendant |--------------------------------------|
|------------------------------------| 1 Bottomless Trap Hole |
| 2 Charubin the Fire Knight | 1 Call of the Haunted |
| 2 Kaminari Attack | 2 Dimensional Prison |
| 2 Kamionwizard | 1 Nordic Relic Gungnir |
| 3 Odin, Father of the Aesir | 1 Nordic Relic Laevateinn |
|____________________________________| 2 Solemn Warning |
| 1 The Golden Apples |
Assessment: Look familiar? The deck |______________________________________|
is awfully similar to Brave's, just
with a couple tweaks and Nordic Ascendant cards included. "Odin's Spear"
is highly dependant on Special Summoning, with easy-to-summon cards like
"The Tricky" and "Spell Striker" included. It's all to facilitate summoning
"Odin, Father of the Aesir". Unlike the other Aesirs, Odin actually has an
amazing effect: it can make itself unaffected by Spells/Traps until its
player's End Phase. Plus, when it self-revives, its controller draws a card.
With 4000 ATK, it's pretty formidable, too. However, for the losing team, a
drawn-out match means the opponent's had plenty of time to prepare defenses,
and by now, one's either got great defenses (Scrap-Iron Scarecrow, Gozen
Match, Rivalry of Warlords, Royal Decree, etc.) or awful defenses that are
barely holding back a loss. There's really not much to say, except negating
Odin's Special Summon (Solemn Warning, Black Horn of Heaven, etc.) factors
out a lot of Harald's offense, forcing him to rely on 2000ish-ATK cards like
Cyber Dragon, The Tricky, and Tyr of the Nordic Ascendant (the latter of
which destroys itself without another N.A. present).

Beating the Nords is like winning the Yu-Gi-Oh Triple Crown, eh? The finals
matchup is now secured, and everyone automatically goes to the Stadium again.
Before I forget, here's the final set of items available in normal gameplay:

• 1500 DP: Box in Stadium interior (right room)
• CHIRON THE MAGE: Stadium, by Team Unicorn's computers (after beating them)
• STAR CHIP: Flowerpot, Stadium interior (left room)

Starting up the final match sees the other deadweight...err, allies fail
immediately, once again shouldering the player with all the duels in the
match. LAAAME! However, the "Blank Card" key item changes into three Synchros
at this time: Ally of Justice Decisive Armor, Trident Dragion, and Trishula,
Dragon of the Ice Barrier. Only the last one is probably worth splashing in a
random deck, though. [One can tweak the deck at this point.]
_____________________________________________
___________________________/ PLOT DUEL #42: Primo [Meklord Ruler - 2500] |_
| ―――|――――――――――――――――――――――――――――――――――――――――― |
| 3 Archfiend General | 1 Speed Spell - Book of Moon |
| 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller |
| 3 Meklord Emperor Wisel | 1 Speed Spell - Forbidden Chalice |
| 3 Playful Possum | 1 Speed Spell - Giant Trunade |
| 3 Reptilianne Servant | 1 Speed Spell - Gold Sarcophagus |
| 3 Scrap Shark | 1 Speed Spell - Mystical Space Typhoon |
| 3 Thunder Nyan Nyan | 1 Speed Spell - Smashing Ground |
|_______________________________| 1 Speed Spell - The End of the Storm |
|-------------------------------------------|
Assessment: No giant strategy | 1 Bottomless Trap Hole 1 Gravity Bind |
should be needed for a deck we | 1 Call of the Haunted 1 Mirror Force |
already kicked around. Primo | 3 Fiendish Chain 2 Waboku |
does start the battle with his |___________________________________________|
ace monster already out and
equipped with Jack's awesome "Red Nova Dragon," increasing its ATK to 6000.
[Jack's cards: Sangan, Synchro Material] Nothing that can't be solved with
a destructive card (Smashing Ground, Fissure) or something like Book of
Moon, which destroys the equipped Synchro. If one starts with a Tuner in
hand, activate Synchro Material and use Wisel & Sangan to get out something
awesome -- child's play. Add in the fact that Wisel has no backup cards and
Primo's hand is empty, and this should be more of a cakewalk than a heated
duel. [This also sends Red Nova Dragon to the player's Graveyard, even
though it's Jack's card...awesome. If you have Dark Armed Dragon in the deck,
this is good news.]

Afterwards, it's time to tango with...
____________________________________________
_____________________________/ PLOT DUEL #43: Lester [Sky Meklord - 2750] |_
| )―――――――――――――――――――――――――――――――――――――――――――― |
| 3 Cloudian - Acid Cloud | 1 Book of Moon 1 Mystical Space Ty. |
| 3 Cloudian - Altus | 1 Enemy Controller 1 Smashing Ground |
| 3 Arcana Force 0 - The Fool | 1 Forbidden Challice 1 Summon Close |
| 3 Cloudian - Cirrostratus | 1 Giant Trunade |
| 1 Marshmallon |----------------------------------------------|
| 3 Meklord Emperor Skiel | 1 Bottomless Trap Hole 1 Spirit Barrier |
| 2 Naturia Beans | 1 Call of the Haunted 1 Torrential Tribute |
| 1 Reese the Ice Mistress | 2 Fiendish Chain 1 Trap Stun |
| 1 Spirit Reaper | 1 Gravity Bind 1 Tuner's Scheme |
|_____________________________| 1 Mirror Force 2 Waboku |
|______________________________________________|
Assessment: Just looking at
this idiot's monsters, it's easy to tell what to expect: monsters that can't
be destroyed by battle, clogging up the field and staying there (since their
controller has no Synchros or Tribute Summoners). Yes, it's just meant to be
a time-waster, none of the monsters being difficult at all. The Cloudians
in Lester's deck provide a twofold strategy: they can clog up the field and
keep themselves alive with Spirit Barrier, and can self-destruct to bring
out Skiel. Skiel is the weakest of all the Meklords, but can expend equipped
Synchros to attack directly, and doesn't prevent other cards from attacking
either. Overall, not that difficult for those with piercing damage or
generally destructive cards. Just try not to let any Spirit Barriers carry
over to the final fight, as they'll help protect the final Meklord. [Again,
the Rivalry of Warlords/Gozen Match strategies clamp down on these mixed-up
decks. I probably don't have to even recommend this anymore.]

At long last, the game's final boss will appear.
____________________________________________
____________________________/ PLOT DUEL #44: Jakob [Land Meklord - 3000] |_
| \―――――――――――――――――――――――――――――――――――――――――――― |
| 3 Berserk Gorilla ) 1 Speed Spell - Book of Moon |
| 3 King Tiger Wanghu | 2 Speed Spell - Gold Sarcophagus |
| 3 Meklord Emperor Granel | 1 Speed Spell - Monster Reincarnation |
| 1 Meklord Emperor Skiel | 1 Speed Spell - Pot of Avarice |
| 2 Meklord Emperor Wisel | 1 Speed Spell - Wild Nature's Release |
| 3 Nimble Momonga |---------------------------------------------|
| 3 Playful Possum | 1 Aegis of Gaia |
| 3 Ryko, Lightsworn Hunter | 2 Destruct Potion |
| 3 Super-Nimble Mega Hamster | 2 Draining Shield |
| 2 Vampire Koala | 3 Limit Reverse |
|_____________________________|_____________________________________________|

Assessment: Do my eyes deceive me? Is this a Beast-themed LP-increaser deck?
However, such a weaksauce strategy plays right into Jakob's hand. Why? His
Meklord Granel's ATK is equal to half his LP! That means right at the start,
he could break out a 4000-6000 ATK behemoth, and that's not counting its
awesome effect: it can Special Summon the Synchros it hijacks, AND it doesn't
prevent its other monsters from attacking like Wisel. And that's not even
mentioning the other Meklords Jakob has. Still, despite the hefty amount of
firepower, a deck with adequate defenses can still pierce through, mostly
because Jakob's confident enough to exclude staple Spells/Traps. No BTH? No
Dimensional Prison? He's too great for 'em! Cards that take advantage of
high-ATK monsteres can simply murder Jakob. Magic Cylinder? If Jakob's left
to his own devices, it could probably one-shot him! Other than his Meklords,
he often relies on flip effect monsters for instant destruction or to keep
his field fattened, so negating destroyed monsters' effects can pay plenty
of dividends, too.

And that's all she wrote! After the credits, hit "Continue" to do all the
post-game jazz. This opens up the tag-team service at Bootleg, and other
assorted things. Check out the Sidequest section for a full overview. [NOTE:
The Synchro summons obtained from the Blank Card disappear afterwards, so
they'll have to be found again.]

_______________________
|―――――|______________________________________________/ IV. APPENDICES [APPN] |_
||―――||――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
||___|| BANLIST [BNLS]
| |________________________________________________________________________
|_____|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

A banlist is the overall rulings of what cards cannot be used in any Yu-Gi-Oh
duels, as well as rulings that ensure only certain amounts are used per deck.
Some cards on the list were alright back in the olden days but are too over-
-powered now, while some cards are simply too good -- or give one archetype
a ridiculous advantage -- to _not_ be limited.

The list has three tiers:

Forbidden ---- 0 copies of this card can be used
Limited ------ 1 copy of this card can be used
Semi-Limited - 2 copies of this card can be used

Note that, after obtaining 90% of all cards, it's possible to unlock a new
"banlist" that allows for 1 Forbidden card per Deck. Banlists of any kind can
be checked/toggled under the Duel menu.

________________________
――――――――――――――――――――――――| Total Cards: 132
SEPTEMBER 2010 BANLIST |------------------------------------------------------
________________________| Unlock: none (default banlist)
――――――――――――――――――――――――

FORBIDDEN [47]

Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Cyber Jar
Cyber-Stein
Dark Magician of Chaos
Dark Strike Fighter
Destiny Hero - Disk Commander
Fiber Jar
Magical Scientist
Magician of Faith
Makyura the Destructor
Rescue Cat
Sinister Serpent
Substitoad
Thousand-Eyes Restrict
Tribe-Infecting Virus
Tsukuyomi
Victory Dragon
Witch of the Black Forest
Yata-Garasu

Brain Control
Butterfly Dagger - Elma
Card of Safe Return
Change of Heart
Confiscation
Delinquent Duo
Dimension Fusion
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Last Will
Metamorphosis
Mirage of Nightmare
Painful Choice
Pot of Greed
Premature Burial
Raigeki
Snatch Steal
Temple of the Kings
The Forceful Sentry

Crush Card Virus
Exchange of the Spirit
Imperial Order
Last Turn
Ring of Destruction
Sixth Sense
Time Seal


LIMITED [67]

Blackwing - Gale the Whirlwind
Brionac, Dragon of the Ice Barrier
Card Trooper
Dark Armed Dragon
Elemental Hero Stratos
Exodia the Forbidden One
Gladiator Beast Bestiari
Gorz the Emissary of Darkness
Goyo Guardian
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Lumina, Lightsworn Summoner
Marshmallon
Mezuki
Mind Master
Morphing Jar
Necro Gardna
Neo-Spacian Grand Mole
Night Assailant
Plaguespreader Zombie
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sangan
Spirit Reaper
Summoner Monk
Tragoedia
Trishula, Dragon of the Ice Barrier

Advanced Ritual Art
Allure of Darkness
Black Whirlwind
Burial from a Different Dimension
Card Destruction
Charge of the Light Brigade
Cold Wave
Dark Hole
Destiny Draw
Emergency Teleport
Foolish Burial
Future Fusion
Giant Trunade
Infernity Launcher
Level Limit - Area B
Limiter Removal
Megamorph
Mind Control
Monster Gate
Monster Reborn
One for One
Overload Fusion
Reasoning
Reinforcement of the Army
Scapegoat
Swords of Revealing Light

Call of the Haunted
Ceasefire
Gravity Bind
Magical Explosion
Mind Crush
Mirror Force
Return from the Different Dimension
Royal Oppression
Solemn Judgment
The Transmigration Prophecy
Torrential Tribute
Trap Dustshoot
Wall of Revealing Light


SEMI-LIMITED [18]

Chaos Sorcerer
Dandylion
Destiny Hero - Malicious
Honest
Judgment Dragon
Lonefire Blossom
Snipe Hunter
Demise, King of Armageddon
Dewloren, Tiger King of the Ice Barrier

Chain Strike
Gold Sarcophagus
Magical Stone Excavation
Mystical Space Typhoon

Bottomless Trap Hole
Magic Cylinder
Ojama Trio
Skill Drain
Ultimate Offering



dracofu
Exodias
Exodias


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Nϊmero de Mensagens : 3643
Idade : 38
Pontos : 1681466
Data de inscriηγo : 28/02/2008

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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:49

____________________
――――――――――――――――――――| Total Cards: 140
MARCH 2011 BANLIST |----------------------------------------------------------
____________________| Unlock: downloaded from Wi-Fi.
――――――――――――――――――――

FORBIDDEN [50]

Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Cyber Jar
Cyber-Stein
Dark Magician of Chaos
Dark Strike Fighter
Destiny Hero - Disk Commander
Fiber Jar
Goyo Guardian
Magical Scientist
Magician of Faith
Makyura the Destructor
Rescue Cat
Sinister Serpent
Substitoad
Thousand-Eyes Restrict
Tribe-Infecting Virus
Tsukuyomi
Victory Dragon
Witch of the Black Forest
Yata-Garasu

Brain Control
Butterfly Dagger - Elma
Card of Safe Return
Change of Heart
Cold Wave
Confiscation
Delinquent Duo
Dimension Fusion
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Last Will
Mass Driver
Metamorphosis
Mirage of Nightmare
Painful Choice
Pot of Greed
Premature Burial
Raigeki
Snatch Steal
Temple of the Kings
The Forceful Sentry

Crush Card Virus
Exchange of the Spirit
Imperial Order
Last Turn
Ring of Destruction
Sixth Sense
Time Seal

LIMITED [65]

Blackwing - Gale the Whirlwind
Blackwing - Kalut the Moon Shadow
Brionac, Dragon of the Ice Barrier
Dandylion
Dark Armed Dragon
Elemental Hero Stratos
Exodia the Forbidden One
Gladiator Beast Bestiari
Gorz the Emissary of Darkness
Honest
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Lumina, Lightsworn Summoner
Marshmallon
Mezuki
Mind Master
Morphing Jar
Necro Gardna
Neo-Spacian Grand Mole
Night Assailant
Plaguespreader Zombie
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sangan
Summoner Monk
Tragoedia
Trishula, Dragon of the Ice Barrier

Advanced Ritual Art
Allure of Darkness
Black Whirlwind
Book of Moon
Burial from a Different Dimension
Card Destruction
Charge of the Light Brigade
Dark Hole
Destiny Draw
Emergency Teleport
Foolish Burial
Future Fusion
Gateway of the Six
Giant Trunade
Infernity Launcher
Level Limit - Area B
Limiter Removal
Mind Control
Monster Gate
Monster Reborn
One for One
Reasoning
Reinforcement of the Army
Scapegoat
Swords of Revealing Light

Call of the Haunted
Ceasefire
Gravity Bind
Magical Explosion
Mind Crush
Mirror Force
Return from the Different Dimension
Royal Oppression
Solemn Judgment
The Transmigration Prophecy
Torrential Tribute
Trap Dustshoot
Wall of Revealing Light

SEMI-LIMITED [25]

Archlord Kristya
Card Trooper
Chaos Sorcerer
Debris Dragon
Destiny Hero - Malicious
Judgment Dragon
Lonefire Blossom
Snipe Hunter
Spirit Reaper
Demise, King of Armageddon
Dewloren, Tiger King of the Ice Barrier

Chain Strike
Gold Sarcophagus
Magical Stone Excavation
Megamorph
Mystical Space Typhoon
Overload Fusion
Royal Tribute

Bottomless Trap Hole
Icarus Attack
Magic Cylinder
Ojama Trio
Skill Drain
Solemn Warning
Ultimate Offering

|―――――|________________________________________________________________________
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||___|| DUEL BONUSES [DLBN]
| |________________________________________________________________________
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Bonuses are obtained by accomplishing certain feats in duels, whether it's
simply winning on the opponent's turn or summoning a hard-to-summon monster.
There's little else bonuses accomplish besides LP, although unlocking 50% of
them opens "Thestalos the Flame Monarch" as a CPU Duel opponent. Bonuses can
be checked from the "Duel Record" section of "Records" (at the very bottom).
Most of these bonuses are also self-explanitory. If anyone wants clarification
on how to get a bonus, write in and I'll add in a note about it.

001) Egyptian God Finish Bonus
002) Sacred Beast Finish Bonus
003) The Wicked Finish Bonus
004) Exodia Finish Bonus
005) Destiny Board Finish Bonus
006) No More Cards Bonus
007) Final Countdown Finish Bonus
008) Skull Servant Finish Bonus (win by attacking with Skull Servant)
009) Sparks Finish Bonus
010) Vennominaga Finish Bonus (win using Vennominaga's instant win condition)
011) Exodius Finish Bonus
012) Quick Finish Bonus
013) Reversal Finish Bonus
014) Opponent's Turn Finish Bonus
015) Low LP Bonus
016) Extremely Low LP Bonus
017) No Damage Bonus
018) Over 20000 LP Bonus
019) Low Deck Bonus
020) Extremely Low Deck Bonus
021) Spell Card Bonus
022) Trap Card Bonus
023) No Spell Cards Bonus
024) No Trap Cards Bonus
025) Fusion Summon Bonus
026) Ritual Summon Bonus
027) Tribute Summon Bonus
028) Synchro Summon Bonus
029) Normal Summon or Set Bonus
030) Special Summon Bonus
031) No Special Summon Bonus
032) Chain Bonus
033) Graveyard Activation Bonus
034) Max ATK Bonus
035) Max Damage Bonus
036) LP Differential Bonus
037) Max Reflected Damage Bonus
038) Exactly 0 LP Bonus
039) Battle Damage Only Bonus
040) Effect Damage Only Bonus
041) Destroy in Battle Bonus
042) Battle Reversal Bonus
043) Destroy by Effect Bonus
044) Removed from Play Bonus
045) Hand Destruction Bonus
046) Deck Destruction Bonus
047) Return to Hand Bonus
048) First Damage Bonus
049) Key Card Bonus
050) Luck Bonus (win three straight coinflips)
051) Spell Counter Bonus
052) Union Bonus
053) LV Monsters Bonus
054) Position Change Bonus
055) Gemini Bonus
056) Alien Bonus (have 3 Alien Counters on opponent's monster)
057) Crystal Beast Bonus
058) Max Speed Bonus (reach 12 speed counters in a Turbo or Tag Turbo Duel)
059) Same Card Bonus
060) All Monster Card Zone Bonus
061) All Spell & Trap Card Zone Bonus
062) No Monster Card Zone Bonus (block all 5 of opponent's monster card zones)
063) Perfectly Ultimate Great Moth
064) Wall Shadow
065) Gate Guardian
066) Blue-Eyes Ultimate Dragon
067) Metalzoa
068) Red-Eyes Black Metal Dragon
069) Obelisk the Tormentor
070) Slifer the Sky Dragon
071) The Winged Dragon of Ra
072) Valkyrion the Magna Warrior
073) Dark Sage
074) XYZ-Dragon Cannon
075) Exodia Necross
076) Ojama King
077) Mokey Mokey King
078) Spirit of the Pharaoh
079) Blue-Eyes Shining Dragon
080) Cyber End Dragon
081) Water Dragon
082) Elemental Hero Tempest
083) Armed Dragon LV10
084) Uria, Lord of Searing Flames
085) Hamon, Lord of Striking Thunder
086) Raviel, Lord of Phantasms
087) Cyber Laser Dragon
088) Elemental Hero Electrum
089) Super Vehicroid Jumbo Drill
090) Cyberdark Dragon
091) The Wicked Dreadroot
092) The Wicked Avatar
093) The Wicked Eraser
094) Destiny Hero - Dogma
095) Destiny Hero - Plasma
096) Winged Kuriboh LV10
097) Arcana Knight Joker
098) VWXYZ-Dragon Catapult Cannon
099) D.3.S. Frog
100) Volcanic Doomfire
101) Sky Scourge Enrise
102) Sky Scourge Norleras
103) Rainbow Dragon
104) Vennominaga the Deity of Poisonous Snakes
105) Elemental Hero Chaos Neos
106) Gladiator Beast Heraklinos
107) Arcana Force EX - The Light Ruler
108) Armityle the Chaos Phantom
109) Five-Headed Dragon
110) Mirage Knight
111) Berserk Dragon
112) Theinen the Great Sphinx
113) Sorcerer of Dark Magic
114) Machina Force
115) Princess Pikeru
116) Princess Curran
117) Super Vehicroid - Stealth Union
118) Elemental Hero Marine Neos
119) Elemental Hero Magma Neos
120) Rainbow Dark Dragon
121) Yubel - The Ultimate Nightmare
122) Elemental Hero Storm Neos
123) Arcana Force EX - The Dark Ruler
124) Ultimate Ancient Gear Golem
125) Road Warrior
126) Neos Wiseman
127) Elemental Hero Divine Neos
128) Flying Fortress SKY FIRE
129) Archfiend Zombie-Skull
130) Majestic Star Dragon
131) Blackwing - Silverwind the Ascendant
132) Jurrac Meteor
133) Majestic Red Dragon
134) Chaos Goddess
135) Dragon Knight Draco-Equiste
136) Ultimate Axon Kicker
137) Malefic Truth Dragon
138) Supreme Arcanite Magician
139) Gaia Drake, the Universal Force
140) Shooting Star Dragon
141) Red Nova Dragon
142) Vision Hero Trinity
143) Meklord Emperor Wisel
144) Meklord Emperor Granel
145) Meklord Emperor Skiel
146) Thor, Lord of the Aesir
147) Loki, Lord of the Aesir
148) Odin, Father of the Aesir
149) Atomic Scrap Dragon
150) Steelswarm Hercules
151) Vylon Omega
152) Mega Ton Magical Cannon
153) Yu-Jo Friendship
154) Dark Scorpion Combination
155) Ojama Delta Hurricane!!
156) Blasting the Ruins
157) The Law of the Normal
158) Inferno Tempest
159) Fuh-Rin-Ka-Zan
160) Elemental Burst
161) HERO Flash!!
162) Flash of the Forbidden Spell
163) Miraculous Rebirth
164) Straight Flush
165) Accumulated Fortune
166) Vanity's Call
167) Crystal Abundance
168) Assault Mode Activate
169) Crimson Fire
170) Magic Triangle of the Ice Barrier
171) Mirror of the Ice Barrier
172) Six Strike - Triple Impact
173) No Monsters Deck
174) No Forbidden Cards Deck
175) No Limited/Semi-Limited Cards Deck
176) 1 Copy per Card Deck
177) Limited Type Deck (All monsters in deck are of same type)
178) Limited Attribute Deck (All monsters in deck are of same attribute)
179) All Monster Levels Deck (Winning deck contained monsters from LV1 to LV12)
180) Level 1 Monsters Deck

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||___|| NPC DUEL REWARDS [NPCD]
| |________________________________________________________________________
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When NPCs are fought, afterwards there's a minigame to win more cards. These
suckers often carry cards not yet available, so playing someone 10-20 times
can actually be worthwhile in the end. Example: Nico has XX-Saber Faultroll.
Anyway, to avoid confusion, they'll be listed in the same order as they are
in-game (in "Duel Statistics") in the same descending manner.

NOTE: Some duelists open up by summoning a certain card. In the case of
Fusion monsters, such as "Gaia Drake, the Universal Force," this must be a
proper summon. Ex: Don't use "The Earth - Hex-Sealed Fusion" for the above
card, or it won't unlock the opponent!

Also: wondering how to unlock so-and-so as a tag duelist? It's pretty easy
to find out who's eligible: checking their duel statistics will have a "tag
duel" counter. If they don't have that counter, they're ineligible. Beating
a person with that counter three times (in all categories listed in the duel
statistics section) should unlock them as a tag partner, although for some
of the generic NPC partners, they just require tag duel wins. [NOTE: You can't
tag/turbo tag duel without a partner who can do those things. Make sure the
person you select in Bootleg's capable!]

01) Lenny [Bug Stampede/930]
Found: DAIMON Area 3F, after Klaus' noise complaint quest

• Mist Wurm
• Dragunity Arma Leyvaten
• Dark Bribe
• Harpies' Hunting Ground
• Generation Shift
• Chainsaw Insect

02) Tetsu Trudge [Tetsu's Justice/1380]
Found: Post-game, Outer Rim

• Dark End Dragon
• Tragoedia
• Stygian Sergeants
• Stygian Security
• Stygian Street Patrol
• Montage Dragon

03) Bolt Tanner [Ex-Champion's Glory/1100]
Found: DAIMON Area 4F, Blister's room

• Giant Trunade
• Tragoedia
• Jirai Gumo
• Spider Web
• Spyder Spider
• Informer Spider

04) Facility Chief [The Facility/1240]
Found: DAIMON Area, in front of the Facility

• Prime Material Dragon
• Fiendish Chain
• Iron Chain Dragon
• Iron Chain Repairman
• Iron Chain Snake
• Iron Chain Coil

05) Hunter Pace (TD) [Burning Speed/1340]
Found: Post-game, in front of Stadium

• Mirror Force
• Archfiend Zombie-Skull
• Doomkaiser Dragon
• Skull Flame
• Supersonic Skull Flame
• Burning Skull Head

06) Greiger (TD) [Firebomber/1480]
Found: Post-game, in front of Stadium

• Dark Flattop
• Armageddon Knight
• Breaker the Magical Warrior
• Intercept Wave
• Darksea Rescue
• Darksea Float

07) Kuroe [Masterful Magician/1370]
Found: Satellite duel runner shop (playable in Ch. 6+)

• Mind Control
• Valhalla, Hall of the Fallen
• Arcana Force 0 - The Fool
• O - Oversoul
• Blessings for Gusto
• Warrior Lady of the Wasteland

08) Hakamada (TD) [Boneyard Battle/1170]
Found: Near Satellite's east entrance

• Avenging Knight Parshath
• D.D. Crow
• The Agent of Mystery - Earth
• Fairy Wind
• Laval Miller
• Gem-Knight Emerald

09) Lug [The Sea's Torment/830]
Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest

• Gungnir, Dragon of the Ice Barrier
• Double Summon
• Hunter Dragon
• Teleport
• Master Kyonshee
• Mask of Darkness

10) Larry [Cc: Sea Hunter/850]
Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest

• Dark End Dragon
• Gravekeeper's Commandant
• The Transmigration Prophecy
• Iron Core of Koa'ki Meiru
• Inmato
• The Calculator

11) Blister [Blister's Machiners/1100]
Found: DAIMON Area Apartment 4F (Ch. 4+)

• Machina Fortress
• Limiter Removal
• Machina Force
• Machina Armored Unit
• Machina Peacekeeper
• Machina Defender

12) Randsborg [Knight's Oath/1380]
Found: Post-game, Stadium's left-hand room

• Silent Swordsman LV7
• Silent Swordsman LV5
• Silent Swordsman LV3
• Level Up!
• Raigeki Break
• Waboku

13) Hayakawa [Dandy Deck/770]
Found: Satellite's west district

• Thought Ruler Archfiend
• Super Polymerization
• Mage Power
• Ookazi
• Nightmare's Steelcage
• Obsidian Dragon

14) Reimi [Chums of Dark World/750]
Found: Satellite (end of Ch. 2+)

• Cyber End Dragon
• Armageddon Knight
• Naturia Rock
• Domino Effect
• Poison of the Old Man
• Kinka-byo

15) Kyono [Today's Guard/1170]
Found: Post-game, DAIMON Area's Facility

• Naturia Barkion
• Dragon's Mirror
• Exiled Force
• System Down
• Enlightenment
• Drillroid

16) Fudagawa [Remove from Fray/1200]
Found: Post-game, DAIMON Area's Facility

• Monster Reborn
• Reptilianne Gardna
• Reptilianne Naga
• Dragon Mastery
• Conscription
• Armed Sea Hunter

17) Kazuhiro [Want a Star?/800]
Found: DAIMON Area, westernmost screen [Ch. 4+]

• Treeborn Frog
• Shutendoji
• Burden of the Mighty
• Umiiruka
• Counter Counter
• Symphonic Warrior Piaano

18) Seria [Auction Price!/1250]
Found: Stadium interior (Ch. 6+)

• Darklord Asmodeus
• Mask Change
• Steelswarm Moth
• Lighten the Load
• Fox Fire
• Bubonic Vermin

19) Figaro [Classic Deck/880]
Found: DAIMON Area Underground Arena [Ch. 4+, after Blister's tipoff]

• Card Trooper
• Elemental Hero Ocean
• Swift Birdman Joe
• D.D.R. - Different Dimension Reincarnation
• Interdimensional Matter Transporter
• Cactus Bouncer

20) Rossi [Duel Catenaccio/850]
Found: DAIMON Area duel runner shop (Ch. 6+)

• Cyber Eltanin
• Dimensional Prison
• Instant Fusion
• Miracle Fertilizer
• Royal Magical Library
• Cloudian - Cirrostratus

21) Narumi [Colorful Jurrac/1330]
Found: Post-game, Stadium card shop

• Creature Swap
• Supervise
• Gemini Spark
• Summoner's Art
• Rite of Spirit
• Morphing Jar #2

22) Salida Noula [Picture Musketeers/1240]
Found: Post-game, Stadium card shop

• Allure of Darkness
• Deep Sea Diva
• Mermaid Archer
• Smoke Grenade of the Thief
• Doom Shaman
• The Six Samurai - Yariza

23) Grammy [Endymion's Award/1280]
Found: Post-game, DAIMON Area card shop

• Burial from a Different Dimension
• Phoenixian Cluster Amaryllis
• One for One
• Stamping Destruction
• Security Orb
• Elemental Hero Marine Neos

24) Alina Noula [Where's the Arcana?/1300]
Found: Post-game, DAIMON Area card shop

• Naturia Bamboo Shoot
• Defender, the Magical Knight
• Magical Citadel of Endymion
• Thousand Knives
• Malevolent Catastrophe
• Goblin Elite Attack Force

25) Iranami [Iranami's Temptation/720]
Found: Crash Town card shop (Ch. 1-5), Stadium card shop (Ch. 6+)

• Naturia Bamboo Shoot
• The White Stone of Legend
• Fiendish Chain
• D.D.R. - Different Dimension Reincarnation
• Dark Spirit Art - Greed
• Hane-Hane

26) Globe [Growing Up!/1310]
Found: Post-game, Stadium duel runner shop

• Soul Exchange
• Fabled Kushano
• Violet Witch
• Chorus of Sanctuary
• Metal Shooter
• Shien's Footsoldier

27) Lagoon Noula [Arcana Presence/1260]
Found: Post-game, Stadium duel runner shop

• Light and Darkness Dragon
• Assault Beast
• Night Wing Sorceress
• Graceful Dice
• Shadowpriestess of Ohm
• Warrior of Atlantis

28) Oscar [Gladiators Award/1320]
Found: Post-game, DAIMON Area duel runner shop

• Thunder King Rai-Oh
• Koa'ki Meiru Valafar
• Koa'ki Meiru Powerhand
• Warrior Elimination
• Electric Virus
• Diabolos, King of the Abyss

29) Kalisse Noula [The Samurai/1290]
Found: Post-game, DAIMON Area duel runner shop

• Avenging Knight Parshath
• Dragon's Mirror
• The Wicked Dreadroot
• Skyscraper
• A Rival Appears!
• D.D. Crazy Beast

30) Masaki [MA-SA-KI/790]
Found: Satellite (Ch. 2+)

• Solemn Judgment
• Deep Diver
• Fog King
• Jurassic World
• Cup of Ace
• Worm Zero

31) MC [Fight! Impact!/1280]
Found: Stadium interior (Ch. 6+)

• Call of the Haunted
• Skill Drain
• Gene-Warped Warwolf
• Birthright
• Gladiator Beast Andal
• Luster Dragon

32) Ida [Ida Dragons/1390]
Found: Post-game, DAIMON Area Facility

• Dandylion
• Dust Tornado
• Hunter Dragon
• Double Summon
• Karakuri Trick House
• Elemental Hero Wildheart

33) Kameno [Lucky Turtle Shell/1390]
Found: Post-game, DAIMON Area Facility

• Thunder King Rai-Oh
• Gladiator Beast Bestiari
• Dark Bribe
• Good Goblin Housekeeping
• Horn of the Phantom Beast
• Familiar-Possessed - Eria

34) Helio [The Prime Dragons/830]
Found: DAIMON Area card shop (Ch. 4+)

• Machina Gearframe
• Herald of Creation
• Trade-In
• Soul Release
• UFO Turtle
• Muka Muka

35) Honda [Fresh Catch/820]
Found: DAIMON Area, western street (Ch. 4+)

• Solar Recharge
• Geartown
• Ehren, Lightsworn Monk
• Snake Rain
• Treacherous Trap Hole
• Destructotron

36) Natsumi [Unimpeded Fruit/940]
Found: Satellite's Port (Ch. 6+, after finishing events there)

• Scrap Dragon
• Royal Decree
• Super Polymerization
• Intercept Wave
• Metalmorph
• Musician King

37) Sumetana [Fermentation/1320]
Found: Fountain Plaza, alley behind Yusei's garage (Ch. 6+)

• Future Fusion
• Silva, Warlord of Dark World
• Goldd, Wu-Lord of Dark World
• Trap Hole
• Fiend Comedian
• Volcanic Shell

38) Bass (TD) [Bass/Assault Mode, 1130]
Found: Satellite (Ch. 6+)

• Mist Wurm
• Giant Trunade
• Red-Eyes Wyvern
• Gishki Ceremonial Mirror
• Skill Successor
• Steelswarm Caller

39) Angie [Underground Darkness/900]
Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

• Mist Wurm
• Royal Decree
• Black Salvo
• Molten Destruction
• Vengeful Shinobi
• Shining Angel

40) Corse [Modern Deck/870]
Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

• Swords of Revealing Light
• Herald of Purple Light
• Herald of Green Light
• Gather Your Mind
• Big Bang Shot
• Magna Drago

41) Graton [Fallen Light/1290]
Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)

• Gladiator Beast Gyzarus
• Blast with Chain
• Mage Power
• Broken Bamboo Sword
• Destructive Draw
• Gravitic Orb

42) Lazar [Court Jester/1320]
Found: Stadium's right-side room (Ch. 6+)

• Armityle the Chaos Phantom
• Imperial Custom
• Discord
• Spirit Burner
• Jester Lord
• Jester Confit

43) Nelson [Earth's New Light/880]
Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

• Reinforcement of the Army
• Magic Drain
• Phantom of Chaos
• Dragon Capture Jar
• Gravekeeper's Guard
• Cursed Fig

44) Carly [Fortunetelling/1160]
Found: Fountain Plaza (Ch. 6+)

• Future Fusion
• Future Visions
• Red Screen
• Fortune Lady Light
• Fortune Lady Fire
• Fortune Lady Dark

45) Kalin (Past) [The Enforcing Ones/940]
Found: Post-game, Satellite duel runner shop computer

• [Has no minigames]

46) Richard [Richard's Gishki/840]
Found: Mountain Pass duel runner shop (Ch. 4), Stadium runner shop (Ch. 6+)

• Royal Decree
• Amazoness Sage
• Double Cyclone
• Doriado's Blessing
• Limit Reverse
• Zombie Warrior

47) Bronson [Wasteland Blokes/820]
Found: Crash Town, southern street (Ch. 1+)

• Elemental Hero Stratos
• Kuraz the Light Monarch
• Card Destruction
• Dimensionhole
• Jar of Greed
• Marauding Captain

48) Regulus [Lion King's Pride/1460]
Found: Post-game, Spirit World (see sidequests)

• Marshmallon
• Ancient Sacred Wyvern
• Magical Android
• Horn of the Phantom Beast
• Regulus
• X-Saber Airbellum

49) Hana [Wandering Naturia/860]
Found: Satellite's Port (Ch. 6+, after finishing events there)

• Demise, King of Armageddon
• The Fabled Cerburrel
• Fabled Krus
• Saber Slash
• Needle Ceiling
• Two-Pronged Attack

50) Yusei (Past) [Rallying Warriors/980]
Found: Post-game, Satellite duel runner shop computer

• [Has no minigame]

51) Jack (Past) [Dragons' Lair/1020]
Found: Post-game, Satellite duel runner shop computer

• [Has no minigame]

52) Crow (Past) [Ascending Legend/920]
Found: Post-game, Satellite duel runner shop computer

• [Has no minigame]

53) Dexter [Angel Inside/980]
Found: Fountain Plaza (Ch. 6+)

• Neo-Parshath, the Sky Paladin
• Avenging Knight Parshath
• Ancient Sacred Wyvern
• Airknight Parshath
• Herald of Purple Light
• Layard the Liberator

54) Akiza [Queen of Roses/1630]
Found: Post-game, Outer Rim

• Black Rose Dragon
• Tytannial, Princess of Camellias
• Fallen Angel of Roses
• Mark of the Rose
• Lonefire Blossom
• Witch of the Black Forest

55) Akiza (TD) [Feel the Wind/1420]
Found: Post-game, Outer Rim

• Black Rose Dragon
• Phoenixian Cluster Amaryllis
• Fallen Angel of Roses
• Mark of the Rose
• Spore
• Witch of the Black Rose

56) Gordon [Gotham World/870]
Found: Satellite (Ch. 2+)

• Marshmallon
• Bottomless Trap Hole
• Glow-Up Bulb
• Chain Summoning
• Xing Zhen Hu
• Minefieldriller

57) Torunka [Legendary Magician/1350]
Found: Post-game, Spirit World (see sidequests)

• Mirror Force
• Tempest Magician
• Breaker the Magical Warrior
• Skilled Dark Magician
• Magical Exemplar
• Defender, the Magical Knight

58) Lilie [Nurse's Medicine/760]
Found: Satellite (Ch. 6+)

• Arcanite Magician
• The Immortal Bushi
• Hecatrice
• Psychokinesis
• Blast Sphere
• Ojama Blue

59) Alvaro [Thrilling Twin Attack/1220]
Found: Stadium (Ch. 6+)

• Darklord Desire
• Flamvell Firedog
• Jinzo
• Windstorm of Etaqua
• Cloudian - Eye of the Typhoon
• The Fabled Catsith

60) Yagiura [Bending Willow/810]
Found: DAIMON Area, east street (Ch. 4+)

• Miracle Fusion
• Zoma the Spirit
• Cunning of the Six Samurai
• The World Tree
• By Order of the Emperor
• Mind Master

61) Morrison [Forsaken Light/1290]
Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)

• Evil Hero Dark Gaia
• Swallow's Nest
• Vampire Lord
• Card Trader
• Mystical Wind Typhoon
• Phantom Beast Rock-Lizard

62) Klaus [My Eyes Are Clear/1140]
Found: DAIMON Area Apartment 2F (Ch. 4+)

• Burial from a Different Dimension
• Oyster Meister
• Magic Drain
• Gaia Power
• Backup Power
• Trap Stun

63) Toru [Scrap Garage/980]
Found: DAIMON Area Garage (Ch. 4+)

• Atomic Scrap Dragon
• Scrap Twin Dragon
• Scrap Golem
• Scrapyard
• Scrap Chimera
• Scrap Searcher

64) Toru (TD) [Thanks, Scrap/1160]
Found: DAIMON Area Garage (Ch. 4+)

• Atomic Scrap Dragon
• Scrap Twin Dragon
• Scrap Golem
• Scrapyard
• Scrap Chimera
• Scrap Searcher

65) Misaki [Electrikiss/1220]
Found: DAIMON Area Garage (Ch. 4+)

• Watthydra
• Wattchimera
• Wattgiraffe
• Wattberyx
• Wattmole
• Watthopper

66) Misaki (TD) [Electrikiss Plus/1450]
Found: DAIMON Area Garage (Ch. 4+)

• Watthydra
• Wattchimera
• Wattgiraffe
• Wattberyx
• Wattmole
• Watthopper

67) Yusei [Awakened Mind/1800]
Found: Post-game, Stadium pit

• Shooting Star Dragon
• Majestic Star Dragon
• Stardust Dragon
• Nitro Synchron
• Stronghold Guardian
• Big One Warrior

68) Yusei (TD) [Full-Steam Synchro/1800]
Found: Post-game, Stadium pit; also available from Yusei's garage computer

• Shooting Star Dragon
• Majestic Star Dragon
• Stardust Dragon
• Nitro Synchron
• Stronghold Warrior
• Big One Warrior

69) Jack [Burning Inferno/1770]
Found: Post-game, Stadium pit

• Red Nova Dragon
• Red Dragon Archfiend
• Exploder Dragonwing
• Mad Archfiend
• Lancer Archfiend
• Barrier Resonator

70) Jack (TD) [Speeding Inferno/1770]
Found: Post-game, Stadium pit; also available on Yusei's garage computer

• Red Nova Dragon
• Red Dragon Archfiend
• Exploder Dragonwing
• Mad Archfiend
• Lancer Archfiend
• Barrier Resonator

71) Crow [Rise, Blackwing!/1680]
Found: Post-game, Stadium pit

• Black-Winged Dragon
• Blackwing Armed Wing
• Blackwing - Silverwind the Ascendant
• Cards for Black Feathers
• Fake Feather
• Blackwing - Aurora of the Northern Lights

72) Crow (TD) [Driven on Blackwing/1410]
Found: Post-game, Stadium pit; also available on Yusei's garage computer

• Black-Winged Dragon
• Blackwing Armed Wing
• Blackwing - Silverwind the Ascendant
• Cards for Black Feathers
• Fake Feather
• Blackwing - Aurora of the Northern Lights

73) Primo (TD) [Meklord Ruler/2500]
Found: Post-game, Stadium right-side room's computer

• [Has no minigame]

74) Lester (TD) [Sky Meklord/2750]
Found: Post-game, Stadium right-side room's computer

• [Has no minigame]

75) Jakob (TD) [Land Meklord/3000]
Found: Post-game, Stadium right-side room's computer

• [Has no minigame]

76) Kalin Kessler [Master of Demise/1360]
Found: Crash Town, protagonist's old house [Ch. 6+]

• Infernity Doom Dragon
• Infernity Launcher
• Infernity Archfiend
• Infernity Inferno
• Infernity Beetle
• Infernity Mirage

77) Sherry (TD) [Flower of Vengeance/1680]
Found: Post-game, Bay Parking

• Chevalier de Fleur
• Liberty at Last!
• Fleur Synchron
• Sacred Knight Joan
• Guardian Angel Joan
• St. Joan

78) Elsworth (TD) [Chivalric Keeper/1590]
Found: Post-game, Bay Parking

• Driven Daredevil
• Armed Samurai - Ben Kei
• Kagemusha of the Six Samurai
• Samurai of the Ice Barrier
• The Immortal Bushi
• The Six Samurai - Kamon

79) Ramon [Treasure Digger/1320]
Found: Post-game, DAIMON Area Facility

• Dimensional Prison
• Good Goblin Housekeeping
• Ancient Gear Gadjiltron Dragon
• Koa'ki Meiru Initialize!
• Wild Tornado
• Codarus

80) Malcolm [The Secret of X/1280]
Found: Post-game, DAIMON Area Facility

• Lyla, Lightsworn Sorceress
• Return from the Different Dimension
• Divine Wrath
• Cemetary Bomb
• Barrier Statue of the Inferno
• Pitch-Black Warwolf

81) Lawton [Combat Realist/1400]
Found: Post-game, DAIMON Area Facility

• Monster Reborn
• Secret Village of the Spellcasters
• Prime Material Dragon
• Dark Illusion
• Scrap Crash
• Gundari

82) Barbara [Nasty Cyber Lady/920]
Found: Crash Town flower shop (Ch. 6+)

• Splendid Rose
• Icarus Attack
• Card Destruction
• Pestilence
• Worm Tentacles
• Hedge Guard

83) West [My Almighty Legend/750]
Found: Crash Town hideout (Ch. 1+)

• Dandylion
• Majestic Mech - Ohka
• Cyber Valley
• Swing of Memories
• Tornado
• Crystal Seer

84) Nico [Pretty & Prettier/780]
Found: Crash Town hideout (Ch. 1+)

• Scapegoat
• XX-Saber Faultroll
• Instant Fusion
• Restructer Revolution
• Darksea Rescue
• Mei-Kou, Master of Barriers

85) Sergio [Dad's Revolver/1320]
Found: Crash Town, northern street (see sidequests)

• Archlord Kristya
• Gallis the Star Beast
• Tragoedia
• Diffusion Wave-Motion
• Hero's Rule 2
• Harpie Queen

86) Andre (TD) [One Horn, One Strike/1500]
Found: Post-game, Stadium pit

• Thunder Unicorn
• Green Baboon, Defender of the Forest
• Monoceros
• Howl of the Wind
• D.D. Unicorn Knight
• Unibird

87) Breo (TD) [Card-piercing Bihorn/1460]
Found: Post-game, Stadium pit

• Voltic Bicorn
• Wild Nature's Release
• Bicorn Re'em
• Beast Rising
• Battle Instinct
• Mine Mole

88) Jean (TD) [Call of the Trihorn/1530]
Found: Post-game, Stadium pit

• Lightning Tricorn
• Royal Decree
• Trident Warrior
• Horn of the Phantom Beast
• Delta Flyer
• Rhinotaurus

89) Hermann (TD) [Nightmare Clown/1570]
Found: Post-game, Mountain Pass

• Ally of Justice Catastor
• Ultimate Axon Kicker
• Dark Valkyria
• Big Wave Small Wave
• Frost and Flame Dragon
• Dream Clown

90) Nicolas (TD) [Karakuri Squared/1620]
Found: Post-game, Mountain Pass

• Karakuri Steel Shogun mdl 00X "Bureido"
• Karakuri Ninja mdl 919 "Kuick"
• Karakuri Ninja mdl 339 "Sazank"
• Karakuri Showdown Castle
• Karakuri Soldier mdl 236 "Nisamu"
• Karakuri Bushi mdl 6318 "Muzanichiha"

91) Hans (TD) [Stealth Blaster/1540]
Found: Post-game, Mountain Pass

• Super Vehicroid - Stealth Union
• Pot of Avarice
• Stealth Bird
• Tremendous Fire
• Evil Hero Malicious Fiend
• Vortex Trooper

92) Harald [Odin's Spear/1990]
Found: Post-game, Stadium pit

• Odin, Father of the Aesir
• Gleipnir, the Fetters of Fenrir
• Valkyrie of the Nordic Ascendant
• Odin's Eye
• Tyr of the Nordic Champions
• Solemn Judgment

93) Dragan (TD) [Thor's Hammer/1840]
Found: Post-game, Stadium pit

• Thor, Lord of the Aesir
• Tanngnjostr of the Nordic Beasts
• Guldfaxe of the Nordic Beasts
• Solemn Authority
• Garmr of the Nordic Beasts
• Malevolent Catastrophe

94) Brave (TD) [Loki's Tricks/1900]
Found: Post-game, Stadium Pit

• Loki, Lord of the Aesir
• Svartalf of the Nordic Alfar
• The Golden Apples
• Nordic Relic Laevateinn
• Ljosalf of the Nordic Alfar
• Solemn Warning

95) Stephanie [Fresh Blue-Eyes/1090]
Found: Fountain Plaza (Ch. 6+)

• Chaos King Archfiend
• Red Screen
• The White Stone of Legend
• D - Time
• Creation Resonator
• Barrier Resonator

96) Virgil [Angel's Bitter Dart/940]
Found: Crash Town (Ch. 5+)

• Rekindling
• Return from the Different Dimension
• Double Cyclone
• The A. Forces
• Back to Square One
• Flying Kamikari #1

97) Clint [Sparking Flint/750]
Found: Crash Town (Ch. 1, Ch. 5+)

• Necrovalley
• Zoma the Spirit
• Black Salvo
• Synthesis Spell
• Limit Reverse
• The Earth - Hex-Sealed Fusion

98) Scotch [Rotten Recycler/1080]
Found: Crash Town (Ch. 5+)

• Cold Wave
• The Big March of Animals
• Dark Valkyria
• Ballista of Rampart Smashing
• D2 Shield
• G.B. Hunter

99) Jemma [Bone Destroyer/1020]
Found: Crash Town (Ch. 5+)

• Allure of Darkness
• XX-Saber Emmersblade
• Behemoth the King of All Animals
• Insect Neglect
• Offering to the Snake Deity
• Fusionist

100) Minegishi [Minegishi: Scorpio/760]
Found: Crash Town (Ch. 1+)

• Dark Armed Dragon
• Vortex Trooper
• X-Saber Airbellum
• Unstable Evolution
• Eternal Rest
• Acid Trap Hole

101) Seluga [Silent Swordsman/1210]
Found: Crash Town (Ch. 4+)

• Honest
• Ultimate Axon Kicker
• Justi-Break
• Tokkosho of Ghost Destroying
• Forced Ceasefire
• Dekoichi the Battlechanted Locomotive

102) Siegel [Laval Lover/880]
Found: Crash Town Mine (Ch. 5+)

• Herald of Perfection
• Threatening Roar
• X-Saber Palomuro
• Pot of Generosity
• Graverobber
• Jowls of Dark Demise

103) Guard Robot [Lock 'n' Burn X/1210]
Found: Post-game, DAIMON Area Facility

• Light and Darkness Dragon
• Messenger of Peace
• Level Limit - Area B
• Negate Attack
• Magic Jammer
• Malfunction

104) Leo [Equipped! Click!/1290]
Found: Fountain Plaza, Yusei's garage (Ch. 6+)

• Power Tool Dragon
• Limiter Removal
• Megamorph
• Morphtronic Accelerator
• Morphtronic Radion
• Double Tool C&D

105) Luna [Inverse Order/1290]
Found: Fountain Plaza, Yusei's garage (Ch. 6+)

• Dark Hole
• Ancient Fairy Dragon
• Regulus
• Kuribon
• Sunny Pixie
• Bad Reaction to Simochi

106) Fake Jack Atlas (TD) [Tyrant's Reign/1420]
Found: DAIMON Area, in front of Securities building (see sidequests)

• Exploder Dragonwing
• Vice Dragon
• Trap Eater
• Archfiend Interceptor
• Medium Piece Golem
• Big Piece Golem

107) Syd [Breaking Wheel/1460]
Found: Post-game, DAIMON Area Facility

• Kasha
• Gladiator Beast War Chariot
• Geartown
• Nightmare Wheel
• Golden Gearbox
• Dekoichi the Battlechanted Locomotive

108) Mina [Hidden Feelings/1170]
Found: Post-game, DAIMON Area Securities Building

• Advanced Ritual Art
• Evigishki Tetrogre
• Divine Grace - Northwemko
• Manju of the Ten Thousand Hands
• Senju of the Thousand Hands
• Sonic Bird

109) Ghost (TD) [GHOST-01/1440]
Found: Post-game, Satellite slums (see sidequests)

• Ally of Justice Catastor
• Ally of Justice Field Marshal
• Ally of Justice Light Gazer
• Ally of Justice Core Destroyer
• Ally of Justice Quarantine
• Ally of Justice Thunder Armor

110) Duel Bot (TD) [GHOST-02/1440]
Found: Post-game, DAIMON Area Facility (see sidequests)

• Ally of Justice Catastor
• Ally of Justice Core Destroyer
• Ally of Justice Quarantine
• Ally of Justice Thunder Armor
• Ally of Justice Reverse Break
• Ally of Justice Unlimiter

------------------



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:50

Tagteams are available in the post-game. To challenge a tagteam, make sure to
have a tagteam partner capable of playing the opponent. For instance, Kalin
can't do tag turbo duels because he doesn't have a turbo deck. Similarly, the
tagteam can't be fought if a member of that tagteam is absent (i.e. in your
own tagteam).

110) Rush & Crush [Misaki/Toru tagteam]

• Watthydra
• Wattchimera
• Scrap Twin Dragon
• Wattcastle
• Wattjustment
• Scrap Beast

111) Fated Pair [Yusei/Jack tagteam]

• Shooting Star Dragon
• Red Dragon Archfiend
• Formula Synchron
• Junk Synchron
• Dark Synchron
• Flare Resonator

112) Power Cuties [Nico/West tagteam]

• Arcanite Magician
• Aqua Spirit
• Divine Wrath
• Shrink
• The Graveyard in the Fourth Dimension
• Naturia Butterfly

113) Celebrity Twins [Luna/Leo tagteam]

• Power Tool Dragon
• Ancient Fairy Dragon
• Regulus
• Morphtronic Engine
• Morphtronic Datatron
• Morphtronic Boomboxen

114) Jack's Fan Club [Carly/Stephanie tagteam]

• Future Fusion
• Vice Dragon
• Red Screen
• Fortune Lady Light
• Fortune Lady Fire
• Dark Resonator

115) A Duel of Men [Blister/Bolt Tanner tagteam]

• Machina Fortress
• Tragoedia
• Machina Gearframe
• Machina Armored Unit
• Dark Spider
• Ground Spider

116) Light & Darkness [Angie/Nelson tagteam]

• Beast King Barbaros
• Zoma the Spirit
• Prime Material Dragdon
• Spell Economics
• Begone, Knave!
• King of the Skull Servants

117) New Old Lesson [Figaro/Corse tagteam]

• Archlord Kristya
• Dark Bribe
• Glow-Up Bulb
• Amazoness Village
• Dance Princess of the Ice Barrier
• Aussa the Earth Charmer

118) Bad End Boys [Morrison/Graton tagteam -- see sidequests]

• Machina Gearframe
• Dragunity Knight - Barcha
• Dragon Ravine
• Soul Taker
• Thunder of Ruler
• Granmarg the Rock Monarch

119) Ocean Folk [Larry/Lug tagteam -- see sidequests]

• Soul Exchange
• D.D. Crow
• Ancient Gear Gadjiltron Dragon
• Ante
• Overpowering Eye
• Iron Blacksmith Kotetsu

120) Familial Bonds [Hana/Natsumi tagteam]

• Monster Reborn
• Elemental Hero Prisma
• Green Baboon, Defender of the Forest
• Special Hurricane
• Tower of Babel
• Harpie Lady 3

121) DragonATK, TurtleDEF [Kameno/Ida tagteam]

• Thunder King Rai-Oh
• Bottomless Trap Hole
• Dewloren, Tiger King of the Ice Barrier
• Wattcube
• Gravekeeper's Priestess
• Naturia Mantis

122) Rush & Crush [Misaki (TD)/Toru (TD) tagteam]

• Watthydra
• Wattchimera
• Scrap Twin Dragon
• Wattcastle
• Wattjustment
• Scrap Beast

123) Fated Pair [Yusei (TD)/Jack (TD) tagteam]

• Shooting Star Dragon
• Red Dragon Archfiend
• Formula Synchron
• Junk Synchron
• Dark Resonator
• Flare Resonator

124) Justice Roses [Akiza (TD)/Trudge (TD) tagteam]

• Black Rose Dragon
• Queen Angel of Roses
• Stygian Sergeants
• Stygian Street Patrol
• Twilight Rose Knight
• Witch of the Black Rose

125) Team Sherry [Sherry (TD)/Elsworth (TD) tagteam]

• Chevalier de Fleur
• Liberty at Last!
• Fleur Synchron
• Sacred Knight Joan
• Guardian Angel Joan
• St. Joan

126) Horned Masters [Andre (TD)/Jean (TD) tagteam]

• Lightning Tricorn
• Thunder Unicorn
• Dewloren, Tiger King of the Ice Barrier
• Mine Mole
• D.D. Unicorn Knight
• Unibird

127) Double Dirty [Nicolas (TD)/Hermann (TD) tagteam]

• Karakuri Steel Shogun mdl 00X "Bureido"
• The Agent of Miracles - Jupiter
• Karakuri Ninja mdl 339 "Sazank"
• Foolish Return
• Karakuri Gold Dust
• Karakuri Ninja mdl 919 "Kuick"

128) Aesirs in Conflict [Harald (TD)/Dragan (TD) tagteam]

• Light and Darkness Dragon
• Valkyrie of the Nordic Ascendant
• Tanngnjostr of the Nordic Beasts
• Odin's Eye
• Tyr of the Nordic Champions
• Garmr of the Nordic Beasts

-----------------------------------[CPU DUEL]----------------------------------

01) Moja [Dingy Daredevil/680]
Unlock: Available by default

• Gungnir, Dragon of the Ice Barrier
• Fires of Doomsday
• Black Salvo
• Warrior Elimination
• Dopplewarrior
• Genetic Woman

02) Cherry Inmato [Tomato Alliance/680]
Unlock: Available by default

• Tytannial, Princess of Camellias
• Reinforcement of the Army
• Quickdraw Synchron
• E - Emergency Call
• Leeching the Light
• Drill Synchron

03) Hypnocorn [Hip Hypnocorn/680]
Unlock: Available by default

• Ancient Fairy Dragon
• Bottomless Trap Hole
• Glow-Up Bulb
• Polymerization
• Metaphysical Regeneration
• Mother Grizzly

04) Naturia Cherries [Organic Cherries/680]
Unlock: Available by default

• Naturia Beast
• Naturia Cliff
• Card Trooper
• Rush Recklessly
• Ancient Rules
• Anarchist Monk Ranshin

05) Wattmole [Watt's Up?/680]
Unlock: Available by default

• Junk Destroyer
• Scapegoat
• Parallel World Fusion
• Cursed Armaments
• Different Dimension Ground
• Gaia Soul the Combustible Collective

06) Tiki Curse [Statues: Standby/780]
Unlock: Available by default

• Ally of Justice Catastor
• Zoma the Spirit
• Tiki Soul
• Blind Spot Strike
• Power Frame
• Enraged Battle Ox

07) Tender of the Laval Volcano [Laval-Pattern Burn/780]
Unlock: Complete Chapter 2

• Mirror Force
• Cold Wave
• Cosmic Fortress Gol'gar
• Shrink
• Cards of Sacrifice
• Shining Angel

08) Gishki Erial [Ritua Poor/780]
Unlock: Complete Chapter 2

• Dandylion
• Evigishki Mind Augus
• Deck Devastation Virus
• Two-Man Cell Battle
• Fortune Lady Dark
• Giant Soldier of Stone

09) Genex Ally Axel [Accelerating Genex/780]
Unlock: Complete Chapter 2

• Locomotion R-Genex
• Dark Grepher
• Swords of Revealing Light
• Mist Body
• Hand Destruction
• Genex Ally Birdman

10) Gem-Knight Prism Aura [Sparkling Knights/780]
Unlock: Complete Chapter 2

• Lightning Warrior
• Majestic Mech - Ohka
• Ryko, Lightsworn Hunter
• Ally of Justice Light Gazer
• Lightsworn Barrier
• Lightwave Tuning

11) Thunder Unicorn [Unicorn Grit/880]
Unlock: Complete Chapter 2

• Dark End Dragon
• Sakuretsu Armor
• Fusilier Dragon, the Dual-Mode Beast
• Lightning Vortex
• A Legendary Ocean
• Sangan

12) Wynnda, Priestess of Gusto [Me Gusto/880]
Unlock: Complete Chapter 2

• Torrential Tribute
• Diagusto Eguls
• Daigusto Gulldos
• Mystical Space Typhoon
• Gusto Thunbolt
• Gusto Egul

13) Masked Hero Vapor [Masked Hero/880]
Unlock: Complete Chapter 3

• Effect Veiler
• Lumina, Lightsworn Summoner
• Psychic Lifetrancer
• Amazoness Trainee
• Night Wing Sorceress
• Botanical Girl

14) King Tiger Wanghu [Wonderful Wanghu/880]
Unlock: Complete Chapter 3

• Thought Ruler Archfiend
• Royal Decree
• Debris Dragon
• Spell Reproduction
• A/D Changer
• Greenkappa

15) Wightmare [Skull Savant/880]
Unlock: Complete Chapter 3

• Splendid Rose
• Return from the Different Dimension
• Bottomless Trap Hole
• Forbidden Graveyard
• The Warrior Returning Alive
• Pitch-Black Warwolf

16) Amazoness Queen [Amazoness Law/980]
Unlock: Complete Chapter 3

• Monster Reborn
• Pot of Avarice
• Spore
• End of the World
• King Pyron
• Elemental Hero Glow Neos

17) Reptilianne Vaskii [Reptilian Wrecker/980]
Unlock: Complete Chapter 3

• Cyber End Dragon
• Cyber Eltanin
• Cyber Valley
• Cyber Shark
• Cyberdark Keel
• Cyber Summon Blaster

18) Great Maju Garzett [I am the Great Maju!/980]
Unlock: Complete Chapter 3

• Elemental Hero Absolute Zero
• Swallow's Nest
• Cyber Dragon
• Stumbling
• Drop Off
• Ronintoadin

19) Karakuri Steel Shogun mdl 00X "Bureido" [Karakuri Kamakazi/980]
Unlock: Complete Chapter 4

• Karakuri Shogun mdl 00 "Burei"
• Level Limit - Area B
• Magic Cylinder
• Monster Reincarnation
• Nobleman of Crossout
• Testudo erat Numen

20) Needle Burrower [Manly Burrower/980]
Unlock: Complete Chapter 4

• Gorz the Emissary of Darkness
• Icarus Attack
• Fiendish Chain
• Shrink
• Liberty at Last!
• Gemini Elf

21) Magical Merchant [Plateful of Monsters/1080]
Unlock: Complete Chapter 4

• Dark Armed Dragon
• Magical Merchant
• Mist Valley Falcon
• Double Cyclone
• Dark Dust Spirit
• Biofalcon

22) Legendary Jujitsu Master [Supple Beats Strong/1080]
Unlock: Complete Chapter 4

• Future Fusion
• Legendary Jujitsu Master
• Giant Trunade
• Into the Void
• Samsara
• Trident Warrior

23) Ronintoadin [Swamp Concert/1080]
Unlock: Complete Chapter 4

• Mist Wurm
• Honest
• Instant Fusion
• Emergency Teleport
• Dark Cure
• Archfiend Interceptor

24) Vylon Omega [Mega Omega/1080]
Unlock: Complete Chapter 4

• Vylon Omega
• Dimensional Prison
• Card Destruction
• Divine Sword - Phoenix Blade
• Des Lacooda
• Dark Verger

25) Naturia Bamboo Shoot [Bamboo Shoot Forest/1080]
Unlock: Complete Chapter 5

• Naturia Bamboo Shoot
• Vice Dragon
• Smashing Ground
• Dark Room of Nightmare
• Iron Core of Koa'ki Meiru
• Synchro Fusionist

26) Wattchimera [Watt Killers/1080]
Unlock: Complete Chapter 5

• Armory Arm
• Watthydra
• Wattchimera
• The Dark Door
• Mystik Wok
• Alien Overlord

27) Fabled Ragin [Cry of the Fabled/1180]
Unlock: Complete Chapter 5

• Arcanite Magician
• Lyla, Lightsworn Sorceress
• Night Wing Sorceress
• Magician's Circle
• Magician's Valkyria
• Tuned Magician

28) Worm Illidan [A Worm Feeling/1180]
Unlock: Complete Chapter 5

• Blackwing - Zephyrus the Elite
• Creature Swap
• Call of the Haunted
• Autonomous Action Unit
• Psychic Jumper
• Dark Elf

29) Koa'ki Meiru Maximus [Feeling Koa'ki/1180]
Unlock: Complete Chapter 5

• Elemental Hero Stratos
• Doomcalibur Knight
• Royal Oppression
• Ground Collapse
• Chain Energy
• Supay

30) Gravekeeper's Visionary [Graveyard Closed!/1180]
Unlock: Complete Chapter 5

• Necrovalley
• D.D. Scout Plane
• Gravekeeper's Spy
• Karakuri Ninja mdl 919 "Kuick"
• Hiro's Shadow Scout
• Scarr, Scout of Dark World

31) Herald of Perfection [Herald Generation/1280]
Unlock: Complete Chapter 6

• Herald of Perfection
• Royal Decree
• Spirit Reaper
• Dragged Down into the Grave
• Offering to the Snake Deity
• Swift Scarecrow

32) Flamvell Baby [True Flame Backdraft/1280]
Unlock: Complete Chapter 6

• Rekindling
• Flamvell Firedog
• Junk Synchron
• Emergency Provisions
• Megamorph
• Faustian Bargain

33) Scrap Twin Dragon [Ruin & Renewal/1280]
Unlock: Complete Chapter 6

• Scrap Dragon
• Scrap Lube
• Scrap Chimera
• Scrap Hunter
• Scrap Golem
• Scrap Sheen

34) Earthbound Immortal Ccapac Apu [Unbound Immortal/1280]
Unlock: Complete Chapter 6

• Earthbound Immortal Ccapac Apu
• Earthbound Whirlwind
• Earthbound Immortal Aslla Piscu
• Earthbound Revival
• Earthbound Linewalker
• Self-Destruct Button

35) Steelswarm Caucastag [Steelswarm Space/1280]
Unlock: Complete Chapter 6

• Steelswarm Girastag
• Steelswarm Scout
• Tragoedia
• Fossil Dig
• Nightmare Wheel
• Dragunity Corsesca

36) Deep Sea Diva [Diva of the Dead/1380]
Unlock: Complete Chapter 6

• Light and Darkness Dragon
• Fires of Doomsday
• Destiny Hero - Plasma
• Contract with the Abyss
• Success Probability 0%
• Koa'ki Meiru Urnight

37) Master Hyperion [Galaxy Master/1380]
Unlock: Defeat "Tiki Curse" thrice

• Master Hyperion
• The Agent of Miracles - Earth
• The Agent of Mystery - Jupiter
• Celestial Transformation
• Terraforming
• Shining Angel

38) Power Tool Dragon [Vidi! Geri! Vici!/1380]
Unlock: Defeat "Wynnda, Priestess of Gusto" thrice

• Power Tool Dragon
• United We Stand
• Mage Power
• Big Bang Shot
• Psychic Sword
• Broken Bamboo Sword

39) Stardust Dragon/Assault Mode [Assault Academy/1380]
Unlock: Defeat "Great Maju Garzett" thrice

• Stardust Dragon/Assault Mode
• Assault Mode Activate!
• Jinzo
• Heat Wave
• Nutrient Z
• Elemental Hero Neo Bubbleman

40) Dark Simorgh [Mist Vale Blackwings/1380]
Unlock: Defeat "Vylon Omega" thrice

• Allure of Darkness
• Dimensional Prison
• Grandmaster of the Six Samurai
• Offerings to the Doomed
• Nobleman of Crossout
• Lyna the Light Charmer

41) Thunder King Rai-Oh [Gemini of Light/1480]
Unlock: Defeat "Gravekeeper's Visionary" thrice

• Thunder King Rai-Oh
• Watthopper
• Batteryman Fuel Cell
• Morphtronic Radion
• Elemental Hero Voltic
• Thunder Dragon

42) Bountiful Artemis [Counter Angel/1480]
Unlock: Defeat "Deep Sea Diva" thrice

• Black Rose Dragon
• Solemn Judgment
• Widespread Ruin
• Wiseman's Chalice
• Psychic Soul
• Genex Ally Birdman

43) Queen Angel of Roses [Such a Fallen Angel/1480]
Unlock: Defeat "Flamvell Baby" thrice

• Queen Angel of Roses
• Lonefire Blossom
• Ryko, Lightsworn Hunter
• Justi-Break
• Kycoo the Ghost Destroyer
• Fairy Archer

44) Meklord Emperor Granel [Meklord Summon Works/1480]
Unlock: Defeat "Earthbound Immortal Ccapac Apu" thrice

• Dark Hole
• Smashing Ground
• Fissure
• Tribute to the Doomed
• Trap Hole
• Raigeki Break

45) Archlord Kristya [Archangel's Advent/1480]
Unlock: Defeat "Guardian Eatos" thrice

• Archlord Kristya
• Valhalla, Hall of the Fallen
• Giant Trunade
• Summoning Curse
• Core Blast
• Gene-Warped Warwolf

46) Evil Hero Dark Gaia [Gaia Impact/1580]
Unlock: Reach 50 hours playtime

• Evil Hero Dark Gaia
• Dark Calling
• Starlight Road
• End of the World
• Morphtronic Remoten
• Flying Kamakiri #1

47) Guardian Eatos [Dimensional Love/1580]
Unlock: Reach 100 hours playtime

• Beast King Barbaros
• D.D. Survivor
• Chimeratech Fortress Dragon
• Autonomous Action Unit
• Harvest Angel of Wisdom
• Elemental Hero Phoenix Enforcer

48) Thestalos the Firestorm Monarch [Frog Kaiser/1580]
Unlock: Achieve 50% of all duel bonuses

• Caius the Shadow Monarch
• Treeborn Frog
• Smashing Ground
• Gottoms' Emergency Call
• Queen's Pawn
• Mother Grizzly

49) Gladiator Beast Gyzarus [Gladiator Gradation/1580]
Unlock: Win 10 straight duels

• Gladiator Beast Gyzarus
• Gladiator Beast Bestiari
• Fossil Dyna Pachycephalo
• Naturia Forest
• Embodiment of Apophis
• The Earth - Hex-Sealed Fusion

50) X-Saber Souza [X-Soul Successor/1580]
Unlock: Have 10,000 max damage. You can check your maximum damage under
the "Duel Record" in the "Records" section.

• XX-Saber Gottoms
• XX-Saber Hyunlei
• XX-Saber Emmersblade
• Darkworld Shackles
• Synchro Gift
• XX-Saber Ragigura

51) Infernity Doom Dragon [Infinite Inferno/1680]
Unlock: Win duel by effect of "Final Countdown"

• Infernity Doom Dragon
• Infernity Launcher
• Scapegoat
• Hero's Bond
• Cactus Bouncer
• Earthquake Giant

52) Junk Destroyer [Hunk of Junk/1680]
Unlock: Summon "Shooting Star Dragon"

• Tuning
• Tuningware
• Junk Archer
• Swallow's Nest
• Iron Core of Koa'ki Meiru
• Destiny Hero - Malicious

53) Malefic Paradox Dragon [Malefic Planet/1680]
Unlock: Summon "Malefic Paradox Dragon"

• Malefic Stardust Dragon
• Malefic World
• Royal Oppression
• Fusion Recovery
• Scrap-Iron Scarecrow
• Steelswarm Moth

54) Ehren, Lightsworn Monk [Ehren There/1680]
Unlock: Summon "Judgment Dragon"

• Charge of the Light Brigade
• Solar Recharge
• Red Dragon Archfiend
• Scrapstorm
• Des Croaking
• Jurrac Velphito

55) Dragunity Arma Leyvaten [Dragon-Riding Beasts/1680]
Unlock: Summon 666+ times

• Dragunity Arma Leyvaten
• Dragunity Phalanx
• Call of the Haunted
• Polymerization
• Serpent Suppression
• Mystic Tomato

56) Elemental Hero The Shining [Time of Heroes/1780]
Unlock: Summon "Vylon Omega"

• Goyo Guardian
• Miracle Fusion
• Super Polymerization
• Supervise
• Descending Lost Star
• Swift Scarecrow

57) Red-Eyes Darkness Metal Dragon [Dr. RED, M.D./1780]
Unlock: Summon "Red Nova Dragon"

• Red-Eyes Darkness Metal Dragon
• Red-Eyes Wyvern
• Colossal Fighter
• Soul Taker
• Dimension Wall
• Injection Fairy Lily

58) Blackwing - Zephyrus the Elite [Blackwing Elite/1780]
Unlock: Summon "Blackwing - Silverwind the Ascendant"

• Brionac, Dragon of the Ice Barrier
• Blackwing - Sirocco the Dawn
• Blackwing - Shura the Blue Flame
• Demotion
• Overwhelm
• Elemental Hero Air Neos

59) Legendary Six Samurai - Shi En [Six Samurai Spirits/1780]
Unlock: Summon "Gladiator Beast Heraklinos"

• Legendary Six Samurai - Shi En
• Legendary Six Samurai - Kizan
• Gateway of the Six
• Stumbling
• Wicked Rebirth
• Battle Fader

60) Machina Fortress [Mobile Cog Fortress/1780]
Unlock: Summon "Odin, Father of the Aesir"

• Pot of Duality
• Machina Gearframe
• Ancient Ritual Art
• Synchron Explorer
• Proof of Powerlessness
• Sea Dragon Lord Gilshilodon

--------------------------------[CPU TURBO DUEL]-------------------------------

01) The Little Swordsman of Aile [Aile Be Back/1220]
Unlock: Available by default

• Dark Armed Dragon
• Cyber Twin Dragon
• Ryko, Lightsworn Hunter
• Arcane Barrier
• Pyramid Turtle
• Dewdark of the Ice Barrier

02) Dragon Manipulator [Dragon Dash/1220]
Unlock: Available by default

• Dark Hole
• Hundred Eyes Dragon
• D.D. Crow
• Symphonic Warrior Basses
• Symphonic Warrior Drumss
• Symphonic Warrior Piaano

03) Steamroid [Runway Train/1220]
Unlock: Available by default

• Black Rose Dragon
• Tempest Magician
• Magic Cylinder
• First Step Towards Infestation
• Needlebug Nest
• Lava Golem

04) Psychic Commander [Psychic Sidekick/1320]
Unlock: Available by default

• Raiza the Storm Monarch
• Blackwing Armor Master
• Hyper Psychic Blaster
• Psychic Commander
• Psychic Snail
• Telekinetic Shocker

05) Naturia Dragonfly [Naturunner/1320]
Unlock: Available by default

• Torrential Tribute
• Elemental Hero Prisma
• Parallel World Fusion
• Naturia Mosquito
• Naturia Beans
• Iron Chain Dragon

06) Dokurorider [Skel's Angels/1320]
Unlock: Available by default

• Naturia Barkion
• Ancient Sacred Wyvern
• Swords of Revealing Light
• Monster Reincarnation
• Scrap-Iron Scarecrow
• Diskblade Rider

07) Mefist the Infernal General [Mefast Mefist/1420]
Unlock: Available by default

• Monster Reborn
• Dragunity Knight - Barcha
• Dragon Ravine
• Release Restraint Wave
• Forgotten Temple of the Deep
• Mist Valley Baby Roc

08) Delta Tri [Dragon Racer/1420]
Unlock: Complete Chapter 4

• Demise, King of Armageddon
• Zeman the Ape King
• Tragoedia
• Brain Research Lab
• Vanity's Emptiness
• Wightmare

09) Vylon Sigma [Sigmax Speed/1420]
Unlock: Complete Chapter 5

• Goyo Guardian
• Royal Oppression
• Turbo Warrior
• Verdant Sanctuary
• Vylon Tetrah
• Vylon Stella

10) Ally of Justice Searcher [In Justice's Name/1520]
Unlock: Complete Chapter 6

• Dandylion
• Chaos King Archfiend
• Zombie World
• Koa'ki Ring
• Dragonic Tactics
• At One With the Sword

11) Kasha [Vile Deeds/1520]
Unlock: Defeat "Mefist the Infernal General" thrice

• Allure of Darkness
• Kasha
• Blackwing - Vayu the Emblem of Honor
• Raging Mad Plants
• Ojama Red
• Ojama Blue

12) Destiny Hero - Dasher [Dashing Dasher/1520]
Unlock: Defeat "Delta Tri" thrice

• Darklord Zerato
• Red-Eyes Wyvern
• Advanced Ritual Art
• Mist Body
• The Dragon Dwelling in the Deep
• Reptilianne Hydra

13) Gaia Drake, the Universal Force [Gaia's Sunrise/1620]
Unlock: Defeat "Vylon Sigma" thrice

• Red-Eyes Darkness Metal Dragon
• Honest
• Gaia Knight, the Force of Earth
• Karakuri Anatomy
• Book of Eclipse
• Powered Tuner

14) Fossil Dyna Pachycephalo [Fissile Fossil/1620]
Unlock: Defeat "Ally of Justice Searcher" thrice

• Archlord Kristya
• Red-Eyes Zombie Dragon
• Fossil Dyno Pachycephalo
• Worm Victory
• Worm Xex
• Worm Yagan

15) Dragunity Knight - Gae Bulg [Dragunity Storm/1620]
Unlock: Perform 200 Synchro Summons

• Scrap Dragon
• Dragunity Phalanx
• Deck Devastation Virus
• Medallion of the Ice Barrier
• Trap Hole
• UFO Turtle

16) Formula Synchron [Full Throttle!/1720]
Unlock: ???

• Brionac, Dragon of the Ice Barrier
• Formula Synchron
• Red Dragon Archfiend
• Advance Draw
• X-Saber Pashuul
• Blackwing - Mistral the Silver Shield

17) Earthbound Immortal Aslla Piscu [Nazca Liner/1720]
Unlock: ???

• Beast King Barbaros
• Pot of Avarice
• Grandmaster of the Six Samurai
• Battle Waltz
• Cyborg Doctor
• Reptilianne Medusa

18) Judgment Dragon [Lightsworn Runner/1720]
Unlock: Achieve the "Max Speed Bonus" (max speed counters in a Turbo Duel)

• Gorz the Emissary of Darkness
• Lyla, Lightsworn Sorceress
• Scrap Twin Dragon
• Jain, Lightsworn Paladin
• Garoth, Lightsworn Warrior
• Gragonith, Lightsworn Dragon

19) Machina Fortress [Superspeed Fortress/1820]
Unlock: Summon "Machina Force"

• Pot of Duality
• Legendary Six Samurai - Kizan
• Super Polymerization
• Telekinetic Power Well
• Pyramid Turtle
• Jester Confit

20) Malefic Stardust Dragon [Transcendental Evil/1820]
Unlock: Summon "Evigishki Soul Ogre"

• Stardust Dragon
• Majestic Star Dragon
• Chimeratech Fortress Dragon
• Mark of the Rose
• Shield Wing
• Shiny Black "C"

---------------------------------[CPU TAG DUEL]--------------------------------

01) Harmonic Resonators
Creation Resonator/Barrier Resonator
Unlock: Available by default

• Elemental Hero Shining Phoenix Enforcer
• Lumina, Lightsworn Summoner
• Psychic Lifetrancer
• System Down
• Helios - The Primordial Sun
• Shadowpriestess of Ohm

02) Shallow Eon Leaders
Oshaleon/Majioshaleon
Unlock: Available by default

• Archlord Kristya
• Fishborg Blaster
• Card Trooper
• Ancient Rules
• Vampire's Curse
• Megarock Dragon

03) Comers & Goers
Gundari/Yaksha
Unlock: Available by default

• Dark End Dragon
• Enishi, Shien's Chancellor
• Fabled Krus
• Intercept Wave
• Machina Armored Unit
• Ojama Blue

04) Dark Fighting Spirit
Frozen Fitzgerald/Dark Diviner
Unlock: Complete Chapter 4

• Torrential Tribute
• Light-Imprisoning Mirror
• Shadow-Imprisoning Mirror
• Savage Colosseum
• Magic Drain
• Drillroid

05) Downy Duo
Watapon/Spore
Unlock: Complete Chapter 5

• Cold Wave
• Dark Grepher
• Widespread Ruin
• Arcane Barrier
• Cactus Fighter
• Overdrive Teleporter

06) Fool Around Get Hurt
Masked Chopper/KA-2 Des Scissors
Complete: Complete Chapter 6

• The Fabled Cerburrel
• Darklord Asmodeus
• Ryko, Lightsworn Hunter
• Saber Slash
• Sword of Sparkles
• Widespread Dud

07) Forbidding Fellows
Angel O7/Naturia Bamboo Shoot
Unlock: Defeat "Downy Duo" thrice

• XX-Saber Gardestrike
• Flamvell Firedog
• Junk Synchron
• Gateway to Dark World
• Batteryman AAA
• Batteryman Fuel Cell

08) Burn Girls
Nurse Reficule the Fallen One/Fire Princess
Unlock: Defeat "Fool Around Get Hurt" thrice

• Ally of Justice Catastor
• Creature Swap
• Call of the Haunted
• Crevice into the Different Dimension
• Neo Flamvell Origin
• Neo Flamvell Hedgehog

09) 100-Monster Parade
Swift Scarecrow/Gallis the Star Beast
Unlock: ???

• Elemental Hero Shining Flare Wingman
• Armageddon Knight
• Trade-In
• Moja
• Ancient Gear Golem
• Elemental Hero Necroshade

10) Terrorizing Tyrants
Terrorking Salmon/Terrorking Archfiend
Unlock: Single Duel two hundred (200) times

• Dark Hole
• Prime Material Dragon
• Decoy Dragon
• Discord
• Gemini Scorpion
• Metabo-Shark

11) Alien Meets Snake
Reptilianne Viper/Alien Kid
Unlock: Play 100 Tag Duels

• Dragunity Arma Mystletainn
• Burden of the Mighty
• Gottoms' Emergency Call
• Viper's Rebirth
• Jurrac Protops
• Rocket Warrior

12) Stardust Battle
Formula Synchron/Shooting Star Dragon
Unlock: Turbo Duel fifty (50) times

• Celestia, Lightsworn Angel
• Dimensional Prison
• Grandmaster of the Six Samurai
• Tuner's Scheme
• Fuh-Rin-Ka-Zan
• The Light - Hex-Sealed Fusion

13) Samurai Twelve
Shien's Squire/Shien's Footsoldier
Unlock: Tag Turbo Duel twenty-five (25) times

• Light and Darkness Dragon
• Phantom Skyblaster
• Gladiator Beast Bestiari
• Naturia Stinkbug
• Naturia Mantis
• Divine Dragon Aquabizzare

14) Girls-Only Duel
Harpie Girl/Amazoness Trainee
Unlock: Summon "Five-Headed Dragon"

• Darklord Zerato
• Great Shogun Shien
• Deck Devastation Virus
• Updraft
• Magical Hats
• Slate Warrior

15) Dark Sea Ritual
Demise, King of Armageddon/Evigishki Soul Ogre
Unlock: Win duel by attacking with Skull Servant ("Skull Servant Finish")

• Legendary Six Samurai - Shi En
• Tragoedia
• Darkblaze Dragon
• Warrior Elimination
• Morphtronic Forcefield
• Ojama Red

16) Flash! Fusion!
Elemental Hero Prisma/Gem-Knight Emerald
Unlock: Summon "Koa'ki Meiru Maximus"

• Allure of Darkness
• Icarus Attack
• Fiendish Chain
• Contract with the Abyss
• Success Probability 0%
• Ko'aki Meiru Urnight

17) Sky Masters
Mist Valley Baby Roc/Blackwing - Jin the Rain Shadow
Unlock: Summon "Gaia Drake, the Universal Force"

• Arcanite Magician
• Eradicator Epidemic Virus
• Spell Striker
• The Fabled Kokkator
• Brain Golem
• Jurrac Monoloph

18) Dimension Walkers
D.D. Scout Plane/D.D. Survivor
Unlock: Summon "Dragon Knight Draco-Equiste"

• Steelswarm Caucastag
• Royal Decree
• Super Polymerization
• Intercept Wave
• Goldd, Wu-Lord of Dark World
• D.3.S. Frog

19) Queen's Collection
Dragon Queen of Tragic Endings/Crystal Beast Sapphire Pegasus
Unlock: Summon "Dragon Queen of Tragic Endings"

• Elemental Hero Absolute Zero
• Dark Calling
• Spell Striker
• Ojamagic
• Majestic Mech - Goryu
• Elemental Hero Mariner

20) Moon & Sun
Moon Dragon Quilla/Sun Dragon Inti
Unlock: Summon "Steelswarm Hercules"

• Pot of Duality
• Pot of Avarice
• Glow-Up Bulb
• Creature Seizure
• Magical Explosion
• Delg the Dark Monarch

--------------------------------[CPU TURBO TAG]--------------------------------

01) Riding Cycles
D.D. Trainer/Unicyclar
Unlock: Available by default

• Blackwing Armed Wing
• Solemn Judgment
• Fiendish Chain
• Pseudo Space
• The Fabled Catsith
• XX-Saber Garsem

02) Sonic Sprint
Sonic Chick/Sonic Duck
Unlock: Available by default

• Underground Arachnid
• Swords of Revealing Light
• Dragon Ravine
• Spiritual Eart Art - Kurogane
• Harpie Lady 1
• Koa'ki Meiru Drago

03) Sort of Wild Charge
Abare Ushioni/Mad Sword Beast
Unlock: Available by default

• Junk Destroyer
• Quickdraw Synchron
• D.D. Crow
• Spiritual Wind Art - Miyabi
• Harpie Lady 2
• Koa'ki Meiru Ice

04) Food Chain Friends
Super-Nimble Mega Hamster/Gilasaurus
Unlock: Complete Chapter 4

• Driven Daredevil
• Dragunity Phalanx
• Debris Dragon
• Spiritual Water Art - Aoi
• Harpie Lady 3
• Koa'ki Meiru Doom

05) Down to the Sea
Shark Cruiser/The Legendary Fisherman
Unlock: Complete Chapter 5

• Evil Hero Dark Gaia
• Elemental Hero Prisma
• Cyber Valley
• Spiritual Fire Art - Kurenai
• Harpie Girl
• Koa'ki Meiru Crusader

06) We're On a Mission
Chaosrider Gustaph/Diskblade Rider
Unlock: Defeat "Sonic Sprint" thrice

• Locomotion R-Genex
• Royal Oppression
• XX-Saber Hyunlei
• Alien Grey
• Alien Mars
• Alien Warrior



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:52

07) Underworld Cops
Stygian Street Patrol/Stygian Sergeants
Unlock: Defeat "Food Chain Friends" thrice

• Blackwing - Zephyrus the Elite
• Tuningware
• Card Trooper
• Gemini Spark
• Catoblepas and the Witch of Fate
• XX-Saber Faultroll

08) Unified in Darkness
Dark Blade the Dragon Knight/Reaper on the Nightmare
Unlock: Defeat "Down to the Sea" thrice

• Thunder King Rai-Oh
• Valhalla, Hall of the Fallen
• Dewloren, Tiger King of the Ice Barrier
• Horus the Black Flame Dragon LV4
• Horus the Black Flame Dragon LV6
• Horus the Black Flame Dragon LV8

09) Hurricane Regiment
Blackwing - Zephyrus the Elite/Harpie's Pet Baby Dragon
Unlock: Summon "Ultimate Axon Kicker"

• Red-Eyes Darkness Metal Dragon
• Gateway of the Six
• Blackwing - Vayu the Emblem of Honor
• Gravekeeper's Stele
• Pot of Benevolence
• Koa'ki Meiru Initialize!

10) You-Go!
Elemental Hero Flame Wingman/Supply
Unlock: Summon "Scrap Twin Dragon"

• Beast King Barbaros
• Great Shogun Shien
• Junk Synchron
• Elemental Hero Avian
• Gem-Knight Sapphire
• Final Psychic Ogre


|―――――|________________________________________________________________________
||―――||――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
||___|| PACK LIST [PCKL]
| |________________________________________________________________________
|_____|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

All decks cost 150 DP and contain five cards: four commons and a rare, super
rare, or ultra rear. (Typically, anyway.) Buying cards adds 1 copy of each
of those cards to the overall amount the player has, and new cards increase
the deck's completion rating. Reaching 80% allows one to use passwords to get
any remaining cards not yet found, and unlocks the pack in the 'Card List' to
see what's left.

Rarities are how cards are noted when buying packs (this is shown nowhere
else, mind you) -- just look at the cards' onscreen appearances. Common
cards are unadorned and have nothing special about 'em. Rare cards have a
shimmer effect, super rares have a sparkle effect, and Ultra Rares have both
of those effects at once.

[I checked and rechecked a lot of the pack info, but there still might be
some errors present, probably in the Common section(s), so if y'see any, drop
me a note and I'll update! Thanks!]

01) Dark Beginning 1 ................................................... DC01
02) Dark Beginning 2 ................................................... DC02
03) Dark Revelations Volume 1 .......................................... DC03
04) Dark Revelations Volume 2 .......................................... DC04
05) Soul of the Duelist ................................................ DC05
06) Rise of Eternity ................................................... DC06
07) Flaming Eternity ................................................... DC07
08) The Lost Millennium ................................................ DC08
09) Cybernetic Revolution .............................................. DC09
10) Elemental Energy ................................................... DC10
11) Shadow of Infinity ................................................. DC11
12) Enemy of Justice ................................................... DC12
13) Power of the Duelist ............................................... DC13
14) Cyberdark Impact ................................................... DC14
15) Strike of Neos ..................................................... DC15
16) Force of the Breaker ............................................... DC16
17) Tactical Evolution ................................................. DC17
18) Gladiator's Assault ................................................ DC18
19) Phantom Darkness ................................................... DC19
20) Light of Destruction ............................................... DC20
21) The Duelist Genesis ................................................ DC21
22) Crossroads of Chaos ................................................ DC22
23) Crimson Crisis ..................................................... DC23
24) Raging Battle ...................................................... DC24
25) Ancient Prophecy ................................................... DC25
26) Stardust Overdrive ................................................. DC26
27) Absolute Powerforce ................................................ DC27
28) The Shining Darkness ............................................... DC28
29) Duelist Revolution ................................................. DC29
30) Starstrike Blast ................................................... DC30
31) Storm of Ragnarok .................................................. DC31
32) Synchro Awaken!! ................................................... DC32
33) Invasion of Worms!! ................................................ DC33
34) Justice Strikes Back!! ............................................. DC34
35) Revival of the Fableds!! ........................................... DC35
36) Ruler of Chaos!! ................................................... DC36
37) Whirlwind of Dragunity!! ........................................... DC37
38) Genex's Onslaught!! ................................................ DC38
39) Pulse of Trishula!! ................................................ DC39
40) Vylon's Descent!! .................................................. DC40
41) Steelswarm's Invasion!! ............................................ DC41
42) Omega's Judgement!! ................................................ DC42
43) Extra Pack ......................................................... DC43
44) Extra Pack 2 ....................................................... DC44
45) Extra Pack 3 ....................................................... DC45
46) World Championship Edition 1 ....................................... DC46
47) World Championship Edition 2 ....................................... DC47
48) World Championship Edition 3 ....................................... DC48
49) World Championship Edition 4 ....................................... DC49
50) World Championship Edition 5 ....................................... DC50
51) World Championship Edition 6 ....................................... DC51
52) World Championship Edition 7 ....................................... DC52
53) World Championship Edition 8 ....................................... DC53
54) World Championship Edition 9 ....................................... DC54
55) World Championship Edition 10 ...................................... DC55
56) World Championship Edition 11 ...................................... DC56
57) Acceleration 1st Gear .............................................. DC57
58) Acceleration 2nd Gear .............................................. DC58
59) Acceleration Finish ................................................ DC59
60) All at Random ...................................................... DC60

______________________
――――――――――――――――――――――| Total Cards: 238 [DC01]
01: Dark Beginning 1 |--------------------------------------------------------
______________________| Unlock: Available by default
――――――――――――――――――――――

Ultra Rares [15]

Big Shield Gardna
Blue-Eyes White Dragon
Change of Heart
Dark Magician
Dark Sage
Exodia the Forbidden One
Imperial Order
Jinzo
Mage Power
Monster Reborn
Raigeki
Snatch Steal
Thousand-Eyes Restrict
Torrential Tribute
United We Stand

Super Rare [20]

B. Skull Dragon
Blue-Eyes Toon Dragon
Buster Blader
Call of the Haunted
Ceasefire
Dark Hole
Delinquent Duo
Exchange
Goblin Attack Force
Makyura the Destructor
Megamorph
Mystical Space Typhoon
Nobleman of Crossout
Pot of Greed
Premature Burial
Red-Eyes B. Dragon
Relinquished
Summoned Skull
Swords of Revealing Light
The Masked Beast

Rare [30]

Axe of Despair
Black Pendant
Cyber Jar
Dust Tornado
Fairy Meteor Crush
Fissure
Flame Swordsman
Gaia the Dragon Champion
Gaia the Fierce Knight
Gearfried the Iron Knight
Giant Rat
Giant Trunade
Hayabusa Knight
Jar of Greed
Limiter Removal
Mad Sword Beast
Magic Drain
Magical Hats
Magician of Faith
Man-Eater Bug
Morphing Jar #2
Mystic Tomato
Nimble Momonga
Spellbinding Circle
The Fiend Megacyber
The Forceful Sentry
The Legendary Fisherman
Toon Summoned Skull
Trap Hole
Tribute to the Doomed

Common [173]

4-Starred Ladybug of Doom
Amazoness Archer
Ameba
Amphibian Beast
Aqua Madoor
Armed Ninja
Armored Lizard
Armored Zombie
Attack and Receive
Backup Soldier
Banisher of the Light
Beaver Warrior
Big Eye
Bombardment Beetle
Bubonic Vermin
Burning Land
Card of Safe Return
Celtic Guardian
Ceremonial Bell
Chain Destruction
Chain Energy
Chorus of Sanctuary
Chosen One
Cocoon of Evolution
Confiscation
Cure Mermaid
Curse of Dragon
Curse of the Masked Beast
Dancing Fairy
Dimensionhole
DNA Surgery
Dragon Capture Jar
Drill Bug
Elegant Egotist
Enchanted Javelin
Eternal Rest
Fairy Box
Fairy's Hand Mirror
Fake Trap
Feral Imp
Final Destiny
Fire Princess
Flame Manipulator
Flash Assailant
Flying Kamakiri #1
Forced Requisition
Gaia Power
Gamble
Giant Germ
Giant Soldier of Stone
Gift of the Mystical Elf
Gradius
Grand Tiki Elder
Gravekeeper's Servant
Graverobber
Gravity Bind
Ground Collapse
Hane-Hane
Harpie Lady
Harpie Lady Sisters
Headless Knight
Hinotama
Hiro's Shadow Scout
Hitotsu-Me Giant
Horn of Light
Horn of the Unicorn
Humanoid Slime
Humanoid Worm Drake
Hysteric Fairy
Infinite Cards
Infinite Dismissal
Insect Barrier
Invader of the Throne
Jam Breeding Machine
Jam Defender
Jinzo #7
Kazejin
Kojikocy
Kotodama
Labyrinth Wall
Larvae Moth
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Light of Intervention
Lightforce Sword
Lightning Blade
Luminous Spark
Maha Vailo
Malevolent Nuzzler
Mammoth Graveyard
Manga Ryu-Ran
Marie the Fallen One
Masaki the Legendary Swordsman
Mask of Brutality
Mask of Darkness
Mask of Dispel
Mask of Restrict
Mask of the Accursed
Mask of Weakness
Masked Sorcerer
Melchid the Four-Face Beast
Messenger of Peace
Minar
Minor Goblin Official
Mirror Wall
Molten Destruction
Monster Recovery
Mother Grizzly
Mystic Plasma Zone
Mystical Elf
Nobleman of Extermination
Numinous Healer
Nuvia the Wicked
Painful Choice
Parasite Paracide
Penguin Knight
Petit Moth
Polymerization
Rain of Mercy
Reaper of the Cards
Red Archery Girl
Red Medicine
Red-Moon Baby
Respect Play
Return of the Doomed
Revival Jam
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Rising Air Current
Rush Recklessly
Sanga of the Thunder
Scroll of Bewitchment
Senju of the Thousand Hands
Shadow of Eyes
Shift
Shining Abyss
Shining Angel
Silver Fang
Skull Invitation
Skull Servant
Slot Machine
Solemn Wishes
Sonic Bird
Soul Release
Spirit of the Breeze
St. Joan
Stop Defense
Suijin
Swordsman of Landstar
Tailor of the Fickle
The Cheerful Coffin
The Earl of Demise
The Eye of Truth
The Forgiving Maiden
The Gross Ghost of Fled Dreams
The Portrait's Secret
The Reliable Guardian
The Shallow Grave
Thousand-Eyes Idol
Time Seal
Toll
Toon Mermaid
Toon World
Tornado Wall
Type Zero Magic Crusher
UFO Turtle
Umi
Umiiruka
Upstart Goblin
Uraby
White Magical Hat
Winged Dragon, Guardian of the Fortress #1
Worm Drake

______________________
――――――――――――――――――――――| Total Cards: 226 [DC02]
02: Dark Beginning 2 |--------------------------------------------------------
______________________| Unlock: Available by default
――――――――――――――――――――――

Ultra Rare [14]

Barrel Dragon ***********************
Blade Knight ***********************
Dark Necrofear ***********************
Dark Ruler Ha Des ***********************
Freed the Matchless General ***********************
Guardian Sphinx ***********************
Hino-Kagu-Tsuchi
Injection Fairy Lily ***********************
Insect Queen ***********************
Obnoxious Celtic Guard ***********************
Perfectly Ultimate Great Moth ***********************
Swift Gaia the Fierce Knight ***********************
Tyrant Dragon ***********************
Vampire Lord ***********************

Super Rare [17]

Airknight Parshath ***********************
Book of Life ***********************
Cannon Soldier ***********************
Catapult Turtle ***********************
Command Knight ***********************
Creature Swap ***********************
Don Zaloog ***********************
Heavy Storm ***********************
Magic Jammer ***********************
Mirror Force ***********************
Royal Decree ***********************
Seven Tools of the Bandit ***********************
Solemn Judgment ***********************
Spear Dragon ***********************
The Last Warrior from Another Planet ***********************
Time Wizard ***********************
Yamata Dragon ***********************

Rare [30]

Bazoo the Soul-Eater ***********************
Blast with Chain ***********************
Cyber-Stein ***********************
Dark Balter the Terrible ***********************
Emergency Provisions ***********************
Fiber Jar ***********************
Fiend Skull Dragon ***********************
Fusion Gate ***********************
Graceful Charity ***********************
Horn of Heaven ***********************
Jowgen the Spiritualist ***********************
Kuriboh ***********************
Kycoo the Ghost Destroyer ***********************
Last Turn ***********************
Marauding Captain ***********************
Morphing Jar ***********************
Penguin Soldier ***********************
Pyramid Turtle ***********************
Reinforcement of the Army ***********************
Ring of Magnetism ***********************
Riryoku Field ***********************
Royal Command ***********************
Royal Oppression ***********************
Ryu Senshi ***********************
Sangan ***********************
Sasuke Samurai ***********************
Spiritualism ***********************
Statue of the Wicked ***********************
Thunder Nyan Nyan ***********************
Witch of the Black Forest ***********************

Common [165]

A Legendary Ocean
A Wingbeat of Giant Dragon
After the Struggle
Aqua Spirit
Array of Revealing Light
Arsenal Bug
Asura Priest
Axe Raider
Baby Dragon
Bad Reaction to Simochi
Bark of Dark Ruler
Battle Steer
Birdface
Black Illusion Ritual
Blackland Fire Dragon
Bladefly
Blind Destruction
Block Attack
Book of Moon
Book of Taiyou
Bottomless Shifting Sand
Bottomless Trap Hole
Bubble Crash
Burst Breath
Call of the Mummy
Convulsion of Nature
Crass Clown
Curse of Royal
Cyclon Laser
Dark Coffin
Dark Dust Spirit
Dark Scorpion Burglars
Dark Spirit of the Silent
Dark-Piercing Light
De-Fusion
Destiny Board
Destruction Punch
Dice Jar
Disappear
Double Snare
Dragon Manipulator
Dragon Piper
Dragon Seeker
Dragon's Gunfire
Dragon's Rage
Dream Clown
Drop Off
Ekibyo Drakmord
Exiled Force
Fatal Abacus
Fusion Sage
Fusion Sword Murasame Blade
Gazelle the King of Mythical Beasts
Gemini Elf
Gilasaurus
Goddess with the Third Eye
Gora Turtle
Gradius' Option
Graverobber's Retribution
Great Moth
Greenkappa
Heart of Clear Water
Hoshiningen
Illusionist Faceless Mage
Inaba White Rabbit
Jirai Gumo
Jowls of Dark Demise
Kaiser Sea Horse
King of Yamimakai
King Tiger Wanghu
Kryuel
Launcher Spider
Little Chimera
Luminous Soldier
Luster Dragon #2
Machine King
Magic Reflector
Magical Thorn
Maharaghi
Maiden of the Aqua
Maryokutai
Mechanicalchaser
Milus Radiant
Miracle Dig
Mirage of Nightmare
Moisture Creature
Mucus Yolk
Muka Muka
Mysterious Guard
Mystic Horseman
Needle Ceiling
Needle Wall
Needle Worm
Ominous Fortunetelling
Ordeal of a Traveler
Otohime
Patrician of Darkness
Pharaoh's Treasure
Princess of Tsurugi
Pyramid Energy
Rabid Horseman
Reckless Greed
Restructer Revolution
Robbin' Goblin
Ryu-Kishin Powered
Saggi the Dark Clown
Second Coin Toss
Serpentine Princess
Shadow Ghoul
Shadow Tamer
Share the Pain
Shield & Sword
Skull Lair
Smoke Grenade of the Thief
Soul Demotion
Soul of Purity and Light
Soul of the Pure
Spirit Message "A"
Spirit Message "E"
Spirit Message "H"
Spirit Message "T"
Spirit's Invitation
Spiritual Energy Settle Machine
Spring of Rebirth
Stamping Destruction
Star Boy
Super Rejuvenation
Swarm of Locusts
Swarm of Scarabs
The A. Forces
The Bistro Butcher
The Dark Door
The Dragon's Bead
The Emperor's Holiday
The Immortal of Thunder
The Puppet Magic of Dark Ruler
The Rock Spirit
The Secret of the Bandit
The Statue of Easter Island
The Unhappy Maiden
The Warrior Returning Alive
The Wicked Worm Beast
Thousand Dragon
Thunder Dragon
Tiger Axe
Timidity
Toon Cannon Soldier
Toon Defense
Toon Gemini Elf
Toon Goblin Attack Force
Toom Masked Sorcerer
Toon Table of Contents
Tornado Bird
Trap Dustshoot
Tremendous Fire
Tutan Mask
Twin-Headed Behemoth
Twin-Headed Thunder Dragon
Two-Headed King Rex
Vengeful Bog Spirit
Wattkid
Witch's Apprentice
Woodland Sprite
Yata-Garasu
Zombyra the Dark

______________________________
――――――――――――――――――――――――――――――| Total Cards: 243 [DC03]
03: Dark Revelation Volume 1 |------------------------------------------------
______________________________| Unlock: Available by default
――――――――――――――――――――――――――――――

Ultra Rare [14]

Blast Held by a Tribute
Breaker the Magical Warrior
Byser Shock
Cost Down
Dark Paladin
Diffusion Wave-Motion
Double Spell
Interdimensional Matter Transporter
Judgment of Anubis
Lava Golem
Nightmare Wheel
Skull Archfiend of Lightning
Spell Canceller
XYZ-Dragon Cannon

Super Rare [20]

Amazoness Archers
Amazoness Swords Woman
Berserk Dragon
Chaos Command Magician
Coffin Seller
D.D. Warrior Lady
Dark Flare Knight
Dark Master - Zorc
Different Dimension Dragon
Exodia Necross
Helpoemer
Mirage Knight
Mystical Knight of Jackal
Necrovalley
Paladin of White Dragon
Question
Reflect Bounder
Shinato, King of a Higher Plane
Spell Shield Type-8
Terrorking Archfiend

Rare [26]

Barrel Behind the Door
Big Bang Shot
Butterfly Dagger - Elma
Dark Jeroid
Des Koala
Different Dimension Gate
Dramatic Rescue
Gravekeeper's Chief
Magical Scientist
Mudora
Newdoria
Pandemonium
Reaper on the Nightmare
Rope of Life
Skill Drain
Skilled Dark Magician
Skilled White Magician
Spell Vanishing
Spirit Reaper
Tribe-Infecting Virus
X-Head Cannon
XY-Dragon Cannon
XZ-Tank Cannon
Y-Dragon Head
YZ-Tank Dragon
Z-Metal Tank

Common [183]

A Cat of Ill Omen
A Deal with Dark Ruler
A Man with Wdjat
Acrobat Monkey
Adhesion Trap Hole
Agido
Aitsu
Altar for Tribute
Amazoness Blowpiper
Amazoness Fighter
Amazoness Paladin
Amazoness Spellcaster
Amazoness Tiger
An Owl of Luck
Ante
Anti-Spell
Apprentice Magician
Archfiend Soldier
Archfiend's Oath
Archfiend's Roar
Armor Exe
Arsenal Robber
Arsenal Summoner
Autonomous Action Unit
Banner of Courage
Battle Footballer
Battle-Scarred
Blindly Loyal Goblin
Burning Beast
Buster Rancher
Card Shuffle
Cat's Ear Tribe
Cestus of Dagla
Charm of Shabti
Checkmate
Cliff the Trap Remover
Cobra Jar
Combination Attack
Continuous Destruction Punch
Contract with Exodia
Contract with the Abyss
Contract with the Dark Master
Curse of Aging
Cyber Raider
D. Tribe
D.D. Crazy Beast
Dark Blade
Dark Cat with White Tail
Dark Core
Dark Designator
Dark Room of Nightmare
Dark Scorpion - Chick the Yellow
Dark Scorpion - Gorg the Strong
Dark Scorpion - Meanae the Thorn
Dark Scorpion Combination
Dark Snake Syndrome
Darkbishop Archfiend
Demotion
Des Dendle
Despair from the Dark
Desrook Archfiend
Dice Re-Roll
Different Dimension Capsule
Dimension Jar
Disarmament
Disturbance Strategy
Dragged Down into the Grave
Emblem of Dragon Destroyer
Exhausting Spell
Fairy of the Spring
Falling Down
Final Attack Orders
Final Countdown
Formation Union
Freezing Beast
Frontline Base
Frozen Soul
Gagagigo
Gather Your Mind
Giant Orc
Goblin of Greed
Gravekeeper's Assailant
Gravekeeper's Cannonholder
Gravekeeper's Curse
Gravekeeper's Guard
Gravekeeper's Spear Soldier
Gravekeeper's Spy
Gravekeeper's Vassal
Gravekeeper's Watcher
Gravity Axe - Grarl
Great Angus
Great Maju Garzett
Great Phantom Thief
Gyaku-Gire Panda
Helping Robo for Combat
Hidden Book of Spell
Hieroglyph Lithograph
Infernalqueen Archfiend
Inpachi
Iron Blacksmith Kotetsu
Jar Robber
Kabazauls
Kaiser Colosseum
Kelbek
Kiryu
Kishido Spirit
Koitsu
Little-Winguard
Luster Dragon
Magical Marionette
Magical Merchant
Magical Plant Mandragola
Mass Driver
Master Kyonshee
Mefist the Infernal General
Mega Ton Magical Cannon
Metallizing Parasite - Lunatite
Metamorphosis
Meteorain
Miracle Restoring
Morale Boost
Mustering of the Dark Scorpions
My Body as a Shield
Narrow Pass
Neko Mane King
Nightmare Horse
Non Aggression Area
Non-Spellcasting Area
Ojama Green
Ojama Trio
Old Vindictive Magician
Outstanding Dog Marron
Pandemonium Watchbear
Physical Double
Pigeonholing Books of Spell
Pineapple Blast
Pitch-Black Power Stone
Pitch-Dark Dragon
Pixie Knight
Poison of the Old Man
Precious Cards from Beyond
Raigeki Break
Raregold Armor
Ray of Hope
Really Eternal Rest
Reasoning
Remove Brainwashing
Reversal Quiz
Rite of Spirit
Rivalry of Warlords
Rod of Silence - Kay'est
Rod of Mind's Eye
Roulette Barrel
Royal Magician Library
Royal Tribute
Sakuretsu Armor
Sasuke Samurai #2
Second Goblin
Secret Barrel
Senri Eye
Shadowknight Archfiend
Shinato's Ark
Shooting Star Bow - Ceal
Sonic Duck
Spell Reproduction
Staunch Defender
Terraforming
The Spell Absorbing Life
Thunder of Ruler
Token Thanksgiving
Trap of Board Eraser
Tribute Doll
Tsukuyomi
Twin Swords of Flashing Light - Tryce
Ultimate Obedient Fiend
Union Rider
Vampire Orchis
Wave-Motion Cannon
White Dragon Ritual
Wicked-Breaking Flamberge - Baou
Winged Sage Falcos
Yomi Ship
Zolga

______________________________
――――――――――――――――――――――――――――――| Total Cards: 189 [DC04]
04: Dark Revelation Volume 2 |------------------------------------------------
______________________________| Unlock: Available by default
――――――――――――――――――――――――――――――

Ultra Rare [12]

Black Luster Soldier - Envoy of the Beginning
Black Tyranno
Blowback Dragon
Chaos Emperor Dragon - Envoy of the End
Dark Magician Attack
Dark Magician of Chaos
Ghost Knight of Jackal
Insect Princess
Levia-Dragon - Daedalus
Spirit of the Pharaoh
Strike Ninja
The End of Anubis

Super Rare [20]

Big Burn
Burst Stream of Destruction
Chaosrider Gustaph
Curse of Anubis
D.D. Designator
Dark Mirror Force
Dedication Through Light and Darkness
Dimension Fusion
Emissary of the Afterlife
Enemy Controller
Freed the Brave Wanderer
Gear Golem the Moving Fortress
Guardian Angel Joan
Legacy Hunter
Manticore of Darkness
Reload
Ryu Kokki
The Agent of Judgment - Saturn
The First Sarcophagus
Zaborg the Thunder Monarch

Rare [29]

Amphibious Bugroth MK-3
Amplifier
Berserk Gorilla
Chain Disappearance
Compulsory Evacuation Device
Curse of Darkness
D.D. Scout Plane
Des Counterblow
Double Coston
Draining Shield
Drillago
Fenrir
Lekunga
Level Limit - Area B
Mataza the Zapper
Mermaid Knight
Needle Burrower
Night Assailant
Orca Mega-Fortress of Darkness
Protector of the Sanctuary
Robbin' Zombie
Soul Resurrection
Special Hurricane
Spell Economics
Stealth Bird
Stone Statue of the Aztecs
Stray Lambs
Trap Jammer
Wild Nature's Release

Common [128]

7
A Hero Emerges
Absorbing Kid from the Sky
Arcane Archer of the Forest
Armor Break
Aswan Apparition
Backfire
Beckoning Light
Begone, Knave!
Big Koala
Blasting the Ruins
Blazing Inpachi
Blessings of the Nile
Bowganian
Cannonball Spear Shellfish
Chaos End
Chaos Greed
Chaos Necromancer
Chaos Sorcerer
Chopman the Desperate Outlaw
Crimson Ninja
Cursed Seal of the Forbidden Spell
D.D. Borderline
Dark Driceratops
Delta Attacker
Des Kangaroo
Desert Sunlight
Destruction Ring
Dimension Distortion
DNA Transplant
Dora of Fate
Dust Barrier
Earth Chant
Earthquake
Elephant Statue of Blessing
Elephant Statue of Disaster
Enchanting Fitting Room
Energy Drain
Enraged Battle Ox
Fiend's Hand Mirror
Fuhma Shuriken
Gale Lizard
Getsu Fuhma
Giga Gagagigo
Gigantes
Gigobyte
Goblin King
Goblin Thief
Gogiga Gagagigo
Granadora
Grave Protector
Gren Maju Da Eiza
Gryphon's Feather Duster
Heart of the Underdog
Human-Wave Tactics
Hyper Hammerhead
Inferno
Jade Insect Whistle
Judgment of the Desert
KA-2 Des Scissors
King of the Swamp
Labyrinth of Nightmare
Lady Ninja Yae
Legendary Jujitsu Master
Light of Judgment
Lord Poison
Mad Dog of Darkness
Manju of the Ten Thousand Hands
Man-Thro' Tro'
Micro Ray
Mokey Mokey
Molten Zombie
Monster Gate
Multiplication of Ants
Mystical Shine Ball
Mystik Wok
Neo Bug
Ninjitsu Art of Transformation
Ojama Black
Ojama Delta Hurricane!!
Ojama Yellow
Opti-Camouflage Armor
Order to Charge
Order to Smash
Pinch Hopper
Primal Seed
Recycle
Regenerating Mummy
Sacred Crane
Salvage
Sasuke Samurai #3
Sea Serpent Warrior of Darkness
Self-Destruct Button
Silpheed
Skull-Mark Ladybug
Smashing Ground
Solar Flare Dragon
Solar Ray
Sonic Jammer
Soul Absorption
Soul Reversal
Soul-Absorbing Bone Tower
Spatial Collapse
Spirit of the Pot of Greed
Stumbling
Sword of the Soul-Eater
The Agent of Creation - Venus
The Agent of Force - Mars
The Agent of Wisdom - Mercury
The Kick Man
The Law of the Normal
The Sanctuary in the Sky
The Second Sarcophagus
The Thing in the Crater
The Third Sarcophagus
The Unhappy Girl
Thousand Energy
Thunder Crash
Torpedo Fish
Tower of Babel
Triangle Power
Ultra Evolution Pill
Vampire Lady
Wall of Revealing Light
Weapon Change
White Magician Pikeru
Yellow Luster Shield
Zero Gravity

_________________________
―――――――――――――――――――――――――| Total Cards: 52 [DC05]
05: Soul of the Duelist |-----------------------------------------------------
_________________________| Unlock: Chapter 2
―――――――――――――――――――――――――

Ultra Rare [4]

Armed Dragon LV7
Horus the Black Flame Dragon LV8
Inferno Fire Blast
Mystic Swordsman LV4

Super Rare [6]

Ectoplasmer
Greed
Hallowed Life Barrier
Horus the Black Flame Dragon LV6
Mobius the Frost Monarch
Null and Void

Rare [13]

Armed Dragon LV5
Charcoal Inpachi
Dark Mimic LV3
Enervating Mist
Hammer Shot
Horus the Black Flame Dragon LV4
Master of Oz
Mind on Air
Mystic Swordsman LV2
Ninja Grandmaster Sasuke
Ojama King
Spirit Barrier
Ultimate Insect LV1

Common [29]

Absolute End
Abyssal Designator
Armed Dragon LV3
Big Wave Small Wave
Cemetary Bomb
Dark Factory of Mass Production
Dark Mimic LV1
Element Dragon
Enraged Muka Muka
Fusion Weapon
Gorgon's Eye
Heavy Slump
Howling Insect
Level Up!
Malice Doll of Demise
Masked Dragon
Mind Crush
Mind Wipe
Neo Aqua Madoor
Ninjitsu Art of Decoy
Red-Eyes B. Chick
Ritual Weapon
Skull Dog Marron
Taunt
The Graveyard in the Fourth Dimension
The Trojan Horse
Two-Man Cell Battle
Ultimate Baseball Kid
Unshaven Angler

_____________________
―――――――――――――――――――――| Total Cards: 53 [DC06]
06: Rise of Destiny |---------------------------------------------------------
_____________________| Unlock: Single Duel fifty (50) times
―――――――――――――――――――――

Ultra Rare [4]

Mystic Swordsman LV6
Perfect Machine King
Silent Swordsman LV3
The Creator

Super Rare [6]

Divine Wrath
Monster Reincarnation
Pikeru's Circle of Enchantment
Thestalos the Firestorm Monarch
Tragedy
Triangle Ecstacy Spark

Rare [14]

A-Team: Trap Disposal Unit
Chain Burst
Covering Fire
Dark Blade the Dragon Knight
Dekoichi the Battlechanted Locomotive
Flint
Fusilier Dragon, the Dual-Mode Beast
Gaia Soul the Combustible Collective
Machine Duplication
Necklace of Command
Rare Metalmorph
Sasuke Samurai #4
Serial Spell
Ultimate Insect LV3

Common [29]

Astral Barrier
Back to Square One
Ballista of Rampart Smashing
Big Core
Creeping Doom Manta
Fox Fire
Fruits of Kozaky's Studies
Fuh-Rin-Ka-Zan
Harpie Girl
Harpie Lady 1
Harpie Lady 2
Harpie Lady 3
Harpies' Hunting Ground
Heavy Mech Support Platform
Homunculus the Alchemic Being
Lighten the Load
Malice Dispersion
Mind Haxorz
Mirage Dragon
Mokey Mokey King
Mokey Mokey Smackdown
Nightmare Penguin
Pitch-Black Warwolf
Raging Flame Sprite
Roc from the Valley of Haze
Spell Purification
The Creator Incarnate
Woodborg Inpachi
Xing Zhen Hu

______________________
――――――――――――――――――――――| Total Cards: 51 [DC07]
07: Flaming Eternity |--------------------------------------------------------
______________________| Unlock: Chapter 2
――――――――――――――――――――――

Ultra Rare [4]

Gatling Dragon
Gearfried the Swordmaster
Sacred Phoenix of Nephthys
Silent Swordsman LV5

Super Rare [7]

A Feather of the Phoenix
Behemoth the King of All Animals
Blast Magician
Deck Devastation Virus
Granmarg the Rock Monarch
King Dragun
Lightning Vortex

Rare [12]

Assault on GHQ
Brain Jacker
Chiron the Mage
Cross Counter
Forced Ceasefire
Meteor of Destruction
Penalty Game!
Phoenix Wing Wind Blast
Spell Absorption
Spiral Spear Strike
Swords of Concealing Light
Ultimate Insect LV5

Common [28]

Armed Samurai - Ben Kei
Beast Soul Swap
Blade Rabbit
Catnipped Kitty
Centrifugal Field
D.D. Dynamite
Divine Dragon Ragnarok
Elemental Burst
Flame Ruler
Fulfillment of the Contract
Golem Sentry
Good Goblin Housekeeping
Hand of Nephthys
Hyena
Insect Knight
Maji-Gire Panda
Mecha-Dog Marron
Poison Fangs
Re-Fusion
Release Restraint
Rescue Cat
Space Mambo
The Big March of Animals
The Dark - Hex-Sealed Fusion
The Earth - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
Threatening Roar
Whirlwind Prodigy

_________________________
―――――――――――――――――――――――――| Total Cards: 52 [DC08]
08: The Lost Millennium |-----------------------------------------------------
_________________________| Unlock: Defeat Bronson, Clint, Jemma, Minegishi,
――――――――――――――――――――――――― Scotch, Seluga, and Virgil thrice. [Earliest this
can be done is Chapter 6.]
Ultra Rare [4]

Ancient Gear Golem
Elemental Hero Flame Wingman
Elemental Hero Thunder Giant
Reshef the Dark Being

Super Rare [6]

Brain Control
Card of Sanctity
Hieracosphinx
Megarock Dragon
Ultimate Insect LV7
Winged Kuriboh

Rare [10]

Ancient Gear Beast
Criosphinx
D.D. Survivor
Elemental Mistress Doriado
Hero Signal
Koazky's Self-Destruct Button
Nitro Unit
Royal Surrender
Spell-Stopping Statute
Token Feastevil

Common [32]

Ancient Gear Soldier
Aussa the Earth Charmer
Battery Charger
Batteryman AA
Des Wombat
Doriado's Blessing
Double Attack
Dummy Golem
Elemental Hero Avian
Elemental Hero Burstinatrix
Elemental Hero Clayman
Elemental Hero Sparkman
Eria the Water Charmer
Final Ritual of the Ancients
Gift of the Martyr
Grave Lure
Guardian Statue
Hiita the Fire Charmer
Impenetrable Formation
King of the Skull Servants
Level Conversion Lab
Lost Guardian
Medusa Worm
Mine Golem
Minefield Eruption
Mispolymerization
Moai Interceptor Cannon
Pikeru's Second Sight
Rock Bombardment
Shifting Shadows
White Ninja
Wynn the Wind Charmer

___________________________
―――――――――――――――――――――――――――| Total Cards: 55 [DC09]
09: Cybernetic Revolution |---------------------------------------------------
___________________________| Unlock: Chapter 2
―――――――――――――――――――――――――――

Ultra Rare [4]

Cyber End Dragon
Power Bond
UFOroid Fighter
Winged Kuriboh LV10

Super Rare [5]

Cyber Dragon
Cyber Twin Dragon
Goblin Elite Attack Force
Skyscraper
UFOroid

Rare [13]

Bubble Shuffle
D.D. Trap Hole
D.D.M. - Different Dimension Master
Dimension Wall
Elemental Hero Bubbleman
Fire Darts
Magical Explosion
Miracle Fusion
Rising Energy
Spark Blaster
System Down
Transcendent Wings
Wroughtweiler

Common [33]

A Rival Appears!
B.E.S. Crystal Core
Batteryman C
Conscription
Cyber Archfiend
Cybernetic Magician
Des Croaking
Des Frog
Doitsu
Dragon's Mirror
Drillroid
Ebon Magician Curran
Fusion Recovery
Giant Kozaky
Gyroid
Jerry Beans Man
Jetroid
Mad Lobster
Mechanical Hound
Patroid
Poison Draw Frog
Pot of Generosity
Prepare to Strike Back
Shien's Spy
Soitsu
Spiritual Earth Art - Kurogane
Spiritual Fire Art - Kurenai
Spiritual Water Art - Aoi
Spiritual Wind Art - Miyabi
Steam Gyroid
Steamroid
T.A.D.P.O.L.E.
Tyranno Infinity

______________________
――――――――――――――――――――――| Total Cards: 58 [DC10]
10: Elemental Energy |--------------------------------------------------------
______________________| Unlock: Single Duel a hundred (100) times
――――――――――――――――――――――

Ultra Rare [4]

Elemental Hero Rampart Blaster
Elemental Hero Shining Flare Wingman
Elemental Hero Tempest
Elemental Hero Wildedge

Super Rare [6]

Cyber Blader
Elemental Hero Bladedge
Goldd, Wu-Lord of Dark World
Pot of Avarice
VWXYZ-Dragon Catapult Cannon
Water Dragon

Rare [13]

Armed Charger
Broww, Huntsman of Dark World
Brron, Mad King of Dark World
Chthonian Alliance
Chthonian Blast
Feather Shot
Hero Barrier
Jack's Knight
King's Knight
Level Limit - Area A
Queen's Knight
Rapid-Fire Magician
Sillva, Warlord of Dark World

Common [35]

B.E.S. Tetran
Beiige, Vanguard of Dark World
Blade Skater
Bonding - H20
Boss Rush
Branch!
Chthonian Polymer
Dark Deal
Dark World Lightning
Elemental Hero Wildheart
Etoile Cyber
Familiar-Possessed - Aussa
Familiar-Possessed - Eria
Familiar-Possessed - Hiita
Familiar-Possessed - Wynn
Feather Wind
Gateway to Dark World
Hydrogeddon
Level Modulation
Nanobreaker
Non-Fusion Area
Ojamagic
Ojamuscle
Oxygeddon
Reborn Zombie
Roll Out!
Scarr, Scout of Dark World
Simultaneous Loss
The Forces of Darkness
The League of Uniform Nomenclature
V-Tiger Jet
VW-Tiger Catapult
Weed Out
W-Wing Catapult
Zure, Knight of Dark World

________________________
――――――――――――――――――――――――| Total Cards: 48 [DC11]
11: Shadow of Infinity |------------------------------------------------------
________________________| Unlock: Chapter 3
――――――――――――――――――――――――

Ultra Rare [4]

Cyber Laser Dragon
Hamon, Lord of Striking Thunder
Raviel, Lord of Phantasms
Uria, Lord of Searing Flames

Super Rare [4]

Ancient Gear Castle
Damage Condenser
Demise, King of Armageddon
Ruin, Queen of Oblivion

Rare [12]

Adhesive Explosive
Chainsaw Insect
Cyclone Boomerang
Doom Dozer
Goblin Out of the Frying Pan
Karma Cut
Malfunction
Memory Crusher
Option Hunter
Phantasmal Martyrs
Proto-Cyber Dragon
Treeborn Frog

Common [28]

Ancient Gear
Ancient Gear Cannon
Ancient Gear Drill
Ancient Gear Factory
Anteatereatingant
B.E.S. Covered Core
Beelze Frog
D.3.S. Frog
Elemental Hero Neo Bubbleman
End of the World
Full Salvo
Generation Shift
Gokipon
Hero Heart
Hero Kid
Magnet Circle LV2
Miracle Kids
Next to be Lost
Photon Generator Unit
Princess Curran
Princess Pikeru
Saber Beetle
Samsara
Sand Moth
Success Probability 0%
Super Junior Confrontation
Symbol of Heritage
Trial of the Princesses

______________________
――――――――――――――――――――――| Total Cards: 55 [DC12]
12: Enemy of Justice |--------------------------------------------------------
______________________| Unlock: Defeat Gordon, Hayakawa, Kuroe, Masaki, Lilie,
―――――――――――――――――――――― and Reimi thrice. [Earliest possible unlock: Chapter 6]

Ultra Rare [4]

Destiny Hero - Dreadmaster
Elemental Hero Phoenix Enforcer
Elemental Hero Shining Phoenix Enforcer
Voltanis the Adjudicator

Super Rare [6]

Clock Tower Prison
Cyber Phoenix
Elemental Hero Wild Wingman
Majestic Mech - Goryu
Super-Electromagnetic Voltech Dragon
Victory Viper XX03

Rare [12]

Banisher of the Radiance
D - Time
Destiny Hero - Diamond Dude
Destruction of Destiny
Elemental Absorber
Forced Back
Guard Penalty
Harpie's Pet Baby Dragon
HERO Flash!!
Life Equalizer
Majestic Mech - Ohka
Miraculous Descent

Common [33]

Avalanching Aussa
Batteryman D
Blazing Hiita
Bountiful Artemis
Celestial Transformation
Cyber Tutu
D - Shield
Destiny Hero - Captain Tenacious
Destiny Hero - Doom Lord
Destiny Signal
Dimensional Fissure
E - Emergency Call
Elemental Hero Mariner
Elemental Hero Necroid Shaman
Elemental Recharge
Grand Convergence
Guard Dot
H - Heated Heart
Herald of Green Light
Herald of Purple Light
Icarus Attack
Layard the Liberator
Macro Cosmos
Misfortune
O - Oversoul
Power Capsule
R - Righteous Justice
Raging Eria
Royal Knight
Searchlightman
Shattered Axe
Storming Wynn
Swift Birdman Joe

__________________________
――――――――――――――――――――――――――| Total Cards: 55 [DC13]
13: Power of the Duelist |----------------------------------------------------
__________________________| Unlock: Chapter 3
――――――――――――――――――――――――――

Ultra Rare [4]

Chimeratech Overdragon
Elemental Hero Aqua Neos
Elemental Hero Dark Neos
Elemental Hero Flare Neos

Super Rare [7]

Destiny Hero - Dogma
Destiny Hero - Double Dude
Neo-Spacian Aqua Dolphin
Neo-Spacian Dark Panther
Neo-Spacian Flare Scarab
Super Vehicroid Jumbo Drill
Ultimate Tyranno

Rare [14]

Alien Mother
Alien Warrior
Cosmic Horror Gangi'el
Cyber Summon Blaster
Cyclone Blade
D - Chain
Dark City
Destiny Hero - Dasher
Future Fusion
Neo Space
Overload Fusion
Spell Calling
Submarineroid
Supercharge

Common [30]

Alien Grey
Alien Hunter
Alien Skull
Babycerasaurus
Bitelon
Black Ptera
Black Stego
Brainwashing Beam
Crysalis Dolphin
Common Soul
Contact
Crop Circles
D - Spirit
Destiny Hero - Blade Master
Destiny Hero - Defender
Destiny Hero - Fear Monger
Destiny Mirage
Elemental Hero Neos
Fake Hero
Flying Saucer Muusik'i
Fossil Excavation
Mausoleum of the Emperor
Miracle Jurassic Egg
Orbital Bombardment
Rallis the Star Bird
Royal Writ of Taxation
Sabersaurus
The Paths of Destiny
Vehicroid Connection Zone
Wonder Garage
______________________
――――――――――――――――――――――| Total Cards: 49 [DC14]
14: Cyberdark Impact |--------------------------------------------------------
______________________| Unlock: Single Duel two hundred (200) times
――――――――――――――――――――――

Ultra Rare [4]

Allure Queen LV7
Cyber Ogre 2
Cyberdark Dragon
Dark Lucius LV8

Super Rare [5]

Cyber Shadow Gardna
Cyberdark Edge
Cyberdark Horn
Cyberdark Keel
Trojan Blast

Rare [10]

Allure Queen LV5
Black Horn of Heaven
Blasting Fuse
Dark Lucius LV6
Degenerate Circuit
Dimensional Inversion
Flash of the Forbidden Spell
Miraculous Rebirth
Vanity's Fiend
Vanity's Ruler

Common [30]

Accumulated Fortune
Alien Infiltrator
Alien Mars
Allure Queen LV3
Barrier Statue of the Abyss
Barrier Statue of the Drought
Barrier Statue of the Heavens
Barrier Statue of the Inferno
Barrier Statue of the Stormwinds
Barrier Statue of the Torrent
Blast Asmodian
Byroad Sacrifice
Chain Detonation
Chain Healing
Chain Strike
Corruption Cell "A"
Counter Cleaner
Cyber Ogre
Dark Lucius LV4
Instant Fusion
Justi-Break
Level Down!?
Linear Acceleration Cannon
Mystical Wind Typhoon
Queen's Bodyguard
Ritual Foregone
Senet Switch
Snipe Hunter
Straight Flush
Vanity's Call

____________________
――――――――――――――――――――| Total Cards: 50 [DC15]
15: Strike of Neos |----------------------------------------------------------
____________________| Unlock: Chapter 3
――――――――――――――――――――

Ultra Rare [4]

Elemental Hero Air Neos
Elemental Hero Glow Neos
Elemental Hero Grand Neos
Reign-Beaux, Overlord of Dark World

Super Rare [7]

Birthright
Card Trader
Dark World Dealings
Gene-Warped Warwolf
Great Shogun Shien
Neo-Spacian Air Hummingbird
Skyscraper 2 - Hero City

Rare [12]

Ancient Rules
Cloak and Dagger
D.D. Crow
Eliminating the League
Frostosaurus
Hero Medal
Neos Force
Neo-Spacian Grand Mole
Pulling the Rug
Spiral Serpent
The Transmigration Prophecy
Twister

Common [27]

"A" Cell Scatter Burst
Advanced Ritual Art
Alien Psychic
Anti-Fusion Device
Change of Hero - Reflector Ray
Cϊ Chulainn the Awakened
Electric Virus
Emblem of the Awakening
Flashbang
Gren, Tactician of Dark World
Kahkki, Guerilla of Dark World
Legendary Ebon Steed
Lycanthrope
Marionette Mite
Neo-Spacian Glow Moss
Return of the Six Samurai
Ritual Sealing
Shien's Castle of Mist
Shien's Footsoldier
Swift Samurai Storm!
Synthesis Spell
The Six Samurai - Irou
The Six Samurai - Kamon
The Six Samurai - Nisashi
The Six Samurai - Yaichi
The Six Samurai - Yariza
The Six Samurai - Zanji

__________________________
――――――――――――――――――――――――――| Total Cards: 56 [DC16]
16: Force of the Breaker |----------------------------------------------------
__________________________| Unlock: Defeat Angie, Corse, Figaro, Helio, Honda,
―――――――――――――――――――――――――― Kazuhiro, Nelson, Rossi, and Yagiura thrice. [The
earliest unlocking point: Chapter 6]
Ultra Rare [4]

Crystal Beast Sapphire Pegasus
Elemental Hero Captain Gold
Rare Value
Volcanic Doomfire

Super Rare [7]

Radiant Mirror Force
Raiza the Storm Monarch
Sky Scourge Enrise
Sky Scourge Invicil
Sky Scourge Norleras
Soul of Fire
Tri-Blaze Accelerator

Rare [14]

Ancient City - Rainbow Ruins
Archfiend General
Crystal Beast Topaz Tiger
Destroyersaurus
Firewall
Goe Goe the Gallant Ninja
Gravekeeper's Commandant
Harpie Queen
Lucky Iron Axe
Triggered Summon
Volcanic Shell
Volcanic Slicer
Warrior of Atlantis
Zeradias, Herald of Heaven

Common [31]

"A" Cell Breeding Device
Backs to the Wall
Blaze Accelerator
Breakthrough!
Crystal Abundance
Crystal Beacon
Crystal Beast Amber Mammoth
Crystal Beast Amethyst Cat
Crystal Beast Cobalt Eagle
Crystal Beast Emerald Tortoise
Crystal Beast Ruby Carbuncle
Crystal Blessing
Crystal Promise
Crystal Raigeki
Field Barrier
Gem Flash Energy
Gravi-Crush Dragon
Hard-sellin' Goblin
Hard-sellin' Zombie
Introduction to Gallantry
Last Resort
Magna-Slash Dragon
Mass Hypnosis
Mei-Kou, Master of Barriers
Otherworld - The "A" Zone
Secrets of the Gallant
Terrible Deal
Tornado
Volcanic Hammerer
Volcanic Recharge
Volcanic Scattershot

________________________
――――――――――――――――――――――――| Total Cards: 77 [DC17]
17: Tactical Evolution |------------------------------------------------------
________________________| Unlock: Chapter 4
――――――――――――――――――――――――

Ultra Rare [5]

Elemental Hero Magma Neos
Elemental Hero Neos Alius
Mirror Gate
Rainbow Dragon
Vennominaga the Deity of Poisonous Snakes

Super Rare [8]

Aquarian Alessa
Chthonian Emperor Dragon
Cyberdark Impact!
Doom Shaman
Elemental Hero Darkbright
Frost and Flame Dragon
Lucky Pied Piper
Vennominon the King of Poisonous Snakes

Rare [18]

Amulet of Ambition
Common Charity
Counter Counter
Creature Seizure
Double Summon
Elemental Hero Marine Neos
Fifth Hope
Grasschopper
Hunter Dragon
Necro Gardna
Neo Space Pathfinder
Shadow Delver
Snake Deity's Command
Snake Rain
Spell Reclamation
Summoner's Art
Trap Reclamation
Zombie Master

Common [46]

Alien Shocktrooper
Ambush Fangs
Broken Bamboo Sword
Crysalis Chicky
Crysalis Larva
Crysalis Mole
Crysalis Pantail
Crysalis Pinny
Cocoon Party
Cocoon Rebirth
Cocoon Veil
Convert Contact
Crystal Seer
Damage = Reptile
Dark Effigy
Dawnbreak Gardna
Desert Twister
Destructive Draw
Flint Lock
Flint Missile
Gift Card
Gravitic Orb
Hero Counterattack
King Pyron
Light Effigy
Neo-Spacian Marine Dolphin
NEX
Ojama Knight
Phalanx Pike
Razor Lizard
Renge, Gatekeeper of Dark World
Reverse of Neos
Rise of the Snake Deity
Ritual Raven
Shield Spear
Snake Whistle
Strike Slash
Symbols of Duty
The Gift of Greed
Venom Boa
Venom Burn
Venom Cobra
Venom Serpent
Venom Shot
Venom Snake
Venom Swamp

_________________________
―――――――――――――――――――――――――| Total Cards: 79 [DC18]
18: Gladiator's Assault |-----------------------------------------------------
_________________________| Unlock: Defeat Hunter, Larry, Lenny, Lug & Randsborg
――――――――――――――――――――――――― thrice. [Earliest possible unlock: Post-Game]

Ultra Rare [5]

Cloudian - Eye of the Typhoon
Elemental Hero Chaos Neos
Evil Hero Inferno Wing
Gladiator Beast Alexander
Gladiator Beast Heraklinos

Super Rare [9]

Dark Fusion
Elemental Hero Plasma Vice
Energy-Absorbing Monolith
Enishi, Shien's Chancellor
Evil Hero Dark Gaia
Evil Hero Malicious Edge
Gladiator Beast Spartacus
No Entry!!
Super Vehicroid - Stealth Union

Rare [17]

Alien Telepath
Ancient Gear Knight
Cell Explosion Virus
Cloudian - Altus
Cloudian - Cirrostratus
Cloudian - Sheep Cloud
Colosseum - Cage of the Gladiator Beasts
Evil Hero Infernal Gainer
Evil Hero Lightning Golem
Expressroid
Gladiator Beast Laquari
Gladiator Beast Murmillo
Goblin Black Ops
Release from Stone
Stealthroid
Truckroid
Updraft

Common [48]

"A" Cell Incubator
Alien Hypno
An Unfortunate Report
Chamberlain of the Six Samurai
Cloudian - Acid Cloud
Cloudian - Ghost Fog
Cloudian - Nimbusman
Cloudian - Poison Cloud
Cloudian - Smoke Ball
Cloudian - Turbulence
Cloudian - Squall
Contact Out
Cunning of the Six Samurai
Detonator Circle "A"
Diamond-Dust Cyclone
Disarm
Double-Edged Sword Technique
Fog Control
Foolish Revival
Gladiator Beast Bestiari
Gladiator Beast Dimacari
Gladiator Beast Gaiodiaz
Gladiator Beast Hoplomus
Gladiator Beast Secutor
Gladiator Beast's Battle Gladius
Gladiator Beast's Battle Halberd
Gladiator Beast's Battle Manica
Gladiator Beast's Respite
Gladiator's Return
Infinity Dark
Interdimensional Warp
Light-Imprisoning Mirror
Lucky Cloud
Magical Reflect Slime
Natural Disaster
Over Limit
Parry
Rain Storm
Shadow-Imprisoning Mirror
Soul Devouring Bamboo Sword
Spirit of the Six Samurai
Summon Cloud
Super Double Summon
Superally Beast Raptinus
Swiftstrike Armor
Swing of Memories
Test Ape
Witch Doctor of Sparta

______________________
――――――――――――――――――――――| Total Cards: 80 [DC19]
19: Phantom Darkness |--------------------------------------------------------
______________________| Unlock: Chapter 4
――――――――――――――――――――――

Ultra Rare [5]

Dark Horus
Elemental Hero Storm Neos
Rainbow Dark Dragon
Rainbow Neos
Yubel - The Ultimate Nightmare

Super Rare [9]

Cyber Valley
Dark Nephthys
Dark Spirit Art - Greed
Dimension Explosion
Field-Commander Rahz
Hate Buster
Super Polymerization
Volcanic Counter
Yubel - Terror Incarnate



dracofu
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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:53

Rare [18]

Armageddon Knight
Armored Cybern
Blue Thunder T-45
Cry Havoc!
Cybernetic Hidden Technology
Dark Armed Dragon
Dark Eruption
Drastic Drop Off
Fire Trooper
Future Samurai
Mirage Tube
Rainbow Life
Rainbow Veil
The Beginning of the End
The Calculator
The Dark Creator
The Immortal Bushi
Vicious Claw

Common [48]

Acidic Downpour
Alchemy Cycle
All-Out Attacks
Atlantean Pikeman
Black Veloci
Cannon Soldier MK-2
Chain material
Chain Summoning
Cyber Ouroboros
Cybernetic Zone
Dark Crusader
Dark Illusion
Dark World Grimoire
Destiny Hero - Departed
Destiny Hero - Dunker
Doomsday Horror
Double Tag Team
Earth Effigy
Escape from the Dark Dimension
Fine
Fires of Doomsday
Gemini Lancer
Gemini Trap Hole
Gigaplant
Gladiator Beast Andal
Gladiator Beast Darius
Gladiator Beast's Battle Archfiend Shield
Gladiator Proving Ground
Imprisoned Queen Archfiend
Instant Neo Space
Magnetic Mosquito
Neo-Spacian Twinkle Moss
Obsidian Dragon
Offering to the Snake Deity
Rainbow Path
Regenerating Rose
Samsara Lotus
Sea Koala
Shadowpriestess of Ohm
Sinister Seeds
Six Samurai United
Spell Chronicle
Superancient Deepsea King Coelacanth
Transmigration Break
Unleash Your Power!
Vengeful Shinobi
Wind Effigy
Yubel

__________________________
――――――――――――――――――――――――――| Total Cards: 79 [DC20]
20: Light of Destruction |----------------------------------------------------
__________________________| Unlock: Defeat Elsworth, Lazar & Sherry thrice (it
―――――――――――――――――――――――――― can only be unlocked in Post-Game)

Ultra Rare [5]

Arcana Force EX - The Dark Ruler
Destiny End Dragoon
Honest
Judgment Dragon
Ultimate Ancient Gear Golem

Super Rare [9]

Arcana Force XXI - The World
Celestia, Lightsworn Angel
Diskblade Rider
DUCKER Mobile Cannon
Jinzo - Lord
Light of Redemption
Limit Reverse
Lyla, Lightsworn Sorceress
Phantom Dragon

Rare [17]

Arcana Force XIV - Temperance
Batteryman Industrial Strength
Batteryman Micro-Cell
D - Fortune
Dark Valkyria
Demise of the Land
Destruction Jammer
Froggy Forcefield
Hero Blast
Jinzo - Returner
Light Barrier
Realm of Light
Reversal of Fate
Short Circuit
Simorgh, Bird of Ancestry
Substitoad
Summon Limit

Common [48]

Arcana Call
Arcana Force 0 - The Fool
Arcana Force I - The Magician
Arcana Force III - The Empress
Arcana Force IV - The Emperor
Arcana Force VI - The Lovers
Arcana Force VII - The Chariot
Arcana Force XVIII - The Moon
Batteryman Charger
Cloudian - Storm Dragon
Cross Porter
Cup of Ace
D - Formation
Deck Lockdown
Destiny Hero - Dread Servant
Dice Try!
Garoth, Lightsworn Warrior
Gladiator Beast Gyzarus
Gladiator Lash
Glorious Illusion
Golden Bamboo Sword
Golden Ladybug
Gragonith, Lightsworn Dragon
Hero Mask
Interplanetary Invader "A"
Jain, Lightsworn Paladin
Level Tuning
Light Spiral
Lucky Chance
Lumina, Lightsworn Summoner
Miracle Flipper
Mystical Cards of Light
Portable Battery Pack
Quick Charger
Raging Cloudian
Rainbow Gravity
Ribbon of Rebirth
Ryko, Lightsworn Hunter
Sanguine Swamp
Solar Recharge
Space Gift
Spell Gear
The Lady in Wight
Tour of Doom
Unifrog
Volcanic Queen
Wetlands
Wulf, Lightsworn Beast

_________________________
―――――――――――――――――――――――――| Total Cards: 80 [DC21]
21: THE DUELIST GENESIS |-----------------------------------------------------
_________________________| Unlock: Chapter 6
―――――――――――――――――――――――――

Ultra Rare [5]

Goyo Guardian
Nitro Warrior
Red Dragon Archfiend
Stardust Dragon
Thought Ruler Archfiend

Super Rare [9]

Big Piece Golem
Defense Draw
De-Synchro
Graceful Revival
Montage Dragon
Multiple Piece Golem
Nitro Synchron
Quillbolt Hedgehog
Sinister Sprocket

Rare [18]

Destructotron
Doctor Cranium
Domino Effect
Fighting Spirit
Handcuffs Dragon
Intercept
Junk Barrage
Medium Piece Golem
Mind Master
Psi-Impulse
Psychic Overload
Psychic Snail
Shield Warrior
Spacegate
Synchro Deflector
Twin-Barrel Dragon
Unstable Evolution
Yamato-no-Kami

Common [48]

Battle Tuned
Beast of the Pharaoh
Book of Eclipse
Broken Blocker
Dark Hunter
Dark Resonator
Dharc the Dark Charmer
Emergency Teleport
Equip Shot
Fish Depth Charge
Geartown
Ghost Gardna
Gladiator Beast Equeste
Gladiator Beast War Chariot
Gonogo
Izanagi
Jenis, Lightsworn Mender
Judgment of Thunder
Jutte Fighter
Kinka-byo
Krebons
Kunoichi
Lightsworn Barrier
Lightsworn Sabre
Lightwave Tuning
Magical Android
Mecha Bunny
Mind Over Matter
Mind Protector
Mirror of Yata
Needlebug Nest
Noisy Gnat
Orb of Yasaka
Overworked
Oyster Meister
Power Filter
Psi-Station
Psychic Commander
Psychic Rejuvenation
Recycling Batteries
Remote Revenge
Silent Strider
Small Piece Golem
Sword of Kusanagi
Telekinetic Shocker
Telepathic Power
Turbo Booster
Twin-Shield Defender

_________________________
―――――――――――――――――――――――――| Total Cards: 80 [DC22]
22: CROSSROADS OF CHAOS |-----------------------------------------------------
_________________________| Unlock: Chapter 5
―――――――――――――――――――――――――

Ultra Rare [5]

Black Rose Dragon
Doomkaiser Dragon
Revived King Ha Des
Turbo Warrior
Urgent Tuning

Super Rare [9]

Black Garden
Hanewata
Lineage of Destruction
Mark of the Rose
Psychic Trigger
Queen of Thorns
Storm Caller
Tiger Dragon
Tytannial, Princess of Camellias

Rare [18]

Battle Mania
Botanical Girl
Everliving Underworld Cannon
Gadget Driver
Iron Chain Dragon
Iron Chain Snake
Jade Knight
Mad Archfiend
Morphtronic Accelerator
Morphtronic Boomboxen
Morphtronic Cameran
Plaguespreader Zombie
Prideful Roar
Psychic Lifetrancer
Psychokinesis
Search Striker
Secret Village of the Spellcasters
Zombie Mammoth

Common [48]

Bamboo Scrap
Card Rotator
Comrade Swordsman of Landstar
Confusion Chaff
Copy Plant
Cursed Fig
DNA Checkup
Doppelganger
Factory of 100 Machines
Fragrance Storm
Gadget Hauler
Giant Trap Hole
Gigantic Cephalotus
Goblin Decoy Squad
Gozen Match
Healing Wave Generator
Horseytail
Iron Chain Blaster
Iron Chain Coil
Iron Chain Repairman
Miracle Fertilizer
Morphtransition
Morphtronic Celfon
Morphtronic Clocken
Morphtronic Cord
Morphtronic Datatron
Morphtronic Engine
Morphtronic Magnen
Morphtronic Monitron
Morphtronic Radino
Nettles
Omega Goggles
Paralyzing Chain
Plant Food Chain
Poison Chain
Pollinosis
Power Injector
Psychic Jumper
Pursuit Chaser
Revival Gift
Seed of Deception
Synchro Strike
Teleport
The White Stone of Legend
The World Tree
Trap of the Imperial Tomb
Turbo Synchron
Wall of Ivy

____________________
――――――――――――――――――――| Total Cards: 80 [DC23]
23: CRIMSON CRISIS |----------------------------------------------------------
____________________| Unlock: Chapter 6
――――――――――――――――――――

Ultra Rare [5]

Arcanite Magician/Assault Mode
Blackwing Armor Master
Doomkaiser Dragon/Assault Mode
Hyper Psychic Blaster/Assault Mode
Red Dragon Archfiend/Assault Mode

Super Rare [9]

Arcanite Magician
B.E.S. Big Core MK-2
Blackwing - Sirocco the Dawn
Cosmic Fortress Gol'gar
Dark Strike Fighter
Hyper Psychic Blaster
Shining Silver Force
Turret Warrior
Twilight Rose Knight

Rare [18]

Alien Ammonite
Alien Overlord
Assault Beast
Assault Mode Activate
Assault Teleport
Black Salvo
Debris Dragon
Dupe Frog
Flying Fortress SKY FIRE
Lifeforce Harmonizer
Planet Pollutant Virus
Psychic Tuning
Raptor Wing Strike
Scanner
Spirit Force
Star Blast
Super Solar Nutrient
Wall of Thorns

Common [50]

Arcane Apprentice
Arcane Barrier
Assault Counter
Assault Mercenary
Assault Overload
Assault Revival
Assault Slash
Bee List Soldier
Blackwing - Bora the Spear
Blackwing - Gale the Whirlwind
Cross-Sword Beetle
Dark Tinker
Descending Lost Star
Desert Protector
Dimension Fortress Weapon
Ebon Arrow
Fake Explosion
Flip Flop Frog
Gladiator Beast Samnite
Half or Nothing
Hydra Viper
Hyper Synchron
Indomitable Gladiator Beast
Inmato
Ivy Shackles
Metaphysical Regeneration
Morphtronic Boarden
Morphtronic Forcefield
Morphtronic Map
Morphtronic Mix-Up
Morphtronic Rusty Engine
Morphtronic Slingen
Mysterious Triangle
Night Wing Sorceress
Nightmare Archfiends
Prevention Star
Psychic Sword
Seed Cannon
Six Scrolls of the Samurai
Spell Reactor •RE
Summon Reactor •SK
Telekinetic Power Well
Trap Eater
Trap Reactor •Y FI
Trojan Gladiator Beast
Twin-Sword Marauder
Vengeful Servant
Verdant Sanctuary

___________________
―――――――――――――――――――| Total Cards: 80 [DC24]
24: RAGING BATTLE |-----------------------------------------------------------
___________________| Unlock: Defeat Team Satisfaction in Kuroe's Satellite
――――――――――――――――――― computer (must be done in post-game).

Ultra Rare [5]

Earthbound Immortal Aslla Piscu
Earthbound Immoral Ccapac Apu
Exploder Dragonwing
Power Tool Dragon
Trident Dragion

Super Rare [9]

Blackwing - Elphin the Raven
Blackwing Armed wing
Forbidden Chalice
Grave of the Super Ancient Organism
Koa'ki Meiru Powerhand
Koa'ki Meiru Valafar
Rockstone Warrior
Sea Dragon Lord Gishilnodon
Strong Wind Dragon

Rare [18]

Against the Wind
Blackwing - Kalut the Moon Shadow
Brain Golem
Calming Magic
Dark Verger
Deep Sea Diva
Delta Crow - Anti Reverse
Iron Core of Koa'ki Meiru
Junk Box
Koa'ki Meiru Ice
Level Warrior
Magic Planter
Morphtronic Remoten
Morphtronic Repair Unit
One for One
Swallow Flip
Torapart
Trap Stun

Common [48]

Alien Dog
Attack of the Cornered Rat
Automatic Laser
Black Whirlwind
Blackwing - Blizzard the Far North
Blackwing - Shura the Blue Flame
Bone Temple Block
Crimson Fire
Double Tool C&D
Emissary from Pandemonium
Evil Thorn
Fake Feather
G.B. Hunter
Gadget Arms
Gigastone Omega
Hedge Guard
Iron Core Immediate Disposal
Koa'ki Meiru Doom
Koa'ki Meiru Drago
Koa'ki Meiru Guardian
Lava Dragon
Level Returner
Master Gig
Mermaid Archer
Mind Trust
Minoan Centaur
Miracle Locus
Mirror of Oaths
Morphtronic Bind
Morphtronic Scopen
Morphtronic Videon
Natural Tune
Overdoom Line
Phoenixian Cluster Amaryllis
Phoenixian Seed
Proof of Powerlessness
Psychic Path
Reckoned Power
Reinforced Human Psychic Borg
Rose Tentacles
Spined Gillman
Supremacy Berry
Thorn of Malice
Tuner Capture
Urgent Synthesis
Vanguard of the Dragon
Wicked Rebirth
Wonder Clover

______________________
――――――――――――――――――――――| Total Cards: 80 [DC25]
25: ANCIENT PROPHECY |--------------------------------------------------------
______________________| Unlock: Defeat Regulus & Torunka thrice (in post-game)
――――――――――――――――――――――

Ultra Rare [5]

Ancient Fairy Dragon
Archfiend Zombie-Skull
Earthbound Immortal Chacu Challhua
Earthbound Immortal Cusillu
XX-Saber Gottoms

Super Rare [9]

Ancient Sacred Wyvern
Blackwing - Vayu the Emblem of Honor
Discord
Future Visions
Jester Confit
Koa'ki Meiru Crusader
Minefieldriller
Skill Successor
Turbo Cannon

Rare [18]

Ancient Forest
Core Compression
Cyborg Doctor
Fairy Wind
Falchion Beta
Flamvell Firedog
Fortune Lady Fire
Fortune Lady Light
Iron Core Luster
Koa'ki Meiru Hydro Barrier
Koa'ki Meiru Tornado
Kuribon
Magicat
Reinforce Truth
Release Restraint Wave
Slip of Fortune
Turbo Rocket
Water Hazard

Common [48]

A Major Upset
Advance Draw
Aegis of the Ocean Dragon Lord
Ancient Crimson Ape
Ancient Leaf
Armed Sea Hunter
Armored Axon Kicker
At One with the Sword
Battle of the Elements
Battle Teleportation
Blackwing - Fane the Steel Chain
Blackwing - Mistral the Silver Shield
Brain Research Lab
Core Blaster
Core Reinforcement
Damage Translation
Darksea Float
Darksea Rescue
Depth Amulet
Divine Dragon Aquabizarre
Emergency Assistance
Fishborg Blaster
Flamvell Counter
Fossil Dig
Genetic Woman
Hydro Pressure Cannon
Imperial Custom
Infernity Beast
Jester Lord
Koa'ki Meiru Boulder
Koa'ki Meiru Speeder
Morphtronic Magnen Bar
Pixie Ring
Psychic Soul
Rekindling
Saber Slash
Scary Moth
Shark Cruiser
Shiny Black "C"
Silver Wing
Solidarity
Spirit Burner
Sunlight Unicorn
Sunny Pixie
Sword of Sparkles
White Potan
XX-Saber Faultroll
XX-Saber Ragigura

________________________
――――――――――――――――――――――――| Total Cards: 80 [DC26]
26: STARDUST OVERDRIVE |------------------------------------------------------
________________________| Unlock: Defeat Yusei's WRGP team on his garage's
―――――――――――――――――――――――― computer (must be done post-game)

Ultra Rare [5]

Blackwing - Silverwind the Ascendant
Earthbound Immortal Ccarayhua
Earthbound Immortal Uru
Earthbound Immortal Wiraqocha Rasca
Majestic Star Dragon

Super Rare [9]

Black Brutdrago
Catoblepas and the Witch of Fate
Crusader of Endymion
Divine Grace - Northwemko
Explosive Magician
Koa'ki Meiru Rooklord
Max Warrior
Reptilianne Hydra
Seal of Wickedness

Rare [18]

Fortune Lady Dark
Fortune Lady Earth
Fortune Lady Water
Fortune Lady Wind
Gemini Counter
Gemini Spark
Koa'ki Meiru Sea Panther
Level Eater
Lord British Space Fighter
Majestic Dragon
Mother Spider
Nega-Ton Corepanel
Preparation of Rites
Raging Mad Plants
Reptilianne Gorgon
Savage Colosseum
Slip Summon
Spyder Spider

Common [38]

Appointer of the Red Lotus
Attack Pheromones
Bending Destiny
Dark Spider
Djinn Presider of Rituals
Djinn Releaser of Rituals
Earthbound Wave
Earthbound Whirlwind
Energy Bravery
Enlightenment
Faustian Bargain
Fortune's Future
Gemini Booster
Ground Spider
Herculean Power
Infernity Force
Infernity Necromancer
Inherited Fortune
Insect Neglect
Iron Core Armor
Knight of the Red Lotus
Limit Impulse
Molting Escape
Moray of Greed
Oshaleon
Quickdraw Synchron
Regulus
Relinquished Spider
Reptilianne Medusa
Reptilianne Scylla
Reptilianne Spawn
Reptilianne Viper
Ritual Buster
Ritual of Grace
Roar of the Earthbound
Solitaire Magician
Spider Egg
Spider Web
Stardust Xiaolong
Stygian Dirge
Swap Frog
Synchro Barrier
Time Passage
Tuned Magician
Wolf in Sheep's Clothing
Woodland Archer
Zero Gardna

_________________________
―――――――――――――――――――――――――| Total Cards: 80 [DC27]
27: ABSOLUTE POWERFORCE |-----------------------------------------------------
_________________________| Unlock: Defeat Team New world on Lazar's computer
――――――――――――――――――――――――― at the Stadium (must be done post-game).

Ultra Rare [5]

Drill Warrior
Majestic Red Dragon
Moon Dragon Quilla
Sun Dragon Inti
XX-Saber Hyunlei

Super Rare [9]

Cards of Consonance
Dragon Queen of Tragic Endings
Fiendish Chain
Garlandolf, King of Destruction
Gravekeeper's Visionary
Koa'ki Meiru Urnight
Oracle of the Sun
Reptilianne Vaskii
Witch of the Black Forest

Rare [18]

Codarus
Cyber Dragon Zwei
Dark Bug
Drill Synchron
Forgotten Temple of the Deep
Gravekeeper's Descendant
Gundari
Iron Core Specimen Lab
Lair Wire
Magic Hole Golem
Offering to the Immortals
Pandaborg
Power Invader
Power Pickaxe
Reptilianne Rage
Shreddder
Synchro Control
XX-Saber Garsem

Common [48]

Advance Force
Alien Brain
Apocatequil
Ascending Soul
Battle Fader
Bicular
Black Potan
Break! Draw!
Call of the Reaper
Changing Destiny
Consecrated Light
Core Blast
Destruct Potion
Djinn Cursenchanter of Rituals
Djinn Prognosticator of Rituals
Fire Ant Ascator
Gravekeeper's Stele
Informer Spider
Inverse Universe
Machine Assembly Line
Machine King - 3000 B.C.
Meteor Flare
Nature's Reflection
Ogre of the Scarlet Sorrow
Oilman
Pot of Benevolence
Power Supplier
Psi-Curse
Reptilianne Gardna
Reptilianne Naga
Reptilianne Servant
Ritual Cage
Ritual of Destruction
Rocket Pilder
Rose Fairy
Saber Hole
Serpent Suppression
Spiders' Lair
Supay
Sword Master
Temple of the Sun
Tricular
Tuner's Scheme
Unicycular
Variety Comes Out
Viper's Rebirth
Weeping Idol
Widespread Dud

__________________________
――――――――――――――――――――――――――| Total Cards: 80 [DC28]
28: THE SHINING DARKNESS |----------------------------------------------------
__________________________| Unlock: Defeat Barbara, Kalin, Nico, Sergio and
―――――――――――――――――――――――――― West thrice (earliest possible unlock: post-game).

Ultra Rare [5]

Black-Winged Dragon
Chaos Goddess
Chaos King Archfiend
Infernity Doom Dragon
Splendid Rose

Super Rare [9]

Bird of Roses
Blackwing - Breeze the Zephyr
Damage Gate
Herald of Perfection
Intercept Wave
Magidog
Power Frame
Trust Guardian
Wattgiraffe

Rare [18]

Batteryman Fuel Cell
Blackwing - Gust the Backblast
Card Breaker
Cards for Black Feathers
Cherry Inmato
Crevice into the Different Dimension
Delta Tri
Dread Dragon
Forbidden Graveyard
Guard Mines
Infernity Avenger
Infernity Inferno
Into the Void
Koa'ki Meiru Sandman
Morphtronic Vacuumen
Revival Rose
Ronintoadin
ZERO-MAX

Common [48]

Ally of Justice Core Destroyer
Archfiend Interceptor
Assault Spirits
Batteryman AAA
Biofalcon
Black Thunder
Blackwing - Backlast
Blackwing - Bombardment
Blackwing - Ghibli the Searing Wind
Black-Winged Strafe
Blossom Bombardment
Changer Synchron
Chaos Trap Hole
Corridor of Agony
Dawn of the Herald
Dragon Laser
Electromagnetic Shield
Fariy Archer
Flare Resonator
Hunter of Black Feathers
Infernity Beetle
Infernity Break
Infernity Launcher
Infernity Mirage
Infernity Randomizer
Infernity Reflector
Key Mouse
Koa'ki Meiru Initialize!
Koa'ki Meiru Shield
Leeching the Light
Lyna the Light Charmer
Magic Triangle of the Ice Barrier
Memory Crush King
Morphtronics, Scramble!
Phantom Hand
Power Break
Pyramid of Wonders
Second Boost
Spore
Synchro Ejection
Synchro Magnet
Testudo erat Numen
The Fountain in the Sky
Trigon
Wattcube
Wattfox
Wattwoodpecker
Worm Call

________________________
――――――――――――――――――――――――| Total Cards: 80 [DC29]
29: DUELIST REVOLUTION |------------------------------------------------------
________________________| Unlock: Chapter 6
――――――――――――――――――――――――

Ultra Rare [5]

Dragon Knight Draco-Equiste
Lightning Tricorn
Scrap Dragon
Voltic Bicorn
Wattchimera

Super Rare [9]

Amazoness Queen
Chivalry
Effect Veiler
Naturia Bamboo Shoot
Pot of Duality
Scrap Chimera
Thunder Unicorn
Trident Warrior
Ultimate Axon Kicker

Rare [18]

Amazoness Village
Amazoness Willpower
Ambitious Gofer
Anti-Magic Prism
D.D. Unicorn Knight
Delta Flyer
Egotistical Ape
Horn of the Phantom Beast
Hypnocorn
Landoise's Luminous Moss
Monoceros
Parallel Selection
Reanimation Wave
Scrap Beast
Scrap Golem
Scrapstorm
Synchro Fusionist
Wiseman's Chalice

Common [48]

A/D Changer
Amazoness Fighting Spirit
Amazoness Sage
Amazoness Trainee
Barrier Wave
Battle Instinct
Beast Rage
Beast Rising
Bicorn Re'em
Blind Spot Strike
Chain Whirlwind
Cursed Armaments
Damage Eater
Dash Warrior
Desperate Tag
Double Cyclone
Earthquake Giant
Elephun
Final Psychic Ogre
Howl of the Wild
Light of Destruction
Lock Cat
Mine Mole
Miracle Synchro Fusion
Naturia Beans
Naturia Forest
Naturia Mosquito
Paradox Fusion
Pestilence
Playful Possum
Queen's Pawn
Rhinotaurus
Scrap Goblin
Scrap Hunter
Scrap Rage
Scrap Sheen
Scrapyard
Solemn Warning
Stronghold Guardian
Summoning Curse
Unibird
Unicorn Beacon
Uni-Horned Familiar
Wattbetta
Wattcannon
Wattcine
Wattlemur
Wattpheasant

______________________
――――――――――――――――――――――| Total Cards: 80 [DC30]
30: STARSTRIKE BLAST |--------------------------------------------------------
______________________| Unlock: Defeat Yusei, Jack, and Crow thrice in Single,
―――――――――――――――――――――― Tag and Tag Turbo duels (whichever apply; done in the
post-game).
Ultra Rare [5]

Karakuri Shogun mdl 00 "Burei"
Red Nova Dragon
Scrap Twin Dragon
Shooting Star Dragon
Supreme Arcanite Magician

Super Rare [9]

Anarchist Monk Ranshin
Delg the Dark Monarch
Different Dimension Ground
Formula Synchron
Gaia Drake, the Universal Force
Karakuri Ninja mdl 339 "Sazank"
Power Breaker
Power Giant
Tuning

Rare [18]

Blackback
Blackwing - Abrolhos the Megaquake
Blackwing - Aurora the Northern Lights
Chain Dog
Creation Resonator
Dance Princess of the Ice Barrier
Gravity Collapse
Heat Wave
Karakuri Bushi mdl 6318 "Muzanichiha"
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Showdown Castle
Lancer Archfiend
Mirror of the Ice Barrier
Naturia Cherries
Scrap Soldier
Tokkosho of Ghost Destroying
Tyrant's Temper
Wattsquirrel

Common [48]

Attack Gainer
Axe of Fools
Barkion's Bark
Blackwing - Boobytrap
Blackwing - Etesian of Two Swords
Cursed Bill
D2 Shield
Dark Trap Hole
Darkworld Shackles
Defenders Intersect
Exterio's Fang
Extra Veiler
Glow-Up Bulb
Golden Gearbox
Half Counter
Karakuri Anatomy
Karakuri Klock
Karakuri Soldier mdl 236 "Nisamu"
Karakuri Strategist mdl 248 "Nishipachi"
Karakuri Trick House
Koa'ki Ring
Leodrake's Mane
Medallion of the Ice Barrier
Mirror Ladybug
Naturia Pumpkin
Naturia Stag Beetle
Necro Linker
Needle Soldier
Powersink Stone
Red Screen
Reed Butterfly
Rescue Warrior
Scrap Crash
Scrap Lube
Scrap Searcher
Star Siphon
Swift Scarecrow
Synchro Soldier
Vanity's Emptiness
Vice Berserker
Wattcastle
Wattdragonfly
Watthopper
Wattjustment
Wattkeeper
Wattkiwi
White Elephant's Gift
Wightmare

_______________________
―――――――――――――――――――――――| Total Cards: 80 [DC31]
31: STORM OF RAGNAROK |-------------------------------------------------------
_______________________| Unlock: Defeat Brave, Harald & Dragan in Turbo and/or
――――――――――――――――――――――― Tag Turbo duels (whichever apply; done in post-game)

Ultra Rare [5]

Atomic Scrap Dragon
Karakuri Steel Shogun mdl 00X "Bureido"
Loki, Lord of the Aesir
Odin, Father of the Aesir
Thor, Lord of the Aesir

Super Rare [9]

D.D. Sprite
Forbidden Lance
Legendary Six Samurai - Enishi
Legendary Six Samurai - Kizan
Legendary Six Samurai - Shi En
Stardust Shimmer
The Golden Apples
Valkyrie of the Nordic Ascendant
Watthydra

Rare [18]

Asceticism of the Six Samurai
Blackwing - Boreas the Sharp
Doppelwarrior
Dverg of the Nordic Alfar
Foolish Return
Gleipnir, the Fetters of Fenrir
Guldfaxe of the Nordic Beasts
Hope for Escape
Legendary Six Samurai - Kageki
Musakani Magatama
Nordic Relic Gungnir
Scrap Worm
Shien's Smoke Signal
Stardust Phantom
Svartalf of the Nordic Alfar
Tanngnjostr of the Nordic Beasts
Tyr of the Nordic Champions
Wattberyx

Common [48]

Barrier Resonator
Blackboost
Blackwing - Brisote the Tailwind
Blackwing - Calima the Haze
Cosmic Compass
Divine Relic Mjollnir
Divine Wind of Mist Valley
Garmr of the Nordic Beasts
Gotterdammerung
Kagemusha of the Six Samurai
Karakuri Cash Cache
Karakuri Gold Dust
Karakuri Ninja mdl 919 "Kuick"
Karakuri Watchdog mdl 313 "Saizan"
Legendary Six Samurai - Mizuho
Legendary Six Samurai - Shinai
Ljosalf of the Nordic Alfar
Majioshaleon
March Towards Ragnarok
Mimir of the Nordic Ascendant
Nordic Relic Brisingamen
Nordic Relic Draupnir
Nordic Relic Laevateinn
Odin's Eye
Resonator Engine
Scrap Shark
Shien's Scheme
Shien's Squire
Six Strike - Triple Impact
Solemn Authority
Symphonic Warrior Basses
Symphonic Warrior Drumss
Symphonic Warrior Piaano
Tanngrisnir of the Nordic Beasts
Temple of the Six
Terminal World
tiki Curse
Tiki Soul
Token Stampede
Token Sundae
Top Runner
Tyrant's tirade
Vylon Matter
Wattkey
Wattmole
Xing Zhen Hu Replica
Yaksha
Zero Force

______________________
――――――――――――――――――――――| Total Cards: 50 [DC32]
32: SYNCHRO AWAKEN!! |--------------------------------------------------------
______________________| Unlock: Available by default
――――――――――――――――――――――

Ultra Rare [4]

Brionac, Dragon of the Ice Barrier
Mist Wurm
Wrath of Neos
X-Saber Urbellum

Super Rare [6]

Blizzed, Defender of the Ice Barrier
Blue-Eyes White Dragon
Commander Gottoms, Swordmaster
Mist Valley Shaman
Worm Erokin
X-Saber Airbellum

Rare [10]

Ally of Justice Catastor
Burst Stream of Destruction
Cryomancer of the Ice Barrier
Cyber Dragon
Dark Magician
Elemental Hero Neos
Evolution Burst
Flamvell Uruquizas
Inferno Fire Blast
Red-Eyes B. Dragon

Common [30]

Ally of Justice Clausolas
Ally of Justice Garadholg
Ally of Justice Rudra
Berserker Crush
Blizzard Warrior
Buster Blader
Dark Magic Attack
Detonate
Dust Tornado
Flamvell Dragnov
Flamvell Guard
Flamvell Magician
Kuriboh
Magic Jammer
Malevolent Nuzzler
Mask of Weakness
Mist Valley Soldier
Mist Valley Thunderbird
Negate Attack
Nobleman of Extermination
Ojama Yellow
Reinforcements
Soul Exchange
Winged Kuriboh
Worm Apocalypse
Worm Barses
Worm Cartaros
Worm Dimikles
X-Saber Axel
X-Saber Uruz

_________________________
―――――――――――――――――――――――――| Total Cards: 50 [DC33]
33: INVASION OF WORMS!! |-----------------------------------------------------
_________________________| Unlock: Available from beginning
―――――――――――――――――――――――――

Ultra Rare [4]

Ally of Justice Light Gazer
Hydro Genex
Worm King
X-Saber Wayne

Super Rare [6]

Flamvell Fiend
Genex Undine
Goyo Guardian
Nitro Warrior
Royal Knight of the Ice Barrier
Worm Illidan

Rare [10]

Ally of Justice Unknown Crusher
Ally Salvo
Big Piece Golem
Flamvell Poun
Genex Controller
Mist Condor
Nitro Synchron
Numbing Grub in the Ice Barrier
Worm Jetelikpse
X-Saber Galahad

Common [30]

Adhesion Trap Hole
Ally of Justice Thousand Arms
Black Horn of Heaven
Black Pendant
Crystal Beast Sapphire Pegasus
Crystal Raigeki
Dark Resonator
Fairy Meteor Crush
Flamvell Archer
Genex Power Planner
Genex Searcher
Genex Worker
Ghost Gardna
Handcuffs Dragon
Harpie Lady 1
Michizure
Mist Valley Watcher
Mist Valley Windmaster
Mystical Space Typhoon
Reese the Ice Mistress
Riryoku
Shadow of Eyes
Share the Pain
Swift Gaia the Fierce Knight
Worm Falco
Worm Gulse
Worm Hope
X-Saber Anu Piranha
X-Saber Palomuro
X-Saber Pashuul

____________________________
――――――――――――――――――――――――――――| Total Cards: 53 [DC34]
34: JUSTICE STRIKES BACK!! |--------------------------------------------------
____________________________| Unlock: Available from beginning
――――――――――――――――――――――――――――

Ultra Rare [7]

Ally of Justice Cyclone Creator
Ally of Justice Field Marshal
Dewloren, Tiger King of the Ice Barrier
Fabled Raven
Genex Neutron
Naturia Beast
Thermal Genex

Super Rare [6]

Ally of Justice Cosmic Gateway
Barrel Dragon
Dai-sojo of the Ice Barrier
Genex Solar
Geo Genex
Naturia Guardian

Rare [10]

Ally of Justice Enemy Catcher
Ally of Justice Searcher
Ally of Justice Thunder Armor
Drillroid
Enemy Controller
Flamvell Grunika
Genex Furnace
Genex Turbine
Shield Crush
Worm Noble

Common [30]

7 Completed
A Hero Emerges
Acid Rain
Ally Mind
Ally of Justice Nullifier
Earthquake
Flamvell Baby
Gadget Hauler
Genex Doctor
Genex Gaia
Genex Spare
Light of Intervention
Mad Archfiend
Magical Arm Shield
Medium of the Ice Barrier
Metalmorph
Mist Valley Baby Roc
Mist Valley Executor
Morphtransition
Morphtronic Celfon
Naturia Beetle
Naturia Rock
Naturia Vein
No Entry!!
Offerings to the Doomed
Straight Flush
Trap Jammer
Turbo Synchron
Worm Linx
Worm Millidith

______________________________
――――――――――――――――――――――――――――――| Total Cards: 51 [DC35]
35: REVIVAL OF THE FABLEDS!! |------------------------------------------------
______________________________| Unlock: Defeat Carly, Mina and Stephanie thrice
―――――――――――――――――――――――――――――― in Single and/or Tag Duels (whichever applies;
done in post-game).
Ultra Rare [5]

Black Rose Dragon
Fabled Valkyrus
Jurrac Giganoto
Mist Valley Thunder Lord
Windmill Genex

Super Rare [6]

Card Trooper
Fabled Grimro
Genex Army
Jurrac Tyrannus
Naturia Leodrake
Worm Queen

Rare [10]

Ally of Justice Reverse Break
Dark Necrofear
Fabled Gallabas
Jurrac Velo
Mark of the Rose
Mist Valley Apex Avian
Montage Dragon
Naturia Rosewhip
Ultimate Tyranno
Worm Opera

Common [30]

Ally of Justice Unlimiter
Axe of Despair
Big Evolution Pill
Destruction Punch
Fabled Kushano
Fabled Lurrie
Genex Blastfan
Genex Recycled
Geomancer of the Ice Barrier
Goblin Zombie
Hammer Shot
Hyper Synchron
Infernal Dragon
Ivy Shackles
Jurrac Monoloph
Jurrac Protops
Magical Mallet
Mist Valley Falcon
Morphtronic Boomboxen
Mystic Box
Naturia Antjaw
Naturia Cosmobeet
Naturia Spiderfang
Panther Warrior
Pilgrim of the Ice Barrier
Prideful Roar
Trap Hole
Twilight Rose Knight
Worm Prince
Worm Rakuyeh

______________________
――――――――――――――――――――――| Total Cards: 50 [DC36]
36: RULER OF CHAOS!! |--------------------------------------------------------
______________________| Unlock: Defeat Hans, Hermann & Nicolas thrice in Turbo
―――――――――――――――――――――― and/or Tag Turbo (whichever applies; done in post-game)

Ultra Rare [4]

Fabled Leviathan
Gungnir, Dragon of the Ice Barrier
Locomotion R-Genex
Naturia Barkion

Super Rare [6]

Burial from a Different Dimension
Fabled Soulkius
Jurrac Velphito
Lava Golem
Naturia Cliff
Worm Victory

Rare [10]

Dark Paladin
Fabled Krus
Junk Synchron
Jurrac Iguanon
Jurrac Spinos
R-Genex Overseer
Samurai of the Ice Barrier
Smashing Ground
Threatening Roar
Worm Solid

Common [30]

Blackwing - Bora the Spear
Caravan of the Ice Barrier
Compulsory Evacuation Device
Damage Condenser
Dewdark of the Ice Barrier
Elemental Hero Flame Wingman
Elemental Hero Prisma
Fabled Miztoji
Fabled Topi
Fabled Urustos
Jurrac Brachis
Jurrac Ptera
Naturia Dragonfly
Naturia Sunflower
Naturia Tulip
Newdoria
Nobleman of Crossout
R-Genex Crusher
R-Genex Magma
R-Genex Turbo
Rush Recklessly
Shadow Spell
Shock Troops of the Ice Barrier
Spell of Pain
Time Wizard
Ultimate Ancient Gear Golem
Vorse Raider
Widespread Ruin
Worm Tentacles
Worm Ugly

______________________________
――――――――――――――――――――――――――――――| Total Cards: 57 [DC37]
37: WHIRLWIND OF DRAGUNITY!! |------------------------------------------------
______________________________| Unlock: Defeat Akiza, Leo, Luna, and Trudge in
―――――――――――――――――――――――――――――― Single Duel, Tag Duel, Turbo Duel and/or Tag
Turbo Duel (whichever applies; do in post-game)
Ultra Rare [5]

Ally of Justice Decisive Armor
Dragunity Knight - Gae Bulg
Dragunity Knight - Gae Dearg
Fabled Ragin
Vindikite R-Genex

Super Rare [6]

Ally of Justice Omni-Weapon
Dragunity Dux
Fabled Ashenveil
General Grunard of the Ice Barrier
Jurrac Titano
Worm Zero

Rare [14]

Ally of Justice Cycle Reader
Ancient Fairy Dragon
Book of Moon
Dragunity Phalanx
Dragunity Tribus
Elemental Hero Shining Flare Wingman
Elemental Hero Stratos
Naturia Horneedle
Power Tool Dragon
R-Genex Ultimum
Red Dragon Archfiend
Stardust Dragon
Ultimate Offering
Worm Warlord

Common [32]

Ally of Justice Quarantine
Archfiend of Gilfer
Brain Control
Cyber Twin Dragon
Debris Dragon
Destiny Draw
Destiny Hero - Malicious
Dragunity Darkspear
Dragunity Legionnaire
Fabled Dyf
Fabled Oltro
Golden Ladybug
Green Baboon, Defender of the Forest
Jurrac Guaiba
Jurrac Stauriko
Kuribon
Naturia Fruitfly
Naturia Hydrangea
Night Assailant
Offering to the Snake Deity
Pixie Ring
R-Genex Accelerator
R-Genex Oracle
Shield Wing
Skill Drain
Spellbreaker of the Ice Barrier
The Shallow Grave
United We Stand
Vice Dragon
Waboku
Worm Xex
Worm Yagan

_________________________
―――――――――――――――――――――――――| Total Cards: 53 [DC38]
38: GENEX'S ONSLAUGHT!! |-----------------------------------------------------
_________________________| Unlock: Defeat Facility Chief, Lawton, Malcolm,
――――――――――――――――――――――――― Ramon and Syd thrice (must be done in post-game).

Ultra Rare [7]

Dragunity Knight - Trident
Dragunity Knight - Vajrayana
Genex Ally Duradark
Genex Ally Triarm
Jurrac Meteor
Naturia Landoise
The Fabled Rubyruda



dracofu
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Exodias


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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:53

Super Rare [6]

Dragunity Primus Pilus
General Raiho of the Ice Barrier
Genex Ally Powercell
The Fabled Cerburrel
The Fabled Unicore
White Night Dragon

Rare [10]

Arcana Knight Joker
Blade Knight
Defender of the Ice Barrier
Dragunity Militum
Elemental Hero Necroshade
Genex Ally Remote
Icarus Attack
Jurrac Herra
Naturia Butterfly
The Fabled Catsith

Common [30]

Botanical Lion
Cyberdark Horn
Different Dimension Dragon
Discord
Divine Wrath
Dragunity Brandistock
Dragunity Javelin
Elemental Hero Darkbright
Genex Ally Changer
Genex Ally Solid
Genex Ally Volcannon
Jester Lord
Jurrac Aeolo
Jurrac Dino
Jurrac Gallim
Limiter Removal
Megamorph
Naturia Ladybug
Naturia Strawberry
Nightmare Penguin
Polymerization
Rigorous Reaver
Royal Oppression
Sacred Spirit of the Ice Barrier
The Fabled Chawa
The Fabled Ganashia
The Fabled Nozoochee
The Flute of Summoning Kuriboh
Warlock of the Ice Barrier
Warrior Lady of the Wasteland

_________________________
―――――――――――――――――――――――――| Total Cards: 51 [DC39]
39: PULSE OF TRISHULA!! |-----------------------------------------------------
_________________________| Unlock: Duel against all (128) duelists in storyline
――――――――――――――――――――――――― mode. (Can only unlock in post-game)

Ultra Rare [5]

Ancient Flamvell Deity
Genex Ally Axel
Genex Ally Triforce
Naturia Exterio
Trishula, Dragon of the Ice Barrier

Super Rare [6]

Dragunity Knight - Barcha
General Gantala of the Ice Barrier
Genex Ally Receiver
Naturia White Oak
Neo Flamvell Sabre
The Fabled Kudabbi

Rare [10

Anti-Spell Fragrance
Assault Armor
Dragunity Pilum
Elemental Hero Terra Firma
Elemental Hero Woodsman
Fabled Dianaira
Genex Ally Bellflame
Grave Squirmer
Neo Flamvell Hedgehog
The Fabled Kokkator

Common [30]

Alligator's Sword Dragon
Cyberdark Edge
De-Fusion
Dragunity Angusticlavii
Dragunity Corsesca
Dragunity Partisan
Exploder Dragon
Genex Ally Birdman
Genex Ally Chemistrer
Genex Ally Crusher
Hate Buster
Infernity Necromancer
Instant Fusion
King of the Swamp
Masked Dragon
Monster Reincarnation
Naturia Mantis
Naturia Ragweed
Naturia Stinkbug
Neo Flamvell Garuda
Neo Flamvell Origin
Neo Flamvell Shaman
Phoenix Wing Wind Blast
Red-Eyes Darkness Metal Dragon
Secret Guards of the Ice Barrier
Snipe Hunter
Strategist of the Ice Barrier
The Fabled Peggulsus
Trap Dustshoot
Wall of Illusion

_______________________
―――――――――――――――――――――――| Total Cards: 55 [DC40]
40: VYLON'S DESCENT!! |-------------------------------------------------------
_______________________| Unlock: Defeat all shopkeepers (including Iranami) and
――――――――――――――――――――――― duel runner clerks thrice. This can only be done in
the post-game.
Ultra Rare [4]

Gem-Knight Ruby
Gem-Knight Topaz
Lavalval Dragon
Vylon Epsilon

Super Rare [6]

Gem-Knight Alexandrite
Gem-Knight Aquamarine
Laval Judgment Lord
Laval the Greater
Tualatin
Vylon Sigma

Rare [15]

Cyber End Dragon
Gandora the Dragon of Destruction
Gem-Armadillo
Gem-Enhancement
Laval Miller
Laval Warrior
Majestic Red Dragon
Majestic Star Dragon
Rainbow Dragon
Silent Swordsman LV3
Soaring Eagle Above the Searing Land
Summoned Skull
Vylon Cube
Vylon Material
Vylon Soldier

Common [30]

Aussa the Earth Charmer
Card Ejector
Cyberdark Keel
D.D. Crow
Elemental Hero Ocean
Foolish Burial
Gellenduo
Gem-Knight Fusion
Gem-Knight Garnet
Gem-Knight Sapphire
Gem-Knight Tourmaline
Gem-Merchant
Kayenn, the Master Magma Blacksmith
Kunai with Chain
Laval Burner
Laval Forest Sprite
Level Eater
Magflare the Molten Swordsman
Maha Vailo
Molten Whirlwind Wall
My Body as a Shield
Necro Gardna
Nimble Momonga
Searing Fire Wall
Skill Successor
Slate Warrior
Spear Cretin
Trap Stun
Vylon Charger
Vylon Vanguard
_____________________________
―――――――――――――――――――――――――――――| Total Cards: 58 [DC41]
41: STEELSWARM'S INVASION!! |-------------------------------------------------
_____________________________| Unlock: Complete all 10 duel puzzles (5 at Nico
――――――――――――――――――――――――――――― and West's Hideout, 5 at Bootleg in DAIMON Area)

Ultra Rare [8]

Daigusto Eguls
Evigishki Soul Ogre
Gem-Knight Emerald
Laval Twin Slayer
Steelswarm Caucastag
Steelswarm Girastag
Vylon Delta
Vylon Ohm

Super Rare [6]

Caam, Serenity of Gusto
Daigusto Gulldos
Evigishki Mind Augus
Gishki Chain
Silent Swordsman LV5
Thought Ruler Archfiend

Rare [14]

Armed Dragon LV10
Armed Dragon LV7
Ceremonial Mirror Meditation
Contact with Gusto
Cyberdark Dragon
Gishki Marker
Horus the Black Flame Dragon LV8
Infestation Wave
Steelswarm Caller
Steelswarm Moth
Steelswarm Scout
Tyrant Dragon
Windaar, Sage of Gusto
XYZ-Dragon Cannon

Common [30]

Black Salvo
Blast Held by a Tribute
Blessings for Gusto
Cyberdark Impact!
Emperor Sem
First Step Towards Infestation
Gishki Abyss
Gishki Ceremonial Mirror
Gishki Erial
Gishki Shadow
Gishki Vanity
Gusto Egul
Gusto Gulldo
Gusto Thunbolt
Karma Cut
Kelbek
Krebons
Magical Android
Puppet Master
Senju of the Thousand Hands
Sonic Bird
Star Blast
Steelswarm Cell
Steelswarm Gatekeeper
Steelswarm Mantis
The Tricky
Volcanic Counter
Volcanic Rocket
Wynn the Wind Charmer
Wynnda, Priestess of Gusto

_________________________
―――――――――――――――――――――――――| Total Cards: 50 [DC42]
42: OMEGA'S JUDGEMENT!! |-----------------------------------------------------
_________________________| Unlock: Defeat Klaus, Misaki, and Toru thrice in
――――――――――――――――――――――――― Single Duel, Tag Duel, Turbo and Tag Turbo Duels
(whichever apply).
Ultra Rare [4]

Evigishki Tetrogre
Steelswarm Hercules
Vylon Alpha
Vylon Omega

Super Rare [6]

Daigusto Sphreeze
Gem-Knight Citrine
Gem-Knight Prism Aura
Laval Stannon
Silent Swordsman LV7
Steelswarm Longhorn

Rare [10]

Arcana Force EX - The Light Ruler
Gem-Knight Crystal
Gishki Noelia
Gusto Skwirl
Laval Cannoneer
Sacred Phoenix of Nephthys
Steelswarm Needle
Vylon Hapt
Vylon Prism
Vylon Sphere

Common [30]

Advanced Ritual Art
Arcana Force 0 - The Fool
Athena
Battle Fader
Copycat
Drastic Drop Off
Elemental Hero Gaia
Elemental Hero Voltic
Eria the Water Charmer
Forbidden Arts of the Gishki
Freed the Brave Wanderer
Future Fusion
Gishki Eater
Guardian Angel Joan
Hand of Nephthys
Infestation Ripples
Manju of the Ten Thousand Hands
Means of Infestation
Mystic Tomato
Pyroxene Fusion
Reeze, Whirlwind of Gusto
Steelswarm Genesoid
Steelswarm Sentinel
Tender of the Laval Volcano
Timeater
Vylon Component
Vylon Element
Vylon Stella
Vylon Tetrah
Wall of Revealing Light

________________
――――――――――――――――| Total Cards: 32 [DC43]
43: EXTRA PACK |--------------------------------------------------------------
________________| Unlock: Do Klaus' apartment sidequest (available Ch. 6+)
――――――――――――――――

Ultra Rare [2]

Darklord Zerato
Grandmaster of the Six Samurai

Super Rare [4]

Allure of Darkness
Gladiator Beast Octavius
Prime Material Dragon
Royal Firestorm Guards

Rare [5]

Blazewing Butterfly
Darknight Parshath
Lonefire Blossom
Skreech
Test Tiger

Common [21]

Abyssal Kingshark
Aztekipede, the Worm Warrior
Cranium Fish
Dark Grepher
Deepsea Macrotrema
Defensive Tactics
Dragon Ice
Fossil Tusker
Gemini Summoner
Gladiator Beast Torax
Golden Flying Fish
Il Blud
Metabo Globster
Mormolith
Ocean's Keeper
Phantom Dragonray Bronto
Security Orb
Thousand-Eyes Jellyfish
Tongue Twister
Veil of Darkness
Volcanic Rocket

__________________
――――――――――――――――――| Total Cards: 40 44 [DC44]
44: EXTRA PACK 2 |------------------------------------------------------------
__________________| Unlock: Make Toru your tag partner and revisit Crash Town
―――――――――――――――――― for some scenes (post-game only; requires doing Sergio's
amnesia sidequest first)
Ultra Rare [2]

Colossal Fighter/Assault Mode
Guardian of Order

Super Rare [4]

Avenging Knight Parshath
Ehren, Lightsworn Monk
Rose, Warrior of Revenge
Tempest Magician

Rare [6]

Charge of the Light Brigade
Dark Voltanis
Herald of Orange Light
Magical Exemplar
Super-Ancient Dinobeast
Synchro Change

Common [28]

Alien Kid
Aurkus, Lightsworn Druid
Bone Crusher
Cactus Fighter
Code A Ancient Ruins
Counselor Lily
Cyber Shark
Dark General Freed
Flame Spirit Ignis
Gladiator Beast Retiari
Grapple Blocker
Hand of the Six Samurai
Izanami
Maiden of the Macabre
Maniacal Servant
Night's End Sorcerer
Nimble Musasabi
Overdrive Teleporter
Prime Material Falcon
Rai-Jin
Rai-Mei
Royal Swamp Eel
Seed of Flame
Submarine Frog
Telekinetic Charging Cell
Totem Dragon
Treacherous Trap Hole
Vanquishing Light

__________________
――――――――――――――――――| Total Cards: 40 [DC45]
45: EXTRA PACK 3 |------------------------------------------------------------
__________________| Unlock: Complete Misaki's Spirit World event (requires
―――――――――――――――――― unlocking Spirit World first; see sidequests section)

Ultra Rare [2]

Battlestorm
XX-Saber Gardestrike

Super Rare [4]

Card Guard
Gateway of the Six
Koa'ki Meiru Maximus
Swallow's Nest

Rare [6]

Gravekeeper's Priestess
Hardened Armed Dragon
King of the Beasts
Revival of the Immortals
XX-Saber Emmersblade
Yellow Baboon, Archer of the Forest

Common [28]

Alchemist of Black Spells
Beast Striker
Berserking
Cactus Bouncer
Core Transport Unit
Djinn Disserere of Rituals
Dragonic Guard
Earthbound Linewalker
Earthbound Revival
Flamvell Commando
Gemini Scorpion
Greed Grado
Immortal Ruler
Koa'ki Meiru Beetle
Koa'ki Meiru Ghoulungulate
Koa'ki Meiru Gravirose
Koa'ki Meiru War Arms
Metabo-Shark
Moja
Overwhelm
Pseudo Space
Psychic Emperor
Reptilianne Poison
Rinyan, Lightsworn Rogue
Shire, Lightsworn Spirit
Super-Nimble Mega Hamster
The Dragon Dwelling in the Deep
XX-Saber Fulhelmknight

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC46]
46: WORLD CHAMPIONSHIP EDITION 1 |--------------------------------------------
__________________________________| Unlock: Defeat first 6 CPU duel opponents
―――――――――――――――――――――――――――――――――― ("Moja" through "Tiki Curse") thrice.

Ultra Rare [4]

Blue-Eyes Shining Dragon
Red-Eyes Darkness Metal Dragon
Sinister Serpent
Sorcerer of Dark Magic

Super Rare [6]

Elemental Hero Electrum
Mind Control
Silent Swordsman LV7
Van'Dalgyon the Dark Dragon Lord
Victory Dragon
Violet Witch

Rare [12]

Abyss Soldier
Copycat
Deep Diver
Elemental Hero Necroshade
Exarion Universe
Gilford the Lightning
Kinetic Soldier
Red-Eyes Black Metal Dragon
Satellite Cannon
Toon Dark Magician Girl
Watapon
Winged Rhynos

Common [42]

Archfiend Marmot of Nefariousness
Armor Breaker
Battle Warrior
Beast Fangs
Beastking of the Swamps
Beautiful Headhuntress
Book of Secret Arts
Bubble Blaster
Bubble Illusion
Burst Return
Clay Charge
Clown Zombie
Cockroach Knight
Dark Artist
Dark Energy
Darkfire Dragon
Dragon Treasure
Dragoness the Wicked Knight
Electro-Whip
Elf's Light
Faith Bird
Insect Armor with Laser Cannon
Invigoration
Kaibaman
Laser Cannon Armor
Legendary Sword
Lord of D.
Mysterious Puppeteer
Mystical Moon
Petit Dragon
Prevent Rat
Protector of the Throne
Pumpking the King of Ghosts
Rare Fish
Silver Bow and Arrow
Steel Shell
The Flute of Summoning Dragon
The Little Swordsman of Aile
Trap Master
Versago the Destroyer
Vile Germs
Violet Crystal

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC47]
47: WORLD CHAMPIONSHIP EDITION 2 |--------------------------------------------
__________________________________| Unlock: Obtain 34 CPU Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Chimeratech Fortress Dragon
Destiny Hero - Plasma
Elemental Hero Divine Neos
Harpie's Feather Duster

Super Rare [6]

Arcana Knight Joker
Dandylion
Destiny Hero - Malicious
Dimensional Prison
Elemental Hero Stratos
Hidden Armory

Rare [12]

Dark Calling
Dark Magician Girl
Destiny Draw
Evil Hero Infernal Prodigy
Evil Hero Infernal Sniper
Evil Hero Malicious Fiend
Evil Hero Wild Cyclone
Gaia Plate the Earth Giant
Gate Guardian
Magician of Black Chaos
Sauropod Brachion
Unity

Common [42]

Acid Trap Hole
Amazon of the Seas
Beastly Mirror Ritual
Bickuribox
Black Luster Ritual
Black Luster Soldier
Black Magic Ritual
D - Counter
Dark Magic Curtain
Dark Rabbit
Dragonic Attack
Eatgaboon
Eternal Dread
Fiend's Mirror
Giltia the D. Knight
Goblin Fan
Hamburger Recipe
Harpie's Pet Dragon
House of Adhesive Tape
Hungry Burger
Judgment of Pharaoh
Kanan the Swordmistress
Kunai with Chain
Labyrinth Tank
Magical Labyrinth
Man-eating Black Shark
Millennium Shield
Mystical Sheep #1
Over Destiny
Parrot Dragon
Pendulum Machine
Reverse Trap
Revoke Fusion
Rude Kaiser
Sage's Stone
Thousand Knives
Toon Alligator
Wall Shadow
Weather Report
Yu-Jo Friendship
Zera Ritual
Zera the Mant

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC48]
48: WORLD CHAMPIONSHIP EDITION 3 |--------------------------------------------
__________________________________| Unlock: Obtain 48 CPU Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Gorz the Emissary of Darkness
Last Will
Tualatin
White-Horned Dragon

Super Rare [6]

Blue-Eyes Ultimate Dragon
Dragon Master Knight
Five-Headed Dragon
Light and Darkness Dragon
Scapegoat
Splendid Venus

Rare [12]

Armoroid
Belial - Marquis of Darkness
Carrierroid
Elemental Hero Inferno
Fiendish Engine Omega ("Omega" denotes the symbol, not the word "Omega")
Gaap the Divine Soldier
Inferno Reckless Summon
Owner's Seal
Phantom Skyblaster
Puppet Master
The Big Saturn
Union Attack

Common [42]

Alligator's Sword
Berfomet
Blast Sphere
Chimera the Flying Mythical Beast
Collected Power
Cyber-Tech Alligator
Dungeon Worm
Elemental Hero Heat
Elemental Hero Lady heat
Elemental Hero Voltic
Firewing Pegasus
Fortress Whale
Fortress Whale's Oath
Garma Sword
Garma Sword Oath
Germ Infection
Graceful Dice
Gruesome Goo
Invitation to a Dark Sleep
Jigen Bakudan
Meteor B. Dragon
Molten Behemoth
Monster Tamer
Mountain
Multiply
Mystical Refpanel
Neo the Magic Swordsman
Paralyzing Potion
Robotic Knight
Ryu-Ran
Salamandra
Skull Dice
Spear Cretin
Steel Ogre Grotto #2
Sword of Deep-Seated
Swordstalker
Three-Headed Geedo
Time Machine
Wall of Illusion
Warrior Elimination
Wasteland
Whiptail Crow

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC49]
49: WORLD CHAMPIONSHIP EDITION 4 |--------------------------------------------
__________________________________| Unlock: Obtain 7 CPU Tag Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Dark Simorgh
Gold Sarcophagus
Green Baboon, Defender of the Forest
Kuraz the Light Monarch

Super Rare [6]

Armed Dragon LV10
D.D. Assailant
Doomcaliber Knight
Fog King
Fossil Dyna Pachycephalo
Necrophace

Rare [12]

Anti-Spell Fragrance
Blizzard Dragon
Hunter Owl
Inferno Tempest
Masked Chopper
Metal Shooter
Terra Firma Gravity
The Tricky
Tricky Spell 4
Valkyrion the Magna Warrior
Vortex Trooper
Winged Kuriboh LV9

Common [42]

Alligator's Sword Dragon
Alpha the Magnet Warrior
Amazoness Chain Master
Ancient Lamp
Archfiend of Gilfer
Beta the Magnet Warrior
Boneheimer
Brain Crusher
Call of the Earthbound
Cyber Harpie Lady
Cyber Shield
Earthshaker
Electormagnetic Bagworm
Embodiment of Apophis
Fairy King Truesdale
Flame Dancer
Gadget Soldier
Gamma the Magnet Warrior
Garuda the Wind Spirit
La Jinn the Mystical Genie of the Lamp
Legacy of Yata-Garasu
Magic Formula
Makiu, the Magical Mist
Masked Beast Des Gardius
Ready for Intercepting
Rigorous Reaver
Rocket Warrior
Seal of the Ancients
Servant of Catabolism
Shapesnatch
Souleater
Spirit of Flames
Summoner of Illusions
Sword of Dark Destruction
Sword of Dragon's Soul
The Illusory Gentleman
The Mask of Remnants
Timeater
Vorse Raider
Windstorm of Etaqua
Wolf Axwielder
Zoma the Spirit

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC50]
50: WORLD CHAMPIONSHIP EDITION 5 |--------------------------------------------
__________________________________| Unlock: Obtain 12 CPU Tag Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Athena
Temple of the Kings
Tethys, Goddess of Light
Tragoedia

Super Rare [6]

Armityle the Chaos Phantom
Elemental Hero Prisma
Marshmallon
The Wicked Avatar
The Wicked Dreadroot
The Wicked Eraser

Rare [12]

Elemental Hero Ocean
Elemental Hero Terra Firma
Elemental Hero Woodsman
Evil Dragon Ananta
Fiend's Sanctuary
Gallis the Star Beast
Hecatrice
Magician's Valkyria
Mystical Beast of Serket
Phantom Beast Rock-Lizard
Phantom Beast Thunder-Pegasus
Valhalla, Hall of the Fallen

Common [42]

A Feint Plan
Ancient Telescope
Baron of the Fiend Sword
Blue Medicine
Burning Spear
Castle Walls
Cloning
Curse of Fiend
Darkness Approaches
Deal of Phantom
De-Spell
Exile of the Wicked
Fengsheng Mirror
Fiend Comedian
Gilgarth
Grappler
Gravedigger Ghoul
Gust
Gust Fan
Hidden Soldiers
Jellyfish
Kairyu-Shin
Krokodilus
Last Day of Witch
Man-Eating Treasure Chest
Marshmallon Glasses
Megazowler
Nutrient Z
Raimei
Relieve Monster
Remove Trap
Silent Doom
Snake Fang
Sorcerer of the Doomed
Soul Rope
Spell of Pain
Stim-Pack
The Inexperienced Spy
The Selection
Trap of Darkness
Two-Pronged Attack
Viser Des

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC51]
51: WORLD CHAMPIONSHIP EDITION 6 |--------------------------------------------
__________________________________| Unlock: Obtain 16 CPU Tag Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Alector, Sovereign of Birds
Angel O7
Beast King Barbaros
Ring of Destruction

Super Rare [6]

Arcana Force EX - The Light Ruler
Beast Machine King Barbaros άr
Burial from a Different Dimension
Dark Bribe
Exodius the Ultimate Forbidden Lord
Phantom of Chaos

Rare [12]

Genesis Dragon
Golden Homunculus
Helios - The Primordial Sun
Helios Duo Megistus
Helios Trice Megistus
Hero's Bond
Legendary Fiend
Machine Lord άr
Metal Reflect Slime
Mezuki
Shutendoji
The Flute of Summoning Kuriboh

Common [42]

Appropriate
Armored Glass
Battle Ox
Castle of Dark Illusions
Crawling Dragon
Dark Chimera
Dian Keto the Cure Master
Dragon Zombie
Driving Snow
Elemental Hero Knospe
Elemental Hero Mudballman
Elemental Hero Poison Rose
Elemental Hero Steam Healer
Final Flame
Goblin's Secret Remedy
Gyakutenno Megami
Hero Ring
Hero Spirit
Horn Imp
Inspection
Judge Man
Karbonala Warrior
Koumori Dragon
Major Riot
Metal Guardian
Mooyan Curry
Ookazi
Prohibition
Ring of Defense
Rock Ogre Grotto #1
Rose Bud
Sogen
Solomon's Lawbook
Sparks
The Grave of Enkindling
The Regulation of Tribe
The Snake Hair
Treasure Map
Tyhone
Yami
Zanki
Zombie Warrior

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC52]
52: WORLD CHAMPIONSHIP EDITION 7 |--------------------------------------------
__________________________________| Unlock: Obtain 12 CPU Turbo Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Elemental Hero Absolute Zero
Exchange of the Spirit
Ice Queen
White Night Queen

Super Rare [6]

Dark End Dragon
Destiny Hero - Disk Commander
Light End Dragon
Nurse Reficule the Fallen One
Thunder King Rai-Oh
White Night Dragon

Rare [12]

Botanical Lion
Burden of the Mighty
Chaos Burst
Cold Enchanter
Dark Cure
Darkness Destroyer
Emperor Sem
Grave Squirmer
Grinder Golem
Mad Reloader
Victoria
Voltic Kong

Common [42]

Aqua Dragon
Bait Doll
Bracchio-raidus
Brutal Potion
Crimson Sunbird
Crystal Counter
Crystal Pair
Crystal Release
Crystal Tree
Damage Polarizer
Dark Elf
Edge Hammer
Flame Cerebrus
Follow Wind
Forest
Fusion Guard
Gale Dogra
Giant Red Seasnake
Goddess of Whim
Hand Destruction
Hero's Rule 2
Kid Guard
Lava Battleguard
Light Laser
Machine Conversion Factory
Mech Bass
Metal Detector
Metalzoa
Mushroom Man
Mystic Probe
Power of Kaishin
Raise Body Heat
Return Soul
Rogue Doll
Ruthless Denial
Ryu-Kishin
Skelengel
Steel Scorpion
Swamp Battleguard
Sword Arm of Dragon
World Suppression
Zoa

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 64 [DC53]
53: WORLD CHAMPIONSHIP EDITION 8 |--------------------------------------------
__________________________________| Unlock: Obtain 16 CPU Turbo Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Armory Arm
Shield Wing
Sixth Sense
Stardust Dragon/Assault Mode

Super Rare [6]

Fortress Warrior
Ido the Supreme Magical Force
Neos Wiseman
Red-Eyes Wyvern
Tuningware
Vice Dragon

Rare [12]

Assault Armor
Card Ejector
Chaos-End Master
Elemental Hero Gaia
Elemental Hero Ice Edge
Evil Blast
Exploder Dragon
Kasha
Machina Force
Red Ogre
Spell Striker
Sphere of Chaos

Common [42]

Anti Raigeki
Basic Insect
Big Insect
Breath of Light
Call of Darkness
Call of the Grave
Chakra
Commander Covington
Cosmo Queen
Crawling Dragon #2
Dangerous Machine Type-6
Eradicating Aerosol
Eternal Drought
Fiend Kraken
Garoozis
Giant Flea
Give and Take
Gokibore
Great White
Griffore
Gryphon Wing
Hercules Beetle
Insect Imitation
Killer Needle
Life Absorbing Machine
Limiter Overload
Machina Defender
Machina Sniper
Machina Soldier
Meteor Dragon
Miniaturize
Pyro Clock of Destiny
Resurrection of Chakra
Sengenjin
Shadow Spell
Shine Palace
Torike
Tri-Horned Dragon
Ushi Oni
Virus Cannon
White Hole
Wolf

__________________________________
――――――――――――――――――――――――――――――――――| Total Cards: 68 [DC54]
54: WORLD CHAMPIONSHIP EDITION 9 |--------------------------------------------
__________________________________| Unlock: Get 8 CPU Tag Turbo Duel opponents
――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Colossal Fighter
Elemental Hero Great Tornado
Junk Gardna
Lightning Warrior

Super Rare [6]

Darkness Neosphere
Elemental Hero The Shining
Guardian Eatos
Junk Archer
Koa'ki Meiru Bergzak
The Tyrant Neptune

Rare [12]

Blackwing - Zephyrus the Elite
Elemental Hero Neos Knight
Elemental Hero Nova Knight
Gaia Knight, The Force of Earth
Orichalcos Shunoros
Parallel World Fusion
Road Warrior
Scarred Warrior
Seven Swords Warrior
Snowman Eater
Vision Hero Adoration
Vision Hero Trinity

Common [46]

A Hero Lives
Andro Sphinx
Backup Warrior
Barox
Black Feather Beacon
Black Return
Blackwing - Jetstream the Blue Sky
Blackwing - Jin the Rain Shadow
Blackwing - Kochi the Daybreak
Burning Skull Head
Charubin the Fire Knight
Clear Vice Dragon
Clear World
Deepsea Shark
Elemental Hero Flash
Flame Ghost
Frequency Magician
Fusionist
Gottoms' Emergency Call
Junk Blader
Junk Collector
Junk Defender
Junk Forward
Kaminari Attack
Kamionwizard
Magna Drago
Mask Change
Masked Hero Goka
Masked Hero Vapor
Mavelus
Miracle's Wake
Phantom Magician
Pride of the Weak
Pyramid of Light
Quick-Span Knight
Road Synchron
Skull Conductor
Skull Flame
Sonic Chick
Sphinx Teleia
Supersonic Skull Flame
Synchro Blast Wave
Synchronized Realm
Theinen the Great Sphinx
Tune Warrior
Water Spirit

___________________________________
―――――――――――――――――――――――――――――――――――| Total Cards: 68 [DC55]
55: WORLD CHAMPIONSHIP EDITION 10 |-------------------------------------------
___________________________________| Unlock: Get 9 CPU Tag Turbo Duel opponents
―――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Hundred Eyes Dragon
Stygian Sergeants
Underground Arachnid
Zeman the Ape King

Super Rare [6]

Armored Bee
Cyber Eltanin
Justice Bringer
Poseidon Giant Beetle
Stygian Security
The Atmosphere

Rare [10]

Coat of Justice
Darklord Asmodeus
Darklord Desire
Darklord Edeh Area
Darklord Superbia
Frozen Fitzgerald
Infernity Destroyer
Lion Alligator
Starlight Road
Transforming Sphere

Common [48]

Ape Fighter
Ape Magician
Amphibious Bugroth
Battle Waltz
Big One Warrior
Blizzard Princess
Boost Warrior
Bri Synchron
Card of Sacrifice
Closed Forest
Cyber Larva
Cyber Saurus
Dark Diviner
Dark Flattop
Dokurorider
Dragonic Tactics
Eccentric Boy
Flower Wolf
Gauntlet Warrior
Golem Dragon
Happy Lover
Ice Master
Infernity Archfiend
Infernity Dwarf
Infernity Guardian
Lancer Lindwurm
Marine Beast
Musician King
Ojama Blue
Ojama Country
Ojama Red
Pragtical
Regretful Rebirth
Revival of Dokurorider
Roaring Earth
Samurai Sword Baron
Scrubbed Raid
Shield Worm
Spawn Alligator
Spirit of the Harp
Stygian Street Patrol
Synchro Gift
Synchro Material
Troposphere
Tuner's Barrier
Vermillion Sparrow
Warm Worm
Worm Bait

___________________________________
―――――――――――――――――――――――――――――――――――| Total Cards: 67 [DC56]
56: WORLD CHAMPIONSHIP EDITION 11 |-------------------------------------------
___________________________________| Unlock: Obtain other 10 World Champ. packs
―――――――――――――――――――――――――――――――――――

Ultra Rare [4]

Malefic Paradox Dragon
Meklord Emperor Granel
Meklord Emperor Skiel
Meklord Emperor Wisel

Super Rare [6]

Chevalier de Fleur
Malefic Cyber End Dragon
Malefic Stardust Dragon
Malefic Truth Dragon
Sorciere de Fleur
X-Saber Souza

Rare [12]

Barbaroid, the Ultimate Battle Machine
Blaze Fenix, the Burning Bombardment Bird
Crimson Mefist
Dark Highlander
Driven Daredevil
Fallen Angel of Roses
Ignition Beast Volcannon
Koalo-Koala
Malefic Blue-Eyes White Dragon
Malefic Rainbow Dragon
Queen Angel of Roses
Z-ONE

Common [45]

Blockman
Blue Rose Dragon
Castle Gate
Cyber Dinosaur
Danipon
Dreamsprite
Dust Lord Ash Gash
Emes the Infinity
Familiar Knight
Fleur Synchron
Gem-Turtle
Gishki Beast
Gladiator Beast Lanista
Goka, the Pyre of Malice
Greed Quasar
Inferno Hammer
Laval Lancelord
Liberty at Last!
Machina Cannon
Malefic Claw Stream
Malefic Parallel Gear
Malefic Red-Eyes B. Dragon
Malefic World
Meklord Fortress
Mosaic Manticore
Naturia Eggplant
Necro Fleur
Peten the Dark Clown
Phantom Beast Cross-Wing
Phantom Beast Wild-Horn
Puppet King
Rancer Dragonute
Rare Metal Dragon
Rose Witch
Sacred Knight Joan
Scrap Orthros
Sergeant Electro
Snap Dragon
Supply
Sweet Corn
The Dragon Dwelling in the Cave
The Unfriendly Amazon
Tree Otter
Twinheaded Beast
Vampire Koala

___________________________
―――――――――――――――――――――――――――| Total Cards: 50 [DC57]
57: ACCELERATION 1ST GEAR |---------------------------------------------------
___________________________| Unlock: Chapter 4
―――――――――――――――――――――――――――

Ultra Rare [4]

Speed Spell - Angel Baton
Speed Spell - Reinforcement of the Army
Speed Spell - Soul Release
Speed Spell - The End of the Storm

Super Rare [6]

Speed Spell - Emergency Teleport
Speed Spell - Gap Storm
Speed Spell - Shift Down
Speed Spell - Silver Contrails
Speed Spell - Smashing Ground
Speed Spell - Vision Wind

Rare [12]

Speed Spell - Acceleration Limiter
Speed Spell - Accelerator Draw
Speed Spell - Dash Pilfer
Speed Spell - Final Attack
Speed Spell - Fissure
Speed Spell - Mind Control
Speed Spell - Mystical Space Typhoon
Speed Spell - Scapegoat
Speed Spell - Speed Energy
Speed Spell - Speed Fusion
Speed Spell - Tremendous Fire
Speed Spell - Tribute to the Doomed

Common [28]

Speed Spell - Back to Square One
Speed Spell - Bait Doll
Speed Spell - Book of Moon
Speed Spell - Chaos End
Speed Spell - Dark Core
Speed Spell - De-Fusion
Speed Spell - Double Summon
Speed Spell - Final Destiny
Speed Spell - Gold Sarcophagus
Speed Spell - Hammer Shot
Speed Spell - Instant Fusion
Speed Spell - Magical Mallet
Speed Spell - Mystic Box
Speed Spell - Nobleman of Crossout
Speed Spell - Nobleman of Extermination
Speed Spell - Offerings to the Doomed
Speed Spell - Overboost
Speed Spell - Reload
Speed Spell - Riryoku
Speed Spell - Shield Crush
Speed Spell - Soul Exchange
Speed Spell - Soul Taker
Speed Spell - Special Hurricane
Speed Spell - Stray Lambs
Speed Spell - The Shallow Grave
Speed Spell - The Warrior Returning Alive
Speed Spell - Tornado
Speed Spell - Twister

___________________________
―――――――――――――――――――――――――――| Total Cards: 50 [DC58]
58: ACCELERATION 2ND GEAR |---------------------------------------------------
___________________________| Unlock: Chapter 6
―――――――――――――――――――――――――――

Ultra Rare [4]

Speed Spell - Miracle Fusion
Speed Spell - Monster Reborn
Speed Spell - Power Baton
Speed Spell - Summon Close

Super Rare [6]

Speed Spell - Book of Life
Speed Spell - Card Destruction
Speed Spell - Foolish Burial
Speed Spell - Limiter Removal
Speed Spell - Monster Reincarnation
Speed Spell - Speed Storm

Rare [12]

Speed Spell - A Wingbeat of Giant Dragon
Speed Spell - Allure of Darkness
Speed Spell - Charge of the Light Brigade
Speed Spell - Creature Swap
Speed Spell - Destiny Draw
Speed Spell - Enemy Controller
Speed Spell - Giant Trunade
Speed Spell - Insect Imitation
Speed Spell - My Body as a Shield
Speed Spell - One for One
Speed Spell - Overload Fusion
Speed Spell - Shrink

Common [28]

Speed Spell - Ancient Leaf
Speed Spell - Ancient Rules
Speed Spell - Battle Tuned
Speed Spell - Count Up
Speed Spell - Dark Factory of Mass Production
Speed Spell - Diffusion Wave-Motion
Speed Spell - Earthbound Whirlwind
Speed Spell - Faustian Bargain
Speed Spell - Fiend's Sanctuary
Speed Spell - Fires of Doomsday
Speed Spell - Gladiator Proving Ground
Speed Spell - Moray of Greed
Speed Spell - Pot of Avarice
Speed Spell - Rapid Shotwing
Speed Spell - Reactor Pod
Speed Spell - Recycling Batteries
Speed Spell - Saber Slash
Speed Spell - Salvage
Speed Spell - Slowdown Machine
Speed Spell - Solar Recharge
Speed Spell - Sonic Buster
Speed Spell - Stamping Destruction
Speed Spell - Summon Speeder
Speed Spell - Summoner's Art
Speed Spell - Swing of Memories
Speed Spell - Tail Swipe
Speed Spell - Trade-In
Speed Spell - Wild Nature's Release

_________________________
―――――――――――――――――――――――――| Total Cards: 50 [DC59]
59: ACCELERATION FINISH |-----------------------------------------------------
_________________________| Unlock: Chapter 6
―――――――――――――――――――――――――

Ultra Rare [4]

Speed Spell - Confiscation
Speed Spell - Painful Choice
Speed Spell - The Forceful Sentry
Speed Spell - Tyrant Force

Super Rare [6]

Speed Spell - Cold Wave
Speed Spell - Curse of Fate
Speed Spell - Heavy Storm
Speed Spell - Metamorphosis
Speed Spell - Pot of Duality
Speed Spell - Speed Jammer

Rare [12]

Acceleration Zone
Des Accelerator
Full Throttle
Slip Stream
Slowdown Trap
Speed Booster
Speed Edge
Speed Spell - Brain Control
Speed Spell - Final Countdown
Speed Spell - Half Seize
Speed Spell - Last Will
Speed Spell - Tuning

Common [28]

Speed Spell - Advanced Ritual Art
Speed Spell - Burial from a Different Dimension
Speed Spell - Cards of Consonance
Speed Spell - Chain Strike
Speed Spell - Contract with the Abyss
Speed Spell - Dawn of the Herald
Speed Spell - Earth Chant
Speed Spell - Forbidden Chalice
Speed Spell - Forbidden Lance
Speed Spell - High Speed Crash
Speed Spell - Ignition
Speed Spell - Inferno Reckless Summon
Speed Spell - Miracle Synchro Fusion
Speed Spell - Overtune
Speed Spell - Preparation of Rites
Speed Spell - Psychokinesis
Speed Spell - Rekindling
Speed Spell - Scrapstorm
Speed Spell - Speed Force
Speed Spell - Star Force
Speed Spell - Stardust Shimmer
Speed Spell - Swallow's Nest
Speed Spell - Synchro Defuse
Speed Spell - Synchro Return
Speed Spell - Telekinetic Power Well
Speed Spell - Tune Up 123
Speed Spell - Upstart Goblin
Speed Spell - Zero Reverse

___________________
―――――――――――――――――――| Total Cards: All [DC60]
60: ALL AT RANDOM |-----------------------------------------------------------
___________________| Unlock: Obtain all other packs + find 95% of all cards
―――――――――――――――――――

All at Random is essentially all other card packs and structure decks rolled
into one. Rarities stay the same, though. There is no "All at Random" entry
for the in-game Card List.


|―――――|________________________________________________________________________
||―――||――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
||___|| SIDEQUESTS [SDQS]
| |________________________________________________________________________
|_____|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

Lawd, what a long chapter. Well, now that the plot's over, there's a lot of
little miniquests and such that can be done. The first thing Toru & Misaki'll
say is that Bootleg's Tag-Team service is open, and allows the player (and
his/her tag partner) to tag duel teams around the game.

01) Amnesia ........................................................... SQ01
02) Cipher Madness .................................................... SQ02
03) Dexter's Dilemma .................................................. SQ03
04) Errand Boy ........................................................ SQ04
05) I Ain't Lion ...................................................... SQ05
06) Jack's Slacks ..................................................... SQ06
07) Journey Home ...................................................... SQ07
08) Luck Key .......................................................... SQ08
09) Mina's Machines ................................................... SQ09
10) Power of Love ..................................................... SQ10
11) Satellite Scraps .................................................. SQ11
12) Star Chips ........................................................ SQ12
13) The Spirit World .................................................. SQ13
14) Upstairs .......................................................... SQ14
15) Wait for Me! ...................................................... SQ15
16) Wedding Bells ..................................................... SQ16
17) Where's Crow? ..................................................... SQ17
18) White Knight ...................................................... SQ18
19) Zero Admittance ................................................... SQ19

_______________________
―――――――――――――――――――――――
AMNESIA [SQ01]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Visit the Mine to find our ol' pal Sergio! Turns out he didn't plummet to his
death, but instead just hit his noggin' and got amnesia. [Seriously, he
probably fell 2 feet off-screen and got brained on a rock!] After talking to
him, tell West & Nico of the news for a touching reunion scene. Speak with
Sergio once more, then fetch [Sergio's Pendant] in the next-door tunnel. This
will make him remember, etc., and he'll become a regular duelist, after he's
relocated to Satisfaction Town (in-between crossroads and hideout). There's
no actual reward.

_______________________
―――――――――――――――――――――――
CIPHER MADNESS [SQ02]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Enter Blister's room to start the event. Both men will have made a cipher (a
type of poetic code) and want the protagonist to solve 'em. These appear as
key items in the form of "Bolt's Cipher" and "Blister's Cipher," naturally.

Bolt's riddle: "An early afternoon coffee break. Amidst all the happy
couples, it's always a table for one." That's simple: it's the Fountain Plaza
table near the coffee shop. Blister's riddle: "The difference between rivals
on the field was using their names at the shop. In town, only names remain."
That one's a bit harder: it's the "Ramon's Diner" sign in Satisfaction Town.
The rewards are Reinforced Human Psychic Borg and Trap Stun, respectively.

Return to the two, tell whose was harder (it matters not), and get the final
cipher, appropriately named "Cipher of Blister and Bolt". It reads: "If you
don't follow in someone else's tracks, you might tip over and mess yourself
up." This riddle's a bit more abstract, but one might be able to piece it
together. The answer? The overturned cart in the mine, which contains the
"Dark Grepher" card. That pretty much ends the event...no further reward.

_______________________
―――――――――――――――――――――――
DEXTER'S DILEMMA [SQ03]
_______________________
―――――――――――――――――――――――
Available: Start of Chapter 6

In the Fountain Plaza, a little nerdling...I mean, smart kid (Dexter) will
reveal -- if talked to -- that he's researching cards. Basically, he'll say
the name of a card, and once one is shown to him (i.e. it's in the player's
possession), he'll give a reward. Here's the order, card wanted, and card
given, in that order:

1) Dark Grepher --------------------> D.D. Warrior Lady
2) Revived King Ha Des -------------> Creature Swap
3) Speed Spell - Enemy Controller --> D.D. Crow
4) Dimensional Prison --------------> Swift Scarecrow
5) Speed Spell - Deceased Synchron -> Synchron Explorer

Most of these cards are pretty easy to get (check pack list). There's a free
"Revived King Ha Des" in the DAIMON Area's locked 4F apartment, but requires
the Luck-Key sidequest to be done. Additionally, finishing the Spirit World
quest earns a free Dimensional Prison, although it's available earlier (Rossi
in the DAIMON duel runner shop has it as a prize); it's also in the "World
Championship Edition 2" pack. The hardest might be the Deceased Synchron
Speed Spell, which isn't available in any pack. Instead, it's available on
the "Highway" map accessible from duel runner shops' computer. It doesn't
unlock until that part in Chapter 6 is completed though, and going through
Survival repeatedly to pick up cards can try one's patience.

Anyway, besides the prizes, he doesn't give anything worthwhile, so...yeah.

_______________________
―――――――――――――――――――――――
ERRAND BOY [SQ04]
_______________________
―――――――――――――――――――――――
Available: Post-Game

After doing the Guard Robot event (in "Zero Admittance"), speak with Trudge to
learn he forgot to furnish the new bot's deck. Deliver the "Duel Bot's Deck"
to the titular machine to obtain the "Gungnir, Dragon of the Ice Barrier"
Synchro Monster.

_______________________
―――――――――――――――――――――――
I AIN'T LION [SQ05]
_______________________
―――――――――――――――――――――――
Available: Post-Game

This quest has two prerequisites besides finishing the plot: (1) Misaki can't
be the tag partner (2) one must have unlocked the Spirit World already. With
those done, speak to Misaki at Toru's garage to learn her deep dark wish: to
meet a lion. Now, make her the tag partner and find Regulus at the Spirit
World. This starts a fairly hilarious exchange between the predator and the
prey, and results in one having to duel Regulus as a stall tactic. [This
starts automatically.] The reward for this wish fulfillment is the "Naturia
Barkion" LV6 Synchro. Misaki automatically leaves as tag partner, too, for
some reason. Finishing this event should unlock the "Extra Pack 3" pack.

_______________________
―――――――――――――――――――――――
JACK'S SLACKS [SQ06]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Speak with Jack at the Stadium to learn he's trying his hand at fashion
designing (!?), and wants the protagonist to spread the word about his
clothes. The "King Replica Model" outfit is obtained at this time, and must
be worn to complete this event. [NOTE: If player's character is female, the
"Witch's Dress" is obtained in place of the KRM.] Jack wants opinions from
people who wear...overalls. That's right! [NOTE: If the player's female, his
target demographic is women in dresses.] Speak to the following people at
these locations:

• Bass (Satellite)
• Rossi (DAIMON Area duel runner shop)
• Corse (DAIMON Area Underground Arena)

Return to Jack for the compensation: the DWE-X engine, which probably blows
the other engines out of the water. And, the outfit gets to be kept, too.

_______________________
―――――――――――――――――――――――
JOURNEY HOME [SQ07]
_______________________
―――――――――――――――――――――――
Available: Post-Game

To unlock this event, first do Sergio's amnesia event. Once done, speak with
Toru to learn he's itchin' to return to his hometown. Make him the tag partner
and revisit the place; after a little reminiscing, it'll be a tag duel against
West and Nico. Most unfair duel in the game? Yeah. The kids are gonna get
spanked, although Toru's AI is so fixated on summoning Scrap Dragon, he may
screw up field advantage. To commemorate the visit, the children give a gift
of the "Cards of Consonance" Spell. This crappy event actually unlocks the
"Extra Pack 2" pack at the card shop, though, so it's worthwhile.

_______________________
―――――――――――――――――――――――
LUCK KEY [SQ08]
_______________________
―――――――――――――――――――――――
Available: Chapter 6+

This event can be done as soon as the Fountain Plaza's available. Once inside
Yusei's garage, exit into the alley (north door) to find Sumetana. Speak with
him for a "minigame" regarding three chests; pick any of 'em to automatically
get the "Lucky Item," a key to somewhere. Well, it unlocks the DAIMON Area
apartment's 4F suite, which contains a few items: 2 Star chips, Suit Style
(outfit), KPC-000 (duel runner CPU) and Shield Wing (card). The CPU in
particular outclasses what's available at the time, so be sure to equip it!



dracofu
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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

Mensagem por dracofu em Ter 12 Jul 2011, 21:54

―――――――――――――――――――――――
MINA'S MACHINES [SQ09]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Misaki must be the tag partner to continue the sidequest (Mina hints at her
involvement). Visit the Securities building -- which is the exit right near
the DAIMON Area apartment -- and speak to our blue-haired lass to start the
event. Misaki'll ask for the J-ACK-A parts, which should be at any junk shop;
she'll then disband the tag team. Visit the Satellite duel runner shop and
tell Kuroe about the parts to get 'em for free. Make sure to pick the correct
option, or Misaki (at the garage) will send the player back to exchange 'em.

Once the right ones are brought, the reward soon becomes evident: Mina's
repaired the broken Fake Jack Atlas robot, which can now be a regular duel
opponent. Mina also gives the Lambda Frame for duel runners -- it's pretty
competitive with the other ones.

_______________________
―――――――――――――――――――――――
POWER OF LOVE [SQ10]
_______________________
―――――――――――――――――――――――
Available: Post-Game

To start this event, first Tag Duel Angie/Nelson (DAIMON Area's underground
arena) thrice. At Bootleg, select Angie as your tag partner and leave the
bar...to run into her ex-boyfriend, Morrison! [Remember him from the last
game? Weird age difference...] Morrison and Graton will initiate an immediate
tag duel -- they use the LIGHT Fabled and Lightsworn archetypes, and can be a
handful. If the event is lost, Angie leaves as tag partner (don't worry, the
event can be replayed). If the event's won, Nelson gives the player a prize:
Hardened Armed Dragon! Additionally, this event is the only way to unlock
Morrison and Graton as normal duelists -- they can be found at the DAIMON
Area apartment complex henceforth.

_______________________
―――――――――――――――――――――――
SATELLITE SCRAPS [SQ11]
_______________________
―――――――――――――――――――――――
Available: Post-Game

To see this event, Misaki must be the tag partner. In the slum section of
Satellite, there's a defunct Ghost moping around. Normally he does nothing;
however, with Misaki's intervention, she'll fix that bad boy up. He'll then
appear in the southern district as a gatekeeper/watchdog. The reward for
this good deed: the Duel Phantom, a sweet-looking duel runner frame.
_______________________
―――――――――――――――――――――――
STAR CHIPS [SQ12]
_______________________
―――――――――――――――――――――――
Available: Chapter 4+

Near the duel runner shop is Kazuhiro, a blonde-haired NPC carrying on his
sister's quest of collecting Star Chips. Remember all those things found on
the ground or won in CPU duels? Yeah, this guy wants 'em. He'll allow the
player to exchange them for cards with alternate pictures, outfits, duel
disks and even a duel runner frame. Note that most of the best stuff isn't
available until the post-game, so...yeah.
____ ______________________________________________________________________
| ## | PRIZE OBTAINED |
|――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――|
| 05 | Alternate Picture Card Set 1 (Blue-Eyes White Dragon) |
| 05 | Alternate Picture Card Set 2 (Dark Magician) |
| 05 | Alternate Picture Card Set 3 (Red-Eyes B. Dragon) |
| 05 | Alternate Picture Card Set 4 (Dark Magician Girl) |
| 05 | Alternate Picture Card Set 5 (Gilford the Lightning) |
| 05 | Alternate Picture Card Set 6 (Cyber Dragon) |
| 05 | Alternate Picture Card Set 7 (Cyber End Dragon) |
| 10 | Alternate Picture Card Set 8 (Kuriboh) |
| 10 | Alternate Picture Card Set 9 (Dark Magician) |
| 10 | Wild Style (outfit) |
| 10 | The Enforcers (outfit) |
| 15 | Dark Signer (outfit) |
| 05 | K.C. Mass Production Disk (duel disk) |
| 05 | Academia Disk (Red) (duel disk) |
| 10 | Dark Signer Disk (duel disk) |
| 05 | Custom Color: Blue (duel disk) |
| 25 | Omega Hawk (duel runner frame) |
|____|______________________________________________________________________|

_______________________
―――――――――――――――――――――――
THE SPIRIT WORLD [SQ13]
_______________________
―――――――――――――――――――――――
Available: Post-Game

When strolling through the scenic Fountain Plaza, one may have wondered what
that weird northern door is for. It's locked and has seemingly no way to open
it! Well, it can only be opened after beating the WRGP tournament (post-game)
and with a little work.

First thing, that door takes three keys to unlock. These are obtained in the
following places in any order:

• Stadium's right-hand room (speak with Lazar) --> Fight: Team New World
• Satellite duel runner shop (speak with Kuroe) -> Fight: Team Satisfaction
• Yusei's Garage (speak with Bruno) -------------> Fight: Yusei's WRGP Team

Speak with the computer's owner, then inspect the gadget itself to initiate
a 3- or 4-round fights with opponents past. These are not tournament-style
duels, though, and each duel in the series starts anew (i.e. no cards carry
over in-between fights) EXCEPT for LP totals. That's probably to make it more
of an endurance challenge. Beating each trial earns a "key" card: Mind Control
(Stadium), Torrential Tribute (Satellite), and Gold Sarcophagus (the Garage).

NOTE: Doing Lazar's computer event unlocks the "Absolute Powerforce" pack.
Doing Yusei's computer event unlocks the "Stardust Overdrive" pack.
Doing Kuroe's computer event unlocks the "Raging Battle" pack.

Once all three "keys" are collected, the door will open --IF-- you notified
the owners about the weird duels. Otherwise, that sucker's clamped shut. In
the dark room beyond, there's an invisible Star Chip on the right-hand side,
plus a weird letter that says: "The people managed the unstoppable flow by
dividing it into '12'. The path to take is the path at hand. Any mistakes
shall return to the beginning. 9, 0, 3, 0, and finally 12. There you will find
a world that defies all reason."

The reference might be a little too obvious, eh? Through the crevice into the
dork dimension (hurrr!), one arrives at bizzaro Crash Town. Here, one must
use the clue to reach the final screen; any others reset it. Of course, the
"unstoppable flow" is that of "time," and the numbers reference the hours.
So, to solve the puzzle, head: West, North, East, North, North. [Luckily,
this only has to be done once.]

At the end is the Spirit World, the place featured in the last Yu-Gi-Oh
game. The wise sage Torunka appears in his kid form, and congratulates the
player on arriving. His reward? The "Dimensional Prison" card. Always a good
trap to have, but it's been available for awhile now...still, good to get a
free one. Additionally, beating Torunka in a duel gives the option to change
one's facial features "permanently"...that is, until the next time one wants
to. Completely random, but some people like that jazz.

Torunka and Regulus will become regular duel opponents at this point. Don't
forget to loot the chests almost hidden in the south part of the area! They
contain: Giant Trunade, Missing Ring (duel disk), Stuffed Collar Uniform,
5730 DP, and a Star Chip. NOTE: If you're playing as a female, the Sailor
Uniform will replace the Stuffed Collar Uniform as a prize.

_______________________
―――――――――――――――――――――――
UPSTAIRS [SQ14]
_______________________
―――――――――――――――――――――――
Available: Chapter 6+

Speak with Klaus to learn there's some weird noise happening upstairs, and
it's got him a bit miffed. This dialogue opens up the apartment's 3F. Visit
the floor and duel Lenny, who won't let anyone past 'til they beat him. Then,
simply enter the left-hand room to find Larry and Lug; a bit of discourse'll
make them quieter. Klaus' reward is the DWE-CG engine, which outclasses all
the stuff available at that time, and even afterwards it ain't too shabby.

_______________________
―――――――――――――――――――――――
WAIT FOR ME! [SQ15]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Initiate this quest by speaking to Stephanie in the Fountain Plaza. Apparently
the coffee shop's in a crisis and Steph needs the player to pass out coffee
coupons to rich people in suits. Such people are:

• Alvaro (Stadium)
• Mina (DAIMON Area Securities Bldg.)
• Nelson (DAIMON Area underground duel arena)
• Seria (Stadium)

Return to Stephanie to obtain the "Waiter Tuxedo".

_______________________
―――――――――――――――――――――――
WEDDING BELLS [SQ16]
_______________________
―――――――――――――――――――――――
Available: Post-Game

To start this sidequest, speak with Seria at the Stadium. She'll confess she
wants to settle down, and recruits the player for her husband hunt. To do
this, one must recruit a male character as a tag partner and speak with her.
Do this five times and the quest automatically finishes, earning the "Drill
Warrior" Synchro Monster. Try all sorts of men to hear her funny dismissals.

_______________________
―――――――――――――――――――――――
WHERE'S CROW? [SQ17]
_______________________
―――――――――――――――――――――――
Available: Post-Game

Remember that brat Lilie from Satellite? Speak with her on the street to find
she wants a reunion with Crow. Recruit him as a tag partner (beat him three
times in Duel and Turbo Duel) and talk to her again for a small scene. Long
story short, the player earns a free "Blackwing Armor Master" Synchro Monster
from Crow. [He automatically leaves the tag after this.]

_______________________
―――――――――――――――――――――――
WHITE KNIGHT [SQ18]
_______________________
―――――――――――――――――――――――
Available: Post-Game

This event is available after beating Sherry three times in a Turbo Duel
(seemingly). Speak with Randsborg at the Stadium and he'll want to meet her
to educate her in knightly ways. Unfortunately, he doesn't have his own duel
runner, so Sherry decides to duel the player in Randsborg's stead. Winning
the duel earns the "Golden Shield Disk" from Randsborg, a replica of his own.
[Losing allows the event to be replayed.]

_______________________
―――――――――――――――――――――――
ZERO ADMITTANCE [SQ19]
_______________________
―――――――――――――――――――――――
Available: Chapter 6+

I guess this could be considered a "sidequest". Visit the Facility, north of
Bootleg, to find the entrance blocked by a Guard Robot and the Facility Chief
nowhere in sight. For some reason, the player'll have to duel the robot to
gain entrance. (It uses a lockdown/burn deck...yawn.) Once defeated, a "D.D.
Assailant" is earned from the head honcho. Now one can explore the facility
and find new jailers to duel, as well as duel those who got locked up earlier
(Malcolm, Lawton, Syd, etcetera).




|―――――|________________________________________________________________________
||―――||――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
||___|| STRUCTURE DECK LIST [STRC]
| |________________________________________________________________________
|_____|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

As said elsewhere, structure decks are available at shops, offering a premade
deck for 2000 DP. The store changes SDs every 10 duels, cycling through to
the other SDs that haven't yet been purchased. To see an SD overview, one must
go to: Duelist Menu -> Deck Construction -> Upper-Left Button -> Read Recipe
-> Sample Recipe. Whew. [Also found are non-SD premade decks, such as those
found in rental duels.] Note that most decks contain forbidden cards, so they
often can't be used as-is.

01) 5D's Starter Deck ................................................. SD01
02) Blaze of Destruction .............................................. SD02
03) Curse of Darkness ................................................. SD03
04) Dinosaur's Rage ................................................... SD04
05) Dragon's Roar ..................................................... SD05
06) Dragunity Legion .................................................. SD06
07) Fury from the Deep ................................................ SD07
08) Invincible Fortress ............................................... SD08
09) Lord of the Storm ................................................. SD09
10) Lost Sanctuary .................................................... SD10
11) Machina Mayhem .................................................... SD11
12) Machine Re-Volt ................................................... SD12
13) Rise of the Dragon Lords .......................................... SD13
14) Spellcaster's Command ............................................. SD14
15) Spellcaster's Judgment ............................................ SD15
16) Surge of Radiance ................................................. SD16
17) The Dark Emperor .................................................. SD17
18) Warrior's Strike .................................................. SD18
19) Warrior's Triumph ................................................. SD19
20) Zombie Madness .................................................... SD20
21) Zombie World ...................................................... SD21

______________________
――――――――――――――――――――――| [SD01]
01) 5D's STARTER DECK |--------------------------------------------------------
______________________| Unlock: Available from beginning
――――――――――――――――――――――

MONSTERS [20]

Battle Footballer
Blazing Inpachi
Crimson Ninja
Frequency Magician
Giga Gagagigo
Goblin Attack Force
Hayabusa Knight
Hyper Synchron
Junk Synchron
Level Warrior
Marauding Captain
Powered Tuner
Quillbolt Hedgehog
Rapid Warrior
Speed Warrior
Synchron Explorer
Tune Warrior
Turret Warrior
Warrior Lady of the Wasteland
Water Spirit

SPELLS [10]

Banner of Courage
Enemy Controller
Half Shut
Hammer Shot
Monster Reincarnation
Reinforcement of the Army
Synchron Boost
The Warrior Returning Alive
Twister
Unstable Evolution

TRAPS [10]

Defense Draw
Dust Tornado
Graceful Revival
Limit Reverse
Magic Jammer
Raigeki Break
Scrap-Iron Scarecrow
Secret Barrel
Trap Hole
Wild Tornado

EXTRA DECK [3]

Gaia Knight, the Force of Earth
Junk Destroyer
Junk Warrior

_________________________
―――――――――――――――――――――――――| [SD02]
02) BLAZE OF DESTRUCTION |-----------------------------------------------------
_________________________| Unlock: ???
―――――――――――――――――――――――――

MONSTERS [18]

Blazing Inpachi
Fox Fire
Gaia Soul the Combustible Collective
Great Angus
Infernal Flame Emperor
Inferno (2)
Little Chimera
Molten Zombie
Raging Flame Sprite
Solar Flare Dragon (2)
Thestalos the Firestorm Monarch
UFO Turtle (3)
Ultimate Baseball Kid (2)

SPELLS [15]

Dark Room of Nightmare
Heavy Storm
Level Limit - Area B (2)
Meteor of Destruction
Molten Destruction (2)
Mystical Space Typhoon
Necklace of Command
Nobleman of Crossout
Pot of Greed
Premature Burial
Reload
Snatch Steal
Tribute to the Doomed

TRAPS [7]

Backfire (2)
Call of the Haunted
Dust Tornado (2)
Jar of Greed
Spell Shield Type-8

______________________
――――――――――――――――――――――| [SD03]
03) CURSE OF DARKNESS |--------------------------------------------------------
______________________| Unlock: Chapter 2 (after dueling Gordon)
――――――――――――――――――――――

MONSTERS [18]

Axe Dragonute (2)
Diabolos, King of the Abyss
Giant Orc (3)
Goblin Zombie
Lich Lord, King of the Underworld
Malice Doll of Demise (2)
Mask of Darkness
Mist Archfiend
Mystic Tomato
Plague Wolf
Prometheus, King of the Shadows
Spirit Reaper
Stealth Bird (2)

SPELLS [13]

Ectoplasmer (2)
Giant Trunade
Heavy Storm
Magical Mallet
Megamorph
Mystical Space Typhoon
Nightmare's Steelcage
Nobleman of Crossout
Pot of Avarice
Recurring Nightmare
Shield Crush
Sword of Dark Rites

TRAPS [9]

Crush Card Virus
Dark Mirror Force
Deck Devastation Virus (2)
Dimension Wall (2)
Eradicator Epidemic Virus
Just Desserts
Magic Cylinder

____________________
――――――――――――――――――――| [SD04]
04) DINOSAUR'S RAGE |----------------------------------------------------------
____________________| Unlock: Start of Chapter 2
――――――――――――――――――――

MONSTERS [19]

Babycerasaurus
Black Ptera
Black Stego
Black Tyranno
Dark Driceratops
Gilasaurus (2)
Hydrogeddon (2)
Hyper Hammerhead (2)
Kabazauls
Mad Sword Beast
Miracle Jurassic Egg
Oxygeddon
Sabersaurus
Super Conductor Tyranno
Tyranno Infinity
Ultimate Tyranno

SPELLS [12]

Big Evolution Pill
Heavy Storm
Jurassic World
Lightning Vortex
Magical Mallet (2)
Megamorph
Mesmeric Control
Mystical Space Typhoon
Riryoku
Sebek's Blessing
Tail Swipe

TRAPS [9]

Fossil Excavation
Goblin Out of the Frying Pan
Hunting Instinct
Magical Arm Shield
Malfunction
Negate Attack
Seismic Shockwave
Survival Instinct
Volcanic Eruption

__________________
――――――――――――――――――| [SD05]
05) DRAGON'S ROAR |------------------------------------------------------------
__________________| Unlock: ???
――――――――――――――――――

MONSTERS [14]

Armed Dragon LV3 (2)
Armed Dragon LV5 (2)
Element Dragon
Luster Dragon (2)
Masked Dragon (3)
Red-Eyes B. Chick
Red-Eyes Darkness Dragon
Red-Eyes B. Dragon
Twin-Headed Behemoth

SPELLS [16]

Creature Swap (2)
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout (2)
Pot of Greed
Premature Burial
Reload (2)
Snatch Steal
Stamping Destruction (3)
Swords of Revealing Light
The Graveyard in the Fourth Dimension

TRAPS [10]

Call of the Haunted
Ceasefire
Curse of Anubis
Dragon's Rage (2)
Interdimensional Matter Transporter
Reckless Greed
The Dragon's Bead
Trap Jammer

_____________________
―――――――――――――――――――――| [SD06]
06) DRAGUNITY LEGION |---------------------------------------------------------
_____________________| Unlock: Chapter 6
―――――――――――――――――――――

MONSTERS [20]

Armed Dragon LV3
Armed Dragon LV5
Dragunity Aklys
Dragunity Arma Leyvaten
Dragunity Arma Mystletainn
Dragunity Brandistock
Dragunity Darkspear
Dragunity Dux
Dragunity Javelin
Dragunity Legionnaire
Dragunity Militum
Dragunity Primus Pilus
Dragunity Tribus
Flying Kamakiri #1
Garuda the Wind Spirit
Hunter Owl
Masked Dragon (2)
Mist Valley Falcon
Red-Eyes Wyvern

SPELLS [10]

Card Destruction
Creature Swap
Dragon Mastery
Dragon Ravine
Dragon's Gunfire
Foolish Burial
Mage Power
Monster Reincarnation
Ruthless Denial
Stamping Destruction

TRAPS [10]

Bottomless Trap Hole
Dragon's Rage
Icarus Attack
Legacy of Yata-Garasu
Malevolent Catastrophe
Mirror Force
Relieve Monster
Spiritual Wind Art - Miyabi
The Selection
Windstorm of Etaqua

_______________________
―――――――――――――――――――――――| [SD07]
07) FURY FROM THE DEEP |-------------------------------------------------------
_______________________| Unlock: Chapter 1 (after doing duel tournament)
―――――――――――――――――――――――

MONSTERS [17]

7 Colored Fish
Amphibious Bugroth MK-3
Creeping Doom Manta
Fenrir (2)
Levia-Dragon - Daedalus
Mermaid Knight
Mobius the Frost Monarch
Mother Grizzly (3)
Ocean Dragon Lord - Neo-Daedalus
Sea Serpent Warrior of Darkness
Space Mambo
Star Boy
Tribe-Infecting Virus
Unshaven Angler

SPELLS [15]

A Legendary Ocean (3)
Big Wave Small Wave
Creature Swap
Hammer Shot
Heavy Storm
Mystical Space Typhoon
Pot of Greed
Premature Burial
Reload (2)
Salvage (2)
Snatch Steal

TRAPS [8]

Call of the Haunted
Dust Tornado
Gravity Bind (2)
Spell Shield Type-8
Tornado Wall
Torrential Tribute
Xing Zhen Hu

________________________
――――――――――――――――――――――――| [SD08]
08) INVINCIBLE FORTRESS |------------------------------------------------------
________________________| Unlock: Chapter 1 (after doing duel tournament)
――――――――――――――――――――――――

MONSTERS [19]

Criosphinx
Exxod, Master of the Guard
Giant Rat (3)
Gigantes (2)
Golem Sentry
Great Spirit
Guardian Sphinx
Guardian Statue
Hieracosphinx
Maharaghi
Medusa Worm
Megarock Dragon
Moai Interceptor Cannons
Sand Moth
Stone Statue of the Aztecs

SPELLS [11]

Brain Control
Canyon
Ectoplasmer
Hammer Shot
Magical Mallet
Mystical Space Typhoon
Premature Burial
Shield & Sword (2)
Shifting Shadows
Swords of Revealing Light

TRAPS [10]

Compulsory Evacuation Device (2)
Magic Drain (2)
Ordeal of a Traveler (2)
Reckless Greed
Robbin' Goblin
Ultimate Offering
Waboku

______________________
――――――――――――――――――――――| [SD09]
09) LORD OF THE STORM |--------------------------------------------------------
______________________| Unlock: Chapter 2
――――――――――――――――――――――

MONSTERS [19]

Birdface
Bladefly
Flying Kamakiri #1
Harpie Girl
Harpie Lady 1
Harpie Lady 2
Harpie Lady 3
Harpie Lady Sisters
Harpie's Pet Baby Dragon
Lady Ninja Yae
Roc from the Valley of Haze
Silpheed
Simorgh, Bird of Divinity
Slate Warrior
Sonic Duck
Sonic Shooter
Swift Birdman Joe

SPELLS [11]

Card Destruction
Elegant Egotist (2)
Harpies' Hunting Ground (2)
Heavy Storm
Lightning Vortex
Mystical Space Typhoon
Nobleman of Crossout
Reload
Triangle Ecstacy Spark

TRAPS [10]

Aqua Chorus
Call of the Haunted
Dark Coffin
Dust Tornado
Hysteric Party
Icarus Attack
Magic Jammer
Ninjitsu Art of Transformation
Reckless Greed
Sakuretsu Armor

___________________
―――――――――――――――――――| [SD10]
10) LOST SANCTUARY |-----------------------------------------------------------
___________________| Unlock: Chapter 6
―――――――――――――――――――

MONSTERS [22]

Airknight Parshath
Archlord Kristya
Consecrated Light
Hanewata
Hecatrice
Honest
Marshmallon
Master Hyperion
Mystical Shine Ball
Nova Summoner
Shining Angel
Soul of Purity and Light
Splendid Venus
Tethys, Goddess of Light
The Agent of Creation - Venus
The Agent of Force - Mars
The Agent of Judgment - Saturn
The Agent of Miracles - Jupiter
The Agent of Mystery - Earth
The Agent of Wisdom - Mercury
Victoria
Zeradias, Herald of Heaven

SPELLS [11]

Burial from a Different Dimension
Cards from the Sky
Celestial Transformation
Mausoleum of the Emperor
Smashing Ground
Solidarity
Terraforming
The Fountain in the Sky
The Sanctuary in the Sky (2)
Valhalla, Hall of the Fallen

TRAPS [7]

Beckoning Light
Divine Punishment
Miraculous Descent (2)
Return from the Different Dimension
Solemn Judgment
Torrential Tribute

___________________
―――――――――――――――――――| [SD11]
11) MACHINA MAYHEM |-----------------------------------------------------------
___________________| Unlock: Chapter 5
―――――――――――――――――――

MONSTERS [20]

Armored Cybern
Blast Sphere
Commander Covington
Cyber Dragon
Cyber Valley
Green Gadget
Heavy Mech Support Platform (2)
Kinetic Soldier
Machina Defender
Machina Force
Machina Fortress
Machina Gearframe
Machina Peacekeeper
Machina Sniper
Machina Soldier
Proto-Cyber Dragon
Red Gadget
Scrap Recycler
Yellow Gadget

SPELLS [11]

Card Trader
Combination Attack
Frontline Base
Hand Destruction
Inferno Reckless Summon
Machina Armored Unit
Machine Duplication
Prohibition
Shrink
Swords of Revealing Light
Wave-Motion Cannon

TRAPS [9]

Ceasefire
Compulsory Evacuation Device
Dimensional Prison
Formation Union
Metalmorph
Rare Metalmorph
Roll Out! (2)
Time Machine

____________________
――――――――――――――――――――| [SD12]
12) MACHINE RE-VOLT |----------------------------------------------------------
____________________| Unlock: Chapter 2
――――――――――――――――――――

MONSTERS [18]

Ancient Gear
Ancient Gear Beast (2)
Ancient Gear Cannon
Ancient Gear Engineer
Ancient Gear Gadjiltron Chimera
Ancient Gear Gadjiltron Dragon
Ancient Gear Golem
Ancient Gear Soldier
Boot-Up Soldier - Dread Dynamo
Cannon Soldier
Gear Golem the Moving Fortress
Green Gadget
Heavy Mech Support Platform (2)
Mechanicalchaser
Red Gadget
Yellow Gadget

SPELLS [14]

Ancient Gear Castle
Ancient Gear Drill
Ancient Gear Explosive
Ancient Gear Factory
Ancient Gear Fist
Ancient Gear Tank
Ancient Gear Workshop
Enemy Controller
Heavy Storm
Limiter Remover
Machine Duplication
Mystical Space Typhoon
Pot of Avarice
Weapon Change

TRAPS [8]

Covering Fire
Micro Ray
Rare Metalmorph
Roll Out!
Sakuretsu Armor (2)
Stronghold the Moving Fortress
Ultimate Offering

_____________________________
―――――――――――――――――――――――――――――| [SD13]
13) RISE OF THE DRAGON LORDS |-------------------------------------------------
_____________________________| Unlock: Chapter 3
―――――――――――――――――――――――――――――

MONSTERS [19]

Darkblaze Dragon
Decoy Dragon
Different Dimension Dragon
Felgrand Dragon
Flame Ruler
Guardian Angel Joan
Herald of Creation
Kaiser Sea Horse (2)
Majestic Mech - Goryu
Masked Dragon (2)
Morphing Jar
Night Assailant
Spirit Reaper
The Creator
The Creator Incarnate
Tyrant Dragon
Yamata Dragon

SPELLS [14]

A Wingbeat of Giant Dragon
Card of Safe Return
Foolish Burial
Lighten the Load
Lightning Vortex
Mausoleum of the Emperor (2)
Mystik Wok
Premature Burial
Riryoku
Terraforming
The Shallow Grave
Trade-In
Twister

TRAPS [7]

Call of the Haunted
Good Goblin Housekeeping (2)
Interdimensional Matter Transporter
Judgment of Anubis
Magic Jammer
Malevolent Catastrophe

__________________________
――――――――――――――――――――――――――| [SD14]
14) SPELLCASTER'S COMMAND |----------------------------------------------------
__________________________| Unlock: Chapter 5
――――――――――――――――――――――――――

MONSTERS [20]

Apprentice Magician
Blast Magician
Breaker the Magical Warrior
Crystal Seer
Dark Red Enchanter
Defender, the Magical Knight
Disenchanter
Endymion, the Master Magician
Hannibal Necromancer
Magical Marionette
Magical Plant Mandragola
Mei-Kou, Master of Barriers
Mythical Beast Cerberus
Old Vindictive Magician
Royal Magical Library
Silent Magician LV4
Silent Magician LV8
Skilled Dark Magician
Skilled White Magician
Summoner Monk

SPELLS [12]

Fissure
Giant Trunade
Mage Power
Magical Blast
Magical Citadel of Enymion
Magical Dimension
Magicians Unite
Mega Ton Magical Cannon
Mist Body
Spell Power Grasp
Terraforming
Twister

TRAPS [8]

Anti-Spell
Black Horn of Heaven
Hidden Book of Spell
Magic Cylinder
Magician's Circle
Pitch-Black Power Stone (2)
Tower of Babel

___________________________
―――――――――――――――――――――――――――| [SD15]
15) SPELLCASTER'S JUDGMENT |---------------------------------------------------
___________________________| Unlock: Chapter 1 (after doing duel tournament)
―――――――――――――――――――――――――――

MONSTERS [19]

Apprentice Magician (2)
Blast Magician
Breaker the Magical Warrior
Chaos Command Magician
Chaos Sorcerer
Dark Eradicator Warlock
Dark Magician
Ebon Magician Curran
Gemini Elf
Magician of Faith
Mythical Beast Cerberus
Rapid-Fire Magician
Royal Magical Library
Skilled Dark Magician (2)
Tsukuyomi
White Magician Pikeru

SPELLS [16]

Dark Magic Attack
Diffusion Wave-Motion
Heavy Storm
Lightning Vortex
Mage Power
Magical Blast
Magical Dimension (2)
Mystic Box
Mystical Space typhoon
Nightmare's Steelcage
Nobleman of Crossout
Premature Burial
Reload
Spell Absorption
Swords of Revealing Light

TRAPS [5]

Call of the Haunted
Divine Wrath
Magic Cylinder
Pitch-Black Power Stone
Spell Shield Type-8

______________________
――――――――――――――――――――――| [SD16]
16) SURGE OF RADIANCE |--------------------------------------------------------
______________________| Unlock: Chapter 2 (after dueling Gordon)
――――――――――――――――――――――

MONSTERS [20]

Absorbing Kid from the Sky
Airknight Parshath (2)
Bountiful Artemis
Dunames Dark Witch
Freya, Spirit of Victory
Gellenduo
Guardian Angel Joan
Harvest Angel of Wisdom
Layard the Liberator
Meltiel, Sage of the Sky
Neo-Parshath, the Sky Paladin
Nova Summoner
Radiant Jeral
Royal Knight
Shining Angel (2)
Soul of Purity and Light
The Agent of Force - Mars
Voltanis the Adjudicator

SPELLS [11]

Cestus of Dagla
Heavy Storm
Lightning Vortex
Magical Mallet
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Swords of Revealing Light
Terraforming
The Sanctuary in the Sky (2)

TRAPS [9]

Aegis of Gaia
Beckoning Light
Divine Wrath
Magic Jammer
Negate Attack (2)
Seven Tools of the Bandit
Solemn Judgment
Widespread Ruin

_____________________
―――――――――――――――――――――| [SD17]
17) THE DARK EMPEROR |---------------------------------------------------------
_____________________| Unlock: Chapter 3
―――――――――――――――――――――

MONSTERS [18]

Banisher of the Light
Banisher of the Radiance
Caius the Shadow Monarch
Chaosrider Gustaph
D.D. Scout Plane (2)
D.D. Survivor (2)
D.D. Warrior
D.D.M. - Different Dimension Master
Dimensional Alchemist
Granmarg the Rock Monarch
Lady Assailant of Flames
Mobius the Frost Monarch
Raiza the Storm Monarch
Samsara Kaiser
Thestalos the Firestorm Monarch
Zaborg the Thunder Monarch

SPELLS [14]

Big Bang Shot
Brain Control
Card of Sanctity
D.D.R. - Different Dimension Reincarnation
Dimension Distortion
Dimensional Fissure
Enemy Controller
Nobleman of Crossout
Shrink
Soul Absorption
Soul Exchange
Soul Release
Tornado

TRAPS [8]

By Order of the Emperor
Counter Counter
Dust Tornado
Macro Cosmos
Return from the Different Dimension
Skull Lair
Solemn Judgment
Statue of the Wicked

_____________________
―――――――――――――――――――――| [SD18]
18) WARRIOR'S STRIKE |---------------------------------------------------------
_____________________| Unlock: Chapter 4
―――――――――――――――――――――

MONSTERS [20]

Blazewing Butterfly (2)
Card Trooper
D.D. Warrior
D.D. Warrior Lady
Dark Valkyria
Divine Knight Ishzark
Evocator Chevalier
Exiled Force
Exodius the Ultimate Forbidden Lord
Featherizer
Field-Commander Rahz
Freed the Matchless General
Future Samurai
Gemini Soldier
Gemini Summoner
Kuraz the Light Monarch
Marauding Captain
Phoenix Gearfried
Spell Striker

SPELLS [14]

Big Bang Shot
Burden of the Mighty
Dark Factory of Mass Production
Divine Sword - Phoenix Blade
Double Summon
Hidden Armory
Mind Control
Reinforcement of the Army
Ribbon of Rebirth
Silent Doom
Supervise
Swing of Memories
Symbols of Duty
Unleash Your Power!

TRAPS [6]

Birthright
Dark Bribe
Gemini Trap Hole
Justi-Break
Kunai with Chain
Sakuretsu Armor

______________________
――――――――――――――――――――――| [SD19]
19) WARRIOR'S TRIUMPH |--------------------------------------------------------
______________________| Unlock: Chapter 1 (after doing duel tourmanent)
――――――――――――――――――――――

MONSTERS [19]

Armed Samurai - Ben Kei
Command Knight
D.D. Warrior Lady
Dark Blade
Exiled Force
Gearfried the Iron Knight (2)
Gearfried the Swordmaster
Gilford the Legend
Goblin Attack Force
Marauding Captain (2)
Mataza the Zapper
Mystic Swordsman LV2
Mystic Swordsman LV4
Ninja Grandmaster Sasuke
Obnoxious Celtic Guard
Swift Gaia the Fierce Knight
Warrior Lady of the Wasteland

SPELLS [17]

Divine Sword - Phoenix Blade
Fairy of the Spring
Fusion Sword Murasame Blade
Giant Trunade
Heavy Storm
Lightning Blade
Lightning Vortex
Mystical Space Typhoon
Reinforcement of the Army (2)
Release Restraint
Reload (2)
Snatch Steal
Swords of Concealing Light
The Warrior Returning Alive
Wicked-Breaking Flamberge - Baou

TRAPS [4]

Blast with Chain
Call of the Haunted
Magic Jammer
Royal Decree

___________________
―――――――――――――――――――| [SD20]
20) ZOMBIE MADNESS |-----------------------------------------------------------
___________________| Unlock: Available by default (?)
―――――――――――――――――――

MONSTERS [17]

Dark Dust Spirit
Despair from the Dark (2)
Double Coston
Master Kyonshee
Pyramid Turtle (3)
Regenerating Mummy (2)
Ryu Kokki (2)
Soul-Absorbing Bone Tower
Spirit Reaper
Vampire Genesis
Vampire Lady
Vampire Lord

SPELLS [16]

Book of Life (2)
Call of the Mummy (3)
Card of Safe Return
Creature Swap (2)
Giant Trunade
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Pot of Greed
Reload (2)
Snatch Steal

TRAPS [7]

Compulsory Evacuation Device (3)
Dust Tornado
Magic Jammer
Reckless Greed
Torrential Tribute

_________________
―――――――――――――――――| [SD21]
21) ZOMBIE WORLD |-------------------------------------------------------------
_________________| Unlock: Chapter 4
―――――――――――――――――

MONSTERS [18]

Blood Sucker
Des Lacooda
Gernia
Malevolent Mech - Goku En
Marionette Mite (2)
Paladin of the Cursed Dragon
Patrician of Darkness
Pyramid Turtle (2)
Reborn Zombie
Red-Eyes Zombie Dragon
Red-Moon Baby
Regenerating Mummy
Ryu Kokki
Vampire's Curse
Zombie Master (2)

SPELLS [14]

Book of Life
Call of the Mummy
Card Destruction
Card of Safe Return
Cold Wave
Creature Swap
Different Dimension Capsule
Field Barrier
Magical Stone Excavation
Overpowering Eye
Pot of Avarice
Soul Taker
Spell Shattering Arrow
Zombie World

TRAPS [8]

Bottomless Trap Hole
Dark Mirror Force
Imperial Iron Wall
Interdimensional Matter Transporter
Magical Arm Shield
Mask of Restrict
Tutan Mask
Waboku

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
UNLOCKABLES [UNLC]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Just a list of unlockable stuff. Outfits, discs, and duel runner stuff can
all be changed in the "User Settings" main menu option. Asterisked (*) things
mean it's only unlocked post-game.

____________________________ ______________________________________________
| OUTFIT | UNLOCK |
|――――――――――――――――――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――|
| Bloody Kiss | Win 10 Turbo Tag Duels vs. Misaki/Toru* |
| Cowboy Style | Default |
| Dark Magician | Defeat all shopkeepers once (male-only)* |
| Dark Magician Girl | Defeat all shopkeepers once (female-only)* |
| Dark Signer | Purchase from Kazehiro in DAIMON Area |
| Delta Eagle | Win 10 Turbo Tag Duels vs. Misaki/Toru* |
| Duel Academia Uniform | Win 10 Tag Duels against Luna & Leo |
| King Replica Model | Obtain from Jack (male-only)* |
| Leather Top and Bottom Set | In alley behind Yusei's garage |
| Sailor Suit | Found in the Spirit World (female-only)* |
| Stuffed Collar Uniform | Found in the Spirit World (male-only)* |
| Suit Style | DAIMON Area Apartment 4F (needs Lucky Item) |
| Tag Force Set | Default |
| Team 5D's Crew | Win 10 Tag Duels against Yusei and Jack* |
| Waiter Tuxedo | Finish Stephanie's sidequest* |
| Witch's Dress | Obtain from Jack (female-only)* |
|____________________________|______________________________________________|

____________________ ______________________________________________________
| DISK | UNLOCK |
|――――――――――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――|
| 5D's Standard Disk | Complete plot (Chapter 6) |
| Golden Shield Disk | Complete Randsborg's sidequest* |
| Gunman's Disk | Default |
| Leo's Custom Disk | Box near DAIMON Area Securities Bldg. (male-only) |
| Luna's Custom Disk | Box near DAIMON Area Securities Bldg. (female-only) |
| Missing Ring | Found in a Spirit World Chest* |
|____________________|______________________________________________________|


DUEL RUNNER PARTS
__________________ _______ ________________________________________________
| FRAME | RANK | SPECIAL UNLOCK CONDITION? |
|――――――――――――――――――|―――――――|――――――――――――――――――――――――――――――――――――――――――――――――|
| Alpha Frame I | * | ---------------------------------------------- |
| Alpha Frame II | *** | ---------------------------------------------- |
| Alpha Frame III | **** | ---------------------------------------------- |
| Beta Frame I | ** | ---------------------------------------------- |
| Beta Frame II | *** | ---------------------------------------------- |
| Beta Frame III | **** | ---------------------------------------------- |
| Gamma Frame I | ** | ---------------------------------------------- |
| Gamma Frame II | *** | ---------------------------------------------- |
| Gamma Frame III | **** | ---------------------------------------------- |
| Lambda Frame | ***** | Complete Mina's sidequest* |
| Yusei Frame | ***** | S-Rank all Time Trial races |
| Wheel of Fortune | ***** | S-Rank all Battle races |
| Blackbird | ***** | S-Rank all Battle Royal difficulties |
| Omega Hawk | ***** | Purchase from Kazehiro (25 Star Chips)* |
| Duel Phantom | ***** | Do Ghost/Misaki sidequest* |
| Junk Frame | ***** | ---------------------------------------------- |
|__________________|_______|________________________________________________|

__________ _______ ________________________________________________________
| ENGINE | RANK | SPECIAL UNLOCK CONDITION? |
|――――――――――|―――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――|
| DWE-L100 | * | ------------------------------------------------------ |
| DWE-1000 | * | ------------------------------------------------------ |
| DWE-2000 | ** | ------------------------------------------------------ |
| DWE-3000 | *** | ------------------------------------------------------ |
| DWE-4000 | **** | ------------------------------------------------------ |
| DWE-X | ***** | Complete Jack's sidequest* |
| DWE-CG | ***** | Complete Klaus' apartment sidequest |
|__________|_______|________________________________________________________|

__________ _______ ________________________________________________________
| CPU | RANK | SPECIAL UNLOCK CONDITION |
|――――――――――|―――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――|
| KPC-200 | * | ------------------------------------------------------ |
| KPC-200x | * | ------------------------------------------------------ |
| KPC-450 | ** | ------------------------------------------------------ |
| KPC-450x | *** | ------------------------------------------------------ |
| KPC-900 | **** | ------------------------------------------------------ |
| KPC-000 | ***** | Located in DAIMON Area's locked 4F apartment |
|__________|_______|________________________________________________________|

__________________ _______ ________________________________________________
| FRONT | RANK | INFORMATION |
|――――――――――――――――――|―――――――|――――――――――――――――――――――――――――――――――――――――――――――――|
| Frame Shield I | ** | Frame shields protect from general collisions |
| Frame Shield II | *** | ---------------------------------------------- |
| Frame Shield III | **** | ---------------------------------------------- |
| Wheel Shield I | ** | Wheel shields protect from obstacles like oil |
| Wheel Shield II | *** | ---------------------------------------------- |
| Wheel Shield III | **** | ---------------------------------------------- |
| Full Shield I | ** | Basically frame shield & wheel shield in one |
| Full Shield II | *** | ---------------------------------------------- |
| Full Shield III | **** | ---------------------------------------------- |
| Overheat | *** | Increases speed but puts heavy burden on frame |
| Cool Down | *** | Recovers durability but limits frame's output |
| S Force I | ** | Press X-button to attack during races |
| S Force II | *** | ---------------------------------------------- |
| S Force III | **** | ---------------------------------------------- |
|__________________|_______|________________________________________________|

_________________ _______ _________________________________________________
| CENTER | RANK | INFORMATION |
|―――――――――――――――――|―――――――|―――――――――――――――――――――――――――――――――――――――――――――――――|
| Wing I | ** | Wings improve acceleration and max speed |
| Wing II | *** | ----------------------------------------------- |
| Side Armor I | ** | Side Armor increases duel runner's endurance |
| Side Armor II | *** | ----------------------------------------------- |
| Side Armor III | **** | ----------------------------------------------- |
| Feather I | *** | Feathers increase duel runner's acceleration |
| Feather II | **** | ----------------------------------------------- |
| Feather III | ***** | ----------------------------------------------- |
| Follow Sail I | *** | Follow Sails improve acceleration & max speed |
| Follow Sail II | **** | ----------------------------------------------- |
| Follow Sail III | ***** | ----------------------------------------------- |
|_________________|_______|_________________________________________________|

________________ _______ __________________________________________________
| R PARTS | RANK | INFORMATION |
|――――――――――――――――|―――――――|――――――――――――――――――――――――――――――――――――――――――――――――――|
| Booster I | ** | Temporarily increase speed (limited # of uses) |
| Booster II | *** | ------------------------------------------------ |
| Booster III | **** | ------------------------------------------------ |
| Hi-Booster I | ** | Temporarily increase speed but lower handling |
| Hi-Booster II | *** | ------------------------------------------------ |
| Hi-Booster III | **** | ------------------------------------------------ |
| Turbo Jet I | *** | Increases dash plate acceleration time |
| Turbo Jet II | **** | ------------------------------------------------ |
| Turbo Jet III | ***** | ------------------------------------------------ |
| Over Boost I | *** | Uses huge power boost; performance suffers after |
| Over Boost II | **** | ------------------------------------------------ |
| Over Boost III | ***** | ------------------------------------------------ |
|________________|_______|__________________________________________________|

_________________ _______ _________________________________________________
| INTERIOR | RANK | INFORMATION |
|―――――――――――――――――|―――――――|―――――――――――――――――――――――――――――――――――――――――――――――――|
| Accelerator I | ** | Increases acceleration |
| Accelerator II | *** | ----------------------------------------------- |
| Accelerator III | **** | ----------------------------------------------- |
| Turbo Chip I | ** | Increases max speed |
| Turbo Chip II | *** | ----------------------------------------------- |
| Turbo Chip III | **** | ----------------------------------------------- |
| Balancer I | ** | Improves duel runner's handling |
| Balancer II | *** | ----------------------------------------------- |
| Balancer III | **** | ----------------------------------------------- |
| Quick Chip I | *** | Overlimits Accel/MaxSPD for first ten seconds, |
| Quick Chip II | **** | but duel runner's performance suffers afterward |
| Quick Chip III | ***** | ----------------------------------------------- |
| Rapid Chip I | *** | Ups acceleration for easier start dashes |
| Rapid Chip II | **** | ----------------------------------------------- |
| Rapid Chip III | ***** | ----------------------------------------------- |
|_________________|_______|_________________________________________________|

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
V. FREQUENTLY ASKED QUESTIONS [FAQZ]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

[Q] - Duel statistics list Tag Duels. Why can't I tag duel!?
[A] - It's not available until the post-game, just as it was in YGO!2010.

[Q] - Why don't my passwords work? I double-checked 'em.
[A] - In an effort to curb people from just using the best cards from the
get-go, there are restrictions on passwords: [1] you need to find the
card in-game to get more copies this way, OR [2] you need 80% completion
for the pack(s) the card is found in. A similar setup was found in the
previous World Championship DS game.

[Q] - How do I get in the 4F room in the DAIMON Area apartment?
[A] - In Chapter 5, the Fountain Plaza area is unlocked. Speak with Sumetana
behind Yusei's garage for a little "game," which rewards the player with
a "Lucky Item" (actually a key). It unlocks that apartment, which has a
few Star Chips, an amazing duel runner CPU, and the Shield Wing/Revived
King Ha Des cards. I believe this is a throwback reference to the last
game, where two Arcadia students stayed there.

[Q] - Any point in playing the races on the duel runner shop computers?
[A] - Sure. They're a free way of obtaining Speed Spells and DP, plus some
things can only be unlocked through 'em. Obtaining all S-Ranks in the
maps' battle races unlocks Jack's "Wheel of Fortune" frame; obtaining
all S-Ranks in the Time Attacks unlocks Yusei's "Yusei-Go" frame. And,
finally, S-Ranking all maps' Battle Royale stages unlocks Crow's
"Blackbird" frame. How to unlock each map's sections? Easy: S-rank
the available stage(s) to unlock the next.

[Q] - I beat someone but couldn't access their minigame?
[A] - This is often the case with mandatory battles where the NPCs aren't
unlocked as normal duelists until later.

[Q] - What's a start dash?
[A] - In a duel runner race/time trial, when the lights flash prior to the
race's beginning, hold the acceleration button on the penultimate
(second-to-last) light. Do it right and you'll get a boost of speed to
start the race.

[Q] - How do I get "Speed Spell - Deceased Synchron"?
[A] - It's not available in any packs or structure decks. It's a random prize
in the Battle Royale mode of the duel runner computer maps. It's only
unlocked in Chapter 6, too, to make things more annoying. Look for blue
cards! [Equipping the DWE-CG -- gotten from Klaus -- can help obtain
rarer cards, mind you.]

[Q] - How do I unlock recipe duels?
[A] - Collect 90% of all cards. The option'll then unlock from the CPU Duel
area in the main menu.

[Q] - How do put Forbidden cards in my deck?
[A] - First, obtain 90% of all cards in the game -- naturally this is done
in the post-game. Then, go into "Duelist Menu" and find the Forbidden &
Limited option. Hit the icon of two papers switching and select the
appropriate option (September 2010 Banlist is the default). This will
allow a player to use up to 1 Forbidden card per deck -- so if you want
to rock casbahs with Black Luster Soldier - Envoy of the Beginning, have
fun! [Try not to use 'em online, though...not everyone has unlocked the
ability to have their own!]

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
VI. UPDATES & CONTRIBUTORS [UPDT]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
06-02-11 -------------------------+ Started walkthrough
06-27-11 -------------------------+ Finished walkthrough
07-01-11 -------------------------+ Added banlist & pack list

THANKS TO...
――――――――――――
• Sailor/Ceej, for hosting my junk all these years
• Yugioh Wiki, for most of the deck layouts
• c0rps3 & the OTN GFaqs board, for some of the weird pack unlock requirements

NOTES TO SELF
―――――――――――――
• Klaus' apartment sidequest available earlier than Chapter 6?
• Only 10 CPU Tag Turbo duelists?
• Do downloadable puzzle solutions maybe? I dunno.
• List of women in dresses for Jack's sidequest

Any suggestions from readers on what to add might help, too.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
VII. LEGALITY [LGLT]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites: Disallowed Sites:

• Gametalk.com • cheatcc.com
• GameFAQs.com • gamershell.com
• MyCheats.com
• Neoseeker.com
• Gamesradar.com
• Supercheats.com
• Cheathappens.com
• Honestgamers.com
• Chaptercheats.com E-mail me for permissions ~
• Cavesofnarshe.com shotgunnova (a+) gmail (d0t) com.

_____________________
―――――――――――――――――――――
SUPPLEMENTARY READING
_____________________
―――――――――――――――――――――

• Yu-Gi-Oh Wiki (yugioh.wikia.com)
Contains a large compendium of cards, and other things that would pertain
to those interested in the game, especially those playing or thinking about
playing it in real life. A pretty good resource overall.

• Pojo (pojo.com)
A lot of people flock to this site for info and articles on Yu-Gi-Oh's
metagame, or just for discussions in general. Some people don't like the
site, but reading it can't hurt, eh?

• Dueling Network (duelingnetwork.com)
An online dueling site based off up-to-date YGO cards. It's pretty popular
among players, although it seems to have had some legal troubles lately...
But, it's still going, so might want to check it out.

_______________________________________________________________________________
DON'T EVER Document © Shotgunnova, 1997-2011 (and countin'!)
TRUST THE NEEDLE Yu-Gi-Oh! namesake © respective owners
IT LIES! E N D O F D O C U M E N T



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Re: World Championship 2011: "OVER THE NEXUS" FAQ/Walkthrough

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